游戏内滤镜设置增加取消滤镜功能 #65
@ -1,6 +1,9 @@
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using AxibugEmuOnline.Client.ClientCore;
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using AxibugEmuOnline.Client.ClientCore;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.Presets;
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using UnityEngine;
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using VirtualNes.Core;
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using static AxibugEmuOnline.Client.FilterManager;
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namespace AxibugEmuOnline.Client
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@ -9,14 +12,34 @@ namespace AxibugEmuOnline.Client
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{
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private InGameUI m_gameUI;
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public InGameUI_FilterSetting(InGameUI gameUI) : base("Â˾µ", null)
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public InGameUI_FilterSetting(InGameUI gameUI) : base("滤镜", null)
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{
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m_gameUI = gameUI;
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}
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protected override List<OptionMenu> GetOptionMenus()
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{
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return App.filter.Filters.Select(f => new FilterMenu(m_gameUI.RomFile, f) as OptionMenu).ToList();
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List<OptionMenu> menus = new List<OptionMenu>();
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menus.Add(new FilterNone(m_gameUI.RomFile));
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menus.AddRange(App.filter.Filters.Select(f => new FilterMenu(m_gameUI.RomFile, f) as OptionMenu));
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return menus;
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}
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public class FilterNone : ExecuteMenu
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{
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private RomFile m_rom;
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public FilterNone(RomFile rom) : base("取消滤镜", null)
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{
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m_rom = rom;
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}
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public override void OnExcute(OptionUI optionUI, ref bool cancelHide)
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{
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App.filter.ShutDownFilter();
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App.filter.SetupFilter(m_rom, null, null);
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}
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}
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public class FilterMenu : ExpandMenu
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