198 lines
3.5 KiB
C++
198 lines
3.5 KiB
C++
//
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// エミュレータスレッドクラス
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//
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#ifndef __CEMUTHREAD_INCLUDED__
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#define __CEMUTHREAD_INCLUDED__
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <string>
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#include <deque>
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#include <queue>
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using namespace std;
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#include "App.h"
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#include "MMTimer.h"
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#include "Config.h"
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#include "WaveRec.h"
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#include "typedef.h"
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#include "macro.h"
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#include "nes.h"
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#include "mmu.h"
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#include "cpu.h"
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#include "ppu.h"
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#include "apu.h"
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#include "pad.h"
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#include "rom.h"
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#include "mapper.h"
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// Prototypes
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// NetPlay Event
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class NETEV {
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public:
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INT Event;
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DWORD Param;
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};
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//class NES;
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class CEmuThread
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{
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public:
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CEmuThread();
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~CEmuThread();
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// イベント
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enum EMUEVENT {
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EV_EXIT = -1,
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EV_NONE = 0,
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EV_INITIAL,
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EV_PAUSE,
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EV_RESUME,
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// 以下はEventで使用する
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EV_MESSAGE_OUT, // メッセージだけ出力したい時に使用
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EV_FULLSCREEN_GDI, // EventParam
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EV_EMUPAUSE,
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EV_ONEFRAME,
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EV_THROTTLE,
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EV_FRAMESKIP_AUTO,
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EV_FRAMESKIP_UP,
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EV_FRAMESKIP_DOWN,
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EV_HWRESET,
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EV_SWRESET,
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EV_NETPLAY_START,
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EV_STATE_LOAD, // EventParam2
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EV_STATE_SAVE, // EventParam2
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// For Disk system
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EV_DISK_COMMAND, // EventParam
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// For ExController
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EV_EXCONTROLLER, // EventParam
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// For Sound
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EV_SOUND_MUTE, // EventParam
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// For Snapshot
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EV_SNAPSHOT,
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// For Movie
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EV_MOVIE_PLAY, // EventParam
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EV_MOVIE_REC, // EventParam
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EV_MOVIE_RECAPPEND, // EventParam
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EV_MOVIE_STOP, // EventParam
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// For Wave recording
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EV_WAVEREC_START, // EventParam
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EV_WAVEREC_STOP,
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// For Tape recording
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EV_TAPE_PLAY, // EventParam
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EV_TAPE_REC, // EventParam
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EV_TAPE_STOP,
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// For Barcode
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EV_BARCODE, // EventParam2
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// For TurboFile
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EV_TURBOFILE, // EventParam
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// For Debugger
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EV_DEBUG_RUN,
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EV_DEBUG_BRAKE,
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EV_DEBUG_STEP,
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EV_DEBUG_COMMAND, // EventParam
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};
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// 動作モード
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enum {
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STATUS_NONE = 0,
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STATUS_RUN,
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STATUS_PAUSE,
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};
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// デバッガコマンド
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//
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void SetPriority( INT nPriority );
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BOOL Start( HWND hWnd, NES* nes );
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void Stop();
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void Pause();
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void Resume();
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void Event( EMUEVENT ev );
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void EventParam( EMUEVENT ev, LONG Param );
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void EventParam2( EMUEVENT ev, LONG Param, LONG Param2 );
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BOOL IsRunning() { return (g_Status!=STATUS_NONE); }
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BOOL IsPausing() { return (g_Status==STATUS_PAUSE); }
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BOOL IsWaveRecord() { return g_WaveRec.IsWaveRecord(); }
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INT GetDiskNo() { if( g_nes ) return g_nes->rom->GetDiskNo(); else return 0; }
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INT GetExController() { if( g_nes ) return g_nes->pad->GetExController(); else return 0; }
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//
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NES* GetNES() { return g_nes; }
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protected:
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static void DiskCommand( BYTE cmd );
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static BOOL FrameInput();
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static DWORD WINAPI ThreadProc( LPVOID lpVoid );
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// サウンドストリーミング用
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static void StreamProcess( BOOL bPause );
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// スレッドハンドルとID
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HANDLE m_hThread;
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DWORD m_dwThreadID;
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// Thisポインタ
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static CEmuThread* g_pThis;
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// ウインドウハンドル
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static HWND g_hWnd;
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// エミュレータオブジェクトポインタ
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static NES* g_nes;
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// Waveレコーダ
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static CWaveRec g_WaveRec;
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// ポーズカウント
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INT m_nPauseCount;
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// ステータス
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static INT g_Status;
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// スレッドイベントとイベントハンドル
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static INT g_Event;
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static LONG g_EventParam;
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static LONG g_EventParam2;
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static HANDLE g_hEvent;
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static HANDLE g_hEventAccept;
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// スレッドプライオリティ
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INT m_nPriority;
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static INT g_PriorityTable[];
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// エラーメッセージ
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static CHAR g_szErrorMessage[512];
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// ストリングテーブル
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static LPCSTR g_lpSoundMuteStringTable[];
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// NetPlay Event
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static deque<NETEV> NetEventQueue;
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static string strNetStateName;
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private:
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};
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extern CEmuThread Emu;
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#endif // !__CEMUTHREAD_INCLUDED__
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