77 lines
3.8 KiB
C#
77 lines
3.8 KiB
C#
using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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namespace Essgee.Emulation.Configuration
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{
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//todo Unity [ElementPriority(0)]
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public class SG1000 : IConfiguration
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{
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//todo Unity [DropDownControl("General", "TV Standard", typeof(TVStandard))]
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//[JsonConverter(typeof(StringEnumConverter))]
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public TVStandard TVStandard { get; set; }
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//todo Unity [DropDownControl("General", "Pause Button", typeof(Keys), Keys.F11)]
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//[JsonConverter(typeof(StringEnumConverter))]
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public EssgeeMotionKey InputPause { get; set; }
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//todo Unity [DropDownControl("Controller Port 1", "D-Pad Up", typeof(Keys), Keys.F11)]
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//[JsonConverter(typeof(StringEnumConverter))]
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public EssgeeMotionKey Joypad1Up { get; set; }
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//todo Unity [DropDownControl("Controller Port 1", "D-Pad Down", typeof(Keys), Keys.F11)]
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//[JsonConverter(typeof(StringEnumConverter))]
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public EssgeeMotionKey Joypad1Down { get; set; }
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//todo Unity [DropDownControl("Controller Port 1", "D-Pad Left", typeof(Keys), Keys.F11)]
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//[JsonConverter(typeof(StringEnumConverter))]
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public EssgeeMotionKey Joypad1Left { get; set; }
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//todo Unity [DropDownControl("Controller Port 1", "D-Pad Right", typeof(Keys), Keys.F11)]
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//[JsonConverter(typeof(StringEnumConverter))]
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public EssgeeMotionKey Joypad1Right { get; set; }
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//todo Unity [DropDownControl("Controller Port 1", "Button 1", typeof(Keys), Keys.F11)]
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//[JsonConverter(typeof(StringEnumConverter))]
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public EssgeeMotionKey Joypad1Button1 { get; set; }
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//todo Unity [DropDownControl("Controller Port 1", "Button 2", typeof(Keys), Keys.F11)]
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//[JsonConverter(typeof(StringEnumConverter))]
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public EssgeeMotionKey Joypad1Button2 { get; set; }
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//todo Unity [DropDownControl("Controller Port 2", "D-Pad Up", typeof(Keys), Keys.F11)]
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//[JsonConverter(typeof(StringEnumConverter))]
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public EssgeeMotionKey Joypad2Up { get; set; }
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//todo Unity [DropDownControl("Controller Port 2", "D-Pad Down", typeof(Keys), Keys.F11)]
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//[JsonConverter(typeof(StringEnumConverter))]
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public EssgeeMotionKey Joypad2Down { get; set; }
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//todo Unity [DropDownControl("Controller Port 2", "D-Pad Left", typeof(Keys), Keys.F11)]
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//[JsonConverter(typeof(StringEnumConverter))]
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public EssgeeMotionKey Joypad2Left { get; set; }
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//todo Unity [DropDownControl("Controller Port 2", "D-Pad Right", typeof(Keys), Keys.F11)]
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//[JsonConverter(typeof(StringEnumConverter))]
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public EssgeeMotionKey Joypad2Right { get; set; }
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//todo Unity [DropDownControl("Controller Port 2", "Button 1", typeof(Keys), Keys.F11)]
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//[JsonConverter(typeof(StringEnumConverter))]
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public EssgeeMotionKey Joypad2Button1 { get; set; }
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//todo Unity [DropDownControl("Controller Port 2", "Button 2", typeof(Keys), Keys.F11)]
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//[JsonConverter(typeof(StringEnumConverter))]
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public EssgeeMotionKey Joypad2Button2 { get; set; }
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public SG1000()
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{
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TVStandard = TVStandard.NTSC;
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InputPause = EssgeeMotionKey.Space;
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Joypad1Up = EssgeeMotionKey.Up;
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Joypad1Down = EssgeeMotionKey.Down;
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Joypad1Left = EssgeeMotionKey.Left;
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Joypad1Right = EssgeeMotionKey.Right;
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Joypad1Button1 = EssgeeMotionKey.A;
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Joypad1Button2 = EssgeeMotionKey.S;
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Joypad2Up = EssgeeMotionKey.NumPad8;
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Joypad2Down = EssgeeMotionKey.NumPad2;
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Joypad2Left = EssgeeMotionKey.NumPad4;
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Joypad2Right = EssgeeMotionKey.NumPad6;
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Joypad2Button1 = EssgeeMotionKey.NumPad1;
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Joypad2Button2 = EssgeeMotionKey.NumPad3;
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}
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}
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}
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