58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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namespace AxibugEmuOnline.Client
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{
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public abstract class OptionUI_MenuItem : MonoBehaviour
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{
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[SerializeField] Text m_MenuNameTxt;
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[SerializeField] Image m_Icon;
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public Image IconUI => m_Icon;
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public bool Visible => m_Menu.Visible;
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protected OptionMenu m_Menu;
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public void SetData(OptionMenu menuData)
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{
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m_Menu = menuData;
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m_MenuNameTxt.text = menuData.Name;
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if (menuData.Icon == null) m_Icon.gameObject.SetActiveEx(false);
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else
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{
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m_Icon.gameObject.SetActiveEx(true);
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m_Icon.SetMaterial(null);
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m_Icon.sprite = menuData.Icon;
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}
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OnSetData(menuData);
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}
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protected abstract void OnSetData(OptionMenu menuData);
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public abstract void OnExecute();
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public abstract void OnFocus();
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}
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public abstract class OptionUI_MenuItem<T> : OptionUI_MenuItem
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where T : OptionMenu
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{
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protected T MenuData => m_Menu as T;
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protected override void OnSetData(OptionMenu menuData)
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{
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MenuData.OnShow(this);
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}
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public override void OnFocus()
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{
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MenuData.OnFocus();
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}
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}
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}
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