158 lines
4.7 KiB
C#
158 lines
4.7 KiB
C#
using AxibugEmuOnline.Client.ClientCore;
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using AxibugProtobuf;
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using HaoYueNet.ClientNetworkNet.Standard2;
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using System;
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using System.Net.Sockets;
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using System.Threading;
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using System.Threading.Tasks;
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namespace AxibugEmuOnline.Client.Network
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{
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/// <summary>
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/// 继承网络库,以支持网络功能
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/// </summary>
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public class NetworkHelper : NetworkHelperCore
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{
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public NetworkHelper()
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{
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//指定接收服务器数据事件
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OnReceiveData += GetDataCallBack;
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//断开连接
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OnClose += OnConnectClose;
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OnConnected += NetworkConnected;
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//网络库调试信息输出事件,用于打印网络内容
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OnLogOut += NetworkDeBugLog;
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}
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public delegate void OnReConnectedHandler();
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/// <summary>
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/// 重连成功事件
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/// </summary>
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public event OnReConnectedHandler OnReConnected;
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public bool isConnected => CheckIsConnectd();
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/// <summary>
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/// 是否自动重连
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/// </summary>
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public bool bAutoReConnect = true;
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/// <summary>
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/// 重连尝试时间
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/// </summary>
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const int ReConnectTryTime = 1000;
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public void NetworkConnected(bool IsConnect)
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{
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NetworkDeBugLog($"NetworkConnected:{IsConnect}");
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if (IsConnect)
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{
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//从未登录过
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if (!App.user.IsLoggedIn)
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{
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//首次登录
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App.login.Login();
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}
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}
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else
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{
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//连接失败
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NetworkDeBugLog("连接失败!");
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//自动重连开关
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if (bAutoReConnect)
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ReConnect();
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}
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}
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public void NetworkDeBugLog(string str)
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{
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//用于Unity内的输出
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//Debug.Log("NetCoreDebug >> "+str);
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App.log.Info("NetCoreDebug >> " + str);
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}
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/// <summary>
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/// 接受包回调
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/// </summary>
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/// <param name="CMDID">协议ID</param>
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/// <param name="ERRCODE">错误编号</param>
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/// <param name="data">业务数据</param>
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public void GetDataCallBack(int CMDID, int ERRCODE, byte[] data)
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{
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//NetworkDeBugLog("收到消息 CMDID =>" + CMDID + " ERRCODE =>" + ERRCODE + " 数据长度=>" + data.Length);
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try
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{
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//抛出网络数据
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//网络线程直接抛
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if (CMDID == (int)CommandID.CmdPing || CMDID == (int)CommandID.CmdPong)
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NetMsg.Instance.PostNetMsgEvent(CMDID, ERRCODE, data);
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else//加入队列,主线程来取
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NetMsg.Instance.EnqueueNesMsg(CMDID, ERRCODE, data);
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}
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catch (Exception ex)
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{
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NetworkDeBugLog("逻辑处理错误:" + ex.ToString());
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}
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}
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/// <summary>
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/// 关闭连接
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/// </summary>
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public void OnConnectClose()
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{
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NetworkDeBugLog("OnConnectClose");
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App.user.LoginOutData();
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//自动重连开关
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if (bAutoReConnect)
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ReConnect();
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}
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Thread ReConnectTask = null;
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/// <summary>
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/// 自动重连
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/// </summary>
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void ReConnect()
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{
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if (ReConnectTask != null)
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return;
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ReConnectTask = new Thread(() =>
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{
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bool bflagDone = false;
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do
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{
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//等待时间
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Thread.Sleep(ReConnectTryTime);
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App.log.Info($"尝试自动重连{LastConnectIP}:{LastConnectPort}……");
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//第一步
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if (Init(LastConnectIP, LastConnectPort))
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{
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App.log.Info($"自动重连成功!");
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bflagDone = true;
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App.log.Info($"触发重连后的自动逻辑!");
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OnReConnected?.Invoke();
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}
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} while (!bflagDone && App.network.bAutoReConnect);
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if (!App.network.bAutoReConnect)
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{
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if (App.network.isConnected)
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{
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App.network.CloseConntect();
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}
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}
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ReConnectTask = null;
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});
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ReConnectTask.Start();
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}
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bool CheckIsConnectd()
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{
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Socket socket = GetClientSocket();
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if (socket == null)
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return false;
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return socket.Connected;
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}
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}
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}
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