AxibugEmuOnline/virtuanessrc097-master/NES/Mapper/Mapper001.cpp

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//////////////////////////////////////////////////////////////////////////
// Mapper001 Nintendo MMC1 //
//////////////////////////////////////////////////////////////////////////
void Mapper001::Reset()
{
reg[0] = 0x0C; // D3=1,D2=1
reg[1] = reg[2] = reg[3] = 0;
shift = regbuf = 0;
patch = 0;
wram_patch = 0;
if( PROM_16K_SIZE < 32 ) {
SetPROM_32K_Bank( 0, 1, PROM_8K_SIZE-2, PROM_8K_SIZE-1 );
} else {
// For 512K/1M byte Cartridge
SetPROM_16K_Bank( 4, 0 );
SetPROM_16K_Bank( 6, 16-1 );
patch = 1;
}
if( VROM_8K_SIZE ) {
// SetVROM_8K_Bank( 0 );
}
DWORD crc = nes->rom->GetPROM_CRC();
if( crc == 0xb8e16bd0 ) { // Snow Bros.(J)
patch = 2;
}
// if( crc == 0x9b565541 ) { // Triathron, The(J)
// nes->SetFrameIRQmode( FALSE );
// }
if( crc == 0xc96c6f04 ) { // Venus Senki(J)
nes->SetRenderMethod( NES::POST_ALL_RENDER );
}
// if( crc == 0x5e3f7004 ) { // Softball Tengoku(J)
// }
if( crc == 0x4d2edf70 ) { // Night Rider(J)
nes->SetRenderMethod( NES::TILE_RENDER );
}
if( crc == 0xcd2a73f0 ) { // Pirates!(U)
nes->SetRenderMethod( NES::TILE_RENDER );
patch = 2;
}
// if( crc == 0x09efe54b ) { // Majaventure - Mahjong Senki(J)
// nes->SetFrameIRQmode( FALSE );
// }
if( crc == 0x11469ce3 ) { // Viva! Las Vegas(J)
}
if( crc == 0xd878ebf5 ) { // Ninja Ryukenden(J)
nes->SetRenderMethod( NES::POST_ALL_RENDER );
}
// if( crc == 0x7bd7b849 ) { // Nekketsu Koukou - Dodgeball Bu(J)
// }
if( crc == 0x466efdc2 ) { // Final Fantasy(J)
nes->SetRenderMethod( NES::TILE_RENDER );
nes->ppu->SetExtMonoMode( TRUE );
}
if( crc == 0xc9556b36 ) { // Final Fantasy I&II(J)
nes->SetRenderMethod( NES::TILE_RENDER );
nes->ppu->SetExtMonoMode( TRUE );
nes->SetSAVERAM_SIZE( 16*1024 );
wram_patch = 2;
}
if( crc == 0x717e1169 ) { // Cosmic Wars(J)
nes->SetRenderMethod( NES::PRE_ALL_RENDER );
}
if( crc == 0xC05D2034 ) { // Snake's Revenge(U)
nes->SetRenderMethod( NES::PRE_ALL_RENDER );
}
if( crc == 0xb8747abf // Best Play - Pro Yakyuu Special(J)
|| crc == 0x29449ba9 // Nobunaga no Yabou - Zenkoku Ban(J)
|| crc == 0x2b11e0b0 // Nobunaga no Yabou - Zenkoku Ban(J)(alt)
|| crc == 0x4642dda6 // Nobunaga's Ambition(U)
|| crc == 0xfb69743a // Aoki Ookami to Shiroki Mejika - Genghis Khan(J)
|| crc == 0x2225c20f // Genghis Khan(U)
|| crc == 0xabbf7217 // Sangokushi(J)
) {
nes->SetSAVERAM_SIZE( 16*1024 );
wram_patch = 1;
wram_bank = 0;
wram_count = 0;
}
}
void Mapper001::Write( WORD addr, BYTE data )
{
// DEBUGOUT( "MMC1 %04X=%02X\n", addr&0xFFFF,data&0xFF );
if( wram_patch == 1 && addr == 0xBFFF ) {
wram_count++;
wram_bank += data&0x01;
if( wram_count == 5 ) {
if( wram_bank ) {
SetPROM_Bank( 3, &WRAM[0x2000], BANKTYPE_RAM );
} else {
SetPROM_Bank( 3, &WRAM[0x0000], BANKTYPE_RAM );
}
wram_bank = wram_count = 0;
}
}
if( patch != 1 ) {
if((addr & 0x6000) != (last_addr & 0x6000)) {
shift = regbuf = 0;
}
last_addr = addr;
}
if( data & 0x80 ) {
shift = regbuf = 0;
// reg[0] = 0x0C; // D3=1,D2=1
reg[0] |= 0x0C; // D3=1,D2=1 残りはリセットされない
return;
}
if( data&0x01 ) regbuf |= 1<<shift;
if( ++shift < 5 )
return;
addr = (addr&0x7FFF)>>13;
reg[addr] = regbuf;
// DEBUGOUT( "MMC1 %d=%02X\n", addr&0xFFFF,regbuf&0xFF );
regbuf = 0;
shift = 0;
if( patch != 1 ) {
// For Normal Cartridge
switch( addr ) {
case 0:
if( reg[0] & 0x02 ) {
if( reg[0] & 0x01 ) SetVRAM_Mirror( VRAM_HMIRROR );
else SetVRAM_Mirror( VRAM_VMIRROR );
} else {
if( reg[0] & 0x01 ) SetVRAM_Mirror( VRAM_MIRROR4H );
else SetVRAM_Mirror( VRAM_MIRROR4L );
}
break;
case 1:
// Register #1
if( VROM_1K_SIZE ) {
if( reg[0] & 0x10 ) {
// CHR 4K bank lower($0000-$0FFF)
SetVROM_4K_Bank( 0, reg[1] );
// CHR 4K bank higher($1000-$1FFF)
SetVROM_4K_Bank( 4, reg[2] );
} else {
// CHR 8K bank($0000-$1FFF)
SetVROM_8K_Bank( reg[1]>>1 );
}
} else {
// For Romancia
if( reg[0] & 0x10 ) {
SetCRAM_4K_Bank( 0, reg[1] );
}
}
break;
case 2:
// Register #2
if( VROM_1K_SIZE ) {
if( reg[0] & 0x10 ) {
// CHR 4K bank lower($0000-$0FFF)
SetVROM_4K_Bank( 0, reg[1] );
// CHR 4K bank higher($1000-$1FFF)
SetVROM_4K_Bank( 4, reg[2] );
} else {
// CHR 8K bank($0000-$1FFF)
SetVROM_8K_Bank( reg[1]>>1 );
}
} else {
// For Romancia
if( reg[0] & 0x10 ) {
SetCRAM_4K_Bank( 4, reg[2] );
}
}
break;
case 3:
if( !(reg[0] & 0x08) ) {
// PRG 32K bank ($8000-$FFFF)
SetPROM_32K_Bank( reg[3]>>1 );
} else {
if( reg[0] & 0x04 ) {
// PRG 16K bank ($8000-$BFFF)
SetPROM_16K_Bank( 4, reg[3] );
SetPROM_16K_Bank( 6, PROM_16K_SIZE-1 );
} else {
// PRG 16K bank ($C000-$FFFF)
SetPROM_16K_Bank( 6, reg[3] );
SetPROM_16K_Bank( 4, 0 );
}
}
break;
}
} else {
// For 512K/1M byte Cartridge
INT PROM_BASE = 0;
if( PROM_16K_SIZE >= 32 ) {
PROM_BASE = reg[1] & 0x10;
}
// For FinalFantasy I&II
if( wram_patch == 2 ) {
if( !(reg[1] & 0x18) ) {
SetPROM_Bank( 3, &WRAM[0x0000], BANKTYPE_RAM );
} else {
SetPROM_Bank( 3, &WRAM[0x2000], BANKTYPE_RAM );
}
}
// Register #0
if( addr == 0 ) {
if( reg[0] & 0x02 ) {
if( reg[0] & 0x01 ) SetVRAM_Mirror( VRAM_HMIRROR );
else SetVRAM_Mirror( VRAM_VMIRROR );
} else {
if( reg[0] & 0x01 ) SetVRAM_Mirror( VRAM_MIRROR4H );
else SetVRAM_Mirror( VRAM_MIRROR4L );
}
}
// Register #1
if( VROM_1K_SIZE ) {
if( reg[0] & 0x10 ) {
// CHR 4K bank lower($0000-$0FFF)
SetVROM_4K_Bank( 0, reg[1] );
} else {
// CHR 8K bank($0000-$1FFF)
SetVROM_8K_Bank( reg[1]>>1 );
}
} else {
// For Romancia
if( reg[0] & 0x10 ) {
SetCRAM_4K_Bank( 0, reg[1] );
}
}
// Register #2
if( VROM_1K_SIZE ) {
if( reg[0] & 0x10 ) {
// CHR 4K bank higher($1000-$1FFF)
SetVROM_4K_Bank( 4, reg[2] );
}
} else {
// For Romancia
if( reg[0] & 0x10 ) {
SetCRAM_4K_Bank( 4, reg[2] );
}
}
// Register #3
if( !(reg[0] & 0x08) ) {
// PRG 32K bank ($8000-$FFFF)
SetPROM_32K_Bank( (reg[3]&(0xF+PROM_BASE))>>1 );
} else {
if( reg[0] & 0x04 ) {
// PRG 16K bank ($8000-$BFFF)
SetPROM_16K_Bank( 4, PROM_BASE+(reg[3]&0x0F) );
if( PROM_16K_SIZE >= 32 ) SetPROM_16K_Bank( 6, PROM_BASE+16-1 );
} else {
// PRG 16K bank ($C000-$FFFF)
SetPROM_16K_Bank( 6, PROM_BASE+(reg[3]&0x0F) );
if( PROM_16K_SIZE >= 32 ) SetPROM_16K_Bank( 4, PROM_BASE );
}
}
}
}
void Mapper001::SaveState( LPBYTE p )
{
p[0] = reg[0];
p[1] = reg[1];
p[2] = reg[2];
p[3] = reg[3];
p[4] = shift;
p[5] = regbuf;
p[6] = wram_bank;
p[7] = wram_count;
}
void Mapper001::LoadState( LPBYTE p )
{
reg[0] = p[0];
reg[1] = p[1];
reg[2] = p[2];
reg[3] = p[3];
shift = p[4];
regbuf = p[5];
wram_bank = p[6];
wram_count = p[7];
}