139 lines
3.6 KiB
C#
139 lines
3.6 KiB
C#
using AxibugEmuOnline.Client.ClientCore;
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Xml.Linq;
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using UnityEngine;
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using VirtualNes.Core;
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using VirtualNes.Core.Debug;
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namespace AxibugEmuOnline.Client
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{
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public class NesEmulator : MonoBehaviour, IEmuCore
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{
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public NES NesCore { get; private set; }
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public VideoProvider VideoProvider;
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public AudioProvider AudioProvider;
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public bool m_bPause;
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private void Start()
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{
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Application.targetFrameRate = 60;
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VideoProvider.NesEmu = this;
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AudioProvider.NesEmu = this;
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}
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public void StartGame(RomFile rom)
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{
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StopGame();
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Supporter.Setup(new CoreSupporter());
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Debuger.Setup(new CoreDebuger());
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App.nesRomLib.AddRomFile(rom);
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try
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{
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NesCore = new NES(rom.FileName);
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}
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catch (Exception ex)
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{
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NesCore = null;
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App.log.Error(ex.ToString());
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}
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}
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public void StopGame()
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{
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NesCore?.Dispose();
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NesCore = null;
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}
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private void Update()
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{
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if (m_bPause) return;
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if (NesCore != null)
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{
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Supporter.SampleInput();
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var controlState = Supporter.GetControllerState();
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//如果未收到Input数据,核心帧不推进
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if (!controlState.valid) return;
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NesCore.pad.Sync(controlState);
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NesCore.EmulateFrame(true);
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var screenBuffer = NesCore.ppu.GetScreenPtr();
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var lineColorMode = NesCore.ppu.GetLineColorMode();
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VideoProvider.SetDrawData(screenBuffer, lineColorMode, 256, 240);
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}
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}
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public void Pause()
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{
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m_bPause = true;
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}
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public void Resume()
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{
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m_bPause = false;
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}
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[Conditional("UNITY_EDITOR")]
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[ContextMenu("ImportNesDB")]
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public void ImportNesDB()
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{
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var db = Resources.Load<RomDB>("NES/ROMDB");
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db.Clear();
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var xmlStr = File.ReadAllText("nes20db.xml");
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var xml = XDocument.Parse(xmlStr);
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var games = xml.Element("nes20db").Elements("game");
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foreach (var game in games)
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{
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var crcStr = game.Element("rom").Attribute("crc32").Value;
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var crc = uint.Parse($"{crcStr}", System.Globalization.NumberStyles.HexNumber);
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var mapper = int.Parse($"{game.Element("pcb").Attribute("mapper").Value}");
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if (mapper > 255) continue;
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db.AddInfo(new RomDB.RomInfo { CRC = crc, Mapper = mapper });
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}
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UnityEditor.EditorUtility.SetDirty(db);
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UnityEditor.AssetDatabase.SaveAssets();
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}
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public void SetupScheme()
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{
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ControlScheme.Current = ControlSchemeSetts.NES;
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}
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public void LoadState(object state)
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{
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NesCore.LoadState((State)state);
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}
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public object GetState()
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{
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return NesCore.GetState();
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}
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public byte[] GetStateBytes()
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{
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return NesCore.GetState().ToBytes();
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}
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public void LoadStateFromBytes(byte[] data)
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{
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State st = new State();
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st.FromByte(data);
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NesCore.LoadState(st);
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}
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}
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}
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