AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/InputDevicesManager.cs

140 lines
4.3 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace AxibugEmuOnline.Client.InputDevices
{
public class InputDevicesManager
{
Dictionary<string, InputDevice> m_devices = new Dictionary<string, InputDevice>();
public InputDevicesManager()
{
AddDevice(new KeyBoard());
}
public void AddDevice(InputDevice device)
{
m_devices[device.UniqueName] = device;
}
public void RemoveDevice(InputDevice device)
{
m_devices.Remove(device.UniqueName);
}
public InputDevice.KeyBase GetKeyByPath(string path)
{
var temp = path.Split("/");
Debug.Assert(temp.Length == 2, "Invalid Path Format");
var deviceName = temp[0];
var keyName = temp[1];
var targetDevice = FindDeviceByName(deviceName);
if (targetDevice == null) return null;
var key = targetDevice.FindKeyByKeyName(keyName);
return key;
}
public InputDevice FindDeviceByName(string deviceName)
{
m_devices.TryGetValue(deviceName, out var device);
return device;
}
/// <summary>
/// 获得键盘设备
/// <para>键盘设备被设计为有且仅有一个,所以这里应该总是能获得键盘设备</para>
/// </summary>
public KeyBoard GetKeyboard()
{
foreach (var d in m_devices.Values)
{
if (d is KeyBoard kb) return kb;
}
return null;
}
/// <summary> 由外部驱动的逻辑更新入口 </summary>
public void Update()
{
foreach (var device in m_devices.Values) device.Update();
}
}
public abstract class InputDevice
{
public abstract string UniqueName { get; }
public delegate void OnKeyStateChangedHandle(KeyBase sender);
public event OnKeyStateChangedHandle OnKeyStateChanged;
/// <summary> 指示该设备是否在线 </summary>
public abstract bool Online { get; }
/// <summary> 指示该设备当前帧是否有任意键被按下 </summary>
public bool AnyKeyDown { get; private set; }
protected Dictionary<string, KeyBase> m_keyMapper = new Dictionary<string, KeyBase>();
public InputDevice()
{
foreach (var key in DefineKeys())
{
m_keyMapper[key.KeyName] = key;
}
}
public void Update()
{
AnyKeyDown = false;
foreach (var key in m_keyMapper.Values)
{
if (key.GetButtonDown())
{
AnyKeyDown = true;
RaiseKeyEvent(key);
}
}
}
protected abstract IEnumerable<KeyBase> DefineKeys();
protected void RaiseKeyEvent(KeyBase sender)
{
OnKeyStateChanged?.Invoke(sender);
}
public KeyBase FindKeyByKeyName(string keyName)
{
m_keyMapper.TryGetValue(keyName, out var key);
return key;
}
/// <summary>
/// 输入设备的键接口
/// </summary>
public abstract class KeyBase
{
public InputDevice HostDevice { get; internal set; }
/// <summary> 获取该键是否在当前调用帧被按下 </summary>
public abstract bool GetButtonDown();
/// <summary> 获取该键是否在当前调用帧被抬起 </summary>
public abstract bool GetButtonUp();
/// <summary> 获取该键是否在当前调用帧是否处于按下状态 </summary>
public abstract bool IsPressing();
public virtual Vector2 GetVector2() { throw new System.NotImplementedException(); }
public virtual float GetFlaot() { throw new System.NotImplementedException(); }
/// <summary> 键名 </summary>
public abstract string KeyName { get; }
public string GetPath()
{
return $"{HostDevice.UniqueName}/{KeyName}";
}
}
}
}