AxibugEmuOnline/References/VirtuaNESex_src_191105/NES/APU.h
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//////////////////////////////////////////////////////////////////////////
// //
// NES APU core //
// Norix //
// written 2001/02/22 //
// last modify ----/--/-- //
//////////////////////////////////////////////////////////////////////////
#ifndef __APU_INCLUDED__
#define __APU_INCLUDED__
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <math.h>
#include "typedef.h"
#include "macro.h"
#include "APU_INTERNAL.h"
#include "APU_VRC6.h"
#include "APU_VRC7.h"
#include "APU_MMC5.h"
#include "APU_FDS.h"
#include "APU_N106.h"
#include "APU_FME7.h"
#define QUEUE_LENGTH 4096
// class prototype
class NES;
class APU
{
public:
APU( NES* parent );
virtual ~APU();
void SoundSetup();
void SelectExSound( BYTE data );
BOOL SetChannelMute( INT nCH ) { m_bMute[nCH] = !m_bMute[nCH]; return m_bMute[nCH]; }
void QueueClear();
void Reset();
BYTE Read( WORD addr );
void Write( WORD addr, BYTE data );
BYTE ExRead( WORD addr );
void ExWrite( WORD addr, BYTE data );
void Sync();
void SyncDPCM( INT cycles );
void Process( LPBYTE lpBuffer, DWORD dwSize );
// For NSF player
INT GetChannelFrequency( INT ch );
LPSHORT GetSoundBuffer() { return m_SoundBuffer; }
// For State
void GetFrameIRQ( INT& Cycle, BYTE& Count, BYTE& Type, BYTE& IRQ, BYTE& Occur ) {
internal.GetFrameIRQ( Cycle, Count, Type, IRQ, Occur );
}
void SetFrameIRQ( INT Cycle, BYTE Count, BYTE Type, BYTE IRQ, BYTE Occur ) {
internal.SetFrameIRQ( Cycle, Count, Type, IRQ, Occur );
}
void SaveState( LPBYTE p );
void LoadState( LPBYTE p );
protected:
typedef struct {
INT time;
WORD addr;
BYTE data;
BYTE reserved;
} QUEUEDATA, *LPQUEUEDATA;
typedef struct {
INT rdptr;
INT wrptr;
QUEUEDATA data[QUEUE_LENGTH];
} QUEUE, *LPQUEUE;
void SetQueue( INT writetime, WORD addr, BYTE data );
BOOL GetQueue( INT writetime, QUEUEDATA& ret );
void SetExQueue( INT writetime, WORD addr, BYTE data );
BOOL GetExQueue( INT writetime, QUEUEDATA& ret );
void QueueFlush();
void WriteProcess( WORD addr, BYTE data );
void WriteExProcess( WORD addr, BYTE data );
NES* nes;
QUEUE queue;
QUEUE exqueue;
BYTE exsound_select;
double elapsed_time;
// INT elapsed_time;
// Filter
INT last_data, last_diff;
INT lowpass_filter[4];
// Sound core
APU_INTERNAL internal;
APU_VRC6 vrc6;
APU_VRC7 vrc7;
APU_MMC5 mmc5;
APU_FDS fds;
APU_N106 n106;
APU_FME7 fme7;
// Channel mute
BOOL m_bMute[16];
// <20><><EFBFBD>܂<EFBFBD>
SHORT m_SoundBuffer[0x100];
private:
};
#endif // !__APU_INCLUDED__