ecde8f6682
# Conflicts: # AxibugEmuOnline.Client/Assets/Script/App.cs
132 lines
4.3 KiB
C#
132 lines
4.3 KiB
C#
using AxibugEmuOnline.Client.ClientCore;
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using System;
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using System.IO;
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using UnityEngine;
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using VirtualNes.Core;
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namespace AxibugEmuOnline.Client
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{
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public class NesControllerMapper
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{
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private static readonly string ConfigFilePath = $"{App.PersistentDataPath}/NES/ControllerMapper.json";
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public MapperSetter Player1 = new MapperSetter();
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public MapperSetter Player2 = new MapperSetter();
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public MapperSetter Player3 = new MapperSetter();
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public MapperSetter Player4 = new MapperSetter();
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public NesControllerMapper()
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{
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Player1.UP.keyCode = KeyCode.W;
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Player1.DOWN.keyCode = KeyCode.S;
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Player1.LEFT.keyCode = KeyCode.A;
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Player1.RIGHT.keyCode = KeyCode.D;
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Player1.B.keyCode = KeyCode.J;
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Player1.A.keyCode = KeyCode.K;
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Player1.SELECT.keyCode = KeyCode.V;
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Player1.START.keyCode = KeyCode.B;
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//PC XBOX
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//Player1.B.keyCode = Common.PC_XBOXKEY.A;
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//Player1.A.keyCode = Common.PC_XBOXKEY.B;
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//Player1.SELECT.keyCode = Common.PC_XBOXKEY.ViewBtn;
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//Player1.START.keyCode = Common.PC_XBOXKEY.MenuBtn;
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}
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public void Save()
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{
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var jsonStr = JsonUtility.ToJson(this);
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File.WriteAllText(ConfigFilePath, jsonStr);
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}
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public ControllerState CreateState()
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{
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var state1 = Player1.GetButtons();
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var state2 = Player2.GetButtons();
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var state3 = Player3.GetButtons();
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var state4 = Player4.GetButtons();
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return new ControllerState(state1, state2, state3, state4);
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}
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private static NesControllerMapper s_setting;
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public static NesControllerMapper Get()
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{
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if (s_setting == null)
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{
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try
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{
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var json = File.ReadAllText($"{App.PersistentDataPath}/Nes/ControllerMapper.json");
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s_setting = JsonUtility.FromJson<NesControllerMapper>(json);
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}
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catch
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{
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s_setting = new NesControllerMapper();
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}
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}
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return s_setting;
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}
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[Serializable]
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public class Mapper
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{
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public EnumButtonType buttonType;
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public KeyCode keyCode;
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public Mapper(EnumButtonType buttonType)
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{
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this.buttonType = buttonType;
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}
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}
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[Serializable]
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public class MapperSetter
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{
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public Mapper UP = new Mapper(EnumButtonType.UP);
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public Mapper DOWN = new Mapper(EnumButtonType.DOWN);
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public Mapper LEFT = new Mapper(EnumButtonType.LEFT);
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public Mapper RIGHT = new Mapper(EnumButtonType.RIGHT);
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public Mapper A = new Mapper(EnumButtonType.A);
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public Mapper B = new Mapper(EnumButtonType.B);
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public Mapper SELECT = new Mapper(EnumButtonType.SELECT);
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public Mapper START = new Mapper(EnumButtonType.START);
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public Mapper MIC = new Mapper(EnumButtonType.MIC);
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public EnumButtonType GetButtons()
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{
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EnumButtonType res = 0;
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if (Input.GetKey(UP.keyCode))
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res |= EnumButtonType.UP;
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if (Input.GetKey(DOWN.keyCode))
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res |= EnumButtonType.DOWN;
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if (Input.GetKey(LEFT.keyCode))
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res |= EnumButtonType.LEFT;
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if (Input.GetKey(RIGHT.keyCode))
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res |= EnumButtonType.RIGHT;
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if (Input.GetKey(A.keyCode))
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res |= EnumButtonType.A;
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if (Input.GetKey(B.keyCode))
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res |= EnumButtonType.B;
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if (Input.GetKey(SELECT.keyCode))
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res |= EnumButtonType.SELECT;
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if (Input.GetKey(START.keyCode))
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res |= EnumButtonType.START;
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if (Input.GetKey(MIC.keyCode))
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res |= EnumButtonType.MIC;
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return res;
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}
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}
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}
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}
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