32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
using UnityEngine.Rendering.PostProcessing;
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namespace UnityEditor.Rendering.PostProcessing
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{
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[PostProcessEditor(typeof(ChromaticAberration))]
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internal sealed class ChromaticAberrationEditor : PostProcessEffectEditor<ChromaticAberration>
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{
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SerializedParameterOverride m_SpectralLut;
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SerializedParameterOverride m_Intensity;
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SerializedParameterOverride m_FastMode;
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public override void OnEnable()
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{
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m_SpectralLut = FindParameterOverride(x => x.spectralLut);
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m_Intensity = FindParameterOverride(x => x.intensity);
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m_FastMode = FindParameterOverride(x => x.fastMode);
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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PropertyField(m_SpectralLut);
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PropertyField(m_Intensity);
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PropertyField(m_FastMode);
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if (m_FastMode.overrideState.boolValue && !m_FastMode.value.boolValue && EditorUtilities.isTargetingConsolesOrMobiles)
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EditorGUILayout.HelpBox("For performance reasons it is recommended to use Fast Mode on mobile and console platforms.", MessageType.Warning);
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}
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}
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}
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