AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI_SaveState.cs
2024-09-13 17:39:48 +08:00

31 lines
980 B
C#

using AxibugEmuOnline.Client.ClientCore;
using System.Diagnostics;
namespace AxibugEmuOnline.Client
{
public class InGameUI_SaveState : ExecuteMenu
{
private InGameUI m_gameUI;
public InGameUI_SaveState(InGameUI gameUI) : base("괏닸우亮", null)
{
m_gameUI = gameUI;
}
public override void OnExcute()
{
Stopwatch sw = Stopwatch.StartNew();
switch (m_gameUI.RomFile.Platform)
{
case EnumPlatform.NES:
var state = m_gameUI.GetCore<NesEmulator>().NesCore.GetState();
m_gameUI.SaveQuickState(state);
App.log.Info($"{m_gameUI.RomFile.Platform}===>우亮댕鬼{state.ToBytes().Length}");
break;
}
sw.Stop();
App.log.Info($"{m_gameUI.RomFile.Platform}====>삿혤우亮봬珂:{sw.Elapsed.TotalMilliseconds}ms");
}
}
}