AxibugEmuOnline/AxibugEmuOnline.Client.Switch/Assets/Script/AppMain/Network/ProtobufferMsgPool.g.cs

747 lines
12 KiB
C#

using AxibugEmuOnline.Client.Network;
namespace AxibugProtobuf
{
public sealed partial class Protobuf_ChatMsg : IResetable
{
public void Reset()
{
ChatMsg = string.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_ChatMsg_RESP : IResetable
{
public void Reset()
{
NickName = string.Empty;
ChatMsg = string.Empty;
Date = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Ping : IResetable
{
public void Reset()
{
Seed = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Pong : IResetable
{
public void Reset()
{
Seed = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Login : IResetable
{
public void Reset()
{
LoginType = default;
DeviceType = default;
DeviceStr = string.Empty;
Account = string.Empty;
Password = string.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Login_RESP : IResetable
{
public void Reset()
{
NickName = string.Empty;
Token = string.Empty;
LastLoginDate = string.Empty;
RegDate = string.Empty;
Status = default;
UID = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Token_Struct : IResetable
{
public void Reset()
{
UID = default;
TokenGenDate = default;
Seed = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_UserList : IResetable
{
public void Reset()
{
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_UserList_RESP : IResetable
{
public void Reset()
{
UserCount = default;
UserList?.Clear();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_UserJoin_RESP : IResetable
{
public void Reset()
{
UserInfo?.Reset();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_UserLeave_RESP : IResetable
{
public void Reset()
{
UID = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_UserState_RESP : IResetable
{
public void Reset()
{
UID = default;
State = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class UserMiniInfo : IResetable
{
public void Reset()
{
UID = default;
NickName = string.Empty;
DeviceType = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Modify_NickName : IResetable
{
public void Reset()
{
NickName = string.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Modify_NickName_RESP : IResetable
{
public void Reset()
{
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Update_UserInfo_RESP : IResetable
{
public void Reset()
{
UserInfo?.Reset();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Update_OtherUserInfo_RESP : IResetable
{
public void Reset()
{
UID = default;
UserInfo?.Reset();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_List : IResetable
{
public void Reset()
{
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_List_RESP : IResetable
{
public void Reset()
{
RoomMiniInfoList?.Clear();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_MiniInfo : IResetable
{
public void Reset()
{
RoomID = default;
GameRomID = default;
GameRomHash = string.Empty;
GamePlatformType = default;
HostPlayerUID = default;
GameState = default;
ObsUserCount = default;
ScreenProviderUID = default;
GamePlaySlotList?.Clear();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_GamePlaySlot : IResetable
{
public void Reset()
{
PlayerUID = default;
PlayerNickName = string.Empty;
DeviceType = default;
PlayerLocalJoyIdx = default;
PlayerLocalGamePadType = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Update_RESP : IResetable
{
public void Reset()
{
UpdateType = default;
RoomMiniInfo?.Reset();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Screnn_Frame : IResetable
{
public void Reset()
{
RoomID = default;
FrameID = default;
RawBitmap = Google.Protobuf.ByteString.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_SinglePlayerInputData : IResetable
{
public void Reset()
{
FrameID = default;
InputData = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Syn_RoomFrameAllInputData : IResetable
{
public void Reset()
{
FrameID = default;
InputData = default;
ServerFrameID = default;
ServerForwardCount = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Create : IResetable
{
public void Reset()
{
GameRomID = default;
GameRomHash = string.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Create_RESP : IResetable
{
public void Reset()
{
RoomMiniInfo?.Reset();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Join : IResetable
{
public void Reset()
{
RoomID = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Join_RESP : IResetable
{
public void Reset()
{
RoomMiniInfo?.Reset();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Leave : IResetable
{
public void Reset()
{
RoomID = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Leave_RESP : IResetable
{
public void Reset()
{
RoomID = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_MyRoom_State_Change : IResetable
{
public void Reset()
{
RoomMiniInfo?.Reset();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Change_PlaySlotWithJoy : IResetable
{
public void Reset()
{
SlotWithJoy?.Clear();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_PlaySlotIdxWithJoyIdx : IResetable
{
public void Reset()
{
PlayerSlotIdx = default;
PlayerLocalJoyIdx = default;
PlayerLocalGamePadType = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Change_PlaySlotWithJoy_RESP : IResetable
{
public void Reset()
{
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_WaitStep_RESP : IResetable
{
public void Reset()
{
WaitStep = default;
LoadStateRaw = Google.Protobuf.ByteString.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_HostPlayer_UpdateStateRaw : IResetable
{
public void Reset()
{
LoadStateRaw = Google.Protobuf.ByteString.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_HostPlayer_UpdateStateRaw_RESP : IResetable
{
public void Reset()
{
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Player_Ready : IResetable
{
public void Reset()
{
PushFrameNeedTimeUs = default;
LoadStateNeedTimeUs = default;
VideoFrameShowNeedTimeUs = default;
AudioFramePlayNeedTimeUs = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Get_Screen : IResetable
{
public void Reset()
{
RoomID = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Room_Get_Screen_RESP : IResetable
{
public void Reset()
{
RoomID = default;
FrameID = default;
RawBitmap = Google.Protobuf.ByteString.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Game_Mark : IResetable
{
public void Reset()
{
RomID = default;
Motion = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Game_Mark_RESP : IResetable
{
public void Reset()
{
RomID = default;
IsStar = default;
Stars = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Mine_GetGameSavList : IResetable
{
public void Reset()
{
RomID = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Mine_GetGameSavList_RESP : IResetable
{
public void Reset()
{
RomID = default;
SavDataList?.Clear();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Mine_GameSavInfo : IResetable
{
public void Reset()
{
BHadSaveData = default;
SavID = default;
Uid = default;
SavDataIdx = default;
RomID = default;
GamePlatformType = default;
SavDate = string.Empty;
SavName = string.Empty;
Note = string.Empty;
SavImgUrl = string.Empty;
SavUrl = string.Empty;
Sequence = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Mine_DelGameSav : IResetable
{
public void Reset()
{
RomID = default;
SavDataIdx = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Mine_DelGameSav_RESP : IResetable
{
public void Reset()
{
RomID = default;
SavDataIdx = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Mine_UpLoadGameSav : IResetable
{
public void Reset()
{
RomID = default;
SavDataIdx = default;
Name = string.Empty;
Note = string.Empty;
SavImg = Google.Protobuf.ByteString.Empty;
StateRaw = Google.Protobuf.ByteString.Empty;
Sequence = default;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_Mine_UpLoadGameSav_RESP : IResetable
{
public void Reset()
{
RomID = default;
SavDataIdx = default;
UploadSevInfo?.Reset();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_GameScreen_Img_Upload : IResetable
{
public void Reset()
{
RomID = default;
SavImg = Google.Protobuf.ByteString.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class Protobuf_GameScreen_Img_Upload_RESP : IResetable
{
public void Reset()
{
}
}
}
namespace AxibugProtobuf
{
public sealed partial class pb_AxiEssgssStatusData : IResetable
{
public void Reset()
{
MemberData?.Clear();
Array2DMemberData?.Clear();
ClassData?.Clear();
}
}
}
namespace AxibugProtobuf
{
public sealed partial class pb_AxiEssgssStatusData_ByteData : IResetable
{
public void Reset()
{
KeyName = string.Empty;
Raw = Google.Protobuf.ByteString.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class pb_AxiEssgssStatusData_2DArray : IResetable
{
public void Reset()
{
KeyName = string.Empty;
Rows = default;
Cols = default;
Raw = Google.Protobuf.ByteString.Empty;
}
}
}
namespace AxibugProtobuf
{
public sealed partial class pb_AxiEssgssStatusData_ClassData : IResetable
{
public void Reset()
{
KeyName = string.Empty;
ClassData?.Reset();
}
}
}