62 lines
2.6 KiB
C#
62 lines
2.6 KiB
C#
using Essgee.Utilities;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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namespace Essgee.Emulation.Configuration
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{
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//todo Unity [ElementPriority(3)]
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public class GameGear : IConfiguration
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{
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//todo Unity [DropDownControl("General", "Region", typeof(Region))]
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//[JsonConverter(typeof(StringEnumConverter))]
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public Region Region { get; set; }
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//todo Unity [CheckBoxControl("General", "Use Bootstrap ROM")]
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public bool UseBootstrap { get; set; }
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[IsBootstrapRomPath]
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//todo Unity [FileBrowserControl("General", "Bootstrap Path", "Game Gear Bootstrap ROM (*.gg;*.zip)|*.gg;*.zip")]
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public string BootstrapRom { get; set; }
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//todo Unity [DropDownControl("Controls", "D-Pad Up", typeof(Keys), Keys.F11)]
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//[JsonConverter(typeof(StringEnumConverter))]
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public EssgeeMotionKey ControlsUp { get; set; }
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//todo Unity [DropDownControl("Controls", "D-Pad Down", typeof(Keys), Keys.F11)]
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//[JsonConverter(typeof(StringEnumConverter))]
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public EssgeeMotionKey ControlsDown { get; set; }
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//todo Unity [DropDownControl("Controls", "D-Pad Left", typeof(Keys), Keys.F11)]
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//[JsonConverter(typeof(StringEnumConverter))]
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public EssgeeMotionKey ControlsLeft { get; set; }
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//todo Unity [DropDownControl("Controls", "D-Pad Right", typeof(Keys), Keys.F11)]
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//[JsonConverter(typeof(StringEnumConverter))]
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public EssgeeMotionKey ControlsRight { get; set; }
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//todo Unity [DropDownControl("Controls", "Button 1", typeof(Keys), Keys.F11)]
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//[JsonConverter(typeof(StringEnumConverter))]
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public EssgeeMotionKey ControlsButton1 { get; set; }
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//todo Unity [DropDownControl("Controls", "Button 2", typeof(Keys), Keys.F11)]
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//[JsonConverter(typeof(StringEnumConverter))]
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public EssgeeMotionKey ControlsButton2 { get; set; }
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//todo Unity [DropDownControl("Controls", "Start", typeof(Keys), Keys.F11)]
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//[JsonConverter(typeof(StringEnumConverter))]
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public EssgeeMotionKey ControlsStart { get; set; }
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public bool AllowMemoryControl { get; set; }
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public GameGear()
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{
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BootstrapRom = string.Empty;
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Region = Region.Export;
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ControlsUp = EssgeeMotionKey.Up;
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ControlsDown = EssgeeMotionKey.Down;
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ControlsLeft = EssgeeMotionKey.Left;
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ControlsRight = EssgeeMotionKey.Right;
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ControlsButton1 = EssgeeMotionKey.A;
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ControlsButton2 = EssgeeMotionKey.S;
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ControlsStart = EssgeeMotionKey.Return;
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AllowMemoryControl = true;
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}
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}
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}
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