238 lines
8.9 KiB
C#
238 lines
8.9 KiB
C#
using UnityEngine;
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using VirtualNes.Core;
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namespace AxibugEmuOnline.Client
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{
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public class NesControllerMapper : IControllerSetuper
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{
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public Controller Controller0 { get; } = new(0);
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public Controller Controller1 { get; } = new(1);
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public Controller Controller2 { get; } = new(2);
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public Controller Controller3 { get; } = new(3);
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private readonly EnumButtonType[] m_states = new EnumButtonType[4];
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public ControllerState CreateState()
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{
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m_states[0] = m_states[1] = m_states[2] = m_states[3] = 0;
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if (Controller0.ConnectSlot.HasValue) m_states[Controller0.ConnectSlot.Value] = Controller0.GetButtons();
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if (Controller1.ConnectSlot.HasValue) m_states[Controller1.ConnectSlot.Value] = Controller1.GetButtons();
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if (Controller2.ConnectSlot.HasValue) m_states[Controller2.ConnectSlot.Value] = Controller2.GetButtons();
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if (Controller3.ConnectSlot.HasValue) m_states[Controller3.ConnectSlot.Value] = Controller3.GetButtons();
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var result = new ControllerState(m_states);
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return result;
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}
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/// <summary>
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/// Nes控制器
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/// </summary>
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public class Controller
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{
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/// <summary>
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/// 控制器编号
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/// <para><c>此编号并非对应游戏中的player1,player2,player3,player4,仅仅作为本地4个手柄的实例</c></para>
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/// <value>[0,3]</value>
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/// </summary>
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public int ControllerIndex { get; }
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/// <summary>
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/// 指示该手柄连接的手柄插槽
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/// <para><c>这个值代表了该手柄在实际游戏中控制的Player</c></para>
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/// <value>[0,3] 例外:为空代表未连接</value>
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/// </summary>
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public uint? ConnectSlot { get; set; }
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public Button UP { get; }
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public Button DOWN { get; }
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public Button LEFT { get; }
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public Button RIGHT { get; }
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public Button A { get; }
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public Button B { get; }
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public Button SELECT { get; }
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public Button START { get; }
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public Button MIC { get; }
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public Controller(int controllerIndex)
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{
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ControllerIndex = controllerIndex;
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UP = new Button(this, EnumButtonType.UP);
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DOWN = new Button(this, EnumButtonType.DOWN);
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LEFT = new Button(this, EnumButtonType.LEFT);
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RIGHT = new Button(this, EnumButtonType.RIGHT);
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A = new Button(this, EnumButtonType.A);
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B = new Button(this, EnumButtonType.B);
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SELECT = new Button(this, EnumButtonType.SELECT);
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START = new Button(this, EnumButtonType.START);
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MIC = new Button(this, EnumButtonType.MIC);
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}
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public EnumButtonType GetButtons()
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{
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EnumButtonType res = 0;
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res |= UP.SampleKey();
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res |= DOWN.SampleKey();
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res |= LEFT.SampleKey();
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res |= RIGHT.SampleKey();
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res |= A.SampleKey();
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res |= B.SampleKey();
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res |= SELECT.SampleKey();
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res |= START.SampleKey();
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res |= MIC.SampleKey();
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return res;
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}
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public static KeyListener GetKey(int controllerInput, EnumButtonType nesConBtnType)
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{
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string configKey = $"NES_{controllerInput}_{nesConBtnType}";
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if (PlayerPrefs.HasKey(configKey))
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{
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return new KeyListener(PlayerPrefs.GetString(configKey));
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}
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else
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{
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var defaultKeyCode = KeyListener.GetDefaultKey(controllerInput, nesConBtnType);
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PlayerPrefs.SetString(configKey, defaultKeyCode.ToString());
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return defaultKeyCode;
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}
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}
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}
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/// <summary>
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/// NES控制器按键类
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/// </summary>
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public class Button
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{
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/// <summary> 所属控制器 </summary>
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readonly Controller m_hostController;
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/// <summary> 按键 </summary>
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readonly EnumButtonType m_buttonType;
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/// <summary> 按键监听器 </summary>
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KeyListener m_keyListener;
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public Button(Controller controller, EnumButtonType buttonType)
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{
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m_hostController = controller;
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m_buttonType = buttonType;
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CreateListener();
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}
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/// <summary>
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/// 采集按钮按下状态
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/// </summary>
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/// <returns></returns>
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public EnumButtonType SampleKey()
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{
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return m_keyListener.IsPressing() ? m_buttonType : 0;
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}
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private void CreateListener()
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{
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m_keyListener = Controller.GetKey(m_hostController.ControllerIndex, m_buttonType);
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}
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}
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public readonly struct KeyListener
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{
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private readonly KeyCode m_key;
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public KeyListener(KeyCode key)
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{
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m_key = key;
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}
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/// <summary> 从配置字符串构建 </summary>
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public KeyListener(string confStr)
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{
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m_key = KeyCode.None;
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if (int.TryParse(confStr, out int result))
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m_key = (KeyCode)result;
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}
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public bool IsPressing()
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{
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return Input.GetKey(m_key);
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}
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public override string ToString()
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{
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return ((int)(m_key)).ToString();
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}
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public static KeyListener GetDefaultKey(int controllerIndex, EnumButtonType nesConBtnType)
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{
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switch (controllerIndex)
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{
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case 1:
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switch (nesConBtnType)
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{
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case EnumButtonType.LEFT:
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return new KeyListener(KeyCode.A);
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case EnumButtonType.RIGHT:
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return new KeyListener(KeyCode.D);
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case EnumButtonType.UP:
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return new KeyListener(KeyCode.W);
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case EnumButtonType.DOWN:
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return new KeyListener(KeyCode.S);
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case EnumButtonType.START:
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return new KeyListener(KeyCode.B);
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case EnumButtonType.SELECT:
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return new KeyListener(KeyCode.V);
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case EnumButtonType.A:
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return new KeyListener(KeyCode.K);
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case EnumButtonType.B:
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return new KeyListener(KeyCode.J);
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case EnumButtonType.MIC:
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return new KeyListener(KeyCode.M);
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}
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break;
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case 2:
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switch (nesConBtnType)
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{
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case EnumButtonType.LEFT:
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return new KeyListener(KeyCode.Delete);
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case EnumButtonType.RIGHT:
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return new KeyListener(KeyCode.PageDown);
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case EnumButtonType.UP:
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return new KeyListener(KeyCode.Home);
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case EnumButtonType.DOWN:
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return new KeyListener(KeyCode.End);
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case EnumButtonType.START:
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return new KeyListener(KeyCode.PageUp);
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case EnumButtonType.SELECT:
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return new KeyListener(KeyCode.Insert);
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case EnumButtonType.A:
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return new KeyListener(KeyCode.Keypad5);
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case EnumButtonType.B:
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return new KeyListener(KeyCode.Keypad4);
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case EnumButtonType.MIC:
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return new KeyListener(KeyCode.KeypadPeriod);
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}
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break;
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}
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return default;
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}
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}
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public void SetConnect(uint? con0ToSlot = null,
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uint? con1ToSlot = null,
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uint? con2ToSlot = null,
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uint? con3ToSlot = null)
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{
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Controller0.ConnectSlot = con0ToSlot;
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Controller1.ConnectSlot = con1ToSlot;
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Controller2.ConnectSlot = con2ToSlot;
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Controller3.ConnectSlot = con3ToSlot;
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}
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}
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} |