游戏内滤镜设置增加取消滤镜功能 #65
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@ -36,6 +36,10 @@
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OnRoomListSingleClose,//房间关闭
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OnRoomGetRoomScreen,//获取到房间数据
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/// <summary>
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/// 我的房间创建成功
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/// </summary>
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OnMineRoomCreated,
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/// <summary>
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/// 我进入房间
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/// </summary>
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@ -269,6 +269,9 @@ namespace AxibugEmuOnline.Client.Manager
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Protobuf_Room_Create_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Create_RESP>(reqData);
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mineRoomMiniInfo = msg.RoomMiniInfo;
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InitRePlay();
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Eventer.Instance.PostEvent(EEvent.OnMineRoomCreated);
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OverlayManager.PopTip($"房间创建成功");
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}
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/// <summary>
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@ -281,7 +284,7 @@ namespace AxibugEmuOnline.Client.Manager
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{
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_Protobuf_Room_Join.RoomID = RoomID;
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_Protobuf_Room_Join.PlayerNum = JoinPlayerIdx;
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App.log.Info($"创建房间");
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App.log.Info($"加入房间");
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App.network.SendToServer((int)CommandID.CmdRoomJoin, ProtoBufHelper.Serizlize(_Protobuf_Room_Join));
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}
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@ -296,8 +299,8 @@ namespace AxibugEmuOnline.Client.Manager
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mineRoomMiniInfo = msg.RoomMiniInfo;
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InitRePlay();
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{
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OverlayManager.PopTip($"已进入[{msg.RoomMiniInfo.GetHostNickName()}]的房间");
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Eventer.Instance.PostEvent(EEvent.OnMineJoinRoom);
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OverlayManager.PopTip($"已进入[{msg.RoomMiniInfo.GetHostNickName()}]的房间");
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}
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}
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@ -325,7 +328,7 @@ namespace AxibugEmuOnline.Client.Manager
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ReleaseRePlay();
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mineRoomMiniInfo = null;
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Eventer.Instance.PostEvent(EEvent.OnMineLeavnRoom);
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OverlayManager.PopTip($"已经离开房间");
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OverlayManager.PopTip($"你已经离开房间");
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}
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void RecvRoomMyRoomStateChange(byte[] reqData)
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@ -344,14 +347,22 @@ namespace AxibugEmuOnline.Client.Manager
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if (OldPlayer > 0)
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{
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Eventer.Instance.PostEvent(EEvent.OnOtherPlayerLeavnRoom, i, OldPlayer);
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UserDataBase oldplayer = App.user.GetUserByUid(OldPlayer);
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string oldPlayName = oldplayer != null ? oldplayer.NickName : "Player";
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OverlayManager.PopTip($"[{oldPlayName}]离开房间,手柄位:P{i}");
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if (NewPlayer > 0)//而且害换了一个玩家
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{
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{
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Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, i, NewPlayer);
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OverlayManager.PopTip($"其他人进入了房间");
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mineRoomMiniInfo.GetPlayerNameByPlayerIdx((uint)i, out string PlayerName);
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OverlayManager.PopTip($"[{PlayerName}]进入房间,手柄位:P{i}");
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}
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}
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else //之前没人
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{
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Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, i, NewPlayer);
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mineRoomMiniInfo.GetPlayerNameByPlayerIdx((uint)i, out string PlayerName);
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OverlayManager.PopTip($"[{PlayerName}]进入房间,手柄位:P{i}");
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}
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}
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}
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@ -460,5 +471,25 @@ namespace AxibugEmuOnline.Client.Manager
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freeSlots = temp.ToArray();
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return freeSlots.Length > 0;
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}
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/// <summary>
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/// 按照房间玩家下标获取昵称
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/// </summary>
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/// <param name="roomMiniInfo"></param>
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/// <param name="PlayerIndex"></param>
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/// <param name="PlayerName"></param>
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/// <returns></returns>
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public static bool GetPlayerNameByPlayerIdx(this Protobuf_Room_MiniInfo roomMiniInfo,uint PlayerIndex, out string PlayerName)
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{
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PlayerName = string.Empty;
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switch (PlayerIndex)
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{
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case 0: PlayerName = roomMiniInfo.Player1UID > 0 ? roomMiniInfo.Player1NickName : null; break;
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case 1: PlayerName = roomMiniInfo.Player2UID > 0 ? roomMiniInfo.Player2NickName : null; break;
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case 2: PlayerName = roomMiniInfo.Player3UID > 0 ? roomMiniInfo.Player3NickName : null; break;
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case 3: PlayerName = roomMiniInfo.Player4UID > 0 ? roomMiniInfo.Player4NickName : null; break;
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}
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return string.IsNullOrEmpty(PlayerName);
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}
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}
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}
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@ -26,19 +26,17 @@ namespace AxibugEmuOnline.Client.Manager
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RomID = RomID,
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PlatformType = Platform
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};
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App.log.Info($"LeavnRoom");
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App.network.SendToServer((int)CommandID.CmdGameMark, ProtoBufHelper.Serizlize(req));
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}
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/// <summary>
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/// 离开房间成功
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/// 收藏
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/// </summary>
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/// <param name="reqData"></param>
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void RecvGameStar(byte[] reqData)
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{
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Protobuf_Game_Mark_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Game_Mark_RESP>(reqData);
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Eventer.Instance.PostEvent(EEvent.OnDoStars, msg.PlatformType, msg.RomID);
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}
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