205 lines
6.2 KiB
C#
205 lines
6.2 KiB
C#
using AxibugEmuOnline.Client.UI;
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using DG.Tweening;
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using DG.Tweening.Core;
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using DG.Tweening.Plugins.Options;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AxibugEmuOnline.Client
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{
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public class SubMenuItemGroup : MenuItemController<MenuData>
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{
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[SerializeField]
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MenuItem SubMenuItemTemplate;
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[SerializeField]
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CanvasGroup alphaGroup;
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private TweenerCore<float, float, FloatOptions> selectTween;
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private bool m_selected;
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private TweenerCore<int, int, NoOptions> rollTween;
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protected override void Awake()
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{
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m_selected = false;
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if (alphaGroup != null) alphaGroup.alpha = 0;
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base.Awake();
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}
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public override void Init(List<MenuData> menuDataList)
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{
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#if UNITY_EDITOR
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while (transform.childCount > 0)
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{
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DestroyImmediate(transform.GetChild(0).gameObject);
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}
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#else
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for (int i = 0; i < transform.childCount; i++)
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{
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Destroy(transform.GetChild(i).gameObject);
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}
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#endif
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m_runtimeMenuUI.Clear();
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foreach (MenuData menuData in menuDataList)
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{
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var template = menuData.OverrideTemplate != null ? menuData.OverrideTemplate : SubMenuItemTemplate;
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var item = Clone(template, transform);
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item.SetData(menuData);
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m_runtimeMenuUI.Add(item);
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}
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calcItemPosition();
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for (var i = 0; i < m_runtimeMenuUI.Count; i++)
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{
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var item = m_runtimeMenuUI[i];
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var needPos = m_itemUIPosition[i];
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item.Rect.anchoredPosition = needPos;
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}
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}
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protected override bool OnCmdEnter()
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{
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base.OnCmdEnter();
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LaunchUI.Instance.ToDetailMenuLayout();
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var item = GetItemUIByIndex(SelectIndex);
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item.SetSelectState(false);
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return true;
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}
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protected override void OnCmdBack()
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{
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base.OnCmdBack();
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LaunchUI.Instance.ToMainMenuLayout();
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var item = GetItemUIByIndex(SelectIndex);
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item.SetSelectState(true);
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}
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protected override void OnCmdSelectItemUp()
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{
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if (m_enteredItem == null)
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SelectIndex--;
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}
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protected override void OnCmdSelectItemDown()
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{
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if (m_enteredItem == null)
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SelectIndex++;
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}
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public virtual void SetSelect(bool select)
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{
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if (m_selected == select) return;
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m_selected = select;
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if (selectTween != null)
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{
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selectTween.Kill();
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selectTween = null;
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}
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if (select)
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{
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selectTween = DOTween.To(() => alphaGroup.alpha, (x) => alphaGroup.alpha = x, 1, 10).SetSpeedBased();
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}
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else
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{
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selectTween = DOTween.To(() => alphaGroup.alpha, (x) => alphaGroup.alpha = x, 0, 10).SetSpeedBased();
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}
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ListenControlAction = m_selected;
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}
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protected override void OnCmdSelectItemLeft()
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{
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base.OnCmdSelectItemLeft();
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OnCmdBack();
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}
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protected override void OnSelectMenuChanged()
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{
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if (rollTween != null) { rollTween.Kill(); rollTween = null; }
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float duration = 0.5f;
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calcItemPosition();
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for (var i = 0; i < m_runtimeMenuUI.Count; i++)
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{
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var item = m_runtimeMenuUI[i];
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bool isSelectItem = i == SelectIndex;
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item.SetSelectState(isSelectItem);
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}
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rollTween = DOTween.To(() => 1, (x) => { }, 1, duration).OnUpdate(() =>
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{
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var tweenProgress = rollTween.position / rollTween.Duration();
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for (var i = 0; i < m_runtimeMenuUI.Count; i++)
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{
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var item = m_runtimeMenuUI[i];
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var needPos = m_itemUIPosition[i];
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item.Rect.anchoredPosition = Vector2.Lerp(item.Rect.anchoredPosition, needPos, tweenProgress);
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}
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}).OnComplete(() =>
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{
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for (var i = 0; i < m_runtimeMenuUI.Count; i++)
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{
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var item = m_runtimeMenuUI[i];
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var needPos = m_itemUIPosition[i];
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item.Rect.anchoredPosition = needPos;
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}
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});
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}
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[SerializeField]
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Vector2 m_selectItemPosition = new Vector2(50, -51);
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[SerializeField]
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float step = 50f;
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[SerializeField]
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float splitStep = 200f;
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List<Vector2> m_itemUIPosition = new List<Vector2>();
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private void calcItemPosition()
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{
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m_itemUIPosition.Clear();
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for (int i = 0; i < m_runtimeMenuUI.Count; i++)
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{
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var gap = SelectIndex - i;
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var start = m_selectItemPosition;
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start.y += step * gap;
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if (i < SelectIndex) start.y += splitStep;
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m_itemUIPosition.Add(start);
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}
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}
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private MenuItem Clone(MenuItem template, Transform parent)
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{
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#if UNITY_EDITOR
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if (Application.isPlaying)
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{
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var item = GameObject.Instantiate(template.gameObject, parent).GetComponent<MenuItem>();
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item.transform.localPosition = Vector3.zero;
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return item;
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}
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else
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{
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var clone = UnityEditor.PrefabUtility.InstantiatePrefab(template.gameObject, parent) as GameObject;
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clone.transform.localPosition = Vector3.zero;
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return clone.GetComponent<MenuItem>();
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}
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#else
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return GameObject.Instantiate(SubMenuItemTemplate.gameObject, parent).GetComponent<MenuItem>();
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#endif
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}
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}
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}
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