AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/AppMain/AxiInputSP.Settings/XMBMultiKeysSetting.cs

73 lines
4.0 KiB
C#

using AxibugEmuOnline.Client;
using AxibugEmuOnline.Client.Common;
using AxibugEmuOnline.Client.Manager;
using UnityEngine;
namespace AxiInputSP.Setting
{
public class XMBMultiKeysSetting : MultiKeysSettingBase
{
public XMBMultiKeysSetting()
{
controllers = new XMBSingleKeysSeting[1];
for (int i = 0; i < controllers.Length; i++)
controllers[i] = new XMBSingleKeysSeting();
}
public override void LoadDefaultSetting()
{
ClearAll();
#if UNITY_PSP2 && !UNITY_EDITOR
controllers[0].SetKey((ulong)EnumCommand.SelectItemUp, AxiInputEx.ByKeyCode(PSVitaKey.Up));
controllers[0].SetKey((ulong)EnumCommand.SelectItemDown, AxiInputEx.ByKeyCode(PSVitaKey.Down));
controllers[0].SetKey((ulong)EnumCommand.SelectItemLeft, AxiInputEx.ByKeyCode(PSVitaKey.Left));
controllers[0].SetKey((ulong)EnumCommand.SelectItemRight, AxiInputEx.ByKeyCode(PSVitaKey.Right));
controllers[0].SetKey((ulong)EnumCommand.Enter, AxiInputEx.ByKeyCode(PSVitaKey.Circle));
controllers[0].SetKey((ulong)EnumCommand.Back, AxiInputEx.ByKeyCode(PSVitaKey.Cross));
controllers[0].SetKey((ulong)EnumCommand.OptionMenu, AxiInputEx.ByKeyCode(PSVitaKey.Triangle));
controllers[0].ColletAllKey();
return;
#endif
//键盘
controllers[0].SetKey((ulong)EnumCommand.SelectItemUp, AxiInputEx.ByKeyCode(KeyCode.W));
controllers[0].SetKey((ulong)EnumCommand.SelectItemDown, AxiInputEx.ByKeyCode(KeyCode.S));
controllers[0].SetKey((ulong)EnumCommand.SelectItemLeft, AxiInputEx.ByKeyCode(KeyCode.A));
controllers[0].SetKey((ulong)EnumCommand.SelectItemRight, AxiInputEx.ByKeyCode(KeyCode.D));
controllers[0].SetKey((ulong)EnumCommand.Enter, AxiInputEx.ByKeyCode(KeyCode.J));
controllers[0].SetKey((ulong)EnumCommand.Enter, AxiInputEx.ByKeyCode(KeyCode.Return));
controllers[0].SetKey((ulong)EnumCommand.Back, AxiInputEx.ByKeyCode(KeyCode.K));
controllers[0].SetKey((ulong)EnumCommand.Back, AxiInputEx.ByKeyCode(KeyCode.Escape));
controllers[0].SetKey((ulong)EnumCommand.OptionMenu, AxiInputEx.ByKeyCode(KeyCode.I));
//Axis
controllers[0].SetKey((ulong)EnumCommand.SelectItemUp, AxiInputEx.ByAxis(AxiInputAxisType.UP));
controllers[0].SetKey((ulong)EnumCommand.SelectItemDown, AxiInputEx.ByAxis(AxiInputAxisType.DOWN));
controllers[0].SetKey((ulong)EnumCommand.SelectItemLeft, AxiInputEx.ByAxis(AxiInputAxisType.LEFT));
controllers[0].SetKey((ulong)EnumCommand.SelectItemRight, AxiInputEx.ByAxis(AxiInputAxisType.RIGHT));
//P1 UGUI
controllers[0].SetKey((ulong)EnumCommand.SelectItemUp, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.UP));
controllers[0].SetKey((ulong)EnumCommand.SelectItemDown, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.DOWN));
controllers[0].SetKey((ulong)EnumCommand.SelectItemLeft, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.LEFT));
controllers[0].SetKey((ulong)EnumCommand.SelectItemRight, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.RIGHT));
controllers[0].SetKey((ulong)EnumCommand.Enter, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.BTN_A));
controllers[0].SetKey((ulong)EnumCommand.Back, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.BTN_B));
controllers[0].SetKey((ulong)EnumCommand.OptionMenu, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.HOME));
//PC XBOX
//TODO 待补全
controllers[0].SetKey((ulong)EnumCommand.Enter, AxiInputEx.ByKeyCode(PC_XBOXKEY.MenuBtn));
controllers[0].SetKey((ulong)EnumCommand.Back, AxiInputEx.ByKeyCode(PC_XBOXKEY.ViewBtn));
controllers[0].SetKey((ulong)EnumCommand.OptionMenu, AxiInputEx.ByKeyCode(PC_XBOXKEY.Y));
controllers[0].ColletAllKey();
}
}
public class XMBSingleKeysSeting : SingleKeySettingBase
{
}
}