AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/AppMain/Event/EEvent.cs
ALIENJACK\alien 02693523a3 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
# Conflicts:
#	AxibugEmuOnline.Client/Assets/Script/AppMain/UI/OverlayUI/OverlayManager.cs
2024-12-25 18:23:48 +08:00

85 lines
2.2 KiB
C#

namespace AxibugEmuOnline.Client.Event
{
public enum EEvent
{
// 添加你自己需要的事件类型
/// <summary>
/// 登录成功
/// </summary>
OnLoginSucceed,
/// <summary>
/// 当登录被置为false时
/// </summary>
OnLossLoginState,
/// <summary>
/// 登录失败
/// </summary>
OnLoginFailed,
OnChatMsg,
//自己的信息更新(比如改名更新)
OnSelfInfoUpdate,
//更新其他用户信息
OnOtherUserInfoUpdate,
//当收藏数发生变化
OnDoStars,
//用户列表,登录和离开
OnUserListAllUpdate,
OnUserLogin,
OnUserLoginOut,
OnRoomListAllUpdate,//房间列表全量刷新
OnRoomListSingleAdd,//房间列表中新增房间
OnRoomListSingleUpdate,//房间列表中单个更新
OnRoomListSingleClose,//房间关闭
OnRoomGetRoomScreen,//获取到房间数据
/// <summary>
/// 我的房间创建成功
/// </summary>
OnMineRoomCreated,
/// <summary>
/// 我进入房间
/// </summary>
OnMineJoinRoom,
/// <summary>
/// 我离开房间
/// </summary>
OnMineLeavnRoom,
/// <summary>
/// 其他人进入房间
/// </summary>
OnOtherPlayerJoinRoom,
/// <summary>
/// 其他人离开房间
/// </summary>
OnOtherPlayerLeavnRoom,
/// <summary>
/// 服务器等待Step更新
/// </summary>
OnRoomWaitStepChange,
/// <summary>
/// 当房间中手柄位信息发生任何变化时触发,进入房间后也应该触发
/// </summary>
OnRoomSlotDataChanged,
/// <summary>
/// 当手柄连接设置发生变化时触发
/// </summary>
OnControllerConnectChanged,
/// <summary>
/// 当本机手柄渴望插入时触发
/// <para>参数: <see cref="int"/> 本地手柄序号[0,3]</para>
/// </summary>
OnLocalJoyDesireInvert
}
}