AxibugEmuOnline/virtuanessrc097-master/NES/Mapper/Mapper005.h

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//////////////////////////////////////////////////////////////////////////
// Mapper005 Nintendo MMC5 //
//////////////////////////////////////////////////////////////////////////
class Mapper005 : public Mapper
{
public:
Mapper005( NES* parent ) : Mapper(parent) {}
void Reset();
BYTE ReadLow ( WORD addr );
void WriteLow( WORD addr, BYTE data );
void Write( WORD addr, BYTE data );
void HSync( INT scanline );
void PPU_ExtLatchX( INT x );
void PPU_ExtLatch( WORD addr, BYTE& chr_l, BYTE& chr_h, BYTE& attr );
// For state save
BOOL IsStateSave() { return TRUE; }
void SaveState( LPBYTE p );
void LoadState( LPBYTE p );
protected:
BYTE sram_size;
BYTE prg_size; // $5100
BYTE chr_size; // $5101
BYTE sram_we_a, sram_we_b; // $5102-$5103
BYTE graphic_mode; // $5104
BYTE nametable_mode; // $5105
BYTE nametable_type[4]; // $5105 use
BYTE sram_page; // $5113
BYTE fill_chr, fill_pal; // $5106-$5107
BYTE split_control; // $5200
BYTE split_scroll; // $5201
BYTE split_page; // $5202
BYTE split_x;
WORD split_addr;
WORD split_yofs;
BYTE chr_type;
BYTE chr_mode; // $5120-$512B use
BYTE chr_page[2][8]; // $5120-$512B
LPBYTE BG_MEM_BANK[8]; // BGパターン用バンク
BYTE BG_MEM_PAGE[8];
BYTE irq_status; // $5204(R)
BYTE irq_enable; // $5204(W)
BYTE irq_line; // $5203
BYTE irq_scanline;
BYTE irq_clear; // HSyncで使用
BYTE irq_type;
BYTE mult_a, mult_b; // $5205-$5206
private:
void SetBank_CPU( WORD addr, BYTE data );
void SetBank_SRAM( BYTE page, BYTE data );
void SetBank_PPU();
};