AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Plugins/Essgee.Unity/Emulation/Cartridges/Nintendo/MBC2Cartridge.cs

124 lines
3.2 KiB
C#

using System;
namespace Essgee.Emulation.Cartridges.Nintendo
{
public class MBC2Cartridge : IGameBoyCartridge
{
byte[] romData, ramData;
bool hasBattery;
byte romBank;
bool ramEnable;
public MBC2Cartridge(int romSize, int ramSize)
{
romData = new byte[romSize];
ramData = new byte[ramSize];
romBank = 1;
ramEnable = false;
hasBattery = false;
}
public void LoadRom(byte[] data)
{
Buffer.BlockCopy(data, 0, romData, 0, Math.Min(data.Length, romData.Length));
}
public void LoadRam(byte[] data)
{
Buffer.BlockCopy(data, 0, ramData, 0, Math.Min(data.Length, ramData.Length));
}
public byte[] GetRomData()
{
return romData;
}
public byte[] GetRamData()
{
return ramData;
}
public bool IsRamSaveNeeded()
{
return hasBattery;
}
public ushort GetLowerBound()
{
return 0x0000;
}
public ushort GetUpperBound()
{
return 0x7FFF;
}
public void SetCartridgeConfig(bool battery, bool rtc, bool rumble)
{
hasBattery = battery;
}
public void Step(int clockCyclesInStep)
{
/* Nothing to do */
}
public byte Read(ushort address)
{
if (address >= 0x0000 && address <= 0x3FFF)
{
return romData[address & 0x3FFF];
}
else if (address >= 0x4000 && address <= 0x7FFF)
{
return romData[(romBank << 14) | (address & 0x3FFF)];
}
else if (address >= 0xA000 && address <= 0xA1FF)
{
if (ramEnable)
{
var ramOffset = (address >> 1) & 0x00FF;
var valueShift = (address & 0x01) << 2;
return (byte)((ramData[ramOffset] >> valueShift) & 0x0F);
}
else
return 0xFF;
}
else
return 0xFF;
}
public void Write(ushort address, byte value)
{
if (address >= 0x0000 && address <= 0x1FFF)
{
if ((address & 0x0100) == 0)
ramEnable = (value & 0x0F) == 0x0A;
}
else if (address >= 0x2000 && address <= 0x3FFF)
{
if ((address & 0x0100) != 0)
{
romBank = (byte)((romBank & 0xF0) | (value & 0x0F));
romBank &= (byte)((romData.Length >> 14) - 1);
if ((romBank & 0x0F) == 0x00) romBank |= 0x01;
}
}
else if (address >= 0xA000 && address <= 0xA1FF)
{
if (ramEnable)
{
var ramOffset = (address >> 1) & 0x00FF;
var valueShift = (address & 0x01) << 2;
ramData[ramOffset] = (byte)((ramData[ramOffset] & (0x0F << (valueShift ^ 0x04))) | (value << valueShift));
}
}
}
}
}