AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/UI/GamesUI/RomItem.cs
ALIENJACK\alien 3249a0b642 UI调整
2024-11-15 10:53:19 +08:00

116 lines
3.0 KiB
C#
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.UI;
using UnityEngine;
using UnityEngine.UI;
namespace AxibugEmuOnline.Client
{
public class RomItem : MenuItem, IVirtualItem
{
[SerializeField]
Image m_romImage;
[SerializeField]
GameObject DownloadingFlag;
[SerializeField]
Slider DownProgress;
[SerializeField]
GameObject FileReadyFlag;
public int Index { get; set; }
private RomLib m_romlib => App.nesRomLib;
private RomFile m_romfile;
public void SetData(object data)
{
Reset();
m_romfile = (RomFile)data;
m_romfile.OnInfoFilled += OnRomInfoFilled;
m_romImage.sprite = null;
UpdateView();
if (!m_romfile.InfoReady)
{
m_romlib.BeginFetchRomInfo(m_romfile);
}
SetSelectState(data is ThirdMenuRoot tr && tr.SelectIndex == Index);
}
public void SetDependencyProperty(object data)
{
SetSelectState(data is ThirdMenuRoot tr && tr.SelectIndex == Index);
}
public void Release()
{
m_romfile.OnInfoFilled -= OnRomInfoFilled;
}
private void OnRomInfoFilled()
{
UpdateView();
}
private void UpdateView()
{
if (!m_romfile.InfoReady)
{
SetBaseInfo("ÕýÔÚÀ­È¡", "---", "---");
}
else
{
SetBaseInfo(m_romfile.Alias, m_romfile.Descript, m_romfile.GameTypeDes);
App.CacheMgr.GetSpriteCache(m_romfile.ImageURL, (img, url) =>
{
if (url != m_romfile.ImageURL) return;
m_romImage.sprite = img;
});
}
}
public override bool OnEnterItem()
{
if (!m_romfile.RomReady)
{
m_romfile.BeginDownload();
return false;
}
else
{
//¼ÓÔØÒ»¸öÓû§×Ô¼ºÌṩµÄRomʱ,ʹÓÃÕâ¸ö·½·¨
//App.emu.BeginGame(App.nesRomLib.GetExistRom("bad_apple_2_5.nes"));
App.emu.BeginGame(m_romfile);
return false;
}
}
protected override void Update()
{
DownloadingFlag.SetActiveEx(false);
FileReadyFlag.SetActiveEx(false);
if (m_romfile == null) return;
if (!m_romfile.InfoReady) return;
if (m_romfile.IsDownloading)
{
DownloadingFlag.SetActiveEx(true);
DownProgress.value = m_romfile.Progress;
}
else if (m_romfile.RomReady)
{
FileReadyFlag.SetActiveEx(true);
}
base.Update();
}
}
}