游戏内滤镜设置增加取消滤镜功能 #65
@ -43,6 +43,8 @@ namespace AxibugEmuOnline.Client.ClientCore
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#endif
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public static void Init(Initer initer, bool isTest = false, string testSrvIP = "")
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{
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PlayerPrefs.DeleteAll();
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settings = new AppSettings();
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log = new LogManager();
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@ -3,6 +3,18 @@
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public enum EEvent
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{
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// 添加你自己需要的事件类型
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/// <summary>
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/// 登录成功
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/// </summary>
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OnLoginSucceed,
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/// <summary>
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/// 登录失败
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/// </summary>
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OnLoginFailed,
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OnChatMsg,
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//自己的信息更新(比如改名更新)
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@ -1,5 +1,6 @@
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using AxibugEmuOnline.Client.ClientCore;
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using AxibugEmuOnline.Client.Common;
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using AxibugEmuOnline.Client.Event;
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using AxibugEmuOnline.Client.Network;
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using AxibugProtobuf;
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using System;
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@ -50,15 +51,21 @@ namespace AxibugEmuOnline.Client.Manager
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{
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App.log.Info("登录成功");
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App.user.InitMainUserData(App.user.userdata.Account, msg.UID);
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OverlayManager.PopTip("登录成功");
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App.log.Info("获取Room列表");
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App.roomMgr.SendGetRoomList();
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App.log.Info("获取在线玩家列表");
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App.user.Send_GetUserList();
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Eventer.Instance.PostEvent(EEvent.OnLoginSucceed);
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}
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else
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{
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App.log.Info("登录失败");
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OverlayManager.PopTip("登录失败");
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Eventer.Instance.PostEvent(EEvent.OnLoginFailed);
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}
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#if UNITY_EDITOR
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//TestCreate();
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@ -295,8 +295,11 @@ namespace AxibugEmuOnline.Client.Manager
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Protobuf_Room_Join_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Join_RESP>(reqData);
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mineRoomMiniInfo = msg.RoomMiniInfo;
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InitRePlay();
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{
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OverlayManager.PopTip($"已进入[{msg.RoomMiniInfo.GetHostNickName()}]的房间");
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Eventer.Instance.PostEvent(EEvent.OnMineJoinRoom);
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}
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}
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/// <summary>
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/// 离开房间
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@ -322,6 +325,7 @@ namespace AxibugEmuOnline.Client.Manager
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ReleaseRePlay();
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mineRoomMiniInfo = null;
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Eventer.Instance.PostEvent(EEvent.OnMineLeavnRoom);
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OverlayManager.PopTip($"已经离开房间");
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}
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void RecvRoomMyRoomStateChange(byte[] reqData)
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@ -341,7 +345,10 @@ namespace AxibugEmuOnline.Client.Manager
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{
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Eventer.Instance.PostEvent(EEvent.OnOtherPlayerLeavnRoom, i, OldPlayer);
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if (NewPlayer > 0)//而且害换了一个玩家
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{
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Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, i, NewPlayer);
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OverlayManager.PopTip($"其他人进入了房间");
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}
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}
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else //之前没人
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Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, i, NewPlayer);
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@ -163,7 +163,10 @@ namespace AxibugEmuOnline.Client.Manager
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Protobuf_UserJoin_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_UserJoin_RESP>(reqData);
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UpdateOrAddUser(msg.UserInfo, out bool isNewUser);
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if (isNewUser)
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{
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Eventer.Instance.PostEvent(EEvent.OnUserLogin, msg.UserInfo.UID, msg.UserInfo.NickName);
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OverlayManager.PopTip($"玩家[{msg.UserInfo.NickName}]上线了");
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}
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}
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public void RecvGetUserLeave(byte[] reqData)
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