AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/AppMain/Network/ProtobufferMsgPool.g.cs

747 lines
12 KiB
C#

using AxibugEmuOnline.Client.Network;
namespace AxibugProtobuf
{
public sealed partial class Protobuf_ChatMsg : IResetable
{
public void Reset()
{
ChatMsg = string.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_ChatMsg_RESP : IResetable
{
public void Reset()
{
NickName = string.Empty;
ChatMsg = string.Empty;
Date = new System.Int64();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Ping : IResetable
{
public void Reset()
{
Seed = 0;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Pong : IResetable
{
public void Reset()
{
Seed = 0;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Login : IResetable
{
public void Reset()
{
LoginType = (LoginType)0;
DeviceType = (DeviceType)0;
DeviceStr = string.Empty;
Account = string.Empty;
Password = string.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Login_RESP : IResetable
{
public void Reset()
{
NickName = string.Empty;
Token = string.Empty;
LastLoginDate = string.Empty;
RegDate = string.Empty;
Status = (LoginResultStatus)0;
UID = new System.Int64();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Token_Struct : IResetable
{
public void Reset()
{
UID = new System.Int64();
TokenGenDate = new System.Int64();
Seed = new System.Int64();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_UserList : IResetable
{
public void Reset()
{
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_UserList_RESP : IResetable
{
public void Reset()
{
UserCount = 0;
UserList?.Clear();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_UserJoin_RESP : IResetable
{
public void Reset()
{
UserInfo?.Reset();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_UserLeave_RESP : IResetable
{
public void Reset()
{
UID = new System.Int64();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_UserState_RESP : IResetable
{
public void Reset()
{
UID = new System.Int64();
State = 0;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class UserMiniInfo : IResetable
{
public void Reset()
{
UID = new System.Int64();
NickName = string.Empty;
DeviceType = (DeviceType)0;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Modify_NickName : IResetable
{
public void Reset()
{
NickName = string.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Modify_NickName_RESP : IResetable
{
public void Reset()
{
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Update_UserInfo_RESP : IResetable
{
public void Reset()
{
UserInfo?.Reset();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Update_OtherUserInfo_RESP : IResetable
{
public void Reset()
{
UID = new System.Int64();
UserInfo?.Reset();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_List : IResetable
{
public void Reset()
{
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_List_RESP : IResetable
{
public void Reset()
{
RoomMiniInfoList?.Clear();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_MiniInfo : IResetable
{
public void Reset()
{
RoomID = 0;
GameRomID = 0;
GameRomHash = string.Empty;
GamePlatformType = (RomPlatformType)0;
HostPlayerUID = new System.Int64();
GameState = (RoomGameState)0;
ObsUserCount = 0;
ScreenProviderUID = new System.Int64();
GamePlaySlotList?.Clear();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_GamePlaySlot : IResetable
{
public void Reset()
{
PlayerUID = new System.Int64();
PlayerNickName = string.Empty;
DeviceType = (DeviceType)0;
PlayerLocalJoyIdx = 0;
PlayerLocalGamePadType = (GamePadType)0;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Update_RESP : IResetable
{
public void Reset()
{
UpdateType = 0;
RoomMiniInfo?.Reset();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Screnn_Frame : IResetable
{
public void Reset()
{
RoomID = 0;
FrameID = 0;
RawBitmap = Google.Protobuf.ByteString.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_SinglePlayerInputData : IResetable
{
public void Reset()
{
FrameID = new System.UInt32();
InputData = new System.UInt64();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Syn_RoomFrameAllInputData : IResetable
{
public void Reset()
{
FrameID = new System.UInt32();
InputData = new System.UInt64();
ServerFrameID = new System.UInt32();
ServerForwardCount = new System.UInt32();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Create : IResetable
{
public void Reset()
{
GameRomID = 0;
GameRomHash = string.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Create_RESP : IResetable
{
public void Reset()
{
RoomMiniInfo?.Reset();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Join : IResetable
{
public void Reset()
{
RoomID = 0;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Join_RESP : IResetable
{
public void Reset()
{
RoomMiniInfo?.Reset();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Leave : IResetable
{
public void Reset()
{
RoomID = 0;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Leave_RESP : IResetable
{
public void Reset()
{
RoomID = 0;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_MyRoom_State_Change : IResetable
{
public void Reset()
{
RoomMiniInfo?.Reset();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Change_PlaySlotWithJoy : IResetable
{
public void Reset()
{
SlotWithJoy?.Clear();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_PlaySlotIdxWithJoyIdx : IResetable
{
public void Reset()
{
PlayerSlotIdx = 0;
PlayerLocalJoyIdx = 0;
PlayerLocalGamePadType = (GamePadType)0;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Change_PlaySlotWithJoy_RESP : IResetable
{
public void Reset()
{
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_WaitStep_RESP : IResetable
{
public void Reset()
{
WaitStep = 0;
LoadStateRaw = Google.Protobuf.ByteString.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_HostPlayer_UpdateStateRaw : IResetable
{
public void Reset()
{
LoadStateRaw = Google.Protobuf.ByteString.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_HostPlayer_UpdateStateRaw_RESP : IResetable
{
public void Reset()
{
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Player_Ready : IResetable
{
public void Reset()
{
PushFrameNeedTimeUs = 0f;
LoadStateNeedTimeUs = 0f;
VideoFrameShowNeedTimeUs = 0f;
AudioFramePlayNeedTimeUs = 0f;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Get_Screen : IResetable
{
public void Reset()
{
RoomID = 0;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Get_Screen_RESP : IResetable
{
public void Reset()
{
RoomID = 0;
FrameID = 0;
RawBitmap = Google.Protobuf.ByteString.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Game_Mark : IResetable
{
public void Reset()
{
RomID = 0;
Motion = 0;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Game_Mark_RESP : IResetable
{
public void Reset()
{
RomID = 0;
IsStar = 0;
Stars = 0;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Mine_GetGameSavList : IResetable
{
public void Reset()
{
RomID = 0;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Mine_GetGameSavList_RESP : IResetable
{
public void Reset()
{
RomID = 0;
SavDataList?.Clear();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Mine_GameSavInfo : IResetable
{
public void Reset()
{
BHadSaveData = false;
SavID = new System.Int64();
Uid = new System.Int64();
SavDataIdx = 0;
RomID = 0;
GamePlatformType = (RomPlatformType)0;
SavDate = string.Empty;
SavName = string.Empty;
Note = string.Empty;
SavImgUrl = string.Empty;
SavUrl = string.Empty;
Sequence = 0;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Mine_DelGameSav : IResetable
{
public void Reset()
{
RomID = 0;
SavDataIdx = 0;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Mine_DelGameSav_RESP : IResetable
{
public void Reset()
{
RomID = 0;
SavDataIdx = 0;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Mine_UpLoadGameSav : IResetable
{
public void Reset()
{
RomID = 0;
SavDataIdx = 0;
Name = string.Empty;
Note = string.Empty;
SavImg = Google.Protobuf.ByteString.Empty;
StateRaw = Google.Protobuf.ByteString.Empty;
Sequence = 0;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Mine_UpLoadGameSav_RESP : IResetable
{
public void Reset()
{
RomID = 0;
SavDataIdx = 0;
UploadSevInfo?.Reset();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_GameScreen_Img_Upload : IResetable
{
public void Reset()
{
RomID = 0;
SavImg = Google.Protobuf.ByteString.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_GameScreen_Img_Upload_RESP : IResetable
{
public void Reset()
{
}
}
}
namespace AxibugProtobuf
{
public sealed partial class pb_AxiEssgssStatusData : IResetable
{
public void Reset()
{
MemberData?.Clear();
Array2DMemberData?.Clear();
ClassData?.Clear();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class pb_AxiEssgssStatusData_ByteData : IResetable
{
public void Reset()
{
KeyName = string.Empty;
Raw = Google.Protobuf.ByteString.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class pb_AxiEssgssStatusData_2DArray : IResetable
{
public void Reset()
{
KeyName = string.Empty;
Rows = 0;
Cols = 0;
Raw = Google.Protobuf.ByteString.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class pb_AxiEssgssStatusData_ClassData : IResetable
{
public void Reset()
{
KeyName = string.Empty;
ClassData?.Reset();
}
}
}