198 lines
6.2 KiB
C#
198 lines
6.2 KiB
C#
using AxibugEmuOnline.Client.Manager;
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using AxibugEmuOnline.Client.Network;
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using System.Collections;
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using System.IO;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Networking;
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using static AxibugEmuOnline.Client.HttpAPI;
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using static AxibugEmuOnline.Client.Manager.LogManager;
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namespace AxibugEmuOnline.Client.ClientCore
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{
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public static class App
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{
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public static string TokenStr;
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public static string IP;
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public static int Port;
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public static LogManager log;
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public static NetworkHelper network;
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public static AppLogin login;
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public static AppChat chat;
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public static UserDataManager user;
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//public static AppNetGame netgame;
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public static AppEmu emu;
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public static RomLib nesRomLib;
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public static HttpAPI httpAPI;
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public static CacheManager CacheMgr;
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public static AppRoom roomMgr;
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public static AppSettings settings;
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public static FilterManager filter;
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public static AppShare share;
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static bool bTest;
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static string mTestSrvIP;
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#region Mono
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public static TickLoop tickLoop;
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private static CoroutineRunner coRunner;
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#endregion
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#if UNITY_PSP2 && !UNITY_EDITOR //PSV真机
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public static string PersistentDataPath => "ux0:data/AxibugEmu";
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#else
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public static string PersistentDataPath => Application.persistentDataPath;
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#endif
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public static void Init(Initer initer, bool isTest = false, string testSrvIP = "")
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{
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PlayerPrefs.DeleteAll();
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if (UnityEngine.Application.platform == RuntimePlatform.PSP2)
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{
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//PSV 等平台需要手动创建目录
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PSP2Init();
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}
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settings = new AppSettings();
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log = new LogManager();
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LogManager.OnLog += OnNoSugarNetLog;
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network = new NetworkHelper();
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login = new AppLogin();
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chat = new AppChat();
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user = new UserDataManager();
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emu = new AppEmu();
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//netgame = new AppNetGame();
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httpAPI = new HttpAPI();
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nesRomLib = new RomLib(EnumPlatform.NES);
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CacheMgr = new CacheManager();
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roomMgr = new AppRoom();
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share = new AppShare();
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filter = new FilterManager(initer.m_filterVolume, initer.m_filterPreview, initer.m_xmbBg);
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bTest = isTest;
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mTestSrvIP = testSrvIP;
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var go = new GameObject("[AppAxibugEmuOnline]");
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GameObject.DontDestroyOnLoad(go);
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tickLoop = go.AddComponent<TickLoop>();
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coRunner = go.AddComponent<CoroutineRunner>();
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var importNode = GameObject.Find("IMPORTENT");
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if (importNode != null) GameObject.DontDestroyOnLoad(importNode);
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StartCoroutine(AppTickFlow());
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RePullNetInfo();
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}
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private static void PSP2Init()
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{
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//PSVita最好手动创建目录
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if (!Directory.Exists(PersistentDataPath))
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Directory.CreateDirectory(PersistentDataPath);
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#if UNITY_PSP2
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//释放解码 FMV的26M内存,一般游戏用不上(PSP才用那破玩意儿)
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UnityEngine.PSVita.PSVitaVideoPlayer.TransferMemToMonoHeap();
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#endif
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}
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private static IEnumerator AppTickFlow()
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{
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while (true)
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{
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Tick();
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yield return null;
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}
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}
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public static void RePullNetInfo()
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{
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StartCoroutine(StartNetInit());
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}
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static IEnumerator StartNetInit()
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{
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if (App.network.isConnected)
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yield break;
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int platform = 0;
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if (bTest)
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{
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yield return null;
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Connect(mTestSrvIP, 10492);
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yield break;
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}
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AxiHttpProxy.SendWebRequestProxy request = AxiHttpProxy.Get($"{App.httpAPI.WebSiteApi}/CheckStandInfo?platform={platform}&version={Application.version}");
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yield return request.SendWebRequest;
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if (!request.downloadHandler.isDone)
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yield break;
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Resp_CheckStandInfo resp = JsonUtility.FromJson<Resp_CheckStandInfo>(request.downloadHandler.text);
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/*UnityWebRequest request = UnityWebRequest.Get($"{App.httpAPI.WebSiteApi}/CheckStandInfo?platform={platform}&version={Application.version}");
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yield return request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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yield break;
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App.log.Debug($"ApiResp => {request.downloadHandler.text}");
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Resp_CheckStandInfo resp = JsonUtility.FromJson<Resp_CheckStandInfo>(request.downloadHandler.text);*/
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//需要更新
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if (resp.needUpdateClient == 1)
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{
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//TODO
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}
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yield return null;
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//Connect("127.0.0.1", 10492);
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Connect(resp.serverIp, resp.serverPort);
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}
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private static void Tick()
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{
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nesRomLib.ExecuteFetchRomInfo();
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}
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public static Coroutine StartCoroutine(IEnumerator itor)
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{
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return coRunner.StartCoroutine(itor);
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}
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public static void StopCoroutine(Coroutine cor)
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{
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coRunner.StopCoroutine(cor);
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}
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public static void Connect(string IP, int port)
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{
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Task task = new Task(() =>
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{
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network.Init(IP, port);
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});
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task.Start();
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}
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public static void Close()
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{
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App.log.Info("停止");
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}
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static void OnNoSugarNetLog(int LogLevel, string msg)
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{
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E_LogType logType = (E_LogType)LogLevel;
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switch (logType)
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{
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case E_LogType.Debug:
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case E_LogType.Info:
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Debug.Log("[AxiEmu]:" + msg);
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break;
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case E_LogType.Warning:
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Debug.LogWarning("[AxiEmu]:" + msg);
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break;
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case E_LogType.Error:
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Debug.LogError("[AxiEmu]:" + msg);
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break;
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}
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}
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}
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} |