94 lines
2.3 KiB
C#
94 lines
2.3 KiB
C#
using System;
|
|
|
|
namespace VirtualNes.Core
|
|
{
|
|
public struct ControllerState : IEquatable<ControllerState>
|
|
{
|
|
public uint raw0;
|
|
public uint raw1;
|
|
public uint raw2;
|
|
public uint raw3;
|
|
|
|
public bool valid;
|
|
|
|
public ControllerState(EnumButtonType[] states)
|
|
{
|
|
raw0 = (uint)states[0];
|
|
raw1 = (uint)states[1];
|
|
raw2 = (uint)states[2];
|
|
raw3 = (uint)states[3];
|
|
valid = true;
|
|
}
|
|
|
|
public bool HasButton(int player, EnumButtonType button)
|
|
{
|
|
uint raw;
|
|
|
|
switch (player)
|
|
{
|
|
case 0: raw = raw0; break;
|
|
case 1: raw = raw1; break;
|
|
case 2: raw = raw2; break;
|
|
case 3: raw = raw3; break;
|
|
default:
|
|
raw = 0;
|
|
break;
|
|
}
|
|
return (raw & (uint)button) == (uint)button;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return $"{raw0}|{raw1}|{raw2}|{raw3}";
|
|
}
|
|
|
|
#region Impl_Equals
|
|
public bool Equals(ControllerState other)
|
|
{
|
|
return raw0 == other.raw0 && raw1 == other.raw1 && raw2 == other.raw2 && raw3 == other.raw3 && valid == other.valid;
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
return obj is ControllerState other && Equals(other);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
//return HashCode.Combine(raw0, raw1, raw2, raw3, valid);
|
|
return raw0.GetHashCode()+ raw1.GetHashCode()+ raw2.GetHashCode()+ raw3.GetHashCode();
|
|
|
|
}
|
|
|
|
public static bool operator ==(ControllerState left, ControllerState right)
|
|
{
|
|
return
|
|
left.raw0 == right.raw0 &&
|
|
left.raw1 == right.raw1 &&
|
|
left.raw2 == right.raw2 &&
|
|
left.raw3 == right.raw3;
|
|
}
|
|
|
|
public static bool operator !=(ControllerState left, ControllerState right)
|
|
{
|
|
return !(left == right);
|
|
}
|
|
#endregion
|
|
}
|
|
|
|
[Flags]
|
|
public enum EnumButtonType
|
|
{
|
|
NONE = 0,
|
|
UP = 1,
|
|
DOWN = 2,
|
|
LEFT = 4,
|
|
RIGHT = 8,
|
|
A = 16,
|
|
B = 32,
|
|
SELECT = 64,
|
|
START = 128,
|
|
MIC = 256
|
|
}
|
|
}
|