AxibugEmuOnline/AxibugEmuOnline.Client.PSVita/Assets/Script/NesEmulator/NesControllerMapper.cs
2024-12-08 21:50:52 +08:00

136 lines
4.6 KiB
C#

using System;
using System.IO;
using UnityEngine;
using VirtualNes.Core;
namespace AxibugEmuOnline.Client
{
public class NesControllerMapper
{
private static readonly string ConfigFilePath = $"{CorePath.DataPath}/NES/ControllerMapper.json";
public MapperSetter Player1 = new MapperSetter();
public MapperSetter Player2 = new MapperSetter();
public MapperSetter Player3 = new MapperSetter();
public MapperSetter Player4 = new MapperSetter();
public NesControllerMapper()
{
Player1.UP.keyCode = KeyCode.JoystickButton8;
Player1.DOWN.keyCode = KeyCode.JoystickButton10;
Player1.LEFT.keyCode = KeyCode.JoystickButton11;
Player1.RIGHT.keyCode = KeyCode.JoystickButton9;
Player1.B.keyCode = KeyCode.JoystickButton0;
Player1.A.keyCode = KeyCode.JoystickButton1;
Player1.SELECT.keyCode = KeyCode.JoystickButton6;
Player1.START.keyCode = KeyCode.JoystickButton7;
//dictKeyCfgs.Add(KeyCode.JoystickButton7, MotionKey.P1_GAMESTART);
//dictKeyCfgs.Add(KeyCode.JoystickButton6, MotionKey.P1_INSERT_COIN);
//dictKeyCfgs.Add(KeyCode.JoystickButton8, MotionKey.P1_UP);
//dictKeyCfgs.Add(KeyCode.JoystickButton10, MotionKey.P1_DOWN);
//dictKeyCfgs.Add(KeyCode.JoystickButton11, MotionKey.P1_LEFT);
//dictKeyCfgs.Add(KeyCode.JoystickButton9, MotionKey.P1_RIGHT);
//dictKeyCfgs.Add(KeyCode.JoystickButton2, MotionKey.P1_BTN_1);
//dictKeyCfgs.Add(KeyCode.JoystickButton0, MotionKey.P1_BTN_2);
//dictKeyCfgs.Add(KeyCode.JoystickButton1, MotionKey.P1_BTN_3);
//dictKeyCfgs.Add(KeyCode.JoystickButton3, MotionKey.P1_BTN_4);
}
public void Save()
{
var jsonStr = JsonUtility.ToJson(this);
File.WriteAllText(ConfigFilePath, jsonStr);
}
public ControllerState CreateState()
{
var state1 = Player1.GetButtons();
var state2 = Player2.GetButtons();
var state3 = Player3.GetButtons();
var state4 = Player4.GetButtons();
return new ControllerState(state1, state2, state3, state4);
}
private static NesControllerMapper s_setting;
public static NesControllerMapper Get()
{
if (s_setting == null)
{
try
{
var json = File.ReadAllText($"{CorePath.DataPath}/Nes/ControllerMapper.json");
s_setting = JsonUtility.FromJson<NesControllerMapper>(json);
}
catch
{
s_setting = new NesControllerMapper();
}
}
return s_setting;
}
[Serializable]
public class Mapper
{
public EnumButtonType buttonType;
public KeyCode keyCode;
public Mapper(EnumButtonType buttonType)
{
this.buttonType = buttonType;
}
}
[Serializable]
public class MapperSetter
{
public Mapper UP = new Mapper(EnumButtonType.UP);
public Mapper DOWN = new Mapper(EnumButtonType.DOWN);
public Mapper LEFT = new Mapper(EnumButtonType.LEFT);
public Mapper RIGHT = new Mapper(EnumButtonType.RIGHT);
public Mapper A = new Mapper(EnumButtonType.A);
public Mapper B = new Mapper(EnumButtonType.B);
public Mapper SELECT = new Mapper(EnumButtonType.SELECT);
public Mapper START = new Mapper(EnumButtonType.START);
public Mapper MIC = new Mapper(EnumButtonType.MIC);
public EnumButtonType GetButtons()
{
EnumButtonType res = 0;
if (Input.GetKey(UP.keyCode))
res |= EnumButtonType.UP;
if (Input.GetKey(DOWN.keyCode))
res |= EnumButtonType.DOWN;
if (Input.GetKey(LEFT.keyCode))
res |= EnumButtonType.LEFT;
if (Input.GetKey(RIGHT.keyCode))
res |= EnumButtonType.RIGHT;
if (Input.GetKey(A.keyCode))
res |= EnumButtonType.A;
if (Input.GetKey(B.keyCode))
res |= EnumButtonType.B;
if (Input.GetKey(SELECT.keyCode))
res |= EnumButtonType.SELECT;
if (Input.GetKey(START.keyCode))
res |= EnumButtonType.START;
if (Input.GetKey(MIC.keyCode))
res |= EnumButtonType.MIC;
return res;
}
}
}
}