129 lines
3.8 KiB
C#
129 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AxibugEmuOnline.Client
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{
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public class CommandDispatcher : MonoBehaviour
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{
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public static CommandDispatcher Instance { get; private set; }
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/// <summary> 平级注册对象,都会响应指令 </summary>
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List<CommandExecuter> m_register = new List<CommandExecuter>();
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/// <summary> 独占注册对象,指令会被列表中最后一个对象独占 </summary>
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List<CommandExecuter> m_registerHigh = new List<CommandExecuter>();
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Dictionary<KeyCode, EnumCommand> m_keyMapper = new Dictionary<KeyCode, EnumCommand>();
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private void Awake()
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{
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Instance = this;
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}
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private void OnDestroy()
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{
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Instance = null;
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}
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public void RegistController(CommandExecuter controller)
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{
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if (!controller.AloneMode)
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{
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if (m_register.Contains(controller)) { return; }
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m_register.Add(controller);
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}
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else
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{
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if (m_registerHigh.Contains(controller)) { return; }
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m_registerHigh.Add(controller);
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}
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}
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public void UnRegistController(CommandExecuter menuItemController)
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{
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if (!menuItemController.AloneMode)
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m_register.Remove(menuItemController);
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else
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m_registerHigh.Remove(menuItemController);
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}
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readonly List<CommandExecuter> oneFrameRegister = new List<CommandExecuter>();
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private void Update()
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{
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foreach (var item in m_keyMapper)
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{
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peekRegister(oneFrameRegister);
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if (Input.GetKeyDown(item.Key))
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{
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foreach (var controller in oneFrameRegister)
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{
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if (!controller.Enable) continue;
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controller.ExecuteCommand(item.Value, false);
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}
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}
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if (Input.GetKeyUp(item.Key))
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{
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foreach (var controller in oneFrameRegister)
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{
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if (!controller.Enable) continue;
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controller.ExecuteCommand(item.Value, true);
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}
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}
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}
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//键位映射表需要在按键响应的堆栈结束后处理,防止迭代器修改问题
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if (m_waitMapperSetting != null)
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{
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m_keyMapper = m_waitMapperSetting;
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m_waitMapperSetting = null;
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}
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}
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private Dictionary<KeyCode, EnumCommand> m_waitMapperSetting = null;
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public void SetKeyMapper(Dictionary<KeyCode, EnumCommand> mapper)
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{
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m_waitMapperSetting = mapper;
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}
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private List<CommandExecuter> peekRegister(List<CommandExecuter> results)
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{
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results.Clear();
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if (m_registerHigh.Count > 0)
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{
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for (int i = m_registerHigh.Count - 1; i >= 0; i--)
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{
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var controller = m_registerHigh[i];
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if (controller.Enable)
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{
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results.Add(controller);
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return results;
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}
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}
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}
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foreach (var controller in m_register)
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{
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if (!controller.Enable) continue;
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results.Add(controller);
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}
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return results;
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}
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#if UNITY_EDITOR
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public void GetRegisters(out IReadOnlyList<CommandExecuter> normal, out IReadOnlyList<CommandExecuter> alone)
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{
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normal = m_register;
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alone = m_registerHigh;
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}
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#endif
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}
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}
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