119 lines
3.2 KiB
C#
119 lines
3.2 KiB
C#
using AxibugEmuOnline.Client.ClientCore;
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using AxibugEmuOnline.Client.Event;
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using AxibugEmuOnline.Client.Manager;
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using System;
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using System.Collections.Generic;
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using VirtualNes.Core;
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namespace AxibugEmuOnline.Client
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{
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public class InGameUI : CommandExecuter
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{
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public static InGameUI Instance { get; private set; }
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public RomFile RomFile => m_rom;
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public override bool Enable => gameObject.activeInHierarchy;
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/// <summary> 指示该游戏实例是否处于联网模式 </summary>
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public bool IsOnline => App.roomMgr.RoomState > AxibugProtobuf.RoomGameState.OnlyHost;
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private RomFile m_rom;
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private object m_core;
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private object m_state;
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private List<OptionMenu> menus = new List<OptionMenu>();
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private StepPerformer m_stepPerformer;
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protected override void Awake()
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{
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Instance = this;
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gameObject.SetActiveEx(false);
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m_stepPerformer = new StepPerformer(this);
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menus.Add(new InGameUI_SaveState(this));
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menus.Add(new InGameUI_LoadState(this));
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menus.Add(new InGameUI_QuitGame(this));
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base.Awake();
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}
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private void OnDestroy()
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{
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Instance = null;
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}
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/// <summary>
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/// 获取模拟器核心对象
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/// </summary>
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/// <typeparam name="T">模拟器核心对象类型</typeparam>
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public T GetCore<T>() => (T)m_core;
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/// <summary> 保存快速快照 </summary>
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public void SaveQuickState(object state)
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{
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m_state = state;
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}
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/// <summary>
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/// 读取快速快照
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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public bool GetQuickState<T>(out T state)
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{
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state = default(T);
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if (m_state is T)
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{
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state = (T)m_state;
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return true;
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}
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else
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{
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return false;
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}
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}
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public void Show(RomFile currentRom, object core)
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{
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CommandDispatcher.Instance.RegistController(this);
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m_rom = currentRom;
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m_core = core;
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m_stepPerformer.Reset();
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if (App.user.IsLoggedIn)
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{
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App.roomMgr.SendCreateRoom(m_rom.ID, 0, m_rom.Hash);
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}
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Eventer.Instance.RegisterEvent<int>(EEvent.OnRoomWaitStepChange, OnServerStepUpdate);
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gameObject.SetActiveEx(true);
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}
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private void OnServerStepUpdate(int step)
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{
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m_stepPerformer.Perform(step);
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}
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public void Hide()
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{
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CommandDispatcher.Instance.UnRegistController(this);
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gameObject.SetActiveEx(false);
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}
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protected override void OnCmdOptionMenu()
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{
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OptionUI.Instance.Pop(menus);
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}
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public void QuitGame()
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{
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Eventer.Instance.UnregisterEvent<int>(EEvent.OnRoomWaitStepChange, OnServerStepUpdate);
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App.roomMgr.SendLeavnRoom();
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App.emu.StopGame();
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}
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}
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}
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