master #59
@ -31,6 +31,8 @@ namespace AxibugEmuOnline.Editors
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}
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}
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EditorGUILayout.EndVertical();
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EditorGUILayout.EndVertical();
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EditorGUILayout.LabelField(dispacather.Current.Name);
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Repaint();
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Repaint();
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}
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}
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 1045b92cbd63c45bab65c540449a8ad3
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,157 +0,0 @@
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Shader "TextMeshPro/Distance Field (UIDissolve)" {
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Properties {
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_FaceTex ("Face Texture", 2D) = "white" {}
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_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
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_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
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_FaceColor ("Face Color", Color) = (1,1,1,1)
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_FaceDilate ("Face Dilate", Range(-1,1)) = 0
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_OutlineColor ("Outline Color", Color) = (0,0,0,1)
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_OutlineTex ("Outline Texture", 2D) = "white" {}
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_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
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_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
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_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
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_OutlineSoftness ("Outline Softness", Range(-1,1)) = 0
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_Bevel ("Bevel", Range(0,1)) = 0.5
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_BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0
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_BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0
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_BevelClamp ("Bevel Clamp", Range(0,1)) = 0
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_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
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_LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416
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_SpecularColor ("Specular", Color) = (1,1,1,1)
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_SpecularPower ("Specular", Range(0,4)) = 2.0
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_Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10
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_Diffuse ("Diffuse", Range(0,1)) = 0.5
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_Ambient ("Ambient", Range(1,0)) = 0.5
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_BumpMap ("Normal map", 2D) = "bump" {}
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_BumpOutline ("Bump Outline", Range(0,1)) = 0
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_BumpFace ("Bump Face", Range(0,1)) = 0
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_ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1)
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_ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1)
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_Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
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_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
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_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5)
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_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
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_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
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_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
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_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
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_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
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_GlowOffset ("Offset", Range(-1,1)) = 0
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_GlowInner ("Inner", Range(0,1)) = 0.05
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_GlowOuter ("Outer", Range(0,1)) = 0.05
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_GlowPower ("Falloff", Range(1, 0)) = 0.75
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_WeightNormal ("Weight Normal", float) = 0
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_WeightBold ("Weight Bold", float) = 0.5
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_ShaderFlags ("Flags", float) = 0
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_ScaleRatioA ("Scale RatioA", float) = 1
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_ScaleRatioB ("Scale RatioB", float) = 1
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_ScaleRatioC ("Scale RatioC", float) = 1
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_MainTex ("Font Atlas", 2D) = "white" {}
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_TextureWidth ("Texture Width", float) = 512
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_TextureHeight ("Texture Height", float) = 512
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_GradientScale ("Gradient Scale", float) = 5.0
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_ScaleX ("Scale X", float) = 1.0
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_ScaleY ("Scale Y", float) = 1.0
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_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
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_VertexOffsetX ("Vertex OffsetX", float) = 0
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_VertexOffsetY ("Vertex OffsetY", float) = 0
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_MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767)
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_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
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_MaskSoftnessX ("Mask SoftnessX", float) = 0
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_MaskSoftnessY ("Mask SoftnessY", float) = 0
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_StencilComp ("Stencil Comparison", Float) = 8
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_Stencil ("Stencil ID", Float) = 0
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_StencilOp ("Stencil Operation", Float) = 0
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_StencilWriteMask ("Stencil Write Mask", Float) = 255
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_StencilReadMask ("Stencil Read Mask", Float) = 255
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_ColorMask ("Color Mask", Float) = 15
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_NoiseTex("Noise Texture (A)", 2D) = "white" {}
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}
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SubShader {
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Tags
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{
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"Queue"="Transparent"
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"IgnoreProjector"="True"
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"RenderType"="Transparent"
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}
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Stencil
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{
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Ref [_Stencil]
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Comp [_StencilComp]
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Pass [_StencilOp]
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ReadMask [_StencilReadMask]
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WriteMask [_StencilWriteMask]
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}
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Cull [_CullMode]
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ZWrite Off
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Lighting Off
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Fog { Mode Off }
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ZTest [unity_GUIZTestMode]
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Blend One OneMinusSrcAlpha
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ColorMask [_ColorMask]
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Pass {
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CGPROGRAM
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#pragma target 3.0
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#pragma vertex VertShader
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#pragma fragment frag
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#pragma shader_feature __ BEVEL_ON
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#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
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#pragma shader_feature __ GLOW_ON
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#pragma multi_compile __ UNITY_UI_CLIP_RECT
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#pragma multi_compile __ UNITY_UI_ALPHACLIP
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#include "UnityCG.cginc"
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#include "UnityUI.cginc"
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#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
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#include "Assets/TextMesh Pro/Resources/Shaders/TMPro.cginc"
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#define UI_DISSOLVE 1
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#define DISSOLVE 1
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#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
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#include "UI-Effect-TMPro.cginc"
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#pragma shader_feature __ ADD SUBTRACT FILL
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fixed4 frag(pixel_t IN) : SV_Target
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{
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half4 color = PixShader(IN);
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// Dissolve
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color = ApplyTransitionEffect(color, IN.eParam);
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color.rgb *= color.a;
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#if UNITY_UI_ALPHACLIP
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clip(color.a - 0.001);
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#endif
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return color * IN.color.a;
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}
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ENDCG
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}
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}
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Fallback "TextMeshPro/Mobile/Distance Field (UIDissolve)"
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CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
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}
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@ -1,15 +0,0 @@
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fileFormatVersion: 2
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guid: 983d3d7238f4540e3af421a4abb25e26
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ShaderImporter:
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externalObjects: {}
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defaultTextures:
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- _FaceTex: {instanceID: 0}
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- _OutlineTex: {instanceID: 0}
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- _BumpMap: {instanceID: 0}
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- _Cube: {instanceID: 0}
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- _MainTex: {instanceID: 0}
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- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,173 +0,0 @@
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Shader "TextMeshPro/Distance Field (UIEffect)" {
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Properties {
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_FaceTex ("Face Texture", 2D) = "white" {}
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_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
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_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
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_FaceColor ("Face Color", Color) = (1,1,1,1)
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_FaceDilate ("Face Dilate", Range(-1,1)) = 0
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_OutlineColor ("Outline Color", Color) = (0,0,0,1)
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_OutlineTex ("Outline Texture", 2D) = "white" {}
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_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
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_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
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_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
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_OutlineSoftness ("Outline Softness", Range(-1,1)) = 0
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_Bevel ("Bevel", Range(0,1)) = 0.5
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_BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0
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_BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0
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_BevelClamp ("Bevel Clamp", Range(0,1)) = 0
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_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
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_LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416
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_SpecularColor ("Specular", Color) = (1,1,1,1)
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_SpecularPower ("Specular", Range(0,4)) = 2.0
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_Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10
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_Diffuse ("Diffuse", Range(0,1)) = 0.5
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_Ambient ("Ambient", Range(1,0)) = 0.5
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_BumpMap ("Normal map", 2D) = "bump" {}
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_BumpOutline ("Bump Outline", Range(0,1)) = 0
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_BumpFace ("Bump Face", Range(0,1)) = 0
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_ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1)
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_ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1)
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_Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
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_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
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_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5)
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_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
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_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
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_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
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_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
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_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
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_GlowOffset ("Offset", Range(-1,1)) = 0
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_GlowInner ("Inner", Range(0,1)) = 0.05
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_GlowOuter ("Outer", Range(0,1)) = 0.05
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_GlowPower ("Falloff", Range(1, 0)) = 0.75
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_WeightNormal ("Weight Normal", float) = 0
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_WeightBold ("Weight Bold", float) = 0.5
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_ShaderFlags ("Flags", float) = 0
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_ScaleRatioA ("Scale RatioA", float) = 1
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_ScaleRatioB ("Scale RatioB", float) = 1
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_ScaleRatioC ("Scale RatioC", float) = 1
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_MainTex ("Font Atlas", 2D) = "white" {}
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_TextureWidth ("Texture Width", float) = 512
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_TextureHeight ("Texture Height", float) = 512
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_GradientScale ("Gradient Scale", float) = 5.0
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_ScaleX ("Scale X", float) = 1.0
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_ScaleY ("Scale Y", float) = 1.0
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_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
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_VertexOffsetX ("Vertex OffsetX", float) = 0
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_VertexOffsetY ("Vertex OffsetY", float) = 0
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_MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767)
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_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
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_MaskSoftnessX ("Mask SoftnessX", float) = 0
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_MaskSoftnessY ("Mask SoftnessY", float) = 0
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_StencilComp ("Stencil Comparison", Float) = 8
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_Stencil ("Stencil ID", Float) = 0
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_StencilOp ("Stencil Operation", Float) = 0
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_StencilWriteMask ("Stencil Write Mask", Float) = 255
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_StencilReadMask ("Stencil Read Mask", Float) = 255
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_ColorMask ("Color Mask", Float) = 15
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}
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SubShader {
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Tags
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{
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"Queue"="Transparent"
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"IgnoreProjector"="True"
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"RenderType"="Transparent"
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}
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Stencil
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{
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Ref [_Stencil]
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Comp [_StencilComp]
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Pass [_StencilOp]
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ReadMask [_StencilReadMask]
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WriteMask [_StencilWriteMask]
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}
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Cull [_CullMode]
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ZWrite Off
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Lighting Off
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Fog { Mode Off }
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ZTest [unity_GUIZTestMode]
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Blend One OneMinusSrcAlpha
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ColorMask [_ColorMask]
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Pass {
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CGPROGRAM
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#pragma target 3.0
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#pragma vertex VertShader
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#pragma fragment frag
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#pragma shader_feature __ BEVEL_ON
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#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
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#pragma shader_feature __ GLOW_ON
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#pragma multi_compile __ UNITY_UI_CLIP_RECT
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#pragma multi_compile __ UNITY_UI_ALPHACLIP
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#pragma shader_feature __ GRAYSCALE SEPIA NEGA PIXEL
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#pragma shader_feature __ ADD SUBTRACT FILL
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#pragma shader_feature __ FASTBLUR MEDIUMBLUR DETAILBLUR
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#pragma shader_feature __ EX
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float4 _MainTex_TexelSize;
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#include "UnityCG.cginc"
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#include "UnityUI.cginc"
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#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
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#include "Assets/TextMesh Pro/Resources/Shaders/TMPro.cginc"
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#define UI_EFFECT 1
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#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
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#include "UI-Effect-TMPro.cginc"
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fixed4 frag(pixel_t IN) : SV_Target
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{
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fixed4 param = tex2D(_ParamTex, float2(0.5, IN.eParam));
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fixed effectFactor = param.x;
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fixed colorFactor = param.y;
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fixed blurFactor = param.z;
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#if PIXEL
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half2 pixelSize = max(2, (1-effectFactor*0.95) * float2(_TextureWidth, _TextureHeight));
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UV(IN).xy = round(UV(IN).xy * pixelSize) / pixelSize;
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#endif
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#if defined(UI_BLUR) && EX
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half4 color = Tex2DBlurring(IN, blurFactor * float2(1/_TextureWidth, 1/_TextureHeight) * 4, IN.uvMask);
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#elif defined(UI_BLUR)
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half4 color = Tex2DBlurring(IN, blurFactor * float2(1/_TextureWidth, 1/_TextureHeight) * 4);
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#else
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half4 color = PixShader(IN) * IN.color.a;
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#endif
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#if defined (UI_TONE)
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color = ApplyToneEffect(color, effectFactor);
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#endif
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color = ApplyColorEffect(color, fixed4(IN.color.rgb, colorFactor));
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color.rgb *= color.a;
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return color * IN.color.a;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Fallback "TextMeshPro/Mobile/Distance Field (UIEffect)"
|
|
||||||
CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
@ -1,15 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: fdc3d2db3815548ae9eea37e1be79f36
|
|
||||||
ShaderImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
defaultTextures:
|
|
||||||
- _FaceTex: {instanceID: 0}
|
|
||||||
- _OutlineTex: {instanceID: 0}
|
|
||||||
- _BumpMap: {instanceID: 0}
|
|
||||||
- _Cube: {instanceID: 0}
|
|
||||||
- _MainTex: {instanceID: 0}
|
|
||||||
- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
|
|
||||||
nonModifiableTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,156 +0,0 @@
|
|||||||
Shader "TextMeshPro/Distance Field (UIHsvModifier)" {
|
|
||||||
|
|
||||||
Properties {
|
|
||||||
_FaceTex ("Face Texture", 2D) = "white" {}
|
|
||||||
_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
|
|
||||||
_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
|
|
||||||
_FaceColor ("Face Color", Color) = (1,1,1,1)
|
|
||||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
|
||||||
|
|
||||||
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
|
||||||
_OutlineTex ("Outline Texture", 2D) = "white" {}
|
|
||||||
_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
|
|
||||||
_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
|
|
||||||
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
|
|
||||||
_OutlineSoftness ("Outline Softness", Range(-1,1)) = 0
|
|
||||||
|
|
||||||
_Bevel ("Bevel", Range(0,1)) = 0.5
|
|
||||||
_BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0
|
|
||||||
_BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0
|
|
||||||
_BevelClamp ("Bevel Clamp", Range(0,1)) = 0
|
|
||||||
_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416
|
|
||||||
_SpecularColor ("Specular", Color) = (1,1,1,1)
|
|
||||||
_SpecularPower ("Specular", Range(0,4)) = 2.0
|
|
||||||
_Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10
|
|
||||||
_Diffuse ("Diffuse", Range(0,1)) = 0.5
|
|
||||||
_Ambient ("Ambient", Range(1,0)) = 0.5
|
|
||||||
|
|
||||||
_BumpMap ("Normal map", 2D) = "bump" {}
|
|
||||||
_BumpOutline ("Bump Outline", Range(0,1)) = 0
|
|
||||||
_BumpFace ("Bump Face", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1)
|
|
||||||
_ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1)
|
|
||||||
_Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
|
|
||||||
_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
|
|
||||||
|
|
||||||
|
|
||||||
_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5)
|
|
||||||
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
|
|
||||||
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
|
|
||||||
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
|
|
||||||
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
|
|
||||||
_GlowOffset ("Offset", Range(-1,1)) = 0
|
|
||||||
_GlowInner ("Inner", Range(0,1)) = 0.05
|
|
||||||
_GlowOuter ("Outer", Range(0,1)) = 0.05
|
|
||||||
_GlowPower ("Falloff", Range(1, 0)) = 0.75
|
|
||||||
|
|
||||||
_WeightNormal ("Weight Normal", float) = 0
|
|
||||||
_WeightBold ("Weight Bold", float) = 0.5
|
|
||||||
|
|
||||||
_ShaderFlags ("Flags", float) = 0
|
|
||||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
|
||||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
|
||||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
|
||||||
|
|
||||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
|
||||||
_TextureWidth ("Texture Width", float) = 512
|
|
||||||
_TextureHeight ("Texture Height", float) = 512
|
|
||||||
_GradientScale ("Gradient Scale", float) = 5.0
|
|
||||||
_ScaleX ("Scale X", float) = 1.0
|
|
||||||
_ScaleY ("Scale Y", float) = 1.0
|
|
||||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
|
||||||
|
|
||||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
|
||||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
|
||||||
|
|
||||||
_MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767)
|
|
||||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
|
||||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
|
||||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
|
|
||||||
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader {
|
|
||||||
|
|
||||||
Tags
|
|
||||||
{
|
|
||||||
"Queue"="Transparent"
|
|
||||||
"IgnoreProjector"="True"
|
|
||||||
"RenderType"="Transparent"
|
|
||||||
}
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull [_CullMode]
|
|
||||||
ZWrite Off
|
|
||||||
Lighting Off
|
|
||||||
Fog { Mode Off }
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
Blend One OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass {
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma target 3.0
|
|
||||||
#pragma vertex VertShader
|
|
||||||
#pragma fragment frag
|
|
||||||
#pragma shader_feature __ BEVEL_ON
|
|
||||||
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
|
||||||
#pragma shader_feature __ GLOW_ON
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
|
|
||||||
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro.cginc"
|
|
||||||
|
|
||||||
#define UI_HSV_MODIFIER 1
|
|
||||||
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
|
|
||||||
#include "UI-Effect-TMPro.cginc"
|
|
||||||
|
|
||||||
fixed4 frag(pixel_t IN) : SV_Target
|
|
||||||
{
|
|
||||||
half4 color = PixShader(IN);
|
|
||||||
|
|
||||||
#if UNITY_UI_ALPHACLIP
|
|
||||||
clip(color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Hsv
|
|
||||||
color = ApplyHsvEffect(color, IN.eParam);
|
|
||||||
color.rgb *= IN.color.rgb;
|
|
||||||
|
|
||||||
return color * IN.color.a;
|
|
||||||
}
|
|
||||||
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Fallback "TextMeshPro/Mobile/Distance Field (UIHsv)"
|
|
||||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
@ -1,15 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 58c5c12ea67b943f2bb08cdba8767f41
|
|
||||||
ShaderImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
defaultTextures:
|
|
||||||
- _FaceTex: {instanceID: 0}
|
|
||||||
- _OutlineTex: {instanceID: 0}
|
|
||||||
- _BumpMap: {instanceID: 0}
|
|
||||||
- _Cube: {instanceID: 0}
|
|
||||||
- _MainTex: {instanceID: 0}
|
|
||||||
- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
|
|
||||||
nonModifiableTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,154 +0,0 @@
|
|||||||
Shader "TextMeshPro/Distance Field (UIShiny)" {
|
|
||||||
|
|
||||||
Properties {
|
|
||||||
_FaceTex ("Face Texture", 2D) = "white" {}
|
|
||||||
_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
|
|
||||||
_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
|
|
||||||
_FaceColor ("Face Color", Color) = (1,1,1,1)
|
|
||||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
|
||||||
|
|
||||||
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
|
||||||
_OutlineTex ("Outline Texture", 2D) = "white" {}
|
|
||||||
_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
|
|
||||||
_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
|
|
||||||
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
|
|
||||||
_OutlineSoftness ("Outline Softness", Range(-1,1)) = 0
|
|
||||||
|
|
||||||
_Bevel ("Bevel", Range(0,1)) = 0.5
|
|
||||||
_BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0
|
|
||||||
_BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0
|
|
||||||
_BevelClamp ("Bevel Clamp", Range(0,1)) = 0
|
|
||||||
_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416
|
|
||||||
_SpecularColor ("Specular", Color) = (1,1,1,1)
|
|
||||||
_SpecularPower ("Specular", Range(0,4)) = 2.0
|
|
||||||
_Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10
|
|
||||||
_Diffuse ("Diffuse", Range(0,1)) = 0.5
|
|
||||||
_Ambient ("Ambient", Range(1,0)) = 0.5
|
|
||||||
|
|
||||||
_BumpMap ("Normal map", 2D) = "bump" {}
|
|
||||||
_BumpOutline ("Bump Outline", Range(0,1)) = 0
|
|
||||||
_BumpFace ("Bump Face", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1)
|
|
||||||
_ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1)
|
|
||||||
_Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
|
|
||||||
_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
|
|
||||||
|
|
||||||
|
|
||||||
_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5)
|
|
||||||
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
|
|
||||||
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
|
|
||||||
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
|
|
||||||
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
|
|
||||||
_GlowOffset ("Offset", Range(-1,1)) = 0
|
|
||||||
_GlowInner ("Inner", Range(0,1)) = 0.05
|
|
||||||
_GlowOuter ("Outer", Range(0,1)) = 0.05
|
|
||||||
_GlowPower ("Falloff", Range(1, 0)) = 0.75
|
|
||||||
|
|
||||||
_WeightNormal ("Weight Normal", float) = 0
|
|
||||||
_WeightBold ("Weight Bold", float) = 0.5
|
|
||||||
|
|
||||||
_ShaderFlags ("Flags", float) = 0
|
|
||||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
|
||||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
|
||||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
|
||||||
|
|
||||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
|
||||||
_TextureWidth ("Texture Width", float) = 512
|
|
||||||
_TextureHeight ("Texture Height", float) = 512
|
|
||||||
_GradientScale ("Gradient Scale", float) = 5.0
|
|
||||||
_ScaleX ("Scale X", float) = 1.0
|
|
||||||
_ScaleY ("Scale Y", float) = 1.0
|
|
||||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
|
||||||
|
|
||||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
|
||||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
|
||||||
|
|
||||||
_MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767)
|
|
||||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
|
||||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
|
||||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
|
|
||||||
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader {
|
|
||||||
|
|
||||||
Tags
|
|
||||||
{
|
|
||||||
"Queue"="Transparent"
|
|
||||||
"IgnoreProjector"="True"
|
|
||||||
"RenderType"="Transparent"
|
|
||||||
}
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull [_CullMode]
|
|
||||||
ZWrite Off
|
|
||||||
Lighting Off
|
|
||||||
Fog { Mode Off }
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
Blend One OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass {
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma target 3.0
|
|
||||||
#pragma vertex VertShader
|
|
||||||
#pragma fragment frag
|
|
||||||
#pragma shader_feature __ BEVEL_ON
|
|
||||||
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
|
||||||
#pragma shader_feature __ GLOW_ON
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
|
|
||||||
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro.cginc"
|
|
||||||
|
|
||||||
#define UI_SHINY 1
|
|
||||||
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
|
|
||||||
#include "UI-Effect-TMPro.cginc"
|
|
||||||
|
|
||||||
fixed4 frag(pixel_t IN) : SV_Target
|
|
||||||
{
|
|
||||||
half4 color = PixShader(IN);
|
|
||||||
|
|
||||||
#if UNITY_UI_ALPHACLIP
|
|
||||||
clip(color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Shiny
|
|
||||||
color = ApplyShinyEffect(color, IN.eParam);
|
|
||||||
|
|
||||||
return color * IN.color.a;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Fallback "TextMeshPro/Mobile/Distance Field (UIShiny)"
|
|
||||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
@ -1,15 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 7a9c01b59189f4a738528999fa0aa9fe
|
|
||||||
ShaderImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
defaultTextures:
|
|
||||||
- _FaceTex: {instanceID: 0}
|
|
||||||
- _OutlineTex: {instanceID: 0}
|
|
||||||
- _BumpMap: {instanceID: 0}
|
|
||||||
- _Cube: {instanceID: 0}
|
|
||||||
- _MainTex: {instanceID: 0}
|
|
||||||
- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
|
|
||||||
nonModifiableTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,157 +0,0 @@
|
|||||||
Shader "TextMeshPro/Distance Field (UITransition)" {
|
|
||||||
|
|
||||||
Properties {
|
|
||||||
_FaceTex ("Face Texture", 2D) = "white" {}
|
|
||||||
_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
|
|
||||||
_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
|
|
||||||
_FaceColor ("Face Color", Color) = (1,1,1,1)
|
|
||||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
|
||||||
|
|
||||||
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
|
||||||
_OutlineTex ("Outline Texture", 2D) = "white" {}
|
|
||||||
_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
|
|
||||||
_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
|
|
||||||
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
|
|
||||||
_OutlineSoftness ("Outline Softness", Range(-1,1)) = 0
|
|
||||||
|
|
||||||
_Bevel ("Bevel", Range(0,1)) = 0.5
|
|
||||||
_BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0
|
|
||||||
_BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0
|
|
||||||
_BevelClamp ("Bevel Clamp", Range(0,1)) = 0
|
|
||||||
_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416
|
|
||||||
_SpecularColor ("Specular", Color) = (1,1,1,1)
|
|
||||||
_SpecularPower ("Specular", Range(0,4)) = 2.0
|
|
||||||
_Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10
|
|
||||||
_Diffuse ("Diffuse", Range(0,1)) = 0.5
|
|
||||||
_Ambient ("Ambient", Range(1,0)) = 0.5
|
|
||||||
|
|
||||||
_BumpMap ("Normal map", 2D) = "bump" {}
|
|
||||||
_BumpOutline ("Bump Outline", Range(0,1)) = 0
|
|
||||||
_BumpFace ("Bump Face", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1)
|
|
||||||
_ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1)
|
|
||||||
_Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
|
|
||||||
_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
|
|
||||||
|
|
||||||
|
|
||||||
_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5)
|
|
||||||
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
|
|
||||||
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
|
|
||||||
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
|
|
||||||
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
|
|
||||||
_GlowOffset ("Offset", Range(-1,1)) = 0
|
|
||||||
_GlowInner ("Inner", Range(0,1)) = 0.05
|
|
||||||
_GlowOuter ("Outer", Range(0,1)) = 0.05
|
|
||||||
_GlowPower ("Falloff", Range(1, 0)) = 0.75
|
|
||||||
|
|
||||||
_WeightNormal ("Weight Normal", float) = 0
|
|
||||||
_WeightBold ("Weight Bold", float) = 0.5
|
|
||||||
|
|
||||||
_ShaderFlags ("Flags", float) = 0
|
|
||||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
|
||||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
|
||||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
|
||||||
|
|
||||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
|
||||||
_TextureWidth ("Texture Width", float) = 512
|
|
||||||
_TextureHeight ("Texture Height", float) = 512
|
|
||||||
_GradientScale ("Gradient Scale", float) = 5.0
|
|
||||||
_ScaleX ("Scale X", float) = 1.0
|
|
||||||
_ScaleY ("Scale Y", float) = 1.0
|
|
||||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
|
||||||
|
|
||||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
|
||||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
|
||||||
|
|
||||||
_MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767)
|
|
||||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
|
||||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
|
||||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
|
|
||||||
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader {
|
|
||||||
|
|
||||||
Tags
|
|
||||||
{
|
|
||||||
"Queue"="Transparent"
|
|
||||||
"IgnoreProjector"="True"
|
|
||||||
"RenderType"="Transparent"
|
|
||||||
}
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull [_CullMode]
|
|
||||||
ZWrite Off
|
|
||||||
Lighting Off
|
|
||||||
Fog { Mode Off }
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
Blend One OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass {
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma target 3.0
|
|
||||||
#pragma vertex VertShader
|
|
||||||
#pragma fragment frag
|
|
||||||
#pragma shader_feature __ BEVEL_ON
|
|
||||||
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
|
||||||
#pragma shader_feature __ GLOW_ON
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
|
|
||||||
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro.cginc"
|
|
||||||
|
|
||||||
#define ADD 1
|
|
||||||
#define UI_TRANSITION 1
|
|
||||||
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
|
|
||||||
#include "UI-Effect-TMPro.cginc"
|
|
||||||
#pragma shader_feature __ FADE CUTOFF DISSOLVE
|
|
||||||
|
|
||||||
fixed4 frag(pixel_t IN) : SV_Target
|
|
||||||
{
|
|
||||||
half4 color = PixShader(IN);
|
|
||||||
|
|
||||||
// Transition
|
|
||||||
color = ApplyTransitionEffect(color, IN.eParam);
|
|
||||||
color.rgb *= color.a;
|
|
||||||
|
|
||||||
#if UNITY_UI_ALPHACLIP
|
|
||||||
clip(color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return color * IN.color.a;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Fallback "TextMeshPro/Mobile/Distance Field (UITransition)"
|
|
||||||
CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
@ -1,15 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: fa7d8d6e393ae4a9b94b2331c7d0097c
|
|
||||||
ShaderImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
defaultTextures:
|
|
||||||
- _FaceTex: {instanceID: 0}
|
|
||||||
- _OutlineTex: {instanceID: 0}
|
|
||||||
- _BumpMap: {instanceID: 0}
|
|
||||||
- _Cube: {instanceID: 0}
|
|
||||||
- _MainTex: {instanceID: 0}
|
|
||||||
- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
|
|
||||||
nonModifiableTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,122 +0,0 @@
|
|||||||
// Simplified SDF shader:
|
|
||||||
// - No Shading Option (bevel / bump / env map)
|
|
||||||
// - No Glow Option
|
|
||||||
// - Softness is applied on both side of the outline
|
|
||||||
|
|
||||||
Shader "TextMeshPro/Mobile/Distance Field (UIDissolve)" {
|
|
||||||
|
|
||||||
Properties {
|
|
||||||
_FaceColor ("Face Color", Color) = (1,1,1,1)
|
|
||||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
|
||||||
|
|
||||||
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
|
||||||
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0
|
|
||||||
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
|
|
||||||
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
|
|
||||||
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
|
|
||||||
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
|
|
||||||
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_WeightNormal ("Weight Normal", float) = 0
|
|
||||||
_WeightBold ("Weight Bold", float) = .5
|
|
||||||
|
|
||||||
_ShaderFlags ("Flags", float) = 0
|
|
||||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
|
||||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
|
||||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
|
||||||
|
|
||||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
|
||||||
_TextureWidth ("Texture Width", float) = 512
|
|
||||||
_TextureHeight ("Texture Height", float) = 512
|
|
||||||
_GradientScale ("Gradient Scale", float) = 5
|
|
||||||
_ScaleX ("Scale X", float) = 1
|
|
||||||
_ScaleY ("Scale Y", float) = 1
|
|
||||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
|
||||||
|
|
||||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
|
||||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
|
||||||
|
|
||||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
|
||||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
|
||||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
|
|
||||||
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader {
|
|
||||||
Tags
|
|
||||||
{
|
|
||||||
"Queue"="Transparent"
|
|
||||||
"IgnoreProjector"="True"
|
|
||||||
"RenderType"="Transparent"
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull [_CullMode]
|
|
||||||
ZWrite Off
|
|
||||||
Lighting Off
|
|
||||||
Fog { Mode Off }
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
Blend One OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass {
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex VertShader
|
|
||||||
#pragma fragment frag
|
|
||||||
#pragma shader_feature __ OUTLINE_ON
|
|
||||||
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
|
|
||||||
|
|
||||||
#define MOBILE 1
|
|
||||||
#define UI_DISSOLVE 1
|
|
||||||
#define DISSOLVE 1
|
|
||||||
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
|
|
||||||
#include "UI-Effect-TMPro.cginc"
|
|
||||||
#pragma shader_feature __ ADD SUBTRACT FILL
|
|
||||||
|
|
||||||
fixed4 frag(pixel_t IN) : SV_Target
|
|
||||||
{
|
|
||||||
half4 color = PixShader(IN);
|
|
||||||
|
|
||||||
// Dissolve
|
|
||||||
color = ApplyTransitionEffect(color, IN.eParam);
|
|
||||||
color.rgb *= color.a;
|
|
||||||
|
|
||||||
#if UNITY_UI_ALPHACLIP
|
|
||||||
clip(color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return color * IN.color.a;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 15b053e7702f54708a75b82db8303cba
|
|
||||||
ShaderImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
defaultTextures:
|
|
||||||
- _MainTex: {instanceID: 0}
|
|
||||||
- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
|
|
||||||
nonModifiableTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,140 +0,0 @@
|
|||||||
// Simplified SDF shader:
|
|
||||||
// - No Shading Option (bevel / bump / env map)
|
|
||||||
// - No Glow Option
|
|
||||||
// - Softness is applied on both side of the outline
|
|
||||||
|
|
||||||
Shader "TextMeshPro/Mobile/Distance Field (UIEffect)" {
|
|
||||||
|
|
||||||
Properties {
|
|
||||||
_FaceColor ("Face Color", Color) = (1,1,1,1)
|
|
||||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
|
||||||
|
|
||||||
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
|
||||||
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0
|
|
||||||
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
|
|
||||||
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
|
|
||||||
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
|
|
||||||
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
|
|
||||||
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_WeightNormal ("Weight Normal", float) = 0
|
|
||||||
_WeightBold ("Weight Bold", float) = .5
|
|
||||||
|
|
||||||
_ShaderFlags ("Flags", float) = 0
|
|
||||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
|
||||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
|
||||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
|
||||||
|
|
||||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
|
||||||
_TextureWidth ("Texture Width", float) = 512
|
|
||||||
_TextureHeight ("Texture Height", float) = 512
|
|
||||||
_GradientScale ("Gradient Scale", float) = 5
|
|
||||||
_ScaleX ("Scale X", float) = 1
|
|
||||||
_ScaleY ("Scale Y", float) = 1
|
|
||||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
|
||||||
|
|
||||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
|
||||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
|
||||||
|
|
||||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
|
||||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
|
||||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
|
|
||||||
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader {
|
|
||||||
Tags
|
|
||||||
{
|
|
||||||
"Queue"="Transparent"
|
|
||||||
"IgnoreProjector"="True"
|
|
||||||
"RenderType"="Transparent"
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull [_CullMode]
|
|
||||||
ZWrite Off
|
|
||||||
Lighting Off
|
|
||||||
Fog { Mode Off }
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
Blend One OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass {
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex VertShader
|
|
||||||
#pragma fragment frag
|
|
||||||
#pragma shader_feature __ OUTLINE_ON
|
|
||||||
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
#pragma shader_feature __ GRAYSCALE SEPIA NEGA PIXEL
|
|
||||||
#pragma shader_feature __ ADD SUBTRACT FILL
|
|
||||||
#pragma shader_feature __ FASTBLUR MEDIUMBLUR DETAILBLUR
|
|
||||||
#pragma shader_feature __ EX
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
|
|
||||||
|
|
||||||
#define MOBILE 1
|
|
||||||
#define UI_EFFECT 1
|
|
||||||
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
|
|
||||||
#include "UI-Effect-TMPro.cginc"
|
|
||||||
|
|
||||||
fixed4 frag(pixel_t IN) : SV_Target
|
|
||||||
{
|
|
||||||
fixed4 param = tex2D(_ParamTex, float2(0.5, IN.eParam));
|
|
||||||
fixed effectFactor = param.x;
|
|
||||||
fixed colorFactor = param.y;
|
|
||||||
fixed blurFactor = param.z;
|
|
||||||
|
|
||||||
#if PIXEL
|
|
||||||
half2 pixelSize = max(2, (1-effectFactor*0.95) * float2(_TextureWidth, _TextureHeight));
|
|
||||||
UV(IN).xy = round(UV(IN).xy * pixelSize) / pixelSize;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(UI_BLUR) && EX
|
|
||||||
half4 color = Tex2DBlurring(IN, blurFactor * float2(1/_TextureWidth, 1/_TextureHeight) * 4, IN.uvMask);
|
|
||||||
#elif defined(UI_BLUR)
|
|
||||||
half4 color = Tex2DBlurring(IN, blurFactor * float2(1/_TextureWidth, 1/_TextureHeight) * 4);
|
|
||||||
#else
|
|
||||||
half4 color = PixShader(IN) * IN.color.a;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined (UI_TONE)
|
|
||||||
color = ApplyToneEffect(color, effectFactor);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
color = ApplyColorEffect(color, fixed4(IN.color.rgb, colorFactor));
|
|
||||||
color.rgb *= color.a;
|
|
||||||
|
|
||||||
return color * IN.color.a;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: af5de66855c8d4b758264103262d4883
|
|
||||||
ShaderImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
defaultTextures:
|
|
||||||
- _MainTex: {instanceID: 0}
|
|
||||||
- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
|
|
||||||
nonModifiableTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,120 +0,0 @@
|
|||||||
// Simplified SDF shader:
|
|
||||||
// - No Shading Option (bevel / bump / env map)
|
|
||||||
// - No Glow Option
|
|
||||||
// - Softness is applied on both side of the outline
|
|
||||||
|
|
||||||
Shader "TextMeshPro/Mobile/Distance Field (UIHsvModifier)" {
|
|
||||||
|
|
||||||
Properties {
|
|
||||||
_FaceColor ("Face Color", Color) = (1,1,1,1)
|
|
||||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
|
||||||
|
|
||||||
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
|
||||||
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0
|
|
||||||
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
|
|
||||||
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
|
|
||||||
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
|
|
||||||
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
|
|
||||||
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_WeightNormal ("Weight Normal", float) = 0
|
|
||||||
_WeightBold ("Weight Bold", float) = .5
|
|
||||||
|
|
||||||
_ShaderFlags ("Flags", float) = 0
|
|
||||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
|
||||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
|
||||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
|
||||||
|
|
||||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
|
||||||
_TextureWidth ("Texture Width", float) = 512
|
|
||||||
_TextureHeight ("Texture Height", float) = 512
|
|
||||||
_GradientScale ("Gradient Scale", float) = 5
|
|
||||||
_ScaleX ("Scale X", float) = 1
|
|
||||||
_ScaleY ("Scale Y", float) = 1
|
|
||||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
|
||||||
|
|
||||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
|
||||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
|
||||||
|
|
||||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
|
||||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
|
||||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
|
|
||||||
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader {
|
|
||||||
Tags
|
|
||||||
{
|
|
||||||
"Queue"="Transparent"
|
|
||||||
"IgnoreProjector"="True"
|
|
||||||
"RenderType"="Transparent"
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull [_CullMode]
|
|
||||||
ZWrite Off
|
|
||||||
Lighting Off
|
|
||||||
Fog { Mode Off }
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
Blend One OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass {
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex VertShader
|
|
||||||
#pragma fragment frag
|
|
||||||
#pragma shader_feature __ OUTLINE_ON
|
|
||||||
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
|
|
||||||
|
|
||||||
#define MOBILE 1
|
|
||||||
#define UI_HSV_MODIFIER 1
|
|
||||||
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
|
|
||||||
#include "UI-Effect-TMPro.cginc"
|
|
||||||
|
|
||||||
fixed4 frag(pixel_t IN) : SV_Target
|
|
||||||
{
|
|
||||||
half4 color = PixShader(IN);
|
|
||||||
|
|
||||||
#if UNITY_UI_ALPHACLIP
|
|
||||||
clip(color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Hsv
|
|
||||||
color = ApplyHsvEffect(color, IN.eParam);
|
|
||||||
color.rgb *= IN.color.rgb;
|
|
||||||
|
|
||||||
return color * IN.color.a;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 374467ba16b434455b8886b70c293a0d
|
|
||||||
ShaderImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
defaultTextures:
|
|
||||||
- _MainTex: {instanceID: 0}
|
|
||||||
- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
|
|
||||||
nonModifiableTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,119 +0,0 @@
|
|||||||
// Simplified SDF shader:
|
|
||||||
// - No Shading Option (bevel / bump / env map)
|
|
||||||
// - No Glow Option
|
|
||||||
// - Softness is applied on both side of the outline
|
|
||||||
|
|
||||||
Shader "TextMeshPro/Mobile/Distance Field (UIShiny)" {
|
|
||||||
|
|
||||||
Properties {
|
|
||||||
_FaceColor ("Face Color", Color) = (1,1,1,1)
|
|
||||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
|
||||||
|
|
||||||
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
|
||||||
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0
|
|
||||||
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
|
|
||||||
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
|
|
||||||
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
|
|
||||||
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
|
|
||||||
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_WeightNormal ("Weight Normal", float) = 0
|
|
||||||
_WeightBold ("Weight Bold", float) = .5
|
|
||||||
|
|
||||||
_ShaderFlags ("Flags", float) = 0
|
|
||||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
|
||||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
|
||||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
|
||||||
|
|
||||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
|
||||||
_TextureWidth ("Texture Width", float) = 512
|
|
||||||
_TextureHeight ("Texture Height", float) = 512
|
|
||||||
_GradientScale ("Gradient Scale", float) = 5
|
|
||||||
_ScaleX ("Scale X", float) = 1
|
|
||||||
_ScaleY ("Scale Y", float) = 1
|
|
||||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
|
||||||
|
|
||||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
|
||||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
|
||||||
|
|
||||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
|
||||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
|
||||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
|
|
||||||
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader {
|
|
||||||
Tags
|
|
||||||
{
|
|
||||||
"Queue"="Transparent"
|
|
||||||
"IgnoreProjector"="True"
|
|
||||||
"RenderType"="Transparent"
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull [_CullMode]
|
|
||||||
ZWrite Off
|
|
||||||
Lighting Off
|
|
||||||
Fog { Mode Off }
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
Blend One OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass {
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex VertShader
|
|
||||||
#pragma fragment frag
|
|
||||||
#pragma shader_feature __ OUTLINE_ON
|
|
||||||
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
|
|
||||||
|
|
||||||
#define MOBILE 1
|
|
||||||
#define UI_SHINY 1
|
|
||||||
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
|
|
||||||
#include "UI-Effect-TMPro.cginc"
|
|
||||||
|
|
||||||
fixed4 frag(pixel_t IN) : SV_Target
|
|
||||||
{
|
|
||||||
half4 color = PixShader(IN);
|
|
||||||
|
|
||||||
#if UNITY_UI_ALPHACLIP
|
|
||||||
clip(color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Shiny
|
|
||||||
color = ApplyShinyEffect(color, IN.eParam);
|
|
||||||
|
|
||||||
return color * IN.color.a;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f852f73c234534dbc9da0e57e661dc9d
|
|
||||||
ShaderImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
defaultTextures:
|
|
||||||
- _MainTex: {instanceID: 0}
|
|
||||||
- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
|
|
||||||
nonModifiableTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,122 +0,0 @@
|
|||||||
// Simplified SDF shader:
|
|
||||||
// - No Shading Option (bevel / bump / env map)
|
|
||||||
// - No Glow Option
|
|
||||||
// - Softness is applied on both side of the outline
|
|
||||||
|
|
||||||
Shader "TextMeshPro/Mobile/Distance Field (UITransition)" {
|
|
||||||
|
|
||||||
Properties {
|
|
||||||
_FaceColor ("Face Color", Color) = (1,1,1,1)
|
|
||||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
|
||||||
|
|
||||||
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
|
||||||
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0
|
|
||||||
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
|
|
||||||
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
|
|
||||||
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
|
|
||||||
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
|
|
||||||
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
|
|
||||||
|
|
||||||
_WeightNormal ("Weight Normal", float) = 0
|
|
||||||
_WeightBold ("Weight Bold", float) = .5
|
|
||||||
|
|
||||||
_ShaderFlags ("Flags", float) = 0
|
|
||||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
|
||||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
|
||||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
|
||||||
|
|
||||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
|
||||||
_TextureWidth ("Texture Width", float) = 512
|
|
||||||
_TextureHeight ("Texture Height", float) = 512
|
|
||||||
_GradientScale ("Gradient Scale", float) = 5
|
|
||||||
_ScaleX ("Scale X", float) = 1
|
|
||||||
_ScaleY ("Scale Y", float) = 1
|
|
||||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
|
||||||
|
|
||||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
|
||||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
|
||||||
|
|
||||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
|
||||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
|
||||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
|
|
||||||
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader {
|
|
||||||
Tags
|
|
||||||
{
|
|
||||||
"Queue"="Transparent"
|
|
||||||
"IgnoreProjector"="True"
|
|
||||||
"RenderType"="Transparent"
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull [_CullMode]
|
|
||||||
ZWrite Off
|
|
||||||
Lighting Off
|
|
||||||
Fog { Mode Off }
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
Blend One OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass {
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex VertShader
|
|
||||||
#pragma fragment frag
|
|
||||||
#pragma shader_feature __ OUTLINE_ON
|
|
||||||
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
|
|
||||||
|
|
||||||
#define MOBILE 1
|
|
||||||
#define ADD 1
|
|
||||||
#define UI_TRANSITION 1
|
|
||||||
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
|
|
||||||
#include "UI-Effect-TMPro.cginc"
|
|
||||||
#pragma shader_feature __ FADE CUTOFF DISSOLVE
|
|
||||||
|
|
||||||
fixed4 frag(pixel_t IN) : SV_Target
|
|
||||||
{
|
|
||||||
half4 color = PixShader(IN);
|
|
||||||
|
|
||||||
// Transition
|
|
||||||
color = ApplyTransitionEffect(color, IN.eParam);
|
|
||||||
color.rgb *= color.a;
|
|
||||||
|
|
||||||
#if UNITY_UI_ALPHACLIP
|
|
||||||
clip(color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return color * IN.color.a;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 3158328dfc0344d72bc0e7eaa29cac0e
|
|
||||||
ShaderImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
defaultTextures:
|
|
||||||
- _MainTex: {instanceID: 0}
|
|
||||||
- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
|
|
||||||
nonModifiableTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,90 +0,0 @@
|
|||||||
Shader "TextMeshPro/Sprite (UIDissolve)"
|
|
||||||
{
|
|
||||||
Properties
|
|
||||||
{
|
|
||||||
_MainTex ("Sprite Texture", 2D) = "white" {}
|
|
||||||
_Color ("Tint", Color) = (1,1,1,1)
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
|
||||||
|
|
||||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
|
||||||
|
|
||||||
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader
|
|
||||||
{
|
|
||||||
Tags
|
|
||||||
{
|
|
||||||
"Queue"="Transparent"
|
|
||||||
"IgnoreProjector"="True"
|
|
||||||
"RenderType"="Transparent"
|
|
||||||
"PreviewType"="Plane"
|
|
||||||
"CanUseSpriteAtlas"="True"
|
|
||||||
}
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull Off
|
|
||||||
Lighting Off
|
|
||||||
ZWrite Off
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
Blend SrcAlpha OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass
|
|
||||||
{
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex vert
|
|
||||||
#pragma fragment frag
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
|
|
||||||
#define TMP_SPRITE 1
|
|
||||||
#define UI_DISSOLVE 1
|
|
||||||
#define DISSOLVE 1
|
|
||||||
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
|
|
||||||
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect-Sprite.cginc"
|
|
||||||
#pragma shader_feature __ ADD SUBTRACT FILL
|
|
||||||
|
|
||||||
fixed4 frag(v2f IN) : SV_Target
|
|
||||||
{
|
|
||||||
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
|
|
||||||
|
|
||||||
#if UNITY_UI_CLIP_RECT
|
|
||||||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef UNITY_UI_ALPHACLIP
|
|
||||||
clip (color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Dissolve
|
|
||||||
color = ApplyTransitionEffect(color, IN.eParam);
|
|
||||||
|
|
||||||
return color;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
@ -1,9 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 43184227f35f24905865f36834c4fea9
|
|
||||||
timeCreated: 1450517184
|
|
||||||
licenseType: Pro
|
|
||||||
ShaderImporter:
|
|
||||||
defaultTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,110 +0,0 @@
|
|||||||
Shader "TextMeshPro/Sprite (UIEffect)"
|
|
||||||
{
|
|
||||||
Properties
|
|
||||||
{
|
|
||||||
_MainTex ("Sprite Texture", 2D) = "white" {}
|
|
||||||
_Color ("Tint", Color) = (1,1,1,1)
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
|
||||||
|
|
||||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
|
||||||
|
|
||||||
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader
|
|
||||||
{
|
|
||||||
Tags
|
|
||||||
{
|
|
||||||
"Queue"="Transparent"
|
|
||||||
"IgnoreProjector"="True"
|
|
||||||
"RenderType"="Transparent"
|
|
||||||
"PreviewType"="Plane"
|
|
||||||
"CanUseSpriteAtlas"="True"
|
|
||||||
}
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull Off
|
|
||||||
Lighting Off
|
|
||||||
ZWrite Off
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
Blend SrcAlpha OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass
|
|
||||||
{
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex vert
|
|
||||||
#pragma fragment frag
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
#pragma shader_feature __ GRAYSCALE SEPIA NEGA PIXEL
|
|
||||||
#pragma shader_feature __ ADD SUBTRACT FILL
|
|
||||||
#pragma shader_feature __ FASTBLUR MEDIUMBLUR DETAILBLUR
|
|
||||||
#pragma shader_feature __ EX
|
|
||||||
|
|
||||||
#define TMP_SPRITE 1
|
|
||||||
#define UI_EFFECT 1
|
|
||||||
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
|
|
||||||
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect-Sprite.cginc"
|
|
||||||
|
|
||||||
fixed4 frag(v2f IN) : SV_Target
|
|
||||||
{
|
|
||||||
fixed4 param = tex2D(_ParamTex, float2(0.5, IN.eParam));
|
|
||||||
fixed effectFactor = param.x;
|
|
||||||
fixed colorFactor = param.y;
|
|
||||||
fixed blurFactor = param.z;
|
|
||||||
|
|
||||||
#if PIXEL
|
|
||||||
half2 pixelSize = max(2, (1-effectFactor*0.95) * _MainTex_TexelSize.zw);
|
|
||||||
IN.texcoord = round(IN.texcoord * pixelSize) / pixelSize;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(UI_BLUR) && EX
|
|
||||||
half4 color = (Tex2DBlurring(_MainTex, IN.texcoord, blurFactor * _MainTex_TexelSize.xy * 2, IN.uvMask) + _TextureSampleAdd);
|
|
||||||
#elif defined(UI_BLUR)
|
|
||||||
half4 color = (Tex2DBlurring(_MainTex, IN.texcoord, blurFactor * _MainTex_TexelSize.xy * 2) + _TextureSampleAdd);
|
|
||||||
#else
|
|
||||||
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
|
||||||
|
|
||||||
#if UNITY_UI_ALPHACLIP
|
|
||||||
clip (color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined (UI_TONE)
|
|
||||||
color = ApplyToneEffect(color, effectFactor);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
color = ApplyColorEffect(color, fixed4(IN.color.rgb, colorFactor));
|
|
||||||
color.a *= IN.color.a;
|
|
||||||
|
|
||||||
return color;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
@ -1,9 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 466007890ce83421082c2d58b0121dcd
|
|
||||||
timeCreated: 1450517184
|
|
||||||
licenseType: Pro
|
|
||||||
ShaderImporter:
|
|
||||||
defaultTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,87 +0,0 @@
|
|||||||
Shader "TextMeshPro/Sprite (UIHsvModifier)"
|
|
||||||
{
|
|
||||||
Properties
|
|
||||||
{
|
|
||||||
_MainTex ("Sprite Texture", 2D) = "white" {}
|
|
||||||
_Color ("Tint", Color) = (1,1,1,1)
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
|
||||||
|
|
||||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
|
||||||
|
|
||||||
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader
|
|
||||||
{
|
|
||||||
Tags
|
|
||||||
{
|
|
||||||
"Queue"="Transparent"
|
|
||||||
"IgnoreProjector"="True"
|
|
||||||
"RenderType"="Transparent"
|
|
||||||
"PreviewType"="Plane"
|
|
||||||
"CanUseSpriteAtlas"="True"
|
|
||||||
}
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull Off
|
|
||||||
Lighting Off
|
|
||||||
ZWrite Off
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
Blend SrcAlpha OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass
|
|
||||||
{
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex vert
|
|
||||||
#pragma fragment frag
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
#define TMP_SPRITE 1
|
|
||||||
#define UI_HSV_MODIFIER 1
|
|
||||||
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
|
|
||||||
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect-Sprite.cginc"
|
|
||||||
|
|
||||||
fixed4 frag(v2f IN) : SV_Target
|
|
||||||
{
|
|
||||||
half4 color = tex2D(_MainTex, IN.texcoord);// + _TextureSampleAdd) * IN.color;
|
|
||||||
|
|
||||||
#if UNITY_UI_CLIP_RECT
|
|
||||||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef UNITY_UI_ALPHACLIP
|
|
||||||
clip (color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Hsv
|
|
||||||
color = (ApplyHsvEffect(color, IN.eParam)+ _TextureSampleAdd) * IN.color;
|
|
||||||
|
|
||||||
return color;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
@ -1,9 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 1c6bc77283bff44c7aad3f18690f024b
|
|
||||||
timeCreated: 1450517184
|
|
||||||
licenseType: Pro
|
|
||||||
ShaderImporter:
|
|
||||||
defaultTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,87 +0,0 @@
|
|||||||
Shader "TextMeshPro/Sprite (UIShiny)"
|
|
||||||
{
|
|
||||||
Properties
|
|
||||||
{
|
|
||||||
_MainTex ("Sprite Texture", 2D) = "white" {}
|
|
||||||
_Color ("Tint", Color) = (1,1,1,1)
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
|
||||||
|
|
||||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
|
||||||
|
|
||||||
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader
|
|
||||||
{
|
|
||||||
Tags
|
|
||||||
{
|
|
||||||
"Queue"="Transparent"
|
|
||||||
"IgnoreProjector"="True"
|
|
||||||
"RenderType"="Transparent"
|
|
||||||
"PreviewType"="Plane"
|
|
||||||
"CanUseSpriteAtlas"="True"
|
|
||||||
}
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull Off
|
|
||||||
Lighting Off
|
|
||||||
ZWrite Off
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
Blend SrcAlpha OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass
|
|
||||||
{
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex vert
|
|
||||||
#pragma fragment frag
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
#define TMP_SPRITE 1
|
|
||||||
#define UI_SHINY 1
|
|
||||||
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
|
|
||||||
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect-Sprite.cginc"
|
|
||||||
|
|
||||||
fixed4 frag(v2f IN) : SV_Target
|
|
||||||
{
|
|
||||||
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
|
|
||||||
|
|
||||||
#if UNITY_UI_CLIP_RECT
|
|
||||||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef UNITY_UI_ALPHACLIP
|
|
||||||
clip (color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Shiny
|
|
||||||
color = ApplyShinyEffect(color, IN.eParam);
|
|
||||||
|
|
||||||
return color;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
@ -1,9 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: c518dd47762104054aeb15fbb2092350
|
|
||||||
timeCreated: 1450517184
|
|
||||||
licenseType: Pro
|
|
||||||
ShaderImporter:
|
|
||||||
defaultTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,90 +0,0 @@
|
|||||||
Shader "TextMeshPro/Sprite (UITransition)"
|
|
||||||
{
|
|
||||||
Properties
|
|
||||||
{
|
|
||||||
_MainTex ("Sprite Texture", 2D) = "white" {}
|
|
||||||
_Color ("Tint", Color) = (1,1,1,1)
|
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
|
||||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
|
||||||
|
|
||||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
|
||||||
|
|
||||||
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader
|
|
||||||
{
|
|
||||||
Tags
|
|
||||||
{
|
|
||||||
"Queue"="Transparent"
|
|
||||||
"IgnoreProjector"="True"
|
|
||||||
"RenderType"="Transparent"
|
|
||||||
"PreviewType"="Plane"
|
|
||||||
"CanUseSpriteAtlas"="True"
|
|
||||||
}
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Stencil]
|
|
||||||
Comp [_StencilComp]
|
|
||||||
Pass [_StencilOp]
|
|
||||||
ReadMask [_StencilReadMask]
|
|
||||||
WriteMask [_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull Off
|
|
||||||
Lighting Off
|
|
||||||
ZWrite Off
|
|
||||||
ZTest [unity_GUIZTestMode]
|
|
||||||
Blend SrcAlpha OneMinusSrcAlpha
|
|
||||||
ColorMask [_ColorMask]
|
|
||||||
|
|
||||||
Pass
|
|
||||||
{
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex vert
|
|
||||||
#pragma fragment frag
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
#define TMP_SPRITE 1
|
|
||||||
#define UI_TRANSITION 1
|
|
||||||
#define ADD 1
|
|
||||||
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
|
|
||||||
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect-Sprite.cginc"
|
|
||||||
#pragma shader_feature __ FADE CUTOFF DISSOLVE
|
|
||||||
|
|
||||||
fixed4 frag(v2f IN) : SV_Target
|
|
||||||
{
|
|
||||||
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
|
|
||||||
|
|
||||||
#if UNITY_UI_CLIP_RECT
|
|
||||||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef UNITY_UI_ALPHACLIP
|
|
||||||
clip (color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Transition
|
|
||||||
color = ApplyTransitionEffect(color, IN.eParam);
|
|
||||||
color.rgb *= color.a;
|
|
||||||
|
|
||||||
return color;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
@ -1,9 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 8a91c64bfdfa7448cb176a87750a6b64
|
|
||||||
timeCreated: 1450517184
|
|
||||||
licenseType: Pro
|
|
||||||
ShaderImporter:
|
|
||||||
defaultTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,452 +0,0 @@
|
|||||||
#ifndef UI_EFFECT_TMPRO_INCLUDED
|
|
||||||
#define UI_EFFECT_TMPRO_INCLUDED
|
|
||||||
|
|
||||||
// Used by Unity internally to handle Texture Tiling and Offset.
|
|
||||||
float4 _FaceTex_ST;
|
|
||||||
float4 _OutlineTex_ST;
|
|
||||||
|
|
||||||
|
|
||||||
#if MOBILE
|
|
||||||
#define UV(x) x.texcoord0
|
|
||||||
#define UV2(x) x.texcoord1
|
|
||||||
|
|
||||||
struct vertex_t {
|
|
||||||
float4 vertex : POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
fixed4 color : COLOR;
|
|
||||||
float2 texcoord0 : TEXCOORD0;
|
|
||||||
float2 texcoord1 : TEXCOORD1;
|
|
||||||
#if EX
|
|
||||||
float2 uvMask : TEXCOORD2;
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
|
|
||||||
struct pixel_t {
|
|
||||||
float4 vertex : SV_POSITION;
|
|
||||||
fixed4 faceColor : COLOR;
|
|
||||||
fixed4 outlineColor : COLOR1;
|
|
||||||
float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV
|
|
||||||
half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w)
|
|
||||||
half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw)
|
|
||||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
|
||||||
float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved
|
|
||||||
half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y)
|
|
||||||
#endif
|
|
||||||
fixed4 color : COLOR2;
|
|
||||||
#if UI_DISSOLVE || UI_TRANSITION
|
|
||||||
half3 eParam : TEXCOORD5;
|
|
||||||
#elif UI_SHINY
|
|
||||||
half2 eParam : TEXCOORD5;
|
|
||||||
#else
|
|
||||||
half eParam : TEXCOORD5;
|
|
||||||
#endif
|
|
||||||
#if EX
|
|
||||||
half4 uvMask : TEXCOORD6;
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
pixel_t VertShader(vertex_t input)
|
|
||||||
{
|
|
||||||
float bold = step(input.texcoord1.y, 0);
|
|
||||||
|
|
||||||
float4 vert = input.vertex;
|
|
||||||
vert.x += _VertexOffsetX;
|
|
||||||
vert.y += _VertexOffsetY;
|
|
||||||
float4 vPosition = UnityObjectToClipPos(vert);
|
|
||||||
|
|
||||||
float2 pixelSize = vPosition.w;
|
|
||||||
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
|
|
||||||
|
|
||||||
float scale = rsqrt(dot(pixelSize, pixelSize));
|
|
||||||
scale *= abs(input.texcoord1.y) * _GradientScale * 1.5;
|
|
||||||
if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
|
|
||||||
|
|
||||||
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
|
|
||||||
weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
|
|
||||||
|
|
||||||
float layerScale = scale;
|
|
||||||
|
|
||||||
scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale);
|
|
||||||
float bias = (0.5 - weight) * scale - 0.5;
|
|
||||||
float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale;
|
|
||||||
|
|
||||||
// float opacity = input.color.a;
|
|
||||||
//#if (UNDERLAY_ON | UNDERLAY_INNER)
|
|
||||||
// opacity = 1.0;
|
|
||||||
//#endif
|
|
||||||
|
|
||||||
fixed4 faceColor = input.color * _FaceColor;
|
|
||||||
// fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor;
|
|
||||||
// faceColor.rgb *= faceColor.a;
|
|
||||||
|
|
||||||
fixed4 outlineColor = _OutlineColor;
|
|
||||||
// outlineColor.a *= opacity;
|
|
||||||
// outlineColor.rgb *= outlineColor.a;
|
|
||||||
outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2))));
|
|
||||||
|
|
||||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
|
||||||
|
|
||||||
layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale);
|
|
||||||
float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale);
|
|
||||||
|
|
||||||
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
|
|
||||||
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
|
|
||||||
float2 layerOffset = float2(x, y);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Generate UV for the Masking Texture
|
|
||||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
|
||||||
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
|
||||||
|
|
||||||
// Structure for pixel shader
|
|
||||||
#if UI_DISSOLVE || UI_TRANSITION
|
|
||||||
half3 param = UnpackToVec3(input.texcoord0.y);
|
|
||||||
#elif UI_SHINY
|
|
||||||
half2 param = UnpackToVec2(input.texcoord0.y);
|
|
||||||
#else
|
|
||||||
half param = input.texcoord0.y;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UI_EFFECT
|
|
||||||
input.texcoord0 = UnpackToVec2(input.texcoord0.x) * 2 - 0.5;
|
|
||||||
#else
|
|
||||||
input.texcoord0 = UnpackToVec2(input.texcoord0.x);
|
|
||||||
#endif
|
|
||||||
pixel_t output = {
|
|
||||||
vPosition,
|
|
||||||
faceColor,
|
|
||||||
outlineColor,
|
|
||||||
float4(input.texcoord0, maskUV.x, maskUV.y),
|
|
||||||
half4(scale, bias - outline, bias + outline, bias),
|
|
||||||
half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)),
|
|
||||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
|
||||||
float4(input.texcoord0 + layerOffset, input.color.a, 0),
|
|
||||||
half2(layerScale, layerBias),
|
|
||||||
#endif
|
|
||||||
input.color,
|
|
||||||
param,
|
|
||||||
#if EX
|
|
||||||
half4(UnpackToVec2(input.uvMask.x), UnpackToVec2(input.uvMask.y)),
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
|
|
||||||
return output;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// PIXEL SHADER
|
|
||||||
fixed4 PixShader(pixel_t input) : SV_Target
|
|
||||||
{
|
|
||||||
half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x;
|
|
||||||
half4 c = input.faceColor * saturate(d - input.param.w);
|
|
||||||
|
|
||||||
#ifdef OUTLINE_ON
|
|
||||||
c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z));
|
|
||||||
c *= saturate(d - input.param.y);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNDERLAY_ON
|
|
||||||
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
|
|
||||||
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNDERLAY_INNER
|
|
||||||
half sd = saturate(d - input.param.z);
|
|
||||||
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
|
|
||||||
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
|
||||||
#if UNITY_UI_CLIP_RECT
|
|
||||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
|
|
||||||
c *= m.x * m.y;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
|
||||||
// c *= input.texcoord1.z;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Dissolve
|
|
||||||
//c = ApplyTransitionEffect(c, input.eParam);
|
|
||||||
//c.rgb *= c.a;
|
|
||||||
|
|
||||||
#if UNITY_UI_ALPHACLIP
|
|
||||||
clip(c.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return c;
|
|
||||||
}
|
|
||||||
|
|
||||||
#else
|
|
||||||
#define UV(x) x.atlas
|
|
||||||
#define UV2(x) x.texcoord2
|
|
||||||
|
|
||||||
struct vertex_t {
|
|
||||||
float4 position : POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
fixed4 color : COLOR;
|
|
||||||
float2 texcoord0 : TEXCOORD0;
|
|
||||||
float2 texcoord1 : TEXCOORD1;
|
|
||||||
#if EX
|
|
||||||
float2 uvMask : TEXCOORD2;
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct pixel_t {
|
|
||||||
float4 position : SV_POSITION;
|
|
||||||
fixed4 color : COLOR;
|
|
||||||
float2 atlas : TEXCOORD0; // Atlas
|
|
||||||
float4 param : TEXCOORD1; // alphaClip, scale, bias, weight
|
|
||||||
float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw)
|
|
||||||
float3 viewDir : TEXCOORD3;
|
|
||||||
|
|
||||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
|
||||||
float4 texcoord2 : TEXCOORD4; // u,v, scale, bias
|
|
||||||
fixed4 underlayColor : COLOR1;
|
|
||||||
#endif
|
|
||||||
float4 textures : TEXCOORD5;
|
|
||||||
#if UI_DISSOLVE || UI_TRANSITION
|
|
||||||
half3 eParam : TEXCOORD6;
|
|
||||||
#elif UI_SHINY
|
|
||||||
half2 eParam : TEXCOORD6;
|
|
||||||
#else
|
|
||||||
half eParam : TEXCOORD6;
|
|
||||||
#endif
|
|
||||||
#if EX
|
|
||||||
half4 uvMask : TEXCOORD7;
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
|
|
||||||
pixel_t VertShader(vertex_t input)
|
|
||||||
{
|
|
||||||
float bold = step(input.texcoord1.y, 0);
|
|
||||||
|
|
||||||
float4 vert = input.position;
|
|
||||||
vert.x += _VertexOffsetX;
|
|
||||||
vert.y += _VertexOffsetY;
|
|
||||||
|
|
||||||
float4 vPosition = UnityObjectToClipPos(vert);
|
|
||||||
|
|
||||||
float2 pixelSize = vPosition.w;
|
|
||||||
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
|
|
||||||
float scale = rsqrt(dot(pixelSize, pixelSize));
|
|
||||||
scale *= abs(input.texcoord1.y) * _GradientScale * 1.5;
|
|
||||||
if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
|
|
||||||
|
|
||||||
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
|
|
||||||
weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
|
|
||||||
|
|
||||||
float bias =(.5 - weight) + (.5 / scale);
|
|
||||||
|
|
||||||
float alphaClip = (1.0 - _OutlineWidth*_ScaleRatioA - _OutlineSoftness*_ScaleRatioA);
|
|
||||||
|
|
||||||
#if GLOW_ON
|
|
||||||
alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight;
|
|
||||||
|
|
||||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
|
||||||
float4 underlayColor = _UnderlayColor;
|
|
||||||
underlayColor.rgb *= underlayColor.a;
|
|
||||||
|
|
||||||
float bScale = scale;
|
|
||||||
bScale /= 1 + ((_UnderlaySoftness*_ScaleRatioC) * bScale);
|
|
||||||
float bBias = (0.5 - weight) * bScale - 0.5 - ((_UnderlayDilate * _ScaleRatioC) * 0.5 * bScale);
|
|
||||||
|
|
||||||
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
|
|
||||||
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
|
|
||||||
float2 bOffset = float2(x, y);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Generate UV for the Masking Texture
|
|
||||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
|
||||||
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
|
||||||
|
|
||||||
// Support for texture tiling and offset
|
|
||||||
float2 textureUV = UnpackUV(input.texcoord1.x);
|
|
||||||
float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex);
|
|
||||||
float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex);
|
|
||||||
|
|
||||||
#if UI_DISSOLVE || UI_TRANSITION
|
|
||||||
half3 param = UnpackToVec3(input.texcoord0.y);
|
|
||||||
#elif UI_SHINY
|
|
||||||
half2 param = UnpackToVec2(input.texcoord0.y);
|
|
||||||
#else
|
|
||||||
half param = input.texcoord0.y;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UI_EFFECT
|
|
||||||
input.texcoord0 = UnpackToVec2(input.texcoord0.x) * 2 - 0.5;
|
|
||||||
#else
|
|
||||||
input.texcoord0 = UnpackToVec2(input.texcoord0.x);
|
|
||||||
#endif
|
|
||||||
pixel_t output = {
|
|
||||||
vPosition,
|
|
||||||
input.color,
|
|
||||||
input.texcoord0,
|
|
||||||
float4(alphaClip, scale, bias, weight),
|
|
||||||
half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)),
|
|
||||||
mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz),
|
|
||||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
|
||||||
float4(input.texcoord0 + bOffset, bScale, bBias),
|
|
||||||
underlayColor,
|
|
||||||
#endif
|
|
||||||
float4(faceUV, outlineUV),
|
|
||||||
param,
|
|
||||||
#if EX
|
|
||||||
half4(UnpackToVec2(input.uvMask.x), UnpackToVec2(input.uvMask.y)),
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
|
|
||||||
return output;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
fixed4 PixShader(pixel_t input)// : SV_Target
|
|
||||||
{
|
|
||||||
float c = tex2D(_MainTex, input.atlas).a;
|
|
||||||
|
|
||||||
// #ifndef UNDERLAY_ON
|
|
||||||
// clip(c - input.param.x);
|
|
||||||
// #endif
|
|
||||||
|
|
||||||
float scale = input.param.y;
|
|
||||||
float bias = input.param.z;
|
|
||||||
float weight = input.param.w;
|
|
||||||
float sd = (bias - c) * scale;
|
|
||||||
|
|
||||||
float outline = (_OutlineWidth * _ScaleRatioA) * scale;
|
|
||||||
float softness = (_OutlineSoftness * _ScaleRatioA) * scale;
|
|
||||||
|
|
||||||
half4 faceColor = _FaceColor;
|
|
||||||
half4 outlineColor = _OutlineColor;
|
|
||||||
|
|
||||||
// faceColor.rgb *= input.color.rgb;
|
|
||||||
|
|
||||||
faceColor *= tex2D(_FaceTex, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y);
|
|
||||||
outlineColor *= tex2D(_OutlineTex, input.textures.zw + float2(_OutlineUVSpeedX, _OutlineUVSpeedY) * _Time.y);
|
|
||||||
|
|
||||||
faceColor = GetColor(sd, faceColor, outlineColor, outline, softness);
|
|
||||||
|
|
||||||
#if BEVEL_ON
|
|
||||||
float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0);
|
|
||||||
float3 n = GetSurfaceNormal(input.atlas, weight, dxy);
|
|
||||||
|
|
||||||
float3 bump = UnpackNormal(tex2D(_BumpMap, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y)).xyz;
|
|
||||||
bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5));
|
|
||||||
n = normalize(n- bump);
|
|
||||||
|
|
||||||
float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), -1.0));
|
|
||||||
|
|
||||||
float3 col = GetSpecular(n, light);
|
|
||||||
faceColor.rgb += col*faceColor.a;
|
|
||||||
faceColor.rgb *= 1-(dot(n, light)*_Diffuse);
|
|
||||||
faceColor.rgb *= lerp(_Ambient, 1, n.z*n.z);
|
|
||||||
|
|
||||||
fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n));
|
|
||||||
faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNDERLAY_ON
|
|
||||||
float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z;
|
|
||||||
faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNDERLAY_INNER
|
|
||||||
float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z;
|
|
||||||
faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if GLOW_ON
|
|
||||||
float4 glowColor = GetGlowColor(sd, scale);
|
|
||||||
faceColor.rgb += glowColor.rgb * glowColor.a;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
|
||||||
#if UNITY_UI_CLIP_RECT
|
|
||||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
|
|
||||||
faceColor *= m.x * m.y;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//#if UNITY_UI_ALPHACLIP
|
|
||||||
// clip(faceColor.a - 0.001);
|
|
||||||
//#endif
|
|
||||||
|
|
||||||
return faceColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(UI_BLUR)
|
|
||||||
fixed4 Tex2DBlurring (pixel_t IN, half2 blur, half4 mask)
|
|
||||||
{
|
|
||||||
#if FASTBLUR && EX
|
|
||||||
const int KERNEL_SIZE = 5;
|
|
||||||
const float KERNEL_[5] = { 0.2486, 0.7046, 1.0, 0.7046, 0.2486};
|
|
||||||
#elif MEDIUMBLUR && EX
|
|
||||||
const int KERNEL_SIZE = 9;
|
|
||||||
const float KERNEL_[9] = { 0.0438, 0.1719, 0.4566, 0.8204, 1.0, 0.8204, 0.4566, 0.1719, 0.0438};
|
|
||||||
#elif DETAILBLUR && EX
|
|
||||||
const int KERNEL_SIZE = 13;
|
|
||||||
const float KERNEL_[13] = { 0.0438, 0.1138, 0.2486, 0.4566, 0.7046, 0.9141, 1.0, 0.9141, 0.7046, 0.4566, 0.2486, 0.1138, 0.0438};
|
|
||||||
#elif FASTBLUR
|
|
||||||
const int KERNEL_SIZE = 3;
|
|
||||||
const float KERNEL_[3] = { 0.4566, 1.0, 0.4566};
|
|
||||||
#elif MEDIUMBLUR
|
|
||||||
const int KERNEL_SIZE = 5;
|
|
||||||
const float KERNEL_[5] = { 0.2486, 0.7046, 1.0, 0.7046, 0.2486};
|
|
||||||
#elif DETAILBLUR
|
|
||||||
const int KERNEL_SIZE = 7;
|
|
||||||
const float KERNEL_[7] = { 0.1719, 0.4566, 0.8204, 1.0, 0.8204, 0.4566, 0.1719};
|
|
||||||
#else
|
|
||||||
const int KERNEL_SIZE = 1;
|
|
||||||
const float KERNEL_[1] = { 1.0 };
|
|
||||||
#endif
|
|
||||||
float4 o = 0;
|
|
||||||
float sum = 0;
|
|
||||||
float2 shift = 0;
|
|
||||||
half alpha = IN.color.a;
|
|
||||||
half2 texcood = UV(IN);
|
|
||||||
#if UNDERLAY_ON
|
|
||||||
half2 texcood2 = UV2(IN);
|
|
||||||
#endif
|
|
||||||
for(int x = 0; x < KERNEL_SIZE; x++)
|
|
||||||
{
|
|
||||||
shift.x = blur.x * (float(x) - KERNEL_SIZE/2);
|
|
||||||
for(int y = 0; y < KERNEL_SIZE; y++)
|
|
||||||
{
|
|
||||||
shift.y = blur.y * (float(y) - KERNEL_SIZE/2);
|
|
||||||
float2 uv = texcood + shift;
|
|
||||||
float weight = KERNEL_[x] * KERNEL_[y];
|
|
||||||
sum += weight;
|
|
||||||
UV(IN).xy = uv;
|
|
||||||
IN.color.a = weight;
|
|
||||||
|
|
||||||
#if UNDERLAY_ON
|
|
||||||
UV2(IN).xy = texcood2 + shift;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if EX
|
|
||||||
fixed masked = min(mask.x <= uv.x, uv.x <= mask.z) * min(mask.y <= uv.y, uv.y <= mask.w);
|
|
||||||
o += lerp(fixed4(0, 0, 0, 0), PixShader(IN) * weight, masked);
|
|
||||||
#else
|
|
||||||
o += PixShader(IN) * weight;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
}
|
|
||||||
IN.color.a = alpha;
|
|
||||||
return o / sum;// * alpha;
|
|
||||||
}
|
|
||||||
|
|
||||||
fixed4 Tex2DBlurring (pixel_t IN, half2 blur)
|
|
||||||
{
|
|
||||||
return Tex2DBlurring(IN, blur, half4(0,0,1,1));
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#endif // UI_EFFECT_TMPRO_INCLUDED
|
|
@ -1,9 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: c6f704fc82d194f60ac2b8884db48ffe
|
|
||||||
timeCreated: 1487915863
|
|
||||||
licenseType: Pro
|
|
||||||
ShaderImporter:
|
|
||||||
defaultTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
File diff suppressed because it is too large
Load Diff
@ -6,7 +6,7 @@ TextureImporter:
|
|||||||
213: -5607665484935864214
|
213: -5607665484935864214
|
||||||
second: 1uacdrk5ajfqttmocoj8n1fguv-c2507e1f253341b4207000b9f5fe358b_0
|
second: 1uacdrk5ajfqttmocoj8n1fguv-c2507e1f253341b4207000b9f5fe358b_0
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 11
|
serializedVersion: 13
|
||||||
mipmaps:
|
mipmaps:
|
||||||
mipMapMode: 0
|
mipMapMode: 0
|
||||||
enableMipMap: 0
|
enableMipMap: 0
|
||||||
@ -23,10 +23,12 @@ TextureImporter:
|
|||||||
externalNormalMap: 0
|
externalNormalMap: 0
|
||||||
heightScale: 0.25
|
heightScale: 0.25
|
||||||
normalMapFilter: 0
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
isReadable: 0
|
isReadable: 0
|
||||||
streamingMipmaps: 0
|
streamingMipmaps: 0
|
||||||
streamingMipmapsPriority: 0
|
streamingMipmapsPriority: 0
|
||||||
vTOnly: 0
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
grayScaleToAlpha: 0
|
grayScaleToAlpha: 0
|
||||||
generateCubemap: 6
|
generateCubemap: 6
|
||||||
cubemapConvolution: 0
|
cubemapConvolution: 0
|
||||||
@ -65,8 +67,10 @@ TextureImporter:
|
|||||||
textureFormatSet: 0
|
textureFormatSet: 0
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||||||
ignorePngGamma: 0
|
ignorePngGamma: 0
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||||||
applyGammaDecoding: 0
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applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 1
|
||||||
platformSettings:
|
platformSettings:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 4
|
||||||
buildTarget: DefaultTexturePlatform
|
buildTarget: DefaultTexturePlatform
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
@ -76,9 +80,10 @@ TextureImporter:
|
|||||||
crunchedCompression: 0
|
crunchedCompression: 0
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
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||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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||||||
- serializedVersion: 3
|
- serializedVersion: 4
|
||||||
buildTarget: Standalone
|
buildTarget: Standalone
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
@ -88,9 +93,10 @@ TextureImporter:
|
|||||||
crunchedCompression: 0
|
crunchedCompression: 0
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
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||||||
overridden: 0
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overridden: 0
|
||||||
|
ignorePlatformSupport: 0
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||||||
androidETC2FallbackOverride: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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- serializedVersion: 4
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buildTarget: Android
|
buildTarget: Android
|
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maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
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@ -100,10 +106,11 @@ TextureImporter:
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buildTarget: iOS
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textureFormat: -1
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@ -112,6 +119,7 @@ TextureImporter:
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crunchedCompression: 0
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crunchedCompression: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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@ -128,6 +136,7 @@ TextureImporter:
|
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alignment: 0
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@ -139,6 +148,7 @@ TextureImporter:
|
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edges: []
|
edges: []
|
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weights: []
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spriteID: 5e97eb03825dee720800000000000000
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spriteID: 5e97eb03825dee720800000000000000
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@ -148,9 +158,12 @@ TextureImporter:
|
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edges: []
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edges: []
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@ -165,7 +165,7 @@ TextureImporter:
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@ -182,10 +182,12 @@ TextureImporter:
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generateCubemap: 6
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@ -224,8 +226,10 @@ TextureImporter:
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@ -235,9 +239,10 @@ TextureImporter:
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maxTextureSize: 2048
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@ -247,9 +252,10 @@ TextureImporter:
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crunchedCompression: 0
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crunchedCompression: 0
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buildTarget: Android
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buildTarget: Android
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maxTextureSize: 2048
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maxTextureSize: 2048
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resizeAlgorithm: 0
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@ -259,6 +265,7 @@ TextureImporter:
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crunchedCompression: 0
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crunchedCompression: 0
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@ -275,6 +282,7 @@ TextureImporter:
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@ -296,6 +304,7 @@ TextureImporter:
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@ -317,6 +326,7 @@ TextureImporter:
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@ -338,6 +348,7 @@ TextureImporter:
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@ -359,6 +370,7 @@ TextureImporter:
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@ -380,6 +392,7 @@ TextureImporter:
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@ -401,6 +414,7 @@ TextureImporter:
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@ -422,6 +436,7 @@ TextureImporter:
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@ -443,6 +458,7 @@ TextureImporter:
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@ -464,6 +480,7 @@ TextureImporter:
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@ -485,6 +502,7 @@ TextureImporter:
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@ -506,6 +524,7 @@ TextureImporter:
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@ -527,6 +546,7 @@ TextureImporter:
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@ -548,6 +568,7 @@ TextureImporter:
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@ -569,6 +590,7 @@ TextureImporter:
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@ -590,6 +612,7 @@ TextureImporter:
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@ -611,6 +634,7 @@ TextureImporter:
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@ -632,6 +656,7 @@ TextureImporter:
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@ -653,6 +678,7 @@ TextureImporter:
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@ -674,6 +700,7 @@ TextureImporter:
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@ -695,6 +722,7 @@ TextureImporter:
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@ -716,6 +744,7 @@ TextureImporter:
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@ -737,6 +766,7 @@ TextureImporter:
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@ -758,6 +788,7 @@ TextureImporter:
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@ -779,6 +810,7 @@ TextureImporter:
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@ -800,6 +832,7 @@ TextureImporter:
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@ -821,6 +854,7 @@ TextureImporter:
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@ -842,6 +876,7 @@ TextureImporter:
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@ -863,6 +898,7 @@ TextureImporter:
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@ -884,6 +920,7 @@ TextureImporter:
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@ -989,6 +1030,7 @@ TextureImporter:
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@ -1010,6 +1052,7 @@ TextureImporter:
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@ -1919,6 +1980,7 @@ TextureImporter:
|
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@ -1928,9 +1990,65 @@ TextureImporter:
|
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|
@ -5,7 +5,6 @@ using System.IO;
|
|||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Networking;
|
using UnityEngine.Networking;
|
||||||
using UnityEngine.Rendering.PostProcessing;
|
|
||||||
using static AxibugEmuOnline.Client.HttpAPI;
|
using static AxibugEmuOnline.Client.HttpAPI;
|
||||||
using static AxibugEmuOnline.Client.Manager.LogManager;
|
using static AxibugEmuOnline.Client.Manager.LogManager;
|
||||||
|
|
||||||
@ -57,7 +56,7 @@ namespace AxibugEmuOnline.Client.ClientCore
|
|||||||
CacheMgr = new CacheManager();
|
CacheMgr = new CacheManager();
|
||||||
roomMgr = new AppRoom();
|
roomMgr = new AppRoom();
|
||||||
share = new AppShare();
|
share = new AppShare();
|
||||||
filter = new FilterManager(initer.m_filterVolume, initer.m_filterPreview,initer.m_xmbBg);
|
filter = new FilterManager(initer.m_filterVolume, initer.m_filterPreview, initer.m_xmbBg);
|
||||||
var go = new GameObject("[AppAxibugEmuOnline]");
|
var go = new GameObject("[AppAxibugEmuOnline]");
|
||||||
GameObject.DontDestroyOnLoad(go);
|
GameObject.DontDestroyOnLoad(go);
|
||||||
tickLoop = go.AddComponent<TickLoop>();
|
tickLoop = go.AddComponent<TickLoop>();
|
||||||
|
@ -5,8 +5,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
{
|
{
|
||||||
public abstract class CommandChanger : IKeyMapperChanger
|
public abstract class CommandChanger : IKeyMapperChanger
|
||||||
{
|
{
|
||||||
public string Name { get; private set; }
|
public string Name => GetType().Name;
|
||||||
|
|
||||||
public abstract object GetConfig();
|
public abstract object GetConfig();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,6 +5,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
{
|
{
|
||||||
public class GamingChanger : CommandChanger
|
public class GamingChanger : CommandChanger
|
||||||
{
|
{
|
||||||
|
|
||||||
Dictionary<KeyCode, EnumCommand> m_uiKeyMapper = new Dictionary<KeyCode, EnumCommand>();
|
Dictionary<KeyCode, EnumCommand> m_uiKeyMapper = new Dictionary<KeyCode, EnumCommand>();
|
||||||
public GamingChanger()
|
public GamingChanger()
|
||||||
{
|
{
|
||||||
|
@ -70,8 +70,6 @@ namespace AxibugEmuOnline.Client.Manager
|
|||||||
|
|
||||||
InGameUI.Instance.Hide();
|
InGameUI.Instance.Hide();
|
||||||
LaunchUI.Instance.ShowMainMenu();
|
LaunchUI.Instance.ShowMainMenu();
|
||||||
|
|
||||||
CommandDispatcher.Instance.Current = CommandDispatcher.Instance.Normal;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetGame()
|
public void ResetGame()
|
||||||
|
@ -14,6 +14,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
private List<Filter> m_filters;
|
private List<Filter> m_filters;
|
||||||
private Dictionary<EnumPlatform, Filter> m_filterPlatforms = new Dictionary<EnumPlatform, Filter>();
|
private Dictionary<EnumPlatform, Filter> m_filterPlatforms = new Dictionary<EnumPlatform, Filter>();
|
||||||
private AlphaWraper m_previewFilterWraper;
|
private AlphaWraper m_previewFilterWraper;
|
||||||
|
FilterRomSetting m_filterRomSetting;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 滤镜列表
|
/// 滤镜列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -23,6 +24,8 @@ namespace AxibugEmuOnline.Client
|
|||||||
{
|
{
|
||||||
m_filterPorfile = filterVolume.profile;
|
m_filterPorfile = filterVolume.profile;
|
||||||
m_filters = m_filterPorfile.settings.Where(setting => setting is FilterEffect).Select(setting => new Filter(setting as FilterEffect)).ToList();
|
m_filters = m_filterPorfile.settings.Where(setting => setting is FilterEffect).Select(setting => new Filter(setting as FilterEffect)).ToList();
|
||||||
|
var json = PlayerPrefs.GetString(nameof(FilterRomSetting));
|
||||||
|
m_filterRomSetting = JsonUtility.FromJson<FilterRomSetting>(json) ?? new FilterRomSetting();
|
||||||
|
|
||||||
m_previewFilterWraper = new AlphaWraper(mainBg, filterPreview, false);
|
m_previewFilterWraper = new AlphaWraper(mainBg, filterPreview, false);
|
||||||
ShutDownFilterPreview();
|
ShutDownFilterPreview();
|
||||||
@ -64,12 +67,48 @@ namespace AxibugEmuOnline.Client
|
|||||||
setting.enabled.Override(false);
|
setting.enabled.Override(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 为指定rom设置滤镜以及滤镜的预设
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="rom">rom对象</param>
|
||||||
|
/// <param name="filter">滤镜</param>
|
||||||
|
/// <param name="preset">滤镜预设</param>
|
||||||
|
public void SetupFilter(RomFile rom, Filter filter, FilterPreset preset)
|
||||||
|
{
|
||||||
|
m_filterRomSetting.Setup(rom, filter, preset);
|
||||||
|
|
||||||
|
string json = m_filterRomSetting.ToJson();
|
||||||
|
PlayerPrefs.SetString(nameof(FilterRomSetting), json);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获得指定rom配置的滤镜设置
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="rom">rom对象</param>
|
||||||
|
/// <returns>此元组任意内任意成员都有可能为空</returns>
|
||||||
|
public (Filter filter, FilterPreset preset) GetFilterSetting(RomFile rom)
|
||||||
|
{
|
||||||
|
var value = m_filterRomSetting.Get(rom);
|
||||||
|
Filter filter = null;
|
||||||
|
FilterPreset preset = null;
|
||||||
|
|
||||||
|
filter = Filters.FirstOrDefault(f => f.Name == value.filterName);
|
||||||
|
if (filter != null)
|
||||||
|
{
|
||||||
|
preset = filter.Presets.FirstOrDefault(p => p.Name == value.filterName);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (filter, preset);
|
||||||
|
}
|
||||||
|
|
||||||
public class Filter
|
public class Filter
|
||||||
{
|
{
|
||||||
public string Name => m_setting.Name;
|
public string Name => m_setting.Name;
|
||||||
public IReadOnlyCollection<EditableParamerter> Paramerters => m_setting.EditableParam;
|
public IReadOnlyCollection<EditableParamerter> Paramerters => m_setting.EditableParam;
|
||||||
/// <summary> 滤镜预设 </summary>
|
/// <summary> 滤镜预设 </summary>
|
||||||
public List<FilterPreset> Presets = new List<FilterPreset>();
|
public List<FilterPreset> Presets = new List<FilterPreset>();
|
||||||
|
/// <summary> 滤镜默认预设 </summary>
|
||||||
|
public FilterPreset DefaultPreset = new FilterPreset("DEFAULT");
|
||||||
|
|
||||||
internal FilterEffect m_setting;
|
internal FilterEffect m_setting;
|
||||||
|
|
||||||
@ -184,5 +223,66 @@ namespace AxibugEmuOnline.Client
|
|||||||
m_cacheReady = true;
|
m_cacheReady = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class FilterRomSetting
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private List<int> m_romID;
|
||||||
|
[SerializeField]
|
||||||
|
private List<Item> m_items;
|
||||||
|
|
||||||
|
bool m_cacheReady = false;
|
||||||
|
Dictionary<int, Item> m_cache;
|
||||||
|
|
||||||
|
public void Setup(RomFile rom, Filter filter, FilterPreset preset)
|
||||||
|
{
|
||||||
|
prepareCache();
|
||||||
|
|
||||||
|
if (filter == null)
|
||||||
|
m_cache.Remove(rom.ID);
|
||||||
|
else
|
||||||
|
m_cache[rom.ID] = new Item { FilterName = filter.Name, PresetName = preset != null ? preset.Name : null };
|
||||||
|
}
|
||||||
|
|
||||||
|
public string ToJson()
|
||||||
|
{
|
||||||
|
prepareCache();
|
||||||
|
m_romID = m_cache.Keys.ToList();
|
||||||
|
m_items = m_cache.Values.ToList();
|
||||||
|
|
||||||
|
return JsonUtility.ToJson(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public (string filterName, string presetName) Get(RomFile rom)
|
||||||
|
{
|
||||||
|
prepareCache();
|
||||||
|
|
||||||
|
m_cache.TryGetValue(rom.ID, out var item);
|
||||||
|
return (item.FilterName, item.PresetName);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void prepareCache()
|
||||||
|
{
|
||||||
|
if (m_cacheReady) return;
|
||||||
|
|
||||||
|
if (m_items == null) m_items = new List<Item>();
|
||||||
|
if (m_romID == null) m_romID = new List<int>();
|
||||||
|
m_cache = new Dictionary<int, Item>();
|
||||||
|
for (int i = 0; i < m_romID.Count && i < m_items.Count; i++)
|
||||||
|
{
|
||||||
|
m_cache[m_romID[i]] = m_items[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
m_cacheReady = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
struct Item
|
||||||
|
{
|
||||||
|
public string FilterName;
|
||||||
|
public string PresetName;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,20 +2,24 @@
|
|||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
--- !u!21 &2100000
|
--- !u!21 &2100000
|
||||||
Material:
|
Material:
|
||||||
serializedVersion: 6
|
serializedVersion: 8
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: NesEmulator_Screen
|
m_Name: NesEmulator_Screen
|
||||||
m_Shader: {fileID: 4800000, guid: b351396ff606116478d7f4412abe4e2e, type: 3}
|
m_Shader: {fileID: 4800000, guid: b351396ff606116478d7f4412abe4e2e, type: 3}
|
||||||
m_ShaderKeywords:
|
m_Parent: {fileID: 0}
|
||||||
|
m_ModifiedSerializedProperties: 0
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
m_LightmapFlags: 4
|
m_LightmapFlags: 4
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
m_DoubleSidedGI: 0
|
m_DoubleSidedGI: 0
|
||||||
m_CustomRenderQueue: -1
|
m_CustomRenderQueue: -1
|
||||||
stringTagMap: {}
|
stringTagMap: {}
|
||||||
disabledShaderPasses: []
|
disabledShaderPasses: []
|
||||||
|
m_LockedProperties:
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TexEnvs:
|
m_TexEnvs:
|
||||||
@ -59,6 +63,7 @@ Material:
|
|||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- _BumpScale: 1
|
- _BumpScale: 1
|
||||||
- _ColorMask: 15
|
- _ColorMask: 15
|
||||||
@ -87,3 +92,4 @@ Material:
|
|||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
m_AllowLocking: 1
|
||||||
|
@ -4,44 +4,119 @@ using System.Runtime.InteropServices;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using VirtualNes.Core;
|
||||||
|
using static UnityEngine.UI.CanvasScaler;
|
||||||
|
|
||||||
namespace AxibugEmuOnline.Client
|
namespace AxibugEmuOnline.Client
|
||||||
{
|
{
|
||||||
public class VideoProvider : MonoBehaviour
|
public class VideoProvider : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
#region UI_REF
|
||||||
public NesEmulator NesEmu;
|
public NesEmulator NesEmu;
|
||||||
public Canvas DrawCanvas;
|
public Canvas DrawCanvas;
|
||||||
|
|
||||||
public RawImage Image;
|
public RawImage Image;
|
||||||
|
#endregion
|
||||||
|
|
||||||
private IntPtr wrapTexBufferPointer;
|
|
||||||
private Texture2D wrapTex;
|
|
||||||
private int TexBufferSize;
|
|
||||||
|
|
||||||
private Texture2D pPal;
|
#region GPU_TURBO
|
||||||
|
//图像数据字节数
|
||||||
|
private int TexBufferSize_gpu;
|
||||||
|
//图像数据指针
|
||||||
|
private IntPtr wrapTexBufferPointer_gpu;
|
||||||
|
//Unity 2D纹理对象,用于UI上绘制最终输出画面
|
||||||
|
private Texture2D wrapTex_gpu;
|
||||||
|
//nes调色板数据,已转换为unity纹理对象
|
||||||
|
private Texture2D pPal_gpu;
|
||||||
|
private Material GPUTurboMat_gpu;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region CPU
|
||||||
|
//图像数据字节数
|
||||||
|
private int TexBufferSize_cpu;
|
||||||
|
//图像数据指针
|
||||||
|
private GCHandle wrapTexBufferGH;
|
||||||
|
private IntPtr wrapTexBufferPointer_cpu;
|
||||||
|
//Unity 2D纹理对象,用于UI上绘制最终输出画面
|
||||||
|
private Texture2D wrapTex_cpu;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
public bool GPUTurbo = true;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
DrawCanvas.worldCamera = Camera.main;
|
DrawCanvas.worldCamera = Camera.main;
|
||||||
|
GPUTurboMat_gpu = Image.material;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
if (wrapTexBufferGH.IsAllocated)
|
||||||
|
wrapTexBufferGH.Free();
|
||||||
}
|
}
|
||||||
|
|
||||||
public unsafe void SetDrawData(uint* screenData)
|
public unsafe void SetDrawData(uint* screenData)
|
||||||
{
|
{
|
||||||
if (wrapTex == null)
|
PrepareUI(screenData);
|
||||||
|
if (GPUTurbo) PrepareForGPU(screenData);
|
||||||
|
else PrepareForCPU(screenData);
|
||||||
|
|
||||||
|
if (GPUTurbo)
|
||||||
{
|
{
|
||||||
wrapTex = new Texture2D(272, 240, TextureFormat.RGBA32, false);
|
wrapTex_gpu.LoadRawTextureData(wrapTexBufferPointer_gpu, TexBufferSize_gpu);
|
||||||
wrapTex.filterMode = FilterMode.Point;
|
wrapTex_gpu.Apply();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
wrapTex_cpu.LoadRawTextureData(wrapTexBufferPointer_cpu, TexBufferSize_cpu);
|
||||||
|
wrapTex_cpu.Apply();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
wrapTexBufferPointer = (IntPtr)screenData;
|
private unsafe void PrepareUI(uint* screenData)
|
||||||
|
{
|
||||||
|
if (GPUTurbo)
|
||||||
|
{
|
||||||
|
if (Image.material != GPUTurboMat_gpu) Image.material = GPUTurboMat_gpu;
|
||||||
|
|
||||||
Image.texture = wrapTex;
|
if (wrapTex_gpu == null)
|
||||||
Image.material.SetTexture("_MainTex", wrapTex);
|
{
|
||||||
|
wrapTex_gpu = new Texture2D(PPU.SCREEN_WIDTH, PPU.SCREEN_HEIGHT, TextureFormat.RGBA32, false);
|
||||||
|
wrapTex_gpu.filterMode = FilterMode.Point;
|
||||||
|
wrapTexBufferPointer_gpu = (IntPtr)screenData;
|
||||||
|
|
||||||
TexBufferSize = wrapTex.width * wrapTex.height * 4;
|
TexBufferSize_gpu = wrapTex_gpu.width * wrapTex_gpu.height * 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Image.texture != wrapTex_gpu) Image.texture = wrapTex_gpu;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (Image.material == GPUTurboMat_gpu) Image.material = null;
|
||||||
|
|
||||||
|
if (wrapTex_cpu == null)
|
||||||
|
{
|
||||||
|
wrapTex_cpu = new Texture2D(PPU.SCREEN_WIDTH - 16, PPU.SCREEN_HEIGHT, TextureFormat.RGBA32, false);
|
||||||
|
wrapTex_cpu.filterMode = FilterMode.Point;
|
||||||
|
|
||||||
|
uint[] cpuTexBuffer = new uint[wrapTex_cpu.width * wrapTex_cpu.height];
|
||||||
|
|
||||||
|
wrapTexBufferGH = GCHandle.Alloc(cpuTexBuffer, GCHandleType.Pinned);
|
||||||
|
wrapTexBufferPointer_cpu = wrapTexBufferGH.AddrOfPinnedObject();
|
||||||
|
TexBufferSize_cpu = cpuTexBuffer.Length * 4;
|
||||||
|
}
|
||||||
|
if (Image.texture != wrapTex_cpu) Image.texture = wrapTex_cpu;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private unsafe void PrepareForGPU(uint* screenData)
|
||||||
|
{
|
||||||
|
if (pPal_gpu == null)
|
||||||
|
{
|
||||||
var palRaw = PaletteDefine.m_cnPalette[0];
|
var palRaw = PaletteDefine.m_cnPalette[0];
|
||||||
pPal = new Texture2D(palRaw.Length, 1, TextureFormat.RGBA32, false);
|
|
||||||
pPal.filterMode = FilterMode.Point;
|
pPal_gpu = new Texture2D(palRaw.Length, 1, TextureFormat.RGBA32, false);
|
||||||
|
pPal_gpu.filterMode = FilterMode.Point;
|
||||||
|
|
||||||
for (int i = 0; i < palRaw.Length; i++)
|
for (int i = 0; i < palRaw.Length; i++)
|
||||||
{
|
{
|
||||||
uint colorRaw = palRaw[i];
|
uint colorRaw = palRaw[i];
|
||||||
@ -51,14 +126,48 @@ namespace AxibugEmuOnline.Client
|
|||||||
temp.g = argbColor[1] / 255f;
|
temp.g = argbColor[1] / 255f;
|
||||||
temp.b = argbColor[0] / 255f;
|
temp.b = argbColor[0] / 255f;
|
||||||
temp.a = 1;
|
temp.a = 1;
|
||||||
pPal.SetPixel(i, 0, temp);
|
pPal_gpu.SetPixel(i, 0, temp);
|
||||||
|
}
|
||||||
|
pPal_gpu.Apply();
|
||||||
|
GPUTurboMat_gpu.SetTexture("_PalTex", pPal_gpu);
|
||||||
}
|
}
|
||||||
pPal.Apply();
|
|
||||||
Image.material.SetTexture("_PalTex", pPal);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
wrapTex.LoadRawTextureData(wrapTexBufferPointer, TexBufferSize);
|
private unsafe void PrepareForCPU(uint* screenData)
|
||||||
wrapTex.Apply();
|
{
|
||||||
|
int pScn = 0;
|
||||||
|
int width;
|
||||||
|
|
||||||
|
var Dst = (uint*)wrapTexBufferPointer_cpu;
|
||||||
|
var pDst = 0;
|
||||||
|
var palRaw = PaletteDefine.m_cnPalette[0];
|
||||||
|
|
||||||
|
for (int line = 0; line < PPU.SCREEN_HEIGHT; line++)
|
||||||
|
{
|
||||||
|
width = PPU.SCREEN_WIDTH - 16;
|
||||||
|
|
||||||
|
while (width > 0)
|
||||||
|
{
|
||||||
|
var edx = screenData[pScn + 8];
|
||||||
|
|
||||||
|
uint index = edx & 0xFF;
|
||||||
|
var colorData = palRaw[index];
|
||||||
|
//dst中颜色排列为abgr,而colorData排列为argb
|
||||||
|
uint r = (colorData & 0x00FF0000) >> 16; // 提取Red通道
|
||||||
|
uint g = (colorData & 0x0000FF00) >> 8; // 提取Green通道
|
||||||
|
uint b = (colorData & 0x000000FF); // 提取Blue通道
|
||||||
|
|
||||||
|
uint abgr = 0xFF000000 | (b << 16) | (g << 8) | (r << 0);
|
||||||
|
|
||||||
|
Dst[pDst] = abgr;
|
||||||
|
|
||||||
|
pScn += 1;
|
||||||
|
pDst += 1;
|
||||||
|
width -= 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
pScn += 16;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
{
|
{
|
||||||
public interface IKeyMapperChanger
|
public interface IKeyMapperChanger
|
||||||
{
|
{
|
||||||
|
string Name { get; }
|
||||||
object GetConfig();
|
object GetConfig();
|
||||||
}
|
}
|
||||||
public interface ICommandListener
|
public interface ICommandListener
|
||||||
|
@ -38,6 +38,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
|
|
||||||
m_stepPerformer = new StepPerformer(this);
|
m_stepPerformer = new StepPerformer(this);
|
||||||
|
|
||||||
|
//menus.Add(new InGameUI_FilterSetting(this));
|
||||||
menus.Add(new InGameUI_Reset(this));
|
menus.Add(new InGameUI_Reset(this));
|
||||||
menus.Add(new InGameUI_SaveState(this));
|
menus.Add(new InGameUI_SaveState(this));
|
||||||
menus.Add(new InGameUI_LoadState(this));
|
menus.Add(new InGameUI_LoadState(this));
|
||||||
@ -84,6 +85,16 @@ namespace AxibugEmuOnline.Client
|
|||||||
Eventer.Instance.RegisterEvent<int>(EEvent.OnRoomWaitStepChange, OnServerStepUpdate);
|
Eventer.Instance.RegisterEvent<int>(EEvent.OnRoomWaitStepChange, OnServerStepUpdate);
|
||||||
|
|
||||||
gameObject.SetActiveEx(true);
|
gameObject.SetActiveEx(true);
|
||||||
|
|
||||||
|
var filterSetting = App.filter.GetFilterSetting(currentRom);
|
||||||
|
if (filterSetting.filter != null)
|
||||||
|
{
|
||||||
|
var filter = filterSetting.filter;
|
||||||
|
var preset = filterSetting.preset ?? filter.DefaultPreset;
|
||||||
|
|
||||||
|
filter.ApplyPreset(preset);
|
||||||
|
App.filter.EnableFilter(filter);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnServerStepUpdate(int step)
|
private void OnServerStepUpdate(int step)
|
||||||
@ -95,6 +106,8 @@ namespace AxibugEmuOnline.Client
|
|||||||
{
|
{
|
||||||
CommandDispatcher.Instance.UnRegistController(this);
|
CommandDispatcher.Instance.UnRegistController(this);
|
||||||
gameObject.SetActiveEx(false);
|
gameObject.SetActiveEx(false);
|
||||||
|
|
||||||
|
App.filter.ShutDownFilter();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnCmdOptionMenu()
|
protected override void OnCmdOptionMenu()
|
||||||
@ -120,8 +133,6 @@ namespace AxibugEmuOnline.Client
|
|||||||
Eventer.Instance.UnregisterEvent<int>(EEvent.OnRoomWaitStepChange, OnServerStepUpdate);
|
Eventer.Instance.UnregisterEvent<int>(EEvent.OnRoomWaitStepChange, OnServerStepUpdate);
|
||||||
App.roomMgr.SendLeavnRoom();
|
App.roomMgr.SendLeavnRoom();
|
||||||
App.emu.StopGame();
|
App.emu.StopGame();
|
||||||
|
|
||||||
CommandDispatcher.Instance.Current = CommandDispatcher.Instance.Normal;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -38,6 +38,12 @@ namespace AxibugEmuOnline.Client
|
|||||||
CommandDispatcher.Instance.Current = CommandDispatcher.Instance.Normal;
|
CommandDispatcher.Instance.Current = CommandDispatcher.Instance.Normal;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (CommandDispatcher.Instance.Current == CommandDispatcher.Instance.Gaming && App.emu.Core.IsNull())
|
||||||
|
CommandDispatcher.Instance.Current = CommandDispatcher.Instance.Normal;
|
||||||
|
}
|
||||||
|
|
||||||
public void HideMainMenu()
|
public void HideMainMenu()
|
||||||
{
|
{
|
||||||
BG.gameObject.SetActiveEx(false);
|
BG.gameObject.SetActiveEx(false);
|
||||||
|
@ -218,6 +218,10 @@ namespace AxibugEmuOnline.Client
|
|||||||
{
|
{
|
||||||
if (m_bPoped)
|
if (m_bPoped)
|
||||||
{
|
{
|
||||||
|
Vector2 start = new Vector2(-MenuRoot.rect.width, MenuRoot.anchoredPosition.y);
|
||||||
|
Vector2 end = new Vector2(0, MenuRoot.anchoredPosition.y);
|
||||||
|
|
||||||
|
|
||||||
ReleaseRuntimeMenus();
|
ReleaseRuntimeMenus();
|
||||||
m_runtimeMenuItems.Clear();
|
m_runtimeMenuItems.Clear();
|
||||||
|
|
||||||
@ -225,8 +229,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
|
|
||||||
CommandDispatcher.Instance.UnRegistController(this);
|
CommandDispatcher.Instance.UnRegistController(this);
|
||||||
Canvas.ForceUpdateCanvases();
|
Canvas.ForceUpdateCanvases();
|
||||||
Vector2 start = new Vector2(-MenuRoot.rect.width, MenuRoot.anchoredPosition.y);
|
|
||||||
Vector2 end = new Vector2(0, MenuRoot.anchoredPosition.y);
|
|
||||||
DOTween.To(
|
DOTween.To(
|
||||||
() => start,
|
() => start,
|
||||||
(value) =>
|
(value) =>
|
||||||
|
@ -49,6 +49,8 @@ namespace AxibugEmuOnline.Client
|
|||||||
|
|
||||||
public override bool OnEnterItem()
|
public override bool OnEnterItem()
|
||||||
{
|
{
|
||||||
|
if (m_romFile == null) return false;
|
||||||
|
|
||||||
if (!m_romFile.RomReady)
|
if (!m_romFile.RomReady)
|
||||||
{
|
{
|
||||||
m_romFile.BeginDownload();
|
m_romFile.BeginDownload();
|
||||||
|
@ -102,8 +102,12 @@ namespace AxibugEmuOnline.Client
|
|||||||
srollRect.content.anchoredPosition += new Vector2(0, gap);
|
srollRect.content.anchoredPosition += new Vector2(0, gap);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
var srcPos = m_selectArrow.position;
|
||||||
var endValue = srollRect.content.anchoredPosition + new Vector2(0, gap);
|
var endValue = srollRect.content.anchoredPosition + new Vector2(0, gap);
|
||||||
DOTween.To(() => srollRect.content.anchoredPosition, (x) => srollRect.content.anchoredPosition = x, endValue, 0.125f);
|
var tween = DOTween.To(
|
||||||
|
() => srollRect.content.anchoredPosition,
|
||||||
|
(x) => srollRect.content.anchoredPosition = x,
|
||||||
|
endValue, 0.125f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,6 +1,5 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.IO;
|
|
||||||
using VirtualNes.Core.Debug;
|
using VirtualNes.Core.Debug;
|
||||||
|
|
||||||
namespace VirtualNes.Core
|
namespace VirtualNes.Core
|
||||||
|
@ -1,5 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.IO;
|
|
||||||
|
|
||||||
namespace VirtualNes.Core
|
namespace VirtualNes.Core
|
||||||
{
|
{
|
||||||
|
@ -1,5 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using static VirtualNes.Core.APU_FME7;
|
|
||||||
|
|
||||||
namespace VirtualNes.Core
|
namespace VirtualNes.Core
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,4 @@
|
|||||||
using System;
|
namespace VirtualNes.Core
|
||||||
using System.IO;
|
|
||||||
|
|
||||||
namespace VirtualNes.Core
|
|
||||||
{
|
{
|
||||||
public abstract class APU_INTERFACE : IStateBufferObject
|
public abstract class APU_INTERFACE : IStateBufferObject
|
||||||
{
|
{
|
||||||
|
@ -1,8 +1,5 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace VirtualNes.Core
|
namespace VirtualNes.Core
|
||||||
{
|
{
|
||||||
|
@ -1,5 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.IO;
|
|
||||||
|
|
||||||
namespace VirtualNes.Core
|
namespace VirtualNes.Core
|
||||||
{
|
{
|
||||||
|
@ -1,5 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.IO;
|
|
||||||
using VirtualNes.Core.Emu2413;
|
using VirtualNes.Core.Emu2413;
|
||||||
|
|
||||||
namespace VirtualNes.Core
|
namespace VirtualNes.Core
|
||||||
|
@ -1,6 +1,4 @@
|
|||||||
using System;
|
namespace VirtualNes.Core
|
||||||
|
|
||||||
namespace VirtualNes.Core
|
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
|
@ -295,9 +295,9 @@ namespace VirtualNes.Core
|
|||||||
p[20] = irq_preset;
|
p[20] = irq_preset;
|
||||||
p[21] = irq_preset_vbl;
|
p[21] = irq_preset_vbl;
|
||||||
//*((DWORD*)&p[22]) = vb0;
|
//*((DWORD*)&p[22]) = vb0;
|
||||||
BitConverter.GetBytes(vb0).CopyTo(p,22);
|
BitConverter.GetBytes(vb0).CopyTo(p, 22);
|
||||||
//*((DWORD*)&p[26]) = vb1;
|
//*((DWORD*)&p[26]) = vb1;
|
||||||
BitConverter.GetBytes(vb1).CopyTo(p,26);
|
BitConverter.GetBytes(vb1).CopyTo(p, 26);
|
||||||
}
|
}
|
||||||
|
|
||||||
//void Mapper012::LoadState(LPBYTE p)
|
//void Mapper012::LoadState(LPBYTE p)
|
||||||
|
@ -422,8 +422,8 @@ namespace VirtualNes.Core
|
|||||||
{
|
{
|
||||||
//x24c02.Load(&p[16]);
|
//x24c02.Load(&p[16]);
|
||||||
//x24c01.Load(&p[48]);
|
//x24c01.Load(&p[48]);
|
||||||
x24c02.Load(p+16);
|
x24c02.Load(p + 16);
|
||||||
x24c01.Load(p+48);
|
x24c01.Load(p + 48);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -409,7 +409,7 @@ namespace VirtualNes.Core
|
|||||||
//irq_counter = *(WORD*)&p[4];
|
//irq_counter = *(WORD*)&p[4];
|
||||||
irq_counter = BitConverter.ToUInt16(p, 4);
|
irq_counter = BitConverter.ToUInt16(p, 4);
|
||||||
//::memcpy(exram, &p[8], sizeof(exram));
|
//::memcpy(exram, &p[8], sizeof(exram));
|
||||||
Array.Copy(p,exram,exram.Length);
|
Array.Copy(p, exram, exram.Length);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -81,7 +81,7 @@ namespace VirtualNes.Core
|
|||||||
{
|
{
|
||||||
irq_enable = p[0];
|
irq_enable = p[0];
|
||||||
//irq_line = *(INT*)&p[1];
|
//irq_line = *(INT*)&p[1];
|
||||||
irq_line = BitConverter.ToInt32(p,1);
|
irq_line = BitConverter.ToInt32(p, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool IsStateSave()
|
public override bool IsStateSave()
|
||||||
|
@ -220,10 +220,10 @@ namespace VirtualNes.Core
|
|||||||
p[1] = reg[1];
|
p[1] = reg[1];
|
||||||
p[2] = reg[2];
|
p[2] = reg[2];
|
||||||
//*(INT*)&p[3] = chr_bank;
|
//*(INT*)&p[3] = chr_bank;
|
||||||
BitConverter.GetBytes(chr_bank).CopyTo(p,3);
|
BitConverter.GetBytes(chr_bank).CopyTo(p, 3);
|
||||||
p[7] = irq_enable;
|
p[7] = irq_enable;
|
||||||
//*(INT*)&p[8] = irq_counter;
|
//*(INT*)&p[8] = irq_counter;
|
||||||
BitConverter.GetBytes(irq_counter).CopyTo(p,8);
|
BitConverter.GetBytes(irq_counter).CopyTo(p, 8);
|
||||||
}
|
}
|
||||||
|
|
||||||
//void Mapper083::LoadState(LPBYTE p)
|
//void Mapper083::LoadState(LPBYTE p)
|
||||||
|
@ -103,7 +103,7 @@ namespace VirtualNes.Core
|
|||||||
prg_sel = p[0];
|
prg_sel = p[0];
|
||||||
irq_enable = p[1];
|
irq_enable = p[1];
|
||||||
//irq_counter = *(INT*)&p[2];
|
//irq_counter = *(INT*)&p[2];
|
||||||
irq_counter = BitConverter.ToInt32 (p, 2);
|
irq_counter = BitConverter.ToInt32(p, 2);
|
||||||
}
|
}
|
||||||
public override bool IsStateSave()
|
public override bool IsStateSave()
|
||||||
{
|
{
|
||||||
|
@ -1,9 +1,7 @@
|
|||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
// Mapper168 Subor (PPUExtLatch) //
|
// Mapper168 Subor (PPUExtLatch) //
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
using VirtualNes.Core.Debug;
|
|
||||||
using static VirtualNes.MMU;
|
using static VirtualNes.MMU;
|
||||||
using BYTE = System.Byte;
|
|
||||||
using INT = System.Int32;
|
using INT = System.Int32;
|
||||||
|
|
||||||
namespace VirtualNes.Core
|
namespace VirtualNes.Core
|
||||||
|
@ -1,8 +1,4 @@
|
|||||||
using VirtualNes.Core.Debug;
|
namespace VirtualNes.Core
|
||||||
using static VirtualNes.MMU;
|
|
||||||
using BYTE = System.Byte;
|
|
||||||
using INT = System.Int32;
|
|
||||||
namespace VirtualNes.Core
|
|
||||||
{
|
{
|
||||||
public class _Mapper : Mapper
|
public class _Mapper : Mapper
|
||||||
{
|
{
|
||||||
|
@ -1,8 +1,4 @@
|
|||||||
using System;
|
namespace VirtualNes.Core
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace VirtualNes.Core
|
|
||||||
{
|
{
|
||||||
public struct FILEHDR2 : IStateBufferObject
|
public struct FILEHDR2 : IStateBufferObject
|
||||||
{
|
{
|
||||||
|
@ -1,10 +1,4 @@
|
|||||||
using System;
|
namespace VirtualNes.Core
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace VirtualNes.Core
|
|
||||||
{
|
{
|
||||||
public struct SNDSTAT : IStateBufferObject
|
public struct SNDSTAT : IStateBufferObject
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user