master #66

Merged
sin365 merged 2 commits from Alienjack/AxibugEmuOnline:master into master 2024-12-19 00:47:16 +08:00
7 changed files with 257 additions and 24 deletions
Showing only changes of commit ea5fb508e3 - Show all commits

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@ -56,7 +56,7 @@ MonoBehaviour:
m_msgText: {fileID: 4253545256053581529}
OutTime: 0.5
OutEase: 9
StandTime: 5
StandTime: 2
InTime: 0.5
InEase: 28
--- !u!114 &7081568093111909217

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@ -5,6 +5,7 @@ using AxibugEmuOnline.Client.Network;
using AxibugProtobuf;
using AxiReplay;
using Google.Protobuf;
using System;
using System.Collections.Generic;
using System.Linq;
@ -451,6 +452,25 @@ namespace AxibugEmuOnline.Client.Manager
//解压
byte[] data = Helper.DecompressByteArray(msg.RawBitmap.ToArray());
}
public void ChangeCurrRoomPlayerName(long uid)
{
UserDataBase userdata = App.user.GetUserByUid(uid);
if (userdata == null)
return;
if (mineRoomMiniInfo == null)
{
if (mineRoomMiniInfo.Player1UID == uid)
mineRoomMiniInfo.Player1NickName = userdata.NickName;
else if (mineRoomMiniInfo.Player2UID == uid)
mineRoomMiniInfo.Player2NickName = userdata.NickName;
else if (mineRoomMiniInfo.Player3UID == uid)
mineRoomMiniInfo.Player3NickName = userdata.NickName;
else if (mineRoomMiniInfo.Player4UID == uid)
mineRoomMiniInfo.Player4NickName = userdata.NickName;
}
}
}
public static class RoomEX

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@ -207,7 +207,9 @@ namespace AxibugEmuOnline.Client.Manager
if (userdata == null)
return;
userdata.NickName = msg.UserInfo.NickName;
//TODO其他
App.roomMgr.ChangeCurrRoomPlayerName(msg.UID);
Eventer.Instance.PostEvent(EEvent.OnOtherUserInfoUpdate, msg.UID);
}

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@ -22,7 +22,7 @@ namespace AxibugEmuOnline.Client
m_msgText.text = msg;
Canvas.ForceUpdateCanvases();
var targetPos = new Vector2(-RectTransform.rect.width,RectTransform.anchoredPosition.y);
var targetPos = new Vector2(-RectTransform.rect.width - 20 , RectTransform.anchoredPosition.y);
DOTween.To(
() => RectTransform.anchoredPosition,
(value) => RectTransform.anchoredPosition = value,

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@ -12,7 +12,7 @@ namespace AxibugEmuOnline.Client
List<PopTipsItem> m_runtimeItems = new List<PopTipsItem>();
const float StartY = -108f;
const float StepY = -120;
const float StepY = -140f;
private void Awake()
{

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@ -78,8 +78,7 @@ namespace AxibugEmuOnline.Server.Manager
{
// 设置参数值
command.Parameters.AddWithValue("?uid", _c.UID);
command.Parameters.AddWithValue("?uid", msg.NickName);
command.Parameters.AddWithValue("?nikename", msg.NickName);
if (command.ExecuteNonQuery() > 0)
{
bDone = true;
@ -104,6 +103,7 @@ namespace AxibugEmuOnline.Server.Manager
{
UserInfo = miniinfo,
};
//回执给自己
AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdUpdateSelfUserInfo, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(infodata));
@ -159,6 +159,19 @@ namespace AxibugEmuOnline.Server.Manager
}
}
//设置默认名字
query = "update users set nikename = ?nikename where uid = ?uid ";
using (var command = new MySqlCommand(query, conn))
{
// 设置参数值
command.Parameters.AddWithValue("?uid", uid);
command.Parameters.AddWithValue("?nikename", GetRandomNickName(uid));
if (command.ExecuteNonQuery() < 1)
{
bDone = false;
}
}
query = "INSERT INTO `haoyue_emu`.`user_devices` (`device`, `devicetype`, `uid`) VALUES (?deviceStr, ?DeviceType, ?uid);";
using (var command = new MySqlCommand(query, conn))
{
@ -222,5 +235,216 @@ namespace AxibugEmuOnline.Server.Manager
Haoyue_SQLPoolManager.EnqueueSQLConn(conn);
}
public string GetRandomNickName(long uid)
{
int Idx = new Random((int)DateTime.Now.TimeOfDay.TotalMilliseconds).Next(0, RandomNickName.Length - 1);
return $"{RandomNickName[Idx]}_{uid}";
}
static string[] RandomNickName =
[
"马里奥",
"路易基",
"碧琪公主",
"库巴",
"耀西",
"瓦里奥",
"瓦路易吉",
"奇诺比奥",
"罗塞塔公主",
"布斯特",
"凯萨琳/凯瑟琳",
"盖拉库巴",
"黛西",
"保罗","马里奥先锋",
"塞尔达勇士",
"银河猎人",
"主手柄",
"8-bit英雄",
"像素战士",
"魂斗罗精英",
"城堡征服者",
"塔特博尔打击",
"奇迹神庙",
"勇者斗恶龙",
"龟速侠",
"拳皇大师",
"无敌破坏王",
"时空之刃",
"跳跃达人",
"炸弹超人",
"复古玩家",
"混沌骑士",
"传说之翼",
"火箭骑士",
"像素魔法师",
"超级马车手",
"冒险之星",
"银河护卫",
"弹跳英雄",
"红白机战神",
"像素忍者",
"激战霸主",
"挑战之王",
"像素巫师",
"红白机复仇者",
"马里奥兄弟",
"赛博战士",
"像素传说",
"红白机神话",
"复古传承者",
"街头霸王",
"合金装备",
"像素英雄",
"打砖块大师",
"复活节彩蛋",
"8-bit传奇",
"炸弹达人",
"原子战士",
"猎天使魔女",
"探险家",
"奇异探险",
"像素大师",
"星际狂热",
"点阵图王",
"掘地者",
"街机勇士",
"极速赛车手",
"星际旅行者",
"红白机守护者",
"扭曲像素",
"冒险家俱乐部",
"像素方块",
"时空探险者",
"红白机奇迹",
"战士之魂",
"复古英雄",
"超级星战士",
"跳跃精灵",
"时空旅行者",
"银河征服者",
"奇妙世界",
"无敌小子",
"打怪达人",
"复古王者",
"超级马拉松",
"银河守护者",
"街机传奇",
"像素探险家",
"红白机战士",
"复活小队",
"时间扭曲者",
"像素骑士",
"复古探索者",
"超级跳跃者",
"银河冒险者",
"复古时代",
"超级英雄",
"街机探险者",
"红白机大师",
"时间旅行者",
"星际战士",
"冒险之子",
"红白机复仇",
"像素探索者",
"超级宇航员",
"复古复仇者",
"时间守护者",
"银河之子",
"超级格斗家",
"时空征服者",
"复古之星",
"超级战斗机",
"时间冒险者",
"银河神话",
"超级星际",
"冒险之魂",
"复古传奇",
"超级街机",
"像素英雄王",
"红白机探险",
"超级复仇者",
"时间征服者",
"银河之王",
"超级探险家",
"复古守护者",
"超级跳跃王",
"冒险之王",
"超级像素",
"复古战斗",
"超级复古",
"时间之神",
"银河征服",
"超级传奇",
"冒险战士",
"红白机冒险",
"超级复仇",
"复古之神",
"超级时间",
"银河守护",
"超级银河",
"冒险守护",
"红白机战斗",
"超级探险",
"超级星际战士",
"时间之子",
"银河之神",
"超级复古战士",
"红白机之魂",
"超级时间旅行者",
"冒险之神",
"复古探险家",
"超级银河探险",
"时间复仇者",
"银河战斗机",
"超级复古探险",
"红白机战士王",
"超级冒险家",
"复古之王",
"超级像素战士",
"时间战士",
"银河探险家",
"超级红白机",
"复古复仇者王",
"超级时间之神",
"银河冒险家",
"超级复古传奇",
"超级冒险王",
"复古之魂",
"超级银河战士",
"时间探险者",
"银河战士之神",
"超级复古冒险",
"红白机探险王",
"超级时间之子",
"冒险战士王",
"复古战士王",
"超级像素传奇",
"时间探险王",
"银河之魂",
"超级复古神话",
"超级冒险传奇",
"复古战士之神",
"超级银河探险家",
"时间战士之神",
"银河战士传奇",
"超级复古之神",
"超级冒险神话",
"复古探险传奇",
"超级像素神话",
"时间探险之神",
"银河冒险传奇",
"超级复古探险家",
"超级时间探险者",
"复古战士传奇",
"超级银河之神",
"时间冒险传奇",
"银河探险传奇",
"超级红白机神话",
"超级银河战士之神",
"超级复古探险之神",
"红白机战士之魂",
"超级时间探险家"
];
}
}

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@ -557,7 +557,6 @@ namespace AxibugEmuOnline.Server
public Google.Protobuf.ByteString? NextStateRaw { get; private set; }
public Google.Protobuf.ByteString? ScreenRaw { get; private set; }
public bool[] PlayerReadyState { get; private set; }
public List<long> SynUIDs;
//public RoomPlayerState PlayerState => getPlayerState();
private RoomGameState mGameState;
@ -587,13 +586,10 @@ namespace AxibugEmuOnline.Server
}
}
}
/// <summary>
/// 服务器提前帧数
/// </summary>
public uint SrvForwardFrames { get; set; }
bool IsAllReady()
{
bool Ready = true;
@ -611,7 +607,6 @@ namespace AxibugEmuOnline.Server
}
return Ready;
}
public void Init(int roomID, int gameRomID, string roomHash, long hostUId, bool bloadState = false)
{
RoomID = roomID;
@ -630,7 +625,6 @@ namespace AxibugEmuOnline.Server
mInputQueue = new Queue<(uint, ServerInputSnapShot)>();
mDictPlayerIdx2SendQueue = new Dictionary<int, Queue<byte[]>>();
}
public void SetPlayerUID(int PlayerIdx, ClientInfo _c)
{
long oldUID = -1;
@ -647,7 +641,6 @@ namespace AxibugEmuOnline.Server
AppSrv.g_Log.Debug($"SetPlayerUID RoomID->{RoomID} _c.UID->{_c.UID} PlayerIdx->{PlayerIdx}");
_c.RoomState.SetRoomData(this.RoomID, PlayerIdx);
}
public void RemovePlayer(ClientInfo _c)
{
int PlayerIdx = GetPlayerIdx(_c);
@ -660,7 +653,6 @@ namespace AxibugEmuOnline.Server
}
_c.RoomState.ClearRoomData();
}
int GetPlayerIdx(ClientInfo _c)
{
if (Player1_UID == _c.UID) return 0;
@ -669,7 +661,6 @@ namespace AxibugEmuOnline.Server
if (Player4_UID == _c.UID) return 3;
return -1;
}
public bool GetPlayerUIDByIdx(int Idx, out long UID)
{
switch (Idx)
@ -693,7 +684,6 @@ namespace AxibugEmuOnline.Server
return true;
}
public List<long> GetAllPlayerUIDs()
{
List<long> list = new List<long>();
@ -703,7 +693,6 @@ namespace AxibugEmuOnline.Server
if (Player4_UID > 0) list.Add(Player4_UID);
return list;
}
public List<ClientInfo> GetAllPlayerClientList()
{
List<ClientInfo> list = new List<ClientInfo>();
@ -720,7 +709,6 @@ namespace AxibugEmuOnline.Server
return list;
}
public void SetPlayerInput(int PlayerIdx, long mFrameID, ServerInputSnapShot allinput)
{
switch (PlayerIdx)
@ -731,9 +719,9 @@ namespace AxibugEmuOnline.Server
case 3: mCurrInputData.p4_byte = allinput.p1_byte; break;
}
}
public void ClearPlayerInput(int PlayerIdx)
public void ClearPlayerInput(ClientInfo _c)
{
int PlayerIdx = GetPlayerIdx(_c);
switch (PlayerIdx)
{
case 0: mCurrInputData.p1_byte = 0; break;
@ -742,7 +730,6 @@ namespace AxibugEmuOnline.Server
case 3: mCurrInputData.p4_byte = 0; break;
}
}
public int GetPlayerCount()
{
int count = 0;
@ -752,7 +739,6 @@ namespace AxibugEmuOnline.Server
if (Player4_UID > 0) count++;
return count;
}
void StartNewTick()
{
mInputQueue.Clear();
@ -902,6 +888,7 @@ namespace AxibugEmuOnline.Server
{
int oldPlayerCount = GetPlayerCount();
RemovePlayer(_c);
ClearPlayerInput(_c);
int newPlayerCount = GetPlayerCount();
errcode = ErrorCode.ErrorOk;
bHadRoomStateChange = CheckRoomStateChange(oldPlayerCount, newPlayerCount);