AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Plugins/AxiReplay/NetReplay.cs
2024-11-19 13:09:53 +08:00

129 lines
4.0 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace AxiReplay
{
public class NetReplay
{
/// <summary>
/// 客户端当前帧
/// </summary>
public int mCurrClientFrameIdx = int.MinValue;
/// <summary>
/// 服务器远端当前帧
/// </summary>
public int mRemoteFrameIdx { get; private set; }
/// <summary>
/// Remote 2 Client Frame Gap
/// </summary>
public int mDiffFrameCount => mRemoteFrameIdx - mCurrClientFrameIdx;
/// <summary>
/// 网络数据队列
/// </summary>
Queue<ReplayStep> mNetReplayQueue = new Queue<ReplayStep>();
/// <summary>
/// 当前数据
/// </summary>
ReplayStep mCurrReplay;
/// <summary>
/// 下一个数据数据
/// </summary>
ReplayStep mNextReplay;
bool bNetInit = false;
public NetReplay()
{
ResetData();
}
public void ResetData()
{
mNetReplayQueue.Clear();
mCurrReplay = default(ReplayStep);
mCurrReplay.FrameStartID = int.MinValue;
bNetInit = false;
}
public void InData(ReplayStep inputData, int ServerFrameIdx)
{
mNetReplayQueue.Enqueue(inputData);
mRemoteFrameIdx = inputData.FrameStartID;
if (!bNetInit)
{
bNetInit = true;
mNextReplay = mNetReplayQueue.Dequeue();
}
}
public bool TryGetNextFrame(out ReplayStep data, out int frameDiff, out bool inputDiff)
{
if (!bNetInit)
{
data = default(ReplayStep);
frameDiff = default;
inputDiff = false;
return false;
}
TakeFrame(1, out data, out frameDiff, out inputDiff);
return frameDiff > 0;
}
public bool TryGetNextFrame(int targetFrame, out ReplayStep data, out int frameDiff, out bool inputDiff)
{
if (!bNetInit)
{
data = default(ReplayStep);
frameDiff = default;
inputDiff = false;
return false;
}
return TakeFrameToTargetFrame(targetFrame, out data, out frameDiff, out inputDiff);
}
void TakeFrame(int addFrame, out ReplayStep data, out int bFrameDiff, out bool inputDiff)
{
int targetFrame = mCurrClientFrameIdx + addFrame;
TakeFrameToTargetFrame(targetFrame, out data, out bFrameDiff, out inputDiff);
}
bool TakeFrameToTargetFrame(int targetFrame, out ReplayStep data, out int bFrameDiff, out bool inputDiff)
{
bool result;
inputDiff = false;
if (targetFrame == mNextReplay.FrameStartID && targetFrame <= mRemoteFrameIdx && mNetReplayQueue.Count > 0)
{
//当前帧追加
mCurrClientFrameIdx = targetFrame;
ulong oldInput = mCurrReplay.InPut;
mCurrReplay = mNextReplay;
if (oldInput != mCurrReplay.InPut)
inputDiff = true;
mNextReplay = mNetReplayQueue.Dequeue();
result = true;
}
else
result = false;
bFrameDiff = mRemoteFrameIdx - mCurrClientFrameIdx;
data = mCurrReplay;
return result;
}
public int GetSkipFrameCount()
{
var frameGap = mDiffFrameCount;
if (frameGap > 10000) return 0;
int skip = 0;
if (frameGap <= 2) skip = 0;
if (frameGap > 2 && frameGap < 6) skip = 1 + 1;
else if (frameGap > 7 && frameGap < 12) skip = 2 + 1;
else if (frameGap > 13 && frameGap < 20) skip = 3 + 1;
else skip = frameGap - 2;
return skip;
}
}
}