366 lines
12 KiB
C#
366 lines
12 KiB
C#
using AxibugEmuOnline.Server.Common;
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using AxibugEmuOnline.Server.NetWork;
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using AxibugProtobuf;
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using System.Net.Sockets;
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using System.Timers;
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namespace AxibugEmuOnline.Server.Manager
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{
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public class ClientInfo
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{
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public long UID { get; set; }
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public string NickName { get; set; }
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public string Account { get; set; }
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public Socket _socket { get; set; }
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public bool IsOffline { get; set; } = false;
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public DateTime LogOutDT { get; set; }
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public DateTime LogInDT { get; set; }
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public UserRoomState RoomState { get; set; } = new UserRoomState();
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public TimeSpan LastStartPingTime { get; set; }
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public int LastPingSeed { get; set; }
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public double AveNetDelay { get; set; }
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public double MinNetDelay { get; set; }
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public double MaxNetDelay { get; set; }
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public List<double> NetDelays { get; set; } = new List<double>();
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public const int NetAveDelayCount = 3;
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}
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public class UserRoomState
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{
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public int RoomID { get; private set; }
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public int PlayerIdx { get; private set; }
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public UserRoomState()
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{
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ClearRoomData();
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}
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public void SetRoomData(int roomID, int playerIdx)
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{
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RoomID = roomID;
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PlayerIdx = playerIdx;
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}
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public void ClearRoomData()
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{
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RoomID = -1;
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PlayerIdx = -1;
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}
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}
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public class ClientManager
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{
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private List<ClientInfo> ClientList = new List<ClientInfo>();
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private Dictionary<Socket, ClientInfo> _DictSocketClient = new Dictionary<Socket, ClientInfo>();
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private Dictionary<long?, ClientInfo> _DictUIDClient = new Dictionary<long?, ClientInfo>();
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private long TestUIDSeed = 0;
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private System.Timers.Timer clientCheckTimer;
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private AutoResetEvent pingTickARE;
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private long _RemoveOfflineCacheMin;
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private Thread threadPingTick;
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/// <summary>
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/// 初始化并指定检查时间
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/// </summary>
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/// <param name="ticktime">tick检查毫秒数</param>
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/// <param name="RemoveOfflineCache">清理掉线分钟数</param>
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public void Init(long ticktime, long RemoveOfflineCacheMin)
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{
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdPing, OnCmdPing);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdPong, OnCmdPong);
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pingTickARE = AppSrv.g_Tick.AddNewARE(TickManager.TickType.Interval_2000MS);
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//换算成毫秒
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_RemoveOfflineCacheMin = RemoveOfflineCacheMin;
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clientCheckTimer = new System.Timers.Timer();
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clientCheckTimer.Interval = ticktime;
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clientCheckTimer.AutoReset = true;
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clientCheckTimer.Elapsed += new ElapsedEventHandler(ClientCheckClearOffline_Elapsed);
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clientCheckTimer.Enabled = true;
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pingTickARE = AppSrv.g_Tick.AddNewARE(TickManager.TickType.Interval_2000MS);
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threadPingTick = new Thread(PingAllLoop);
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threadPingTick.Start();
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}
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public long GetNextUID()
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{
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return ++TestUIDSeed;
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}
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private void ClientCheckClearOffline_Elapsed(object sender, ElapsedEventArgs e)
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{
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DateTime CheckDT = DateTime.Now.AddMinutes(-1 * _RemoveOfflineCacheMin);
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ClientInfo[] OfflineClientlist = ClientList.Where(w => w.IsOffline == true && w.LogOutDT < CheckDT).ToArray();
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Console.WriteLine("开始清理离线过久的玩家的缓存");
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for (int i = 0; i < OfflineClientlist.Length; i++)
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{
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//to do 掉线处理
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RemoveClient(OfflineClientlist[i]);
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}
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GC.Collect();
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}
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//通用处理
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#region clientlist 处理
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public ClientInfo JoinNewClient(Protobuf_Login data, Socket _socket)
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{
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//也许这个函数需加lock
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ClientInfo cinfo = GetClientForSocket(_socket);
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//如果连接还在
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if (cinfo != null)
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{
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cinfo.IsOffline = false;
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}
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else
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{
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cinfo = new ClientInfo()
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{
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UID = GetNextUID(),
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_socket = _socket,
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Account = data.Account,
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NickName = data.Account,
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IsOffline = false,
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};
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AddClient(cinfo);
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}
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return cinfo;
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}
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/// <summary>
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/// 增加用户
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/// </summary>
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/// <param name="client"></param>
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void AddClient(ClientInfo clientInfo)
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{
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try
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{
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Console.WriteLine("追加连接玩家 UID=>" + clientInfo.UID + " | " + clientInfo.Account);
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lock (ClientList)
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{
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_DictUIDClient.Add(clientInfo.UID, clientInfo);
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_DictSocketClient.Add(clientInfo._socket, clientInfo);
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ClientList.Add(clientInfo);
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}
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}
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catch (Exception ex)
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{
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ex.ToString();
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}
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}
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/// <summary>
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/// 清理连接
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/// </summary>
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/// <param name="client"></param>
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public void RemoveClient(ClientInfo client)
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{
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lock (ClientList)
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{
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if (_DictUIDClient.ContainsKey(client.UID))
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_DictUIDClient.Remove(client.UID);
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if (_DictSocketClient.ContainsKey(client._socket))
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_DictSocketClient.Remove(client._socket);
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ClientList.Remove(client);
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}
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}
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/// <summary>
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/// 清理连接
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/// </summary>
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/// <param name="client"></param>
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public bool GetClientByUID(long uid, out ClientInfo client, bool bNeedOnline = false)
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{
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lock (ClientList)
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{
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if (!_DictUIDClient.ContainsKey(uid))
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{
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client = null;
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return false;
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}
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client = _DictUIDClient[uid];
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if (bNeedOnline && client.IsOffline)
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return false;
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return true;
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}
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}
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public ClientInfo GetClientForSocket(Socket sk)
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{
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return _DictSocketClient.ContainsKey(sk) ? _DictSocketClient[sk] : null;
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}
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/// <summary>
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/// 获取在线玩家
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/// </summary>
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/// <returns></returns>
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public List<ClientInfo> GetOnlineClientList()
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{
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return ClientList.Where(w => w.IsOffline == false).ToList();
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}
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/// <summary>
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/// 设置玩家离线
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/// </summary>
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/// <param name="sk"></param>
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public void SetClientOfflineForSocket(Socket sk)
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{
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if (!_DictSocketClient.ContainsKey(sk))
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return;
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ClientInfo cinfo = _DictSocketClient[sk];
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Console.WriteLine("标记玩家UID" + cinfo.UID + "为离线");
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cinfo.IsOffline = true;
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cinfo.LogOutDT = DateTime.Now;
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}
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public void RemoveClientForSocket(Socket sk)
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{
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if (!_DictSocketClient.ContainsKey(sk))
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return;
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RemoveClient(_DictSocketClient[sk]);
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}
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#endregion
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#region Ping
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void PingAllLoop()
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{
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while (true)
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{
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pingTickARE.WaitOne();
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//AppSrv.g_Log.Info("PingAll");
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PingAll();
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}
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}
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void PingAll()
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{
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List<ClientInfo> clientlist = GetOnlineClientList();
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int randSeed = new Random().Next(0, int.MaxValue);
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foreach (var _c in clientlist)
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{
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_c.LastPingSeed = randSeed;
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_c.LastStartPingTime = AppSrv.g_Tick.sw.Elapsed;
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Protobuf_Ping resp = new Protobuf_Ping()
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{
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Seed = randSeed,
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};
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AppSrv.g_ClientMgr.ClientSend(_c._socket, (int)CommandID.CmdPing, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
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}
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}
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public void OnCmdPing(Socket sk, byte[] reqData)
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{
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//AppSrv.g_Log.Debug($"OnCmdPing");
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ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
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Protobuf_Ping msg = ProtoBufHelper.DeSerizlize<Protobuf_Ping>(reqData);
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//创建成功下行
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Protobuf_Pong resp = new Protobuf_Pong()
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{
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Seed = msg.Seed,
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};
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AppSrv.g_ClientMgr.ClientSend(_c._socket, (int)CommandID.CmdPong, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
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}
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public void OnCmdPong(Socket sk, byte[] reqData)
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{
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//AppSrv.g_Log.Debug($"OnCmdPong");
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ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
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Protobuf_Pong msg = ProtoBufHelper.DeSerizlize<Protobuf_Pong>(reqData);
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if (_c.LastPingSeed == msg.Seed)
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{
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TimeSpan current = AppSrv.g_Tick.sw.Elapsed;
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TimeSpan delta = current - _c.LastStartPingTime;
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_c.NetDelays.Add(delta.TotalSeconds);
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while (_c.NetDelays.Count > ClientInfo.NetAveDelayCount)
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_c.NetDelays.RemoveAt(0);
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double tempMin = double.MaxValue;
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double tempMax = double.MinValue;
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for (int i = 0; i < _c.NetDelays.Count; i++)
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{
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tempMin = Math.Min(_c.NetDelays[i], tempMin);
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tempMax = Math.Max(_c.NetDelays[i], tempMax);
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}
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_c.MinNetDelay = tempMin;
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_c.MaxNetDelay = tempMax;
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_c.AveNetDelay = _c.NetDelays.Average(w => w);
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}
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}
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#endregion
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public void ClientSendALL(int CMDID, int ERRCODE, byte[] data, long SkipUID = -1)
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{
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ClientSend(ClientList, CMDID, ERRCODE, data, SkipUID);
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}
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public void ClientSend(List<long> UIDs, int CMDID, int ERRCODE, byte[] data, long SkipUID = -1)
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{
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for (int i = 0; i < UIDs.Count(); i++)
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{
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if (!GetClientByUID(UIDs[i], out ClientInfo _c, true))
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continue;
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AppSrv.g_SocketMgr.SendToSocket(_c._socket, CMDID, ERRCODE, data);
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}
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}
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/// <summary>
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/// 给一组用户发送数据
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/// </summary>
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/// <param name="_toclientlist"></param>
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/// <param name="CMDID"></param>
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/// <param name="ERRCODE"></param>
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/// <param name="data"></param>
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public void ClientSend(List<ClientInfo> _toclientlist, int CMDID, int ERRCODE, byte[] data, long SkipUID = -1)
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{
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for (int i = 0; i < _toclientlist.Count(); i++)
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{
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if (_toclientlist[i] == null || _toclientlist[i].IsOffline)
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continue;
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if (SkipUID > -1 && _toclientlist[i].UID == SkipUID)
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continue;
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AppSrv.g_SocketMgr.SendToSocket(_toclientlist[i]._socket, CMDID, ERRCODE, data);
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}
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}
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public void ClientSend(Socket _socket, int CMDID, int ERRCODE, byte[] data)
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{
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//Console.WriteLine("发送数据 CMDID->"+ CMDID);
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AppSrv.g_SocketMgr.SendToSocket(_socket, CMDID, ERRCODE, data);
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}
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/// <summary>
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/// 给一个连接发送数据
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/// </summary>
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/// <param name="_c"></param>
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/// <param name="CMDID"></param>
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/// <param name="ERRCODE"></param>
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/// <param name="data"></param>
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public void ClientSend(ClientInfo _c, int CMDID, int ERRCODE, byte[] data)
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{
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if (_c == null || _c.IsOffline)
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return;
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AppSrv.g_SocketMgr.SendToSocket(_c._socket, CMDID, ERRCODE, data);
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}
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public int GetOnlineClient()
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{
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return ClientList.Where(w => !w.IsOffline).Count();
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}
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}
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}
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