AxibugEmuOnline/AxibugEmuOnline.Client.PSVita/Assets/com.unity.postprocessing@2.3.0/PostProcessing/Editor/Effects/ChromaticAberrationEditor.cs

32 lines
1.2 KiB
C#

using UnityEngine.Rendering.PostProcessing;
namespace UnityEditor.Rendering.PostProcessing
{
[PostProcessEditor(typeof(ChromaticAberration))]
internal sealed class ChromaticAberrationEditor : PostProcessEffectEditor<ChromaticAberration>
{
SerializedParameterOverride m_SpectralLut;
SerializedParameterOverride m_Intensity;
SerializedParameterOverride m_FastMode;
public override void OnEnable()
{
m_SpectralLut = FindParameterOverride(x => x.spectralLut);
m_Intensity = FindParameterOverride(x => x.intensity);
m_FastMode = FindParameterOverride(x => x.fastMode);
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
PropertyField(m_SpectralLut);
PropertyField(m_Intensity);
PropertyField(m_FastMode);
if (m_FastMode.overrideState.boolValue && !m_FastMode.value.boolValue && EditorUtilities.isTargetingConsolesOrMobiles)
EditorGUILayout.HelpBox("For performance reasons it is recommended to use Fast Mode on mobile and console platforms.", MessageType.Warning);
}
}
}