59 lines
2.7 KiB
C#
59 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace AxibugEmuOnline.Client
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{
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public class NormalChanger_Legacy : CommandChanger
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{
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Dictionary<KeyCode, EnumCommand> m_uiKeyMapper = new Dictionary<KeyCode, EnumCommand>();
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public NormalChanger_Legacy()
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{
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m_uiKeyMapper[KeyCode.A] = EnumCommand.SelectItemLeft;
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m_uiKeyMapper[KeyCode.D] = EnumCommand.SelectItemRight;
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m_uiKeyMapper[KeyCode.W] = EnumCommand.SelectItemUp;
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m_uiKeyMapper[KeyCode.S] = EnumCommand.SelectItemDown;
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m_uiKeyMapper[KeyCode.K] = EnumCommand.Enter;
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m_uiKeyMapper[KeyCode.L] = EnumCommand.Back;
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m_uiKeyMapper[KeyCode.I] = EnumCommand.OptionMenu;
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m_uiKeyMapper[KeyCode.LeftArrow] = EnumCommand.SelectItemLeft;
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m_uiKeyMapper[KeyCode.RightArrow] = EnumCommand.SelectItemRight;
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m_uiKeyMapper[KeyCode.UpArrow] = EnumCommand.SelectItemUp;
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m_uiKeyMapper[KeyCode.DownArrow] = EnumCommand.SelectItemDown;
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m_uiKeyMapper[KeyCode.Return] = EnumCommand.Enter;
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m_uiKeyMapper[KeyCode.Escape] = EnumCommand.Back;
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m_uiKeyMapper[KeyCode.RightShift] = EnumCommand.OptionMenu;
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m_uiKeyMapper[KeyCode.LeftShift] = EnumCommand.OptionMenu;
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if (Application.platform == RuntimePlatform.PSP2)
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{
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m_uiKeyMapper[Common.PSVitaKey.Left] = EnumCommand.SelectItemLeft;
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m_uiKeyMapper[Common.PSVitaKey.Right] = EnumCommand.SelectItemRight;
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m_uiKeyMapper[Common.PSVitaKey.Up] = EnumCommand.SelectItemUp;
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m_uiKeyMapper[Common.PSVitaKey.Down] = EnumCommand.SelectItemDown;
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m_uiKeyMapper[Common.PSVitaKey.Circle] = EnumCommand.Enter;
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m_uiKeyMapper[Common.PSVitaKey.Cross] = EnumCommand.Back;
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m_uiKeyMapper[Common.PSVitaKey.Triangle] = EnumCommand.OptionMenu;
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}
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//PC XBOX
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//m_uiKeyMapper[Common.PC_XBOXKEY.Left] = EnumCommand.SelectItemLeft;
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//m_uiKeyMapper[Common.PSVitaKey.Right] = EnumCommand.SelectItemRight;
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//m_uiKeyMapper[Common.PSVitaKey.Up] = EnumCommand.SelectItemUp;
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//m_uiKeyMapper[Common.PSVitaKey.Down] = EnumCommand.SelectItemDown;
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m_uiKeyMapper[Common.PC_XBOXKEY.MenuBtn] = EnumCommand.Enter;
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m_uiKeyMapper[Common.PC_XBOXKEY.ViewBtn] = EnumCommand.Back;
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m_uiKeyMapper[Common.PC_XBOXKEY.Y] = EnumCommand.OptionMenu;
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}
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public override object GetConfig() => m_uiKeyMapper;
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}
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}
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