613 lines
25 KiB
C#
613 lines
25 KiB
C#
using AxibugEmuOnline.Server.Common;
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using AxibugEmuOnline.Server.Data;
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using AxibugEmuOnline.Server.Manager;
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using AxibugEmuOnline.Server.Manager.Client;
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using AxibugEmuOnline.Server.Manager.Room;
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using AxibugEmuOnline.Server.NetWork;
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using AxibugProtobuf;
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using MySql.Data.MySqlClient;
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using System.Net.Sockets;
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namespace AxibugEmuOnline.Server
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{
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public class RoomManager
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{
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Dictionary<int, GameRoom> mDictRoom = new Dictionary<int, GameRoom>();
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List<int> mKeyRoomList = new List<int>();
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AutoResetEvent roomTickARE;
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Thread threadRoomTick;
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int RoomIDSeed = 1;
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public RoomManager()
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{
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomList, OnCmdRoomList);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomGetScreen, CmdRoomGetScreen);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomCreate, OnCmdRoomCreate);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomJoin, OnCmdRoomJoin);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomLeave, OnCmdRoomLeave);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomChangePlayerWithJoy, OnCmdRoomChangePlayerWithJoy);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomHostPlayerUpdateStateRaw, OnHostPlayerUpdateStateRaw);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomPlayerReady, OnRoomPlayerReady);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomSingelPlayerInput, OnSingelPlayerInput);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdScreen, OnCmdScreen);
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roomTickARE = AppSrv.g_Tick.AddNewARE(TickManager.TickType.Interval_16MS);
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threadRoomTick = new Thread(UpdateLoopTick);
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threadRoomTick.Start();
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//System.Timers.Timer mTimer16ms = new System.Timers.Timer(16);//实例化Timer类
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//mTimer16ms.Elapsed += new System.Timers.ElapsedEventHandler((source, e) => { UpdateAllRoomLogic(); });//到达时间的时候执行事件;
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//mTimer16ms.AutoReset = true;//设置是执行一次(false)还是一直执行(true);
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//mTimer16ms.Enabled = true;//是否执行System.Timers.Timer.Elapsed事件;
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//mTimer16ms.Start();
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}
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#region 房间管理
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int GetNewRoomID()
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{
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return RoomIDSeed++;
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}
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void AddRoom(GameRoom data)
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{
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lock (mDictRoom)
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{
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if (!mDictRoom.ContainsKey(data.RoomID))
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{
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mDictRoom.Add(data.RoomID, data);
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mKeyRoomList.Add(data.RoomID);
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}
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}
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}
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void RemoveRoom(int RoomID)
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{
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lock (mDictRoom)
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{
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if (mDictRoom.ContainsKey(RoomID))
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{
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mDictRoom[RoomID].Dispose();
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mDictRoom.Remove(RoomID);
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mKeyRoomList.Remove(RoomID);
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}
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}
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}
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public GameRoom GetRoomData(int RoomID)
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{
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if (!mDictRoom.TryGetValue(RoomID, out GameRoom data))
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return null;
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return data;
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}
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public void GetRoomList(ref List<GameRoom> roomList)
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{
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lock (mDictRoom)
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{
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foreach (var room in mDictRoom)
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{
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roomList.AddRange(mDictRoom.Values);
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}
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}
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}
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#endregion
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#region
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public enum RoomLogType
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{
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Create = 0,
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Join = 1,
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Leave = 2
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}
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public void RoomLog(long uid, int platform, int RoomID, int RomID, RoomLogType state)
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{
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string query = "INSERT INTO `haoyue_emu`.`room_log` (`uid`, `platform`, `romid`,`roomid`, `state`) VALUES ( ?uid, ?platform, ?romid, ?roomid, ?state);";
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using (MySqlConnection conn = SQLRUN.GetConn("RoomLog"))
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{
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using (var command = new MySqlCommand(query, conn))
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{
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// 设置参数值
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command.Parameters.AddWithValue("?uid", uid);
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command.Parameters.AddWithValue("?platform", platform);
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command.Parameters.AddWithValue("?romid", RomID);
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command.Parameters.AddWithValue("?roomid", RoomID);
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command.Parameters.AddWithValue("?state", state);
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command.ExecuteNonQuery();
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}
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if (state == RoomLogType.Create)
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{
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query = "update romlist set playcount = playcount + 1 where id = ?romid";
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using (var command = new MySqlCommand(query, conn))
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{
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command.Parameters.AddWithValue("?romid", RomID);
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command.ExecuteNonQuery();
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}
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}
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}
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}
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#endregion
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private Protobuf_Room_MiniInfo GetProtoDataRoom(GameRoom room)
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{
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Protobuf_Room_MiniInfo result = new Protobuf_Room_MiniInfo()
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{
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GameRomID = room.GameRomID,
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RoomID = room.RoomID,
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GameRomHash = room.RomHash,
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ScreenProviderUID = room.ScreenProviderUID,
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HostPlayerUID = room.HostUID,
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GameState = room.GameState,
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ObsUserCount = 0,//TODO
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GamePlatformType = room.GameRomPlatformType
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};
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for (byte i = 0; i < room.PlayerSlot.Count(); i++)
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{
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Protobuf_Room_GamePlaySlot pbSlot = new Protobuf_Room_GamePlaySlot();
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GameRoomSlot slot = room.PlayerSlot[i];
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if (slot.UID > 0)
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{
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pbSlot.PlayerUID = slot.UID;
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pbSlot.PlayerLocalJoyIdx = (int)slot.LocalJoyIdx;
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pbSlot.PlayerLocalGamePadType = slot.LocalGamePadType;
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if (AppSrv.g_ClientMgr.GetClientByUID(pbSlot.PlayerUID, out ClientInfo _client))
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{
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pbSlot.PlayerNickName = _client.NickName;
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pbSlot.DeviceType = _client.deviceType;
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}
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}
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result.GamePlaySlotList.Add(pbSlot);
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}
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return result;
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}
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public void OnCmdRoomList(Socket sk, byte[] reqData)
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{
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AppSrv.g_Log.DebugCmd($"OnCmdRoomList");
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ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
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Protobuf_Room_List msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_List>(reqData);
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Protobuf_Room_List_RESP resp = new Protobuf_Room_List_RESP();
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List<GameRoom> temp = ObjectPoolAuto.AcquireList<GameRoom>();
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GetRoomList(ref temp);
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foreach (var room in temp)
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resp.RoomMiniInfoList.Add(GetProtoDataRoom(room));
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ObjectPoolAuto.Release(temp);
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomList, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
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}
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public void CmdRoomGetScreen(Socket sk, byte[] reqData)
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{
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AppSrv.g_Log.DebugCmd($"CmdRoomGetScreen");
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ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
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Protobuf_Room_Get_Screen msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Get_Screen>(reqData);
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GameRoom room = GetRoomData(_c.RoomState.RoomID);
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bool bHadRoomStateChange = false;
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ErrorCode Errcode = ErrorCode.ErrorOk;
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Protobuf_Room_Get_Screen_RESP resp = new Protobuf_Room_Get_Screen_RESP();
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if (room == null)
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Errcode = ErrorCode.ErrorRoomNotFound;
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else
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{
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resp.FrameID = (int)room.mCurrServerFrameId;
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resp.RoomID = room.RoomID;
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resp.RawBitmap = room.ScreenRaw;
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}
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomGetScreen, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="RoomID"></param>
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/// <param name="type">//[0] 更新或新增 [1] 删除</param>
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public void SendRoomUpdateToAll(GameRoom room, int type)
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{
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if (room == null)
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return;
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Protobuf_Room_Update_RESP resp = new Protobuf_Room_Update_RESP()
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{
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UpdateType = type,
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RoomMiniInfo = GetProtoDataRoom(room)
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};
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AppSrv.g_ClientMgr.ClientSendALL((int)CommandID.CmdRoomListUpdate, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
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}
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public void OnCmdRoomCreate(Socket sk, byte[] reqData)
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{
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AppSrv.g_Log.DebugCmd($"OnCmdRoomCreate");
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ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
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Protobuf_Room_Create msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Create>(reqData);
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Protobuf_Room_Create_RESP resp = new Protobuf_Room_Create_RESP();
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GameRoom newRoom = new GameRoom();
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RomPlatformType ptype = AppSrv.g_GameShareMgr.GetRomPlatformType(msg.GameRomID);
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newRoom.Init(GetNewRoomID(), msg.GameRomID, msg.GameRomHash, _c.UID, false, ptype);
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AddRoom(newRoom);
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ErrorCode joinErrcode = ErrorCode.ErrorOk;
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//加入
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if (newRoom.Join(0, 0, _c, out joinErrcode, out bool bHadRoomStateChange))
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{
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//创建成功下行
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resp.RoomMiniInfo = GetProtoDataRoom(newRoom);
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}
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomCreate, (int)joinErrcode, ProtoBufHelper.Serizlize(resp));
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if (joinErrcode == ErrorCode.ErrorOk && bHadRoomStateChange)
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SendRoomStepChange(newRoom);
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SendRoomUpdateToAll(newRoom, 0);
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RoomLog(_c.UID, 1, newRoom.RoomID, newRoom.GameRomID, RoomLogType.Create);
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}
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public void OnCmdRoomJoin(Socket sk, byte[] reqData)
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{
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AppSrv.g_Log.DebugCmd($"OnCmdRoomJoin");
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ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
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Protobuf_Room_Join msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Join>(reqData);
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Protobuf_Room_Join_RESP resp = new Protobuf_Room_Join_RESP();
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ErrorCode joinErrcode;
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GameRoom room = GetRoomData(msg.RoomID);
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bool bHadRoomStateChange = false;
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if (room == null)
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{
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joinErrcode = ErrorCode.ErrorRoomNotFound;
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomJoin, (int)joinErrcode, ProtoBufHelper.Serizlize(resp));
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return;
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}
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lock (room)
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{
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if (!room.GetFreeSlot(out uint SlotIdx))
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{
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joinErrcode = ErrorCode.ErrorRoomSlotAlreadlyHadPlayer;
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomJoin, (int)joinErrcode, ProtoBufHelper.Serizlize(resp));
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return;
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}
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//加入
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if (room.Join(SlotIdx, (uint)0, _c, out joinErrcode, out bHadRoomStateChange))
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{
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GameRoom roomData = GetRoomData(msg.RoomID);
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resp.RoomMiniInfo = GetProtoDataRoom(roomData);
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}
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomJoin, (int)joinErrcode, ProtoBufHelper.Serizlize(resp));
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Protobuf_Room_MyRoom_State_Change(msg.RoomID);
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if (joinErrcode == ErrorCode.ErrorOk && bHadRoomStateChange)
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SendRoomStepChange(room);
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if (room != null)
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{
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SendRoomUpdateToAll(room, 0);
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}
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}
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RoomLog(_c.UID, 1, room.RoomID, room.GameRomID, RoomLogType.Join);
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}
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public void OnCmdRoomLeave(Socket sk, byte[] reqData)
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{
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AppSrv.g_Log.DebugCmd($"OnCmdRoomLeave");
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ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
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Protobuf_Room_Leave msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Leave>(reqData);
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LeaveRoom(_c, msg.RoomID);
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//Protobuf_Room_Leave_RESP resp = new Protobuf_Room_Leave_RESP();
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//ErrorCode errcode;
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//Data_RoomData room = GetRoomData(_c.RoomState.RoomID);
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//bool bHadRoomStateChange = false;
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//if (room == null)
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// errcode = ErrorCode.ErrorRoomNotFound;
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//else
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//{
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// if (room.Leave(_c, out errcode, out bHadRoomStateChange))
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// {
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// resp.RoomID = msg.RoomID;
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// }
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//}
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//AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomLeave, (int)errcode, ProtoBufHelper.Serizlize(resp));
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//Protobuf_Room_MyRoom_State_Change(msg.RoomID);
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//if (errcode == ErrorCode.ErrorOk && bHadRoomStateChange)
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// SendRoomStepChange(room);
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//SendRoomUpdateToAll(room.RoomID, 1);
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//if (room.GetPlayerCount() < 1)
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// RemoveRoom(room.RoomID);
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}
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public void LeaveRoom(ClientInfo _c, int RoomID)
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{
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AppSrv.g_Log.Debug($"LeaveRoom");
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if (RoomID < 0)
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return;
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Protobuf_Room_Leave_RESP resp = new Protobuf_Room_Leave_RESP();
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ErrorCode errcode;
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GameRoom room = GetRoomData(_c.RoomState.RoomID);
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bool bHadRoomStateChange = false;
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if (room == null)
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{
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errcode = ErrorCode.ErrorRoomNotFound;
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomLeave, (int)errcode, ProtoBufHelper.Serizlize(resp));
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return;
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}
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if (room.Leave(_c, out errcode, out bHadRoomStateChange))
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{
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resp.RoomID = RoomID;
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}
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomLeave, (int)errcode, ProtoBufHelper.Serizlize(resp));
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Protobuf_Room_MyRoom_State_Change(RoomID);
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if (errcode == ErrorCode.ErrorOk && bHadRoomStateChange)
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SendRoomStepChange(room);
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if (room.GetPlayerCount() < 1)
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{
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SendRoomUpdateToAll(room, 1);
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RemoveRoom(room.RoomID);
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}
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else
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SendRoomUpdateToAll(room, 0);
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RoomLog(_c.UID, 1, room.RoomID, room.GameRomID, RoomLogType.Leave);
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}
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public void OnCmdRoomChangePlayerWithJoy(Socket sk, byte[] reqData)
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{
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AppSrv.g_Log.DebugCmd($"OnCmdRoomChangePlayerjoySlot");
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ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
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Protobuf_Room_Change_PlaySlotWithJoy msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Change_PlaySlotWithJoy>(reqData);
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Protobuf_Room_Change_PlaySlotWithJoy_RESP resp = new Protobuf_Room_Change_PlaySlotWithJoy_RESP();
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ErrorCode errcode = ErrorCode.ErrorOk;
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GameRoom room = GetRoomData(_c.RoomState.RoomID);
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if (room == null)
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{
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errcode = ErrorCode.ErrorRoomNotFound;
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomChangePlayerWithJoy, (int)errcode, ProtoBufHelper.Serizlize(resp));
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return;
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}
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Dictionary<uint, (uint, GamePadType)> newSlotIdx2JoyIdx = new Dictionary<uint, (uint, GamePadType)>();
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foreach (var slotinfo in msg.SlotWithJoy)
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{
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//如果有任意一个槽位有人
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if (room.GetPlayerUIDByIdx((uint)slotinfo.PlayerSlotIdx, out long UID))
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{
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//且人不是自己,则不允许换位
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if (UID != _c.UID)
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{
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errcode = ErrorCode.ErrorRoomSlotAlreadlyHadPlayer;
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomChangePlayerWithJoy, (int)errcode, ProtoBufHelper.Serizlize(resp));
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return;
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}
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}
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newSlotIdx2JoyIdx[(uint)slotinfo.PlayerSlotIdx] = ((uint)slotinfo.PlayerLocalJoyIdx, slotinfo.PlayerLocalGamePadType);
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}
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room.SetPlayerSlotData(_c, ref newSlotIdx2JoyIdx);
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomChangePlayerWithJoy, (int)errcode, ProtoBufHelper.Serizlize(resp));
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Protobuf_Room_MyRoom_State_Change(room.RoomID);
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}
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public void OnHostPlayerUpdateStateRaw(Socket sk, byte[] reqData)
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{
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ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
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AppSrv.g_Log.DebugCmd($"OnHostPlayerUpdateStateRaw 上报即时存档 UID->{_c.UID}");
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Protobuf_Room_HostPlayer_UpdateStateRaw msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_HostPlayer_UpdateStateRaw>(reqData);
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Protobuf_Room_HostPlayer_UpdateStateRaw_RESP resp = new Protobuf_Room_HostPlayer_UpdateStateRaw_RESP();
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ErrorCode errcode = ErrorCode.ErrorOk;
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GameRoom room = GetRoomData(_c.RoomState.RoomID);
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if (room == null)
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errcode = ErrorCode.ErrorRoomNotFound;
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else if (room.GameState != RoomGameState.WaitRawUpdate)
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errcode = ErrorCode.ErrorRoomCantDoCurrState;
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomHostPlayerUpdateStateRaw, (int)errcode, ProtoBufHelper.Serizlize(resp));
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if (errcode == ErrorCode.ErrorOk)
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{
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room.SetLoadRaw(msg.LoadStateRaw, out bool bHadRoomStateChange);
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if (bHadRoomStateChange)
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SendRoomStepChange(room);
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}
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}
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public void OnRoomPlayerReady(Socket sk, byte[] reqData)
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{
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ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
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AppSrv.g_Log.DebugCmd($"OnRoomPlayerReady _c->{_c.UID}");
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Protobuf_Room_Player_Ready msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Player_Ready>(reqData);
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ErrorCode errcode = ErrorCode.ErrorOk;
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GameRoom room = GetRoomData(_c.RoomState.RoomID);
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if (room == null)
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return;
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lock (room)
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{
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AppSrv.g_Log.Debug($"SetRePlayerReady RoomID->{room.RoomID},UID->{_c.UID}");
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room.SetRePlayerReady(_c.UID, out errcode, out bool bHadRoomStateChange);
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if (bHadRoomStateChange)
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{
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SendRoomStepChange(room);
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}
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}
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}
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public void OnSingelPlayerInput(Socket sk, byte[] reqData)
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{
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ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
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Protobuf_Room_SinglePlayerInputData msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_SinglePlayerInputData>(reqData);
|
||
GameRoom room = GetRoomData(_c.RoomState.RoomID);
|
||
if (room == null)
|
||
return;
|
||
|
||
//取玩家操作数据中的第一个
|
||
ServerInputSnapShot temp = new ServerInputSnapShot();
|
||
temp.all = msg.InputData;
|
||
|
||
#region 服务器推帧方案
|
||
room.SetPlayerInput(_c.UID, msg.FrameID, temp);
|
||
#endregion
|
||
|
||
#region 客户端推帧方案
|
||
/*
|
||
//是否需要推帧
|
||
if (room.GetNeedForwardTick(msg.FrameID, out long forwaFrame))
|
||
{
|
||
for (int i = 0; i < forwaFrame; i++)
|
||
{
|
||
if (i + 1 == forwaFrame)//最后一帧
|
||
{
|
||
//写入操作前、将网络波动堆积,可能造成瞬时多个连续推帧结果(最后一帧除外)立即广播,不等16msTick
|
||
//if (forwaFrame > 1)
|
||
// room.SynInputData();
|
||
|
||
//推帧过程中,最后一帧才写入操作
|
||
room.SetPlayerInput(_c.UID, msg.FrameID, temp);
|
||
}
|
||
//推帧
|
||
room.TakeFrame();
|
||
}
|
||
}
|
||
else//不需要推帧
|
||
{
|
||
//虽然不推帧,但是存入Input
|
||
room.SetPlayerInput(_c.UID, msg.FrameID, temp);
|
||
}
|
||
*/
|
||
#endregion
|
||
|
||
if (room.LastTestRecv != room.mCurrInputData.all)
|
||
{
|
||
room.LastTestRecv = room.mCurrInputData.all;
|
||
#if DEBUG
|
||
AppSrv.g_Log.Debug($" {DateTime.Now.ToString("hh:mm:ss.fff")} SynTestRecv=> UID->{_c.UID} roomId->{room.mCurrServerFrameId} input->{msg.InputData}");
|
||
#endif
|
||
}
|
||
}
|
||
|
||
public void OnCmdScreen(Socket sk, byte[] reqData)
|
||
{
|
||
AppSrv.g_Log.DebugCmd($"OnCmdScreen lenght:{reqData.Length}");
|
||
ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
|
||
Protobuf_Screnn_Frame msg = ProtoBufHelper.DeSerizlize<Protobuf_Screnn_Frame>(reqData);
|
||
GameRoom room = AppSrv.g_Room.GetRoomData(msg.RoomID);
|
||
room.InputScreenData(msg.RawBitmap);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 广播房间状态变化
|
||
/// </summary>
|
||
/// <param name="RoomID"></param>
|
||
public void Protobuf_Room_MyRoom_State_Change(int RoomID)
|
||
{
|
||
GameRoom room = GetRoomData(RoomID);
|
||
if (room == null)
|
||
return;
|
||
|
||
Protobuf_Room_MyRoom_State_Change resp = new Protobuf_Room_MyRoom_State_Change()
|
||
{
|
||
RoomMiniInfo = GetProtoDataRoom(room)
|
||
};
|
||
|
||
List<ClientInfo> userlist = ObjectPoolAuto.AcquireList<ClientInfo>();
|
||
room.GetAllPlayerClientList(ref userlist);
|
||
|
||
foreach (ClientInfo _c in userlist)
|
||
{
|
||
AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomMyRoomStateChanged, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
||
}
|
||
|
||
ObjectPoolAuto.Release(userlist);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 广播联机Step
|
||
/// </summary>
|
||
/// <param name="room"></param>
|
||
public void SendRoomStepChange(GameRoom room)
|
||
{
|
||
|
||
List<ClientInfo> roomClient = ObjectPoolAuto.AcquireList<ClientInfo>();
|
||
room.GetAllPlayerClientList(ref roomClient);
|
||
|
||
switch (room.GameState)
|
||
{
|
||
case RoomGameState.WaitRawUpdate:
|
||
{
|
||
Protobuf_Room_WaitStep_RESP resp = new Protobuf_Room_WaitStep_RESP()
|
||
{
|
||
WaitStep = 0
|
||
};
|
||
AppSrv.g_Log.DebugCmd($"Step:0 WaitRawUpdate 广播等待主机上报即时存档");
|
||
AppSrv.g_ClientMgr.ClientSend(roomClient, (int)CommandID.CmdRoomWaitStep, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
||
}
|
||
break;
|
||
case RoomGameState.WaitReady:
|
||
{
|
||
Protobuf_Room_WaitStep_RESP resp = new Protobuf_Room_WaitStep_RESP()
|
||
{
|
||
WaitStep = 1,
|
||
LoadStateRaw = room.NextStateRaw
|
||
};
|
||
AppSrv.g_Log.DebugCmd($"Step:1 WaitReady 广播即时存档");
|
||
AppSrv.g_ClientMgr.ClientSend(roomClient, (int)CommandID.CmdRoomWaitStep, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
||
}
|
||
break;
|
||
case RoomGameState.InOnlineGame:
|
||
{
|
||
Protobuf_Room_WaitStep_RESP resp = new Protobuf_Room_WaitStep_RESP()
|
||
{
|
||
WaitStep = 2,
|
||
};
|
||
AppSrv.g_Log.DebugCmd($"Step:2 InOnlineGame 广播开始游戏");
|
||
AppSrv.g_ClientMgr.ClientSend(roomClient, (int)CommandID.CmdRoomWaitStep, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
||
}
|
||
break;
|
||
}
|
||
|
||
ObjectPoolAuto.Release(roomClient);
|
||
}
|
||
|
||
#region 房间帧循环
|
||
void UpdateLoopTick()
|
||
{
|
||
while (true)
|
||
{
|
||
roomTickARE.WaitOne();
|
||
UpdateAllRoomLogic();
|
||
}
|
||
}
|
||
void UpdateAllRoomLogic()
|
||
{
|
||
if (mKeyRoomList.Count < 1)
|
||
return;
|
||
for (int i = 0; i < mKeyRoomList.Count; i++)
|
||
{
|
||
int roomid = mKeyRoomList[i];
|
||
if (!mDictRoom.TryGetValue(roomid, out GameRoom room) || room.GameState < RoomGameState.InOnlineGame)
|
||
continue;
|
||
//更新帧(服务器主动跑时用)
|
||
room.TakeFrame();
|
||
//广播
|
||
room.SynInputData();
|
||
}
|
||
}
|
||
#endregion
|
||
}
|
||
|
||
|
||
} |