77 lines
3.2 KiB
C#
77 lines
3.2 KiB
C#
using AxibugEmuOnline.Client.ClientCore;
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using AxibugEmuOnline.Client.Common;
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using AxibugEmuOnline.Client.Network;
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using AxibugProtobuf;
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using AxibugEmuOnline.Client.UNES;
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using Google.Protobuf;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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namespace AxibugEmuOnline.Client.Manager
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{
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public class AppGame
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{
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public AppGame()
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{
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdScreen, OnScreen);
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}
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Protobuf_Screnn_Frame _Protobuf_Screnn_Frame = new Protobuf_Screnn_Frame();
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public uint[] RawBitmap { get; set; } = new uint[UNESBehaviour.GameWidth * UNESBehaviour.GameHeight];
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// TODO: use real chroma/luma decoding
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private readonly uint[] _palette = {
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0x7C7C7C, 0x0000FC, 0x0000BC, 0x4428BC, 0x940084, 0xA80020, 0xA81000, 0x881400,
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0x503000, 0x007800, 0x006800, 0x005800, 0x004058, 0x000000, 0x000000, 0x000000,
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0xBCBCBC, 0x0078F8, 0x0058F8, 0x6844FC, 0xD800CC, 0xE40058, 0xF83800, 0xE45C10,
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0xAC7C00, 0x00B800, 0x00A800, 0x00A844, 0x008888, 0x000000, 0x000000, 0x000000,
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0xF8F8F8, 0x3CBCFC, 0x6888FC, 0x9878F8, 0xF878F8, 0xF85898, 0xF87858, 0xFCA044,
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0xF8B800, 0xB8F818, 0x58D854, 0x58F898, 0x00E8D8, 0x787878, 0x000000, 0x000000,
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0xFCFCFC, 0xA4E4FC, 0xB8B8F8, 0xD8B8F8, 0xF8B8F8, 0xF8A4C0, 0xF0D0B0, 0xFCE0A8,
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0xF8D878, 0xD8F878, 0xB8F8B8, 0xB8F8D8, 0x00FCFC, 0xF8D8F8, 0x000000, 0x000000
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};
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public void SendScreen(byte[] ScreenData)
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{
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byte[] comData = CompressByteArray(ScreenData);
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_Protobuf_Screnn_Frame.FrameID = 0;
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_Protobuf_Screnn_Frame.RawBitmap = ByteString.CopyFrom(comData);
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AppAxibugEmuOnline.networkHelper.SendToServer((int)CommandID.CmdScreen, ProtoBufHelper.Serizlize(_Protobuf_Screnn_Frame));
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}
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public void OnScreen(byte[] reqData)
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{
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Protobuf_Screnn_Frame msg = ProtoBufHelper.DeSerizlize<Protobuf_Screnn_Frame>(reqData);
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lock (RawBitmap)
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{
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byte[] data = DecompressByteArray(msg.RawBitmap.ToArray());
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for (int i = 0; i < data.Length; i++)
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{
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RawBitmap[i] = _palette[data[i]];
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}
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}
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}
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public static byte[] CompressByteArray(byte[] bytesToCompress)
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{
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using (var compressedMemoryStream = new MemoryStream())
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using (var gzipStream = new GZipStream(compressedMemoryStream, CompressionMode.Compress))
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{
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gzipStream.Write(bytesToCompress, 0, bytesToCompress.Length);
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gzipStream.Close();
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return compressedMemoryStream.ToArray();
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}
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}
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public static byte[] DecompressByteArray(byte[] compressedBytes)
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{
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using (var compressedMemoryStream = new MemoryStream(compressedBytes))
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using (var gzipStream = new GZipStream(compressedMemoryStream, CompressionMode.Decompress))
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using (var resultMemoryStream = new MemoryStream())
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{
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gzipStream.CopyTo(resultMemoryStream);
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return resultMemoryStream.ToArray();
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}
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}
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}
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}
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