55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
using System;
|
|
|
|
namespace VirtualNes.Core
|
|
{
|
|
public struct ControllerState
|
|
{
|
|
public uint raw0;
|
|
public uint raw1;
|
|
public uint raw2;
|
|
public uint raw3;
|
|
|
|
public bool valid;
|
|
|
|
public ControllerState(
|
|
EnumButtonType player0_buttons,
|
|
EnumButtonType player1_buttons,
|
|
EnumButtonType player2_buttons,
|
|
EnumButtonType player3_buttons)
|
|
{
|
|
raw0 = (uint)player0_buttons;
|
|
raw1 = (uint)player1_buttons;
|
|
raw2 = (uint)player2_buttons;
|
|
raw3 = (uint)player3_buttons;
|
|
valid = true;
|
|
}
|
|
|
|
public bool HasButton(int player, EnumButtonType button)
|
|
{
|
|
uint raw = 0;
|
|
switch (player)
|
|
{
|
|
case 0: raw = raw0; break;
|
|
case 1: raw = raw1; break;
|
|
case 2: raw = raw2; break;
|
|
case 3: raw = raw3; break;
|
|
}
|
|
return (raw & (uint)button) == (uint)button;
|
|
}
|
|
}
|
|
|
|
[Flags]
|
|
public enum EnumButtonType
|
|
{
|
|
UP = 1,
|
|
DOWN = 2,
|
|
LEFT = 4,
|
|
RIGHT = 8,
|
|
A = 16,
|
|
B = 32,
|
|
SELECT = 64,
|
|
START = 128,
|
|
MIC = 256
|
|
}
|
|
}
|