AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/Manager/AppRoom.cs
2024-11-11 19:21:35 +08:00

455 lines
18 KiB
C#
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Common;
using AxibugEmuOnline.Client.Event;
using AxibugEmuOnline.Client.Network;
using AxibugProtobuf;
using AxiReplay;
using Google.Protobuf;
using System.Collections.Generic;
using System.Linq;
namespace AxibugEmuOnline.Client.Manager
{
public class AppRoom
{
public Protobuf_Room_MiniInfo mineRoomMiniInfo { get; private set; } = null;
public bool InRoom => mineRoomMiniInfo != null;
public bool IsHost => mineRoomMiniInfo?.HostPlayerUID == App.user.userdata.UID;
public bool IsScreenProviderUID => mineRoomMiniInfo?.ScreenProviderUID == App.user.userdata.UID;
public RoomGameState RoomState => mineRoomMiniInfo.GameState;
public int MinePlayerIdx => GetMinePlayerIndex();
public int WaitStep { get; private set; } = -1;
public byte[] RawData { get; private set; } = null;
public NetReplay netReplay { get; private set; }
Dictionary<int, Protobuf_Room_MiniInfo> dictRoomListID2Info = new Dictionary<int, Protobuf_Room_MiniInfo>();
struct S_PlayerMiniInfo
{
public long UID;
public string NickName;
}
Protobuf_Room_List _Protobuf_Room_List = new Protobuf_Room_List();
Protobuf_Room_Get_Screen _Protobuf_Room_Get_Screen = new Protobuf_Room_Get_Screen();
Protobuf_Room_Create _Protobuf_Room_Create = new Protobuf_Room_Create();
Protobuf_Room_Join _Protobuf_Room_Join = new Protobuf_Room_Join();
Protobuf_Room_Leave _Protobuf_Room_Leave = new Protobuf_Room_Leave();
Protobuf_Room_Player_Ready _Protobuf_Room_Player_Ready = new Protobuf_Room_Player_Ready();
Protobuf_Room_SinglePlayerInputData _Protobuf_Room_SinglePlayerInputData = new Protobuf_Room_SinglePlayerInputData();
Protobuf_Screnn_Frame _Protobuf_Screnn_Frame = new Protobuf_Screnn_Frame();
public AppRoom()
{
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomList, RecvGetRoomList);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomListUpdate, RecvGetRoomListUpdate);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomGetScreen, RecvRoomGetScreen);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomCreate, RecvCreateRoom);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomJoin, RecvJoinRoom);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomLeave, RecvLeavnRoom);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomMyRoomStateChanged, RecvRoomMyRoomStateChange);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomWaitStep, RecvRoom_WaitStep);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomHostPlayerUpdateStateRaw, RecvHostPlayer_UpdateStateRaw);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomSynPlayerInput, RecvHostSyn_RoomFrameAllInputData);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdScreen, OnScreen);
}
#region
bool AddOrUpdateRoomList(Protobuf_Room_MiniInfo roomInfo)
{
bool bNew = !dictRoomListID2Info.ContainsKey(roomInfo.RoomID);
dictRoomListID2Info[roomInfo.RoomID] = roomInfo;
return bNew;
}
bool RemoveRoomList(int roomId)
{
if (dictRoomListID2Info.ContainsKey(roomId))
{
dictRoomListID2Info.Remove(roomId);
return true;
}
return false;
}
/// <summary>
/// 获取单个房间MiniInfo
/// </summary>
/// <param name="roomId"></param>
/// <param name="MiniInfo"></param>
/// <returns></returns>
public bool GetRoomListMiniInfo(int roomId, out Protobuf_Room_MiniInfo MiniInfo)
{
if (dictRoomListID2Info.ContainsKey(roomId))
{
MiniInfo = dictRoomListID2Info[roomId];
return true;
}
MiniInfo = null;
return false;
}
public List<Protobuf_Room_MiniInfo> GetRoomList()
{
List<Protobuf_Room_MiniInfo> result = new List<Protobuf_Room_MiniInfo>();
foreach (var item in dictRoomListID2Info)
{
result.Add(item.Value);
}
return result;
}
#endregion
#region Replay
public void InitRePlay()
{
netReplay = new NetReplay();
netReplay.ResetData();
}
public void ReleaseRePlay()
{
netReplay.ResetData();
}
#endregion
#region
int GetMinePlayerIndex()
{
if (mineRoomMiniInfo == null)
return -1;
if (mineRoomMiniInfo.Player1UID == App.user.userdata.UID)
return 0;
if (mineRoomMiniInfo.Player2UID == App.user.userdata.UID)
return 1;
if (mineRoomMiniInfo.Player3UID == App.user.userdata.UID)
return 2;
if (mineRoomMiniInfo.Player4UID == App.user.userdata.UID)
return 3;
return -1;
}
long[] GetRoom4PlayerUIDs()
{
if (mineRoomMiniInfo == null)
return null;
long[] result = new long[4];
if (mineRoomMiniInfo.Player1UID > 0)
result[0] = mineRoomMiniInfo.Player1UID;
if (mineRoomMiniInfo.Player2UID > 0)
result[1] = mineRoomMiniInfo.Player2UID;
if (mineRoomMiniInfo.Player3UID > 0)
result[2] = mineRoomMiniInfo.Player3UID;
if (mineRoomMiniInfo.Player4UID > 0)
result[3] = mineRoomMiniInfo.Player4UID;
return result;
}
S_PlayerMiniInfo[] GetRoom4PlayerMiniInfos()
{
if (mineRoomMiniInfo == null)
return null;
S_PlayerMiniInfo[] result = new S_PlayerMiniInfo[4];
if (mineRoomMiniInfo.Player1UID > 0)
{
result[0].UID = mineRoomMiniInfo.Player1UID;
result[0].NickName = mineRoomMiniInfo.Player1NickName;
}
if (mineRoomMiniInfo.Player2UID > 0)
{
result[1].UID = mineRoomMiniInfo.Player2UID;
result[1].NickName = mineRoomMiniInfo.Player2NickName;
}
if (mineRoomMiniInfo.Player3UID > 0)
{
result[2].UID = mineRoomMiniInfo.Player3UID;
result[2].NickName = mineRoomMiniInfo.Player3NickName;
}
if (mineRoomMiniInfo.Player4UID > 0)
{
result[3].UID = mineRoomMiniInfo.Player4UID;
result[3].NickName = mineRoomMiniInfo.Player4NickName;
}
return result;
}
#endregion
/// <summary>
/// 获取所有房间列表
/// </summary>
/// <param name="ChatMsg"></param>
public void SendGetRoomList()
{
App.log.Info("拉取房间列表");
App.network.SendToServer((int)CommandID.CmdRoomList, ProtoBufHelper.Serizlize(_Protobuf_Room_List));
}
/// <summary>
/// 获取所有房间列表
/// </summary>
/// <param name="reqData"></param>
void RecvGetRoomList(byte[] reqData)
{
App.log.Info("取得完整房间列表");
Protobuf_Room_List_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_List_RESP>(reqData);
for (int i = 0; i < msg.RoomMiniInfoList.Count; i++)
AddOrUpdateRoomList(msg.RoomMiniInfoList[i]);
Eventer.Instance.PostEvent(EEvent.OnRoomListAllUpdate);
}
/// <summary>
/// 获取单个列表更新
/// </summary>
/// <param name="reqData"></param>
void RecvGetRoomListUpdate(byte[] reqData)
{
App.log.Debug("单个房间状态更新");
Protobuf_Room_Update_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Update_RESP>(reqData);
if (msg.UpdateType == 0)
{
if (AddOrUpdateRoomList(msg.RoomMiniInfo))
{
Eventer.Instance.PostEvent(EEvent.OnRoomListSingleAdd, msg.RoomMiniInfo.RoomID);
}
else
{
Eventer.Instance.PostEvent(EEvent.OnRoomListSingleUpdate, msg.RoomMiniInfo.RoomID);
}
}
else
{
RemoveRoomList(msg.RoomMiniInfo.RoomID);
Eventer.Instance.PostEvent(EEvent.OnRoomListSingleClose, msg.RoomMiniInfo.RoomID);
}
}
/// <summary>
/// 获取房间画面快照
/// </summary>
/// <param name="RoomID"></param>
public void SendGetRoomScreen(int RoomID)
{
_Protobuf_Room_Get_Screen.RoomID = RoomID;
App.log.Info($"获取房间画面快照");
App.network.SendToServer((int)CommandID.CmdRoomGetScreen, ProtoBufHelper.Serizlize(_Protobuf_Room_Get_Screen));
}
/// <summary>
/// 获取单个房间画面
/// </summary>
/// <param name="reqData"></param>
void RecvRoomGetScreen(byte[] reqData)
{
App.log.Debug("单个房间状态更新");
Protobuf_Room_Get_Screen_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Get_Screen_RESP>(reqData);
//解压
byte[] data = Helper.DecompressByteArray(msg.RawBitmap.ToArray());
Eventer.Instance.PostEvent(EEvent.OnRoomGetRoomScreen, msg.RoomID, data);
}
/// <summary>
/// 创建房间
/// </summary>
/// <param name="GameRomID"></param>
/// <param name="JoinPlayerIdx"></param>
/// <param name="GameRomHash"></param>
public void SendCreateRoom(int GameRomID, int JoinPlayerIdx, string GameRomHash = null)
{
_Protobuf_Room_Create.JoinPlayerIdx = JoinPlayerIdx;
_Protobuf_Room_Create.GameRomID = GameRomID;
_Protobuf_Room_Create.GameRomHash = GameRomHash;
App.log.Info($"创建房间");
App.network.SendToServer((int)CommandID.CmdRoomCreate, ProtoBufHelper.Serizlize(_Protobuf_Room_Create));
}
/// <summary>
/// 创建房间成功
/// </summary>
/// <param name="reqData"></param>
void RecvCreateRoom(byte[] reqData)
{
App.log.Debug("创建房间成功");
Protobuf_Room_Create_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Create_RESP>(reqData);
mineRoomMiniInfo = msg.RoomMiniInfo;
InitRePlay();
}
/// <summary>
/// 创建房间
/// </summary>
/// <param name="GameRomID"></param>
/// <param name="JoinPlayerIdx"></param>
/// <param name="GameRomHash"></param>
public void SendJoinRoom(int RoomID, int JoinPlayerIdx)
{
_Protobuf_Room_Join.RoomID = RoomID;
_Protobuf_Room_Join.PlayerNum = JoinPlayerIdx;
App.log.Info($"创建房间");
App.network.SendToServer((int)CommandID.CmdRoomJoin, ProtoBufHelper.Serizlize(_Protobuf_Room_Join));
}
/// <summary>
/// 加入房间成功
/// </summary>
/// <param name="reqData"></param>
void RecvJoinRoom(byte[] reqData)
{
App.log.Debug("加入房间成功");
Protobuf_Room_Join_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Join_RESP>(reqData);
mineRoomMiniInfo = msg.RoomMiniInfo;
InitRePlay();
Eventer.Instance.PostEvent(EEvent.OnMineJoinRoom);
}
/// <summary>
/// 离开房间
/// </summary>
/// <param name="RoomID"></param>
public void SendLeavnRoom()
{
if (!InRoom)
return;
_Protobuf_Room_Leave.RoomID = mineRoomMiniInfo.RoomID;
App.log.Info($"LeavnRoom");
App.network.SendToServer((int)CommandID.CmdRoomLeave, ProtoBufHelper.Serizlize(_Protobuf_Room_Leave));
}
/// <summary>
/// 离开房间成功
/// </summary>
/// <param name="reqData"></param>
void RecvLeavnRoom(byte[] reqData)
{
App.log.Debug("加入房间成功");
Protobuf_Room_Leave_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Leave_RESP>(reqData);
ReleaseRePlay();
mineRoomMiniInfo = null;
Eventer.Instance.PostEvent(EEvent.OnMineLeavnRoom);
}
void RecvRoomMyRoomStateChange(byte[] reqData)
{
Protobuf_Room_MyRoom_State_Change msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_MyRoom_State_Change>(reqData);
long[] oldRoomPlayer = GetRoom4PlayerUIDs();
mineRoomMiniInfo = msg.RoomMiniInfo;
long[] newRoomPlayer = GetRoom4PlayerUIDs();
for (int i = 0; i < 4; i++)
{
long OldPlayer = oldRoomPlayer[i];
long NewPlayer = newRoomPlayer[i];
if (OldPlayer == NewPlayer)
continue;
//位置之前有人,但是离开了
if (OldPlayer > 0)
{
Eventer.Instance.PostEvent(EEvent.OnOtherPlayerLeavnRoom, i, OldPlayer);
if (NewPlayer > 0)//而且害换了一个玩家
Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, i, NewPlayer);
}
else //之前没人
Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, i, NewPlayer);
}
}
/// <summary>
/// 上报即时存档
/// </summary>
/// <param name="RoomID"></param>
public void SendHostRaw(byte[] RawData)
{
//压缩
byte[] compressRawData = Helper.CompressByteArray(RawData);
Protobuf_Room_HostPlayer_UpdateStateRaw msg = new Protobuf_Room_HostPlayer_UpdateStateRaw()
{
LoadStateRaw = Google.Protobuf.ByteString.CopyFrom(compressRawData)
};
App.log.Info($"上报即时存档数据 原数据大小:{RawData.Length},压缩后;{compressRawData.Length}");
App.network.SendToServer((int)CommandID.CmdRoomHostPlayerUpdateStateRaw, ProtoBufHelper.Serizlize(msg));
}
void RecvRoom_WaitStep(byte[] reqData)
{
Protobuf_Room_WaitStep_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_WaitStep_RESP>(reqData);
if (WaitStep != msg.WaitStep)
{
WaitStep = msg.WaitStep;
if (WaitStep == 1)
{
byte[] decompressRawData = Helper.DecompressByteArray(msg.LoadStateRaw.ToByteArray());
App.log.Info($"收到即时存档数据 解压后;{decompressRawData.Length}");
RawData = decompressRawData;
}
Eventer.Instance.PostEvent(EEvent.OnRoomWaitStepChange, WaitStep);
}
}
void RecvHostPlayer_UpdateStateRaw(byte[] reqData)
{
Protobuf_Room_HostPlayer_UpdateStateRaw_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_HostPlayer_UpdateStateRaw_RESP>(reqData);
App.log.Info($"鸡翅孙当上报成功");
}
/// <summary>
/// 即时存档加载完毕
/// </summary>
public void SendRoomPlayerReady()
{
App.log.Debug("上报准备完毕");
App.network.SendToServer((int)CommandID.CmdRoomPlayerReady, ProtoBufHelper.Serizlize(_Protobuf_Room_Player_Ready));
}
/// <summary>
/// 同步上行
/// </summary>
public void SendRoomSingelPlayerInput(uint FrameID, uint InputData)
{
_Protobuf_Room_SinglePlayerInputData.FrameID = FrameID;
_Protobuf_Room_SinglePlayerInputData.InputData = InputData;
App.network.SendToServer((int)CommandID.CmdRoomSingelPlayerInput, ProtoBufHelper.Serizlize(_Protobuf_Room_SinglePlayerInputData));
}
ulong TestAllData = 0;
void RecvHostSyn_RoomFrameAllInputData(byte[] reqData)
{
Protobuf_Room_Syn_RoomFrameAllInputData msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Syn_RoomFrameAllInputData>(reqData);
if (TestAllData != msg.InputData)
{
TestAllData = msg.InputData;
App.log.Debug($"ServerFrameID->{msg.ServerFrameID} FrameID->{msg.FrameID} ClientFrame->{netReplay.mCurrClientFrameIdx} InputData->{msg.InputData}");
}
netReplay.InData(new ReplayStep() { FrameStartID = (int)msg.FrameID, InPut = msg.InputData }, (int)msg.ServerFrameID);
}
public void SendScreen(byte[] RenderBuffer)
{
//压缩
byte[] comData = Helper.CompressByteArray(RenderBuffer);
_Protobuf_Screnn_Frame.FrameID = 0;
_Protobuf_Screnn_Frame.RawBitmap = ByteString.CopyFrom(comData);
App.network.SendToServer((int)CommandID.CmdScreen, ProtoBufHelper.Serizlize(_Protobuf_Screnn_Frame));
}
public void OnScreen(byte[] reqData)
{
Protobuf_Screnn_Frame msg = ProtoBufHelper.DeSerizlize<Protobuf_Screnn_Frame>(reqData);
//解压
byte[] data = Helper.DecompressByteArray(msg.RawBitmap.ToArray());
}
}
public static class RoomEX
{
/// <summary>
/// 获取房间空闲席位下标 (返回True表示由余位
/// </summary>
/// <param name="roomMiniInfo"></param>
/// <param name="freeSlots"></param>
/// <returns></returns>
public static bool GetFreeSlot(this Protobuf_Room_MiniInfo roomMiniInfo, out int[] freeSlots)
{
List<int> temp = new List<int>();
if (roomMiniInfo.Player1UID > 0) temp.Add(0);
if (roomMiniInfo.Player2UID > 1) temp.Add(1);
if (roomMiniInfo.Player3UID > 2) temp.Add(2);
if (roomMiniInfo.Player4UID > 3) temp.Add(3);
freeSlots = temp.ToArray();
return freeSlots.Length > 0;
}
}
}