AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/NesEmulator/NesControllerMapper.cs
2024-11-26 20:30:02 +08:00

187 lines
7.1 KiB
C#

using System;
using System.Text;
using UnityEngine;
using VirtualNes.Core;
namespace AxibugEmuOnline.Client
{
public class NesControllerMapper
{
public MapperSetter Player1 = new MapperSetter(1);
public MapperSetter Player2 = new MapperSetter(2);
public MapperSetter Player3 = new MapperSetter(3);
public MapperSetter Player4 = new MapperSetter(4);
public ControllerState CreateState()
{
var state1 = Player1.GetButtons();
var state2 = Player2.GetButtons();
var state3 = Player3.GetButtons();
var state4 = Player4.GetButtons();
var result = new ControllerState(state1, state2, state3, state4);
return result;
}
public class Mapper
{
MapperSetter m_setter;
EnumButtonType m_buttonType;
IKeyListener m_keyListener;
int m_controllerIndex => m_setter.ControllerIndex;
public Mapper(MapperSetter setter, EnumButtonType buttonType)
{
m_setter = setter;
m_buttonType = buttonType;
loadConfig();
}
private void loadConfig()
{
m_keyListener = MapperSetter.GetKey(m_controllerIndex, m_buttonType);
}
public EnumButtonType SampleKey()
{
return m_keyListener.IsPressing() ? m_buttonType : 0;
}
}
public class MapperSetter
{
/// <summary> 控制器序号(手柄1,2,3,4) </summary>
public int ControllerIndex { get; }
public Mapper UP { get; private set; }
public Mapper DOWN { get; private set; }
public Mapper LEFT { get; private set; }
public Mapper RIGHT { get; private set; }
public Mapper A { get; private set; }
public Mapper B { get; private set; }
public Mapper SELECT { get; private set; }
public Mapper START { get; private set; }
public Mapper MIC { get; private set; }
public MapperSetter(int controllerIndex)
{
ControllerIndex = controllerIndex;
UP = new Mapper(this, EnumButtonType.UP);
DOWN = new Mapper(this, EnumButtonType.DOWN);
LEFT = new Mapper(this, EnumButtonType.LEFT);
RIGHT = new Mapper(this, EnumButtonType.RIGHT);
A = new Mapper(this, EnumButtonType.A);
B = new Mapper(this, EnumButtonType.B);
SELECT = new Mapper(this, EnumButtonType.SELECT);
START = new Mapper(this, EnumButtonType.START);
MIC = new Mapper(this, EnumButtonType.MIC);
}
public EnumButtonType GetButtons()
{
EnumButtonType res = 0;
res |= UP.SampleKey();
res |= DOWN.SampleKey();
res |= LEFT.SampleKey();
res |= RIGHT.SampleKey();
res |= A.SampleKey();
res |= B.SampleKey();
res |= SELECT.SampleKey();
res |= START.SampleKey();
res |= MIC.SampleKey();
return res;
}
public static IKeyListener GetKey(int controllerInput, EnumButtonType nesConBtnType)
{
string configKey = $"NES_{controllerInput}_{nesConBtnType}";
if (PlayerPrefs.HasKey(configKey))
{
return new KeyListener(PlayerPrefs.GetString(configKey));
}
else
{
var defaultKeyCode = GetDefaultKey();
PlayerPrefs.SetString(configKey, defaultKeyCode.ToString());
return defaultKeyCode;
}
KeyListener GetDefaultKey()
{
switch (controllerInput)
{
case 1:
if (nesConBtnType == EnumButtonType.LEFT) return new KeyListener(KeyCode.A);
if (nesConBtnType == EnumButtonType.RIGHT) return new KeyListener(KeyCode.D);
if (nesConBtnType == EnumButtonType.UP) return new KeyListener(KeyCode.W);
if (nesConBtnType == EnumButtonType.DOWN) return new KeyListener(KeyCode.S);
if (nesConBtnType == EnumButtonType.START) return new KeyListener(KeyCode.B);
if (nesConBtnType == EnumButtonType.SELECT) return new KeyListener(KeyCode.V);
if (nesConBtnType == EnumButtonType.A) return new KeyListener(KeyCode.K);
if (nesConBtnType == EnumButtonType.B) return new KeyListener(KeyCode.J);
if (nesConBtnType == EnumButtonType.MIC) return new KeyListener(KeyCode.M);
break;
case 2:
if (nesConBtnType == EnumButtonType.LEFT) return new KeyListener(KeyCode.Delete);
if (nesConBtnType == EnumButtonType.RIGHT) return new KeyListener(KeyCode.PageDown);
if (nesConBtnType == EnumButtonType.UP) return new KeyListener(KeyCode.Home);
if (nesConBtnType == EnumButtonType.DOWN) return new KeyListener(KeyCode.End);
if (nesConBtnType == EnumButtonType.START) return new KeyListener(KeyCode.PageUp);
if (nesConBtnType == EnumButtonType.SELECT) return new KeyListener(KeyCode.Insert);
if (nesConBtnType == EnumButtonType.A) return new KeyListener(KeyCode.Keypad5);
if (nesConBtnType == EnumButtonType.B) return new KeyListener(KeyCode.Keypad4);
if (nesConBtnType == EnumButtonType.MIC) return new KeyListener(KeyCode.KeypadPeriod);
break;
}
return default;
}
}
}
public interface IKeyListener
{
bool IsPressing();
}
public struct KeyListener : IKeyListener
{
private KeyCode m_key;
public KeyListener(KeyCode key)
{
m_key = key;
}
/// <summary>
/// 从配置表字符串构建
/// </summary>
public KeyListener(string confStr)
{
m_key = KeyCode.None;
if (int.TryParse(confStr, out int result))
m_key = (KeyCode)result;
}
public readonly bool IsPressing()
{
if (Input.GetKey(m_key)) return true;
return false;
}
public override string ToString()
{
return ((int)(m_key)).ToString();
}
}
}
}