137 lines
3.7 KiB
C#
137 lines
3.7 KiB
C#
namespace VirtualNes.Core
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{
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public struct REGSTAT : IStateBufferObject
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{
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public CPUSTAT cpureg;
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public PPUSTAT ppureg;
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public readonly uint GetSize()
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{
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return cpureg.GetSize() + ppureg.GetSize();
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}
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public readonly void SaveState(StateBuffer buffer)
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{
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cpureg.SaveState(buffer);
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ppureg.SaveState(buffer);
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}
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public void LoadState(StateReader buffer)
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{
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cpureg.LoadState(buffer);
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ppureg.LoadState(buffer);
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}
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}
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public struct CPUSTAT : IStateBufferObject
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{
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public ushort PC;
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public byte A;
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public byte X;
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public byte Y;
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public byte S;
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public byte P;
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public byte I; // Interrupt pending flag
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public byte FrameIRQ;
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public byte FrameIRQ_occur;
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public byte FrameIRQ_count;
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public byte FrameIRQ_type;
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public int FrameIRQ_cycles;
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public int DMA_cycles;
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public long emul_cycles;
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public long base_cycles;
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public readonly uint GetSize()
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{
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return 32;
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}
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public readonly void SaveState(StateBuffer buffer)
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{
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buffer.Write(PC);
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buffer.Write(A);
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buffer.Write(X);
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buffer.Write(Y);
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buffer.Write(S);
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buffer.Write(P);
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buffer.Write(I);
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buffer.Write(FrameIRQ);
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buffer.Write(FrameIRQ_occur);
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buffer.Write(FrameIRQ_count);
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buffer.Write(FrameIRQ_type);
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buffer.Write(FrameIRQ_cycles);
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buffer.Write(DMA_cycles);
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buffer.Write(emul_cycles);
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buffer.Write(base_cycles);
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}
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public void LoadState(StateReader buffer)
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{
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PC = buffer.Read_ushort();
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A = buffer.Read_byte();
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X = buffer.Read_byte();
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Y = buffer.Read_byte();
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S = buffer.Read_byte();
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P = buffer.Read_byte();
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I = buffer.Read_byte();
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FrameIRQ = buffer.Read_byte();
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FrameIRQ_occur = buffer.Read_byte();
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FrameIRQ_count = buffer.Read_byte();
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FrameIRQ_type = buffer.Read_byte();
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FrameIRQ_cycles = buffer.Read_int();
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DMA_cycles = buffer.Read_int();
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emul_cycles = buffer.Read_long();
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base_cycles = buffer.Read_long();
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}
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}
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public struct PPUSTAT : IStateBufferObject
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{
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public byte reg0;
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public byte reg1;
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public byte reg2;
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public byte reg3;
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public byte reg7;
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public byte toggle56;
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public ushort loopy_t;
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public ushort loopy_v;
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public ushort loopy_x;
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public readonly uint GetSize()
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{
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return 12;
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}
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public readonly void SaveState(StateBuffer buffer)
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{
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buffer.Write(reg0);
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buffer.Write(reg1);
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buffer.Write(reg2);
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buffer.Write(reg3);
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buffer.Write(reg7);
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buffer.Write(toggle56);
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buffer.Write(loopy_t);
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buffer.Write(loopy_v);
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buffer.Write(loopy_x);
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}
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public void LoadState(StateReader buffer)
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{
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reg0 = buffer.Read_byte();
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reg1 = buffer.Read_byte();
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reg2 = buffer.Read_byte();
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reg3 = buffer.Read_byte();
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reg7 = buffer.Read_byte();
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toggle56 = buffer.Read_byte();
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loopy_t = buffer.Read_ushort();
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loopy_v = buffer.Read_ushort();
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loopy_x = buffer.Read_ushort();
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}
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}
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}
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