132 lines
3.8 KiB
C#
132 lines
3.8 KiB
C#
using AxibugEmuOnline.Client.ClientCore;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace AxibugEmuOnline.Client
|
|
{
|
|
public class CommandDispatcher : MonoBehaviour
|
|
{
|
|
public static CommandDispatcher Instance { get; private set; }
|
|
|
|
/// <summary> 平级注册对象,都会响应指令 </summary>
|
|
List<CommandExecuter> m_register = new List<CommandExecuter>();
|
|
/// <summary> 独占注册对象,指令会被列表中最后一个对象独占 </summary>
|
|
List<CommandExecuter> m_registerHigh = new List<CommandExecuter>();
|
|
|
|
ICommandListener m_listener;
|
|
/// <summary> 标准UI操作 </summary>
|
|
public IKeyMapperChanger Normal { get; private set; }
|
|
/// <summary> 游戏中UI操作 </summary>
|
|
public IKeyMapperChanger Gaming { get; private set; }
|
|
|
|
private IKeyMapperChanger m_current;
|
|
public IKeyMapperChanger Current
|
|
{
|
|
get => m_current;
|
|
set
|
|
{
|
|
m_current = value;
|
|
|
|
SetKeyMapper(m_current);
|
|
}
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
Instance = this;
|
|
|
|
//初始化command监视器
|
|
m_listener = new CommandListener();
|
|
|
|
//初始化键位修改器
|
|
Normal = new NormalChanger();
|
|
Gaming = new GamingChanger();
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
Instance = null;
|
|
}
|
|
|
|
public void RegistController(CommandExecuter controller)
|
|
{
|
|
if (!controller.AloneMode)
|
|
{
|
|
if (m_register.Contains(controller)) { return; }
|
|
|
|
m_register.Add(controller);
|
|
}
|
|
else
|
|
{
|
|
if (m_registerHigh.Contains(controller)) { return; }
|
|
|
|
m_registerHigh.Add(controller);
|
|
}
|
|
}
|
|
|
|
public void UnRegistController(CommandExecuter menuItemController)
|
|
{
|
|
if (!menuItemController.AloneMode)
|
|
m_register.Remove(menuItemController);
|
|
else
|
|
m_registerHigh.Remove(menuItemController);
|
|
}
|
|
|
|
readonly List<CommandExecuter> oneFrameRegister = new List<CommandExecuter>();
|
|
private void Update()
|
|
{
|
|
peekRegister(oneFrameRegister);
|
|
m_listener.Update(oneFrameRegister);
|
|
|
|
//键位映射在按键响应的堆栈结束后处理,防止迭代器修改问题
|
|
if (m_waitMapperSetting != null)
|
|
{
|
|
m_listener.ApplyKeyMapper(m_waitMapperSetting);
|
|
m_waitMapperSetting = null;
|
|
}
|
|
}
|
|
|
|
IKeyMapperChanger m_waitMapperSetting = null;
|
|
void SetKeyMapper(IKeyMapperChanger keyMapChanger)
|
|
{
|
|
m_waitMapperSetting = keyMapChanger;
|
|
}
|
|
|
|
private List<CommandExecuter> peekRegister(List<CommandExecuter> results)
|
|
{
|
|
results.Clear();
|
|
|
|
if (m_registerHigh.Count > 0)
|
|
{
|
|
for (int i = m_registerHigh.Count - 1; i >= 0; i--)
|
|
{
|
|
var controller = m_registerHigh[i];
|
|
if (controller.Enable)
|
|
{
|
|
results.Add(controller);
|
|
return results;
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (var controller in m_register)
|
|
{
|
|
if (!controller.Enable) continue;
|
|
|
|
results.Add(controller);
|
|
}
|
|
|
|
return results;
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
public void GetRegisters(out IReadOnlyList<CommandExecuter> normal, out IReadOnlyList<CommandExecuter> alone)
|
|
{
|
|
normal = m_register;
|
|
alone = m_registerHigh;
|
|
}
|
|
|
|
#endif
|
|
}
|
|
}
|