32 lines
1.5 KiB
C++
32 lines
1.5 KiB
C++
//////////////////////////////////////////////////////////////////////////
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// Mapper165 Fire Emblem Chinese version //
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//////////////////////////////////////////////////////////////////////////
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class Mapper165 : public Mapper
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{
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public:
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Mapper165( NES* parent ) : Mapper(parent) {}
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void Reset();
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void Write( WORD addr, BYTE data );
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void PPU_ChrLatch( WORD addr );
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// For state save
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BOOL IsStateSave() { return TRUE; }
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void SaveState( LPBYTE p );
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void LoadState( LPBYTE p );
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protected:
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BYTE reg[8];
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BYTE prg0, prg1;
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BYTE chr0, chr1, chr2, chr3;
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BYTE we_sram;
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BYTE latch;
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private:
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void SetBank_CPU();
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void SetBank_PPU();
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void SetBank_PPUSUB( int bank, int page );
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};
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