Rom列表搜索功能实现 #53

Merged
sin365 merged 14 commits from Alienjack/AxibugEmuOnline:master into master 2024-11-15 10:54:01 +08:00
86 changed files with 3789 additions and 1695 deletions

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- target: {fileID: 7896211045508186424, guid: d3c2508a55398a24db5d68f68d2702ea, type: 3}
propertyPath: m_Color.b
value: 0.3773585
objectReference: {fileID: 0}
- target: {fileID: 7896211045508186424, guid: d3c2508a55398a24db5d68f68d2702ea, type: 3}
propertyPath: m_Color.g
value: 0.16444026
objectReference: {fileID: 0}
- target: {fileID: 7896211045508186424, guid: d3c2508a55398a24db5d68f68d2702ea, type: 3}
propertyPath: m_Color.r
value: 0
propertyPath: m_Color.a
value: 0.69803923
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: d3c2508a55398a24db5d68f68d2702ea, type: 3}

View File

@ -25,9 +25,8 @@ namespace AxibugEmuOnline.Client.ClientCore
public static RomLib nesRomLib;
public static HttpAPI httpAPI;
public static CacheManager CacheMgr;
public static AppSceneLoader SceneLoader;
public static AppRoom roomMgr;
public static AppSettings settings;
#region Mono
public static TickLoop tickLoop;
private static CoroutineRunner coRunner;
@ -39,9 +38,11 @@ namespace AxibugEmuOnline.Client.ClientCore
public static string PersistentDataPath => Application.persistentDataPath;
#endif
[RuntimeInitializeOnLoadMethod]
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
static void Init()
{
settings = new AppSettings();
log = new LogManager();
LogManager.OnLog += OnNoSugarNetLog;
network = new NetworkHelper();
@ -53,9 +54,7 @@ namespace AxibugEmuOnline.Client.ClientCore
httpAPI = new HttpAPI();
nesRomLib = new RomLib(EnumPlatform.NES);
CacheMgr = new CacheManager();
SceneLoader = new AppSceneLoader();
roomMgr = new AppRoom();
var go = new GameObject("[AppAxibugEmuOnline]");
GameObject.DontDestroyOnLoad(go);
tickLoop = go.AddComponent<TickLoop>();

View File

@ -14,6 +14,7 @@ namespace AxibugEmuOnline.Client
void Resume();
void SetupScheme();
void StartGame(RomFile romFile);
void DoReset();
}
public static class IEnumCoreTool

View File

@ -68,5 +68,12 @@ namespace AxibugEmuOnline.Client.Manager
ControlScheme.Current = ControlSchemeSetts.Normal;
}
public void ResetGame()
{
if(m_emuCore.IsNull()) return;
m_emuCore.DoReset();
}
}
}

View File

@ -1,89 +0,0 @@
using AxibugEmuOnline.Client.ClientCore;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace AxibugEmuOnline.Client
{
public class AppSceneLoader
{
public LoadTask CurrentTask { get; private set; }
Queue<LoadTask> m_tasks = new Queue<LoadTask>();
Coroutine m_coroutine;
public void BeginLoad(string scenePath, Action callback)
{
m_tasks.Enqueue(new LoadTask(scenePath, callback));
if (m_coroutine == null)
m_coroutine = App.StartCoroutine(TaskFlow());
}
private IEnumerator TaskFlow()
{
while (m_tasks.Count > 0)
{
CurrentTask = m_tasks.Dequeue();
while (CurrentTask.MoveNext()) yield return null;
CurrentTask.Callback();
}
CurrentTask = null;
m_coroutine = null;
}
public class LoadTask
{
public EnumTaskState State { get; private set; } = EnumTaskState.Idle;
public float Progress => m_loadingOp != null ? m_loadingOp.progress : 0;
private AsyncOperation m_loadingOp;
private string m_scenePath;
private Action m_callback;
public LoadTask(string scenePath, Action callback)
{
m_scenePath = scenePath;
m_callback = callback;
}
public bool MoveNext()
{
if (State == EnumTaskState.Idle)
{
State = EnumTaskState.Running;
m_loadingOp = SceneManager.LoadSceneAsync(m_scenePath, LoadSceneMode.Single);
return true;
}
else if (State == EnumTaskState.Running)
{
m_loadingOp.allowSceneActivation = true;
if (m_loadingOp.isDone)
{
State = EnumTaskState.Complete;
}
return true;
}
else
{
return false;
}
}
public void Callback()
{
m_callback?.Invoke();
}
}
public enum EnumTaskState
{
Idle,
Running,
Complete
}
}
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 978f10f110fddd548b3f110c5e700a58
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
namespace AxibugEmuOnline.Client
{
public class AppSettings
{
/// <summary> 背景颜色设定 </summary>
public BgColorSettings BgColor { get; set; } = new BgColorSettings();
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 31fee02299bfd5141aefb2bbfb0555a9
guid: f3173e9925c703b4aa648e7e65ac4260
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -0,0 +1,84 @@
using DG.Tweening;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace AxibugEmuOnline.Client
{
public class BgColorSettings
{
public delegate void OnColorChangedHandle(XMBColor color);
public event OnColorChangedHandle OnColorChanged;
/// <summary> 当前颜色 </summary>
public XMBColor CurrentColor
{
get
{
var color1 = PlayerPrefs.GetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.color1)}", null);
var color2 = PlayerPrefs.GetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.color2)}", null);
var name = PlayerPrefs.GetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.Name)}", null);
if (color1 == null || color2 == null || name == null)
return DEFAULT;
else
return new XMBColor(name, color1, color2);
}
set
{
PlayerPrefs.SetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.color1)}", $"#{ColorUtility.ToHtmlStringRGB(value.color1)}");
PlayerPrefs.SetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.color2)}", $"#{ColorUtility.ToHtmlStringRGB(value.color2)}");
PlayerPrefs.SetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.Name)}", value.Name);
OnColorChanged?.Invoke(value);
}
}
private static readonly XMBColor DEFAULT = new XMBColor("蓝", "#020754", "#0ab1dc");
public List<XMBColor> Presets { get; private set; } = new List<XMBColor>()
{
DEFAULT,
new XMBColor("白","#8a9fb2","#4e9eb6"),
new XMBColor("黄","#987500","#d1a813"),
new XMBColor("绿","#3e962b","#7ac25e"),
new XMBColor("粉","#e65a8b","#c7acc6"),
new XMBColor("墨绿","#00421a","#1c951f"),
new XMBColor("紫","#633f93","#8763cc"),
new XMBColor("天蓝","#038baa","#0ca2c2"),
new XMBColor("红","#9c120e","#d73611"),
};
}
public struct XMBColor
{
public string Name;
public Color color1;
public Color color2;
public XMBColor(string name, string colorCodeStr1, string colorCodeStr2)
{
Name = name;
ColorUtility.TryParseHtmlString(colorCodeStr1, out color1);
ColorUtility.TryParseHtmlString(colorCodeStr2, out color2);
}
public static XMBColor Lerp(XMBColor start, XMBColor endColor, float t)
{
var result = new XMBColor();
result.Name = endColor.Name;
result.color1 = Color.Lerp(start.color1, endColor.color1, t);
result.color2 = Color.Lerp(start.color2, endColor.color2, t);
return result;
}
public override int GetHashCode()
{
int hash = 17;
hash = hash * 23 + (Name != null ? Name.GetHashCode() : 0);
hash = hash * 23 + color1.GetHashCode();
hash = hash * 23 + color2.GetHashCode();
return hash;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 84a76f8dddc2a6045bb73b2ee9887cd3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -13,12 +13,31 @@ namespace AxibugEmuOnline.Client
public string WebSiteApi => WebHost + "/api";
public delegate void GetRomListAPI(Action<Resp_GameList> callback, int page, int pageSize = 10);
public delegate void SearchRomListAPI(Action<Resp_GameList> callback, string searchKey, int page, int pageSize = 10);
public void GetNesRomList(Action<Resp_GameList> callback, int page, int pageSize = 10)
{
App.StartCoroutine(GetNesRomListFlow(page, pageSize, callback));
}
public void SearchNesRomList(Action<Resp_GameList> callback, string searchKey, int page, int pageSize = 10)
{
App.StartCoroutine(SearchNesRomListFlow(searchKey, page, pageSize, callback));
}
private IEnumerator SearchNesRomListFlow(string searchKey, int page, int pageSize, Action<Resp_GameList> callback)
{
UnityWebRequest request = UnityWebRequest.Get($"{WebSiteApi}/NesRomList?Page={page}&PageSize={pageSize}&SearchKey={searchKey}");
yield return request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
callback.Invoke(null);
yield break;
}
var resp = JsonUtility.FromJson<Resp_GameList>(request.downloadHandler.text);
callback.Invoke(resp);
}
private IEnumerator GetNesRomListFlow(int page, int pageSize, Action<Resp_GameList> callback)
{
UnityWebRequest request = UnityWebRequest.Get($"{WebSiteApi}/NesRomList?Page={page}&PageSize={pageSize}");

View File

@ -37,6 +37,8 @@ namespace AxibugEmuOnline.Client
public string Alias => IsUserRom ? Path.GetFileNameWithoutExtension(FileName) : webData.romName;
/// <summary> 描述 </summary>
public string Descript => IsUserRom ? string.Empty : webData.desc;
/// <summary> 游戏类型 </summary>
public string GameTypeDes => IsUserRom ? string.Empty : webData.gType;
/// <summary> 小图URL </summary>
public string ImageURL => IsUserRom ? string.Empty : webData.imgUrl;

View File

@ -18,6 +18,7 @@ namespace AxibugEmuOnline.Client
private Dictionary<int, RomFile> nesRomFileIdMapper = new Dictionary<int, RomFile>();
private Dictionary<string, RomFile> nesRomFileNameMapper = new Dictionary<string, RomFile>();
private HttpAPI.GetRomListAPI m_romGetFunc;
private HttpAPI.SearchRomListAPI m_romSearchFunc;
private EnumPlatform m_platform;
public RomLib(EnumPlatform platform)
@ -27,6 +28,7 @@ namespace AxibugEmuOnline.Client
{
case EnumPlatform.NES:
m_romGetFunc = App.httpAPI.GetNesRomList;
m_romSearchFunc = App.httpAPI.SearchNesRomList;
break;
}
}
@ -67,23 +69,44 @@ namespace AxibugEmuOnline.Client
/// 获得所有Rom文件
/// </summary>
/// <param name="callback"></param>
public void FetchRomCount(Action<RomFile[]> callback)
public void FetchRomCount(Action<RomFile[]> callback, string searchKey = null)
{
m_romGetFunc((romList) =>
if (string.IsNullOrWhiteSpace(searchKey))
{
FetchPageCmd.Clear();
nesRomFileIdMapper.Clear();
nesRomFileNameMapper.Clear();
nesRomFetchList = new RomFile[romList.resultAllCount];
for (int i = 0; i < nesRomFetchList.Length; i++)
m_romGetFunc((romList) =>
{
//以后考虑用对象池实例化RomFile
nesRomFetchList[i] = new RomFile(m_platform, i, i / PAGE_SIZE);
}
SaveRomInfoFromWeb(romList);
FetchPageCmd.Clear();
nesRomFileIdMapper.Clear();
nesRomFileNameMapper.Clear();
nesRomFetchList = new RomFile[romList.resultAllCount];
for (int i = 0; i < nesRomFetchList.Length; i++)
{
//以后考虑用对象池实例化RomFile
nesRomFetchList[i] = new RomFile(m_platform, i, i / PAGE_SIZE);
}
SaveRomInfoFromWeb(romList);
callback.Invoke(nesRomFetchList);
}, 0, PAGE_SIZE);
callback.Invoke(nesRomFetchList);
}, 0, PAGE_SIZE);
}
else
{
m_romSearchFunc((romList) =>
{
FetchPageCmd.Clear();
nesRomFileIdMapper.Clear();
nesRomFileNameMapper.Clear();
nesRomFetchList = new RomFile[romList.resultAllCount];
for (int i = 0; i < nesRomFetchList.Length; i++)
{
//以后考虑用对象池实例化RomFile
nesRomFetchList[i] = new RomFile(m_platform, i, i / PAGE_SIZE);
}
SaveRomInfoFromWeb(romList);
callback.Invoke(nesRomFetchList);
}, searchKey, 0, PAGE_SIZE);
}
}
public void BeginFetchRomInfo(RomFile romFile)

View File

@ -1,4 +1,5 @@
using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Common;
using System;
using System.Diagnostics;
using System.IO;
@ -50,7 +51,7 @@ namespace AxibugEmuOnline.Client
NesCore = null;
}
private void Update()
private unsafe void Update()
{
if (m_bPause) return;
@ -62,7 +63,7 @@ namespace AxibugEmuOnline.Client
var screenBuffer = NesCore.ppu.GetScreenPtr();
var lineColorMode = NesCore.ppu.GetLineColorMode();
VideoProvider.SetDrawData(screenBuffer, lineColorMode, 256, 240);
VideoProvider.SetDrawData(screenBuffer, lineColorMode, 277, 240);
}
}
@ -112,30 +113,9 @@ namespace AxibugEmuOnline.Client
}
[Conditional("UNITY_EDITOR")]
[ContextMenu("ImportNesDB")]
public void ImportNesDB()
public void DoReset()
{
var db = Resources.Load<RomDB>("NES/ROMDB");
db.Clear();
var xmlStr = File.ReadAllText("nes20db.xml");
var xml = XDocument.Parse(xmlStr);
var games = xml.Element("nes20db").Elements("game");
foreach (var game in games)
{
var crcStr = game.Element("rom").Attribute("crc32").Value;
var crc = uint.Parse($"{crcStr}", System.Globalization.NumberStyles.HexNumber);
var mapper = int.Parse($"{game.Element("pcb").Attribute("mapper").Value}");
if (mapper > 255) continue;
db.AddInfo(new RomDB.RomInfo { CRC = crc, Mapper = mapper });
}
UnityEditor.EditorUtility.SetDirty(db);
UnityEditor.AssetDatabase.SaveAssets();
NesCore.Reset();
}
public void SetupScheme()
@ -164,5 +144,31 @@ namespace AxibugEmuOnline.Client
st.FromByte(data);
NesCore.LoadState(st);
}
[Conditional("UNITY_EDITOR")]
[ContextMenu("ImportNesDB")]
public void ImportNesDB()
{
var db = Resources.Load<RomDB>("NES/ROMDB");
db.Clear();
var xmlStr = File.ReadAllText("nes20db.xml");
var xml = XDocument.Parse(xmlStr);
var games = xml.Element("nes20db").Elements("game");
foreach (var game in games)
{
var crcStr = game.Element("rom").Attribute("crc32").Value;
var crc = uint.Parse($"{crcStr}", System.Globalization.NumberStyles.HexNumber);
var mapper = int.Parse($"{game.Element("pcb").Attribute("mapper").Value}");
if (mapper > 255) continue;
db.AddInfo(new RomDB.RomInfo { CRC = crc, Mapper = mapper });
}
UnityEditor.EditorUtility.SetDirty(db);
UnityEditor.AssetDatabase.SaveAssets();
}
}
}

View File

@ -2,6 +2,7 @@
using UnityEngine;
using UnityEngine.UI;
using VirtualNes;
using VirtualNes.Core;
using static AxibugEmuOnline.Client.PaletteDefine;
namespace AxibugEmuOnline.Client
@ -9,24 +10,40 @@ namespace AxibugEmuOnline.Client
public class PatternViewer : MonoBehaviour
{
public RawImage img;
public Text select;
private Color32[] m_lpPattern = new Color32[128 * 256];
private Texture2D m_texture;
private Dictionary<byte, RGBQUAD> colors = new Dictionary<byte, RGBQUAD>();
private int selectPal = 0;
private void Awake()
{
m_texture = new Texture2D(128, 256);
m_texture.filterMode = FilterMode.Point;
}
private void Update()
{
if (Input.GetKey(KeyCode.LeftAlt) && Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.T))
{
SwitchSelectPal();
}
Paint();
}
private void OnEnable()
{
img.gameObject.SetActive(true);
if (selectPal < 4)
{
select.text = $"PatternView BG{(selectPal & 3):00}";
}
else
{
select.text = $"PatternView SP{(selectPal & 3):00}";
}
}
private void OnDisable()
@ -38,7 +55,16 @@ namespace AxibugEmuOnline.Client
{
img.texture = m_texture;
var pal = MMU.SPPAL;
ArrayRef<byte> pal = null;
if (selectPal < 4)
{
pal = new ArrayRef<byte>(MMU.BGPAL, selectPal * 4);
}
else
{
pal = new ArrayRef<byte>(MMU.SPPAL, (selectPal & 3) * 4);
}
var palette = PaletteDefine.GetPaletteData();
colors[0] = palette[pal[0]];
colors[1] = palette[pal[1]];
@ -48,6 +74,7 @@ namespace AxibugEmuOnline.Client
for (int i = 0; i < 8; i++)
{
var Ptn = MMU.PPU_MEM_BANK[i];
int lpPtn = 0;
for (int p = 0; p < 64; p++)
{
@ -81,5 +108,18 @@ namespace AxibugEmuOnline.Client
var raw = map[(byte)v];
return new Color32(raw.rgbRed, raw.rgbGreen, raw.rgbBlue, 255);
}
void SwitchSelectPal()
{
selectPal = (selectPal + 1) & 7;
if (selectPal < 4)
{
select.text = $"PatternView BG{(selectPal & 3):00}";
}
else
{
select.text = $"PatternView SP{(selectPal & 3):00}";
}
}
}
}

View File

@ -12,7 +12,6 @@ namespace AxibugEmuOnline.Client
public RawImage Image;
private UInt32[] wrapTexBuffer;
private IntPtr wrapTexBufferPointer;
private Texture2D wrapTex;
private int TexBufferSize;
@ -24,27 +23,22 @@ namespace AxibugEmuOnline.Client
DrawCanvas.worldCamera = Camera.main;
}
public void SetDrawData(uint[] screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
public unsafe void SetDrawData(uint* screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
{
if (wrapTex == null)
{
//wrapTex = new Texture2D(272, 240, TextureFormat.BGRA32, false);
wrapTex = new Texture2D(272, 240, TextureFormat.RGBA32, false);
wrapTex.filterMode = FilterMode.Point;
wrapTexBuffer = screenData;
// 固定数组,防止垃圾回收器移动它
GCHandle handle = GCHandle.Alloc(wrapTexBuffer, GCHandleType.Pinned);
// 获取数组的指针
wrapTexBufferPointer = handle.AddrOfPinnedObject();
wrapTexBufferPointer = (IntPtr)screenData;
Image.texture = wrapTex;
Image.material.SetTexture("_MainTex", wrapTex);
TexBufferSize = wrapTexBuffer.Length * 4;
TexBufferSize = screenWidth * screenHeight * 4;
var palRaw = PaletteDefine.m_cnPalette[0];
//pPal = new Texture2D(palRaw.Length, 1, TextureFormat.BGRA32, 1, true);
pPal = new Texture2D(palRaw.Length, 1, TextureFormat.RGBA32, false);
pPal.filterMode = FilterMode.Point;
for (int i = 0; i < palRaw.Length; i++)

View File

@ -1,6 +1,6 @@
using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Event;
using System;
using System.Collections.Generic;
namespace AxibugEmuOnline.Client
{
@ -8,7 +8,11 @@ namespace AxibugEmuOnline.Client
{
protected override void GetVirtualListDatas(Action<object> datas)
{
return;
List<object> list = new List<object>()
{
App.settings.BgColor,
};
datas.Invoke(list);
}
}
}

View File

@ -1,21 +0,0 @@
using AxibugEmuOnline.Client.UI;
namespace AxibugEmuOnline.Client
{
public class BgSettingItem : MenuItem, IVirtualItem
{
public int Index { get; set; }
public void SetData(object data)
{
}
public void SetDependencyProperty(object data)
{
}
public void Release()
{
}
}
}

View File

@ -0,0 +1,102 @@
using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.UI;
using DG.Tweening;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
using System.Linq;
using UnityEngine;
namespace AxibugEmuOnline.Client
{
public class BgSetting_Color : MenuItem, IVirtualItem
{
public int Index { get; set; }
public BgColorSettings Datacontext { get; private set; }
public void SetData(object data)
{
Datacontext = (BgColorSettings)data;
Datacontext.OnColorChanged += Setting_OnColorChanged;
UpdateView();
}
private void Setting_OnColorChanged(XMBColor color)
{
UpdateView();
}
private void UpdateView()
{
var color = Datacontext.CurrentColor;
Icon.GetMaterial().SetColor("_Color1", color.color1);
Icon.GetMaterial().SetColor("_Color2", color.color2);
SetBaseInfo("Ö÷ĚâÉŤ", "ÉčÖĂÖ÷ĚâÉŤ", color.Name);
}
public void SetDependencyProperty(object data)
{
SetSelectState(data is ThirdMenuRoot tr && tr.SelectIndex == Index);
}
public void Release()
{
Datacontext.OnColorChanged -= Setting_OnColorChanged;
}
public override bool OnEnterItem()
{
var options = Datacontext.Presets.Select(preset => new ColorOption(preset)).ToList();
var currentColor = Datacontext.CurrentColor;
var index = options.FindIndex(op => op.Color.GetHashCode() == currentColor.GetHashCode());
OptionUI.Instance.Pop(options, Mathf.Clamp(index, 0, options.Count - 1));
return false;
}
public class ColorOption : ExecuteMenu
{
public XMBColor Color;
public ColorOption(XMBColor color) : base(color.Name)
{
Color = color;
}
public override void OnShow(OptionUI_MenuItem ui)
{
ui.IconUI.gameObject.SetActiveEx(true);
ui.IconUI.SetMaterial(Resources.Load<Material>("Materials/XMBBackGroundPreview"));
ui.IconUI.GetMaterial().SetColor("_Color1", Color.color1);
ui.IconUI.GetMaterial().SetColor("_Color2", Color.color2);
}
private static TweenerCore<float, float, FloatOptions> s_colorChangeTween;
public override void OnFocus()
{
float progress = 0;
XMBColor start = App.settings.BgColor.CurrentColor;
XMBColor endColor = Color;
if (s_colorChangeTween != null)
{
s_colorChangeTween.Kill();
s_colorChangeTween = null;
}
s_colorChangeTween = DOTween.To(() => progress, (x) =>
{
progress = x;
var lerpColor = XMBColor.Lerp(start, endColor, x);
App.settings.BgColor.CurrentColor = lerpColor;
}, 1, 1f).SetEase(Ease.OutCubic);
s_colorChangeTween.onComplete = () =>
{
s_colorChangeTween = null;
};
}
public override void OnExcute()
{
}
}
}
}

View File

@ -0,0 +1,13 @@
using UnityEngine;
namespace AxibugEmuOnline.Client
{
public class SettingItemSelector : ItemSelector
{
protected override RectTransform OnGetTemplate(object data)
{
if (data is BgColorSettings) return ItemList[0];
else return null;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6e7f64bad63ce024eadbd9ddff940eee
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using UnityEngine;

View File

@ -12,9 +12,7 @@ namespace AxibugEmuOnline.Client
private PulseInvoker m_pulsInvoker_Up;
private PulseInvoker m_pulsInvoker_Down;
[SerializeField]
float PulseInvoke_Delay = 0.4f;
[SerializeField]
float PulseInvoke_Interval = 0.05f;
public abstract bool Enable { get; }
@ -28,6 +26,10 @@ namespace AxibugEmuOnline.Client
m_pulsInvoker_Down = new PulseInvoker(OnCmdSelectItemDown, PulseInvoke_Delay, PulseInvoke_Interval);
}
protected virtual void OnEnable() { }
protected virtual void OnDisable() { }
protected virtual void OnDestroy() { }
protected virtual void Update()
{
m_pulsInvoker_Left.Update(Time.deltaTime);
@ -36,6 +38,7 @@ namespace AxibugEmuOnline.Client
m_pulsInvoker_Down.Update(Time.deltaTime);
}
public void ResetPulsInvoker()
{
m_pulsInvoker_Left.DisActive();

View File

@ -59,11 +59,11 @@ namespace AxibugEmuOnline.Client
{
if (!m_romfile.InfoReady)
{
SetBaseInfo(string.Empty, string.Empty);
SetBaseInfo("正在拉取", "---", "---");
}
else
{
SetBaseInfo(m_romfile.Alias, m_romfile.Descript);
SetBaseInfo(m_romfile.Alias, m_romfile.Descript, m_romfile.GameTypeDes);
App.CacheMgr.GetSpriteCache(m_romfile.ImageURL, (img, url) =>
{
if (url != m_romfile.ImageURL) return;
@ -90,7 +90,8 @@ namespace AxibugEmuOnline.Client
}
}
private void Update()
protected override void Update()
{
DownloadingFlag.SetActiveEx(false);
FileReadyFlag.SetActiveEx(false);
@ -107,6 +108,8 @@ namespace AxibugEmuOnline.Client
{
FileReadyFlag.SetActiveEx(true);
}
base.Update();
}
}
}

View File

@ -1,7 +1,6 @@
using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.UI;
using Codice.Client.Common;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace AxibugEmuOnline.Client
@ -25,9 +24,84 @@ namespace AxibugEmuOnline.Client
}
}
private List<OptionMenu> m_options;
protected override void Awake()
{
base.Awake();
m_options = new List<OptionMenu>()
{
new OptMenu_Search(this),
new OptMenu_ShowAll(this),
};
}
public string SearchKey;
protected override void GetVirtualListDatas(Action<object> datas)
{
RomLib.FetchRomCount((roms) => datas.Invoke(roms));
}
RomLib.FetchRomCount((roms) => datas.Invoke(roms), SearchKey);
}
public override bool OnEnterItem()
{
var res = base.OnEnterItem();
if (res) CommandDispatcher.Instance.RegistController(this);
return true;
}
public override bool OnExitItem()
{
var res = base.OnExitItem();
if (res) CommandDispatcher.Instance.UnRegistController(this);
return false;
}
protected override void OnCmdOptionMenu()
{
OptionUI.Instance.Pop(m_options);
}
public class OptMenu_Search : ExecuteMenu
{
private RomListMenuItem m_romListUI;
public OptMenu_Search(RomListMenuItem romListUI, Sprite icon = null) : base("ËÑË÷", icon)
{
m_romListUI = romListUI;
}
public override void OnExcute()
{
OverlayManager.Input((OnSearchCommit, "ÊäÈëRomÃû³Æ", m_romListUI.SearchKey));
}
private void OnSearchCommit(string text)
{
m_romListUI.SearchKey = text;
m_romListUI.RefreshUI();
}
}
public class OptMenu_ShowAll : ExecuteMenu
{
private RomListMenuItem m_ui;
public override bool Visible => !string.IsNullOrWhiteSpace(m_ui.SearchKey);
public OptMenu_ShowAll(RomListMenuItem romListUI, Sprite icon = null) : base("ÏÔʾȫ²¿", icon)
{
m_ui = romListUI;
}
public override void OnExcute()
{
m_ui.SearchKey = null;
m_ui.RefreshUI();
}
}
}
}

View File

@ -38,16 +38,18 @@ namespace AxibugEmuOnline.Client
m_stepPerformer = new StepPerformer(this);
menus.Add(new InGameUI_Reset(this));
menus.Add(new InGameUI_SaveState(this));
menus.Add(new InGameUI_LoadState(this));
menus.Add(new InGameUI_QuitGame(this));
base.Awake();
}
private void OnDestroy()
protected override void OnDestroy()
{
Instance = null;
base.OnDestroy();
}
/// <summary> 괏닸우醵우亮 </summary>

View File

@ -0,0 +1,28 @@
using AxibugEmuOnline.Client.ClientCore;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Security.Cryptography;
using System.Text;
namespace AxibugEmuOnline.Client
{
public class InGameUI_Reset : ExecuteMenu
{
private InGameUI m_gameUI;
public override bool Visible => !m_gameUI.IsNetPlay || App.roomMgr.IsHost;
public InGameUI_Reset(InGameUI gameUI) : base("¸´Î»", null)
{
m_gameUI = gameUI;
}
public override void OnExcute()
{
if (!m_gameUI.IsNetPlay)
{
App.emu.ResetGame();
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: eedc9c8d06bb21242bb50bee6ca858fe
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -49,7 +49,7 @@ public class ItemPresent : GridLayoutGroup, IVirtualLayout
{
for (int i = 0; i < gap; i++)
{
ItemProxy item = new ItemProxy(ItemTemplate, this);
ItemProxy item = new ItemProxy(this);
children.Add(item);
item.Width = cellSize.x;
item.Height = cellSize.y;
@ -74,6 +74,11 @@ public class ItemPresent : GridLayoutGroup, IVirtualLayout
private List<ItemProxy> handleChildren = new List<ItemProxy>();
private bool m_dataDirty;
private ItemSelector m_itemSelector;
protected override void Awake()
{
m_itemSelector = gameObject.GetComponent<ItemSelector>();
}
public override void CalculateLayoutInputHorizontal()
{
@ -502,7 +507,7 @@ public class ItemPresent : GridLayoutGroup, IVirtualLayout
proxy.UpdateDP();
}
m_dataDirty = true;
//m_dataDirty = true;
}
public Dictionary<GameObject, ScripteInterface> CacheItemScripts => _cacheItemScripts;
@ -540,4 +545,10 @@ public class ItemPresent : GridLayoutGroup, IVirtualLayout
return this.GetItemUIIfExist(dataIndex);
}
public RectTransform GetTemplate(object data)
{
if (m_itemSelector == null) return ItemTemplate;
else return m_itemSelector.GetItemTemplate(data);
}
}

View File

@ -11,7 +11,7 @@ public interface IVirtualLayout
public List<object> DataList { get; }
public object DependencyProperty { get; }
public RectTransform RectTransform { get; }
public RectTransform GetTemplate(object data);
public Vector2 GetItemAnchorePos(int index);
public RectTransform GetItemUIIfExist(int index);
@ -36,7 +36,7 @@ public class ItemProxy
private IVirtualLayout _parent;
private RectTransform _template;
private RectTransform _template => _parent.GetTemplate(_parent.DataList[Index]);
private RectTransform _runtimeInstance;
private LayoutGroup _layoutElement;
@ -71,15 +71,11 @@ public class ItemProxy
return lfi;
}
private Vector2? _forcePivot;
public ItemProxy(RectTransform Template, IVirtualLayout parent, Vector2? forcePivot = null)
public ItemProxy(IVirtualLayout parent)
{
_template = Template;
_parent = parent;
_forcePivot = forcePivot;
}
public void Dispose()
{
if (_runtimeInstance != null)
@ -140,10 +136,6 @@ public class ItemProxy
_runtimeInstance.gameObject.SetActive(true);
_runtimeInstance.anchorMax = Vector2.up;
_runtimeInstance.anchorMin = Vector2.up;
if (_forcePivot != null)
{
_runtimeInstance.pivot = _forcePivot.Value;
}
_runtimeInstance.anchoredPosition = AnchoredPosition;
_runtimeInstance.sizeDelta = new Vector2(Width, Height);
}

View File

@ -0,0 +1,16 @@
using System.Collections.Generic;
using UnityEngine;
public abstract class ItemSelector : MonoBehaviour
{
[SerializeField]
protected List<RectTransform> ItemList;
public RectTransform GetItemTemplate(object data)
{
return OnGetTemplate(data);
}
protected abstract RectTransform OnGetTemplate(object data);
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2c1183d0b3c0c5a4a8d3c4cf4c412ab9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -171,6 +171,7 @@ namespace AxibugEmuOnline.Client.UI
{
public Sprite Icon;
public string Name;
public string SubTitle;
public string Description;
public MenuItem OverrideTemplate;
public List<MenuData> SubMenus;

View File

@ -6,13 +6,17 @@ using UnityEngine.UI;
namespace AxibugEmuOnline.Client.UI
{
public class MenuItem : MonoBehaviour
public class MenuItem : CommandExecuter
{
[SerializeField]
protected Image Icon;
[SerializeField]
protected Text Txt;
[SerializeField]
protected Text SubTitle;
[SerializeField]
protected Image spline;
[SerializeField]
protected Text Descript;
[SerializeField]
protected Transform Root;
@ -32,21 +36,17 @@ namespace AxibugEmuOnline.Client.UI
protected TweenerCore<float, float, FloatOptions> progressTween;
protected float m_progress;
protected virtual void Awake()
protected override void Awake()
{
base.Awake();
Reset();
}
protected virtual void OnDestroy()
{
}
public void SetData(MenuData data)
{
Reset();
SetBaseInfo(data.Name, data.Description);
SetBaseInfo(data.Name, data.Description, data.SubTitle);
SetIcon(data.Icon);
if (SubMenuItemGroup != null) SubMenuItemGroup.Init(data.SubMenus);
}
@ -57,21 +57,23 @@ namespace AxibugEmuOnline.Client.UI
m_progress = 0f;
Root.localScale = Vector3.one * UnSelectScale;
if (progressTween != null) { progressTween.Kill(); progressTween = null; }
if (ShadowIcon != null) ShadowIcon.gameObject.SetActive(false);
if (InfoNode != null) InfoNode.alpha = 0;
if (spline != null) spline.SetAlpha(0);
if (ShadowIcon != null) ShadowIcon.gameObject.SetActiveEx(false);
if (SubMenuItemGroup != null) SubMenuItemGroup.SetSelect(false);
}
protected void SetBaseInfo(string name, string descript)
protected void SetBaseInfo(string name, string descript, string subTitle)
{
this.name = name;
if (Txt != null) Txt.text = name;
if (SubTitle != null) SubTitle.text = subTitle;
if (Descript != null) Descript.text = descript;
}
@ -95,11 +97,11 @@ namespace AxibugEmuOnline.Client.UI
if (progressTween != null) { progressTween.Kill(); progressTween = null; }
progressTween = DOTween.To(() => m_progress, (x) => m_progress = x, m_select ? 1 : 0, 5)
.SetSpeedBased().OnUpdate(() =>
progressTween = DOTween.To(() => m_progress, (x) => m_progress = x, m_select ? 1 : 0, 0.3f)
.OnUpdate(() =>
{
if (InfoNode != null) InfoNode.alpha = m_progress;
if (spline != null) spline.SetAlpha(m_progress);
Root.localScale = Vector3.one * Mathf.Lerp(UnSelectScale, SelectScale, m_progress);
});
}
@ -107,5 +109,7 @@ namespace AxibugEmuOnline.Client.UI
public virtual bool OnEnterItem() => true;
public virtual bool OnExitItem() => true;
public override bool Enable => true;
}
}

View File

@ -1,7 +1,10 @@
using DG.Tweening;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using static UnityEditor.Graphs.Styles;
namespace AxibugEmuOnline.Client
{
@ -32,12 +35,13 @@ namespace AxibugEmuOnline.Client
get { return m_selectIndex; }
set
{
value = Mathf.Clamp(value, 0, m_runtimeMenuItems.Count - 1);
var selectableItems = m_runtimeMenuItems.Where(t => t.Visible).ToList();
value = Mathf.Clamp(value, 0, selectableItems.Count - 1);
if (m_selectIndex == value) return;
m_selectIndex = value;
OptionUI_MenuItem optionUI_MenuItem = m_runtimeMenuItems[m_selectIndex];
OptionUI_MenuItem optionUI_MenuItem = selectableItems[m_selectIndex];
optionUI_MenuItem.OnFocus();
var itemUIRect = optionUI_MenuItem.transform as RectTransform;
SelectBorder.pivot = itemUIRect.pivot;
@ -82,6 +86,8 @@ namespace AxibugEmuOnline.Client
}
if (dirty)
{
Canvas.ForceUpdateCanvases();
if (m_runtimeMenuItems[SelectIndex].Visible == false)
{
bool find = false;
@ -110,11 +116,19 @@ namespace AxibugEmuOnline.Client
if (find)
SelectIndex = currentSelect;
}
else
{
var selectItem = m_runtimeMenuItems[SelectIndex];
var itemUIRect = selectItem.transform as RectTransform;
SelectBorder.pivot = itemUIRect.pivot;
SelectBorder.position = itemUIRect.position;
SelectBorder.sizeDelta = itemUIRect.rect.size;
}
}
}
ControlScheme m_lastCS;
public void Pop(List<OptionMenu> menus, int defaultIndex = 0)
public void Pop<T>(List<T> menus, int defaultIndex = 0) where T : OptionMenu
{
ReleaseRuntimeMenus();
foreach (var menu in menus) CreateRuntimeMenuItem(menu);
@ -123,7 +137,7 @@ namespace AxibugEmuOnline.Client
Canvas.ForceUpdateCanvases();
m_selectIndex = 0;
m_selectIndex = defaultIndex;
OptionUI_MenuItem optionUI_MenuItem = m_runtimeMenuItems[defaultIndex];
optionUI_MenuItem.OnFocus();
var itemUIRect = optionUI_MenuItem.transform as RectTransform;
@ -195,6 +209,10 @@ namespace AxibugEmuOnline.Client
menuUI.SetData(executeMenu);
m_runtimeMenuItems.Add(menuUI);
}
else
{
throw new NotImplementedException($"Ôݲ»Ö§³ÖµÄ²Ëµ¥ÀàÐÍ{menuData.GetType().Name}");
}
}
private void ReleaseRuntimeMenus()
@ -242,22 +260,16 @@ namespace AxibugEmuOnline.Client
Name = name;
Icon = icon;
}
public virtual void OnFocus() { }
public virtual void OnShow(OptionUI_MenuItem ui) { }
}
public class ExecuteMenu : OptionMenu
public abstract class ExecuteMenu : OptionMenu
{
public ExecuteMenu(string name, Sprite icon = null) : base(name, icon) { }
public virtual void OnExcute() { }
}
public abstract class ValueSetMenu : OptionMenu
{
public ValueSetMenu(string name) : base(name) { }
public abstract Type ValueType { get; }
public abstract object ValueRaw { get; }
public abstract void OnValueChanged(object newValue);
public abstract void OnExcute();
}
public class ValueSetMenu<T> : ValueSetMenu
@ -274,4 +286,15 @@ namespace AxibugEmuOnline.Client
}
protected ValueSetMenu(string name) : base(name) { }
}
public abstract class ValueSetMenu : OptionMenu
{
public ValueSetMenu(string name) : base(name) { }
public abstract Type ValueType { get; }
public abstract object ValueRaw { get; }
public abstract void OnValueChanged(object newValue);
}
}

View File

@ -6,9 +6,5 @@ namespace AxibugEmuOnline.Client
{
MenuData.OnExcute();
}
public override void OnFocus()
{
}
}
}

View File

@ -12,6 +12,8 @@ namespace AxibugEmuOnline.Client
[SerializeField] Text m_MenuNameTxt;
[SerializeField] Image m_Icon;
public Image IconUI => m_Icon;
public bool Visible => m_Menu.Visible;
protected OptionMenu m_Menu;
@ -24,13 +26,14 @@ namespace AxibugEmuOnline.Client
else
{
m_Icon.gameObject.SetActiveEx(true);
m_Icon.SetMaterial(null);
m_Icon.sprite = menuData.Icon;
}
OnSetData(menuData);
}
protected virtual void OnSetData(OptionMenu menuData) { }
protected abstract void OnSetData(OptionMenu menuData);
public abstract void OnExecute();
public abstract void OnFocus();
@ -40,5 +43,15 @@ namespace AxibugEmuOnline.Client
where T : OptionMenu
{
protected T MenuData => m_Menu as T;
protected override void OnSetData(OptionMenu menuData)
{
MenuData.OnShow(this);
}
public override void OnFocus()
{
MenuData.OnFocus();
}
}
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6e1182d93bb09194297cdd775186071a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,54 @@
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
namespace AxibugEmuOnline.Client
{
public class InputUI : OverlayUI
{
[SerializeField]
InputField m_input;
Action<string> OnCommit;
protected override void OnShow(object param)
{
(Action<string> callback, string placeHolder, string defaultText) t = ((Action<string> callback, string placeHolder, string defaultText))param;
OnCommit = t.callback;
(m_input.placeholder as Text).text = t.placeHolder;
m_input.text = t.defaultText;
}
protected override void OnEnable()
{
base.OnEnable();
StartCoroutine(ActiveInput());
}
private IEnumerator ActiveInput()
{
yield return new WaitForEndOfFrame();
m_input.Select();
m_input.ActivateInputField();
yield break;
}
protected override bool OnCmdEnter()
{
OnCommit?.Invoke(m_input.text);
Close();
return true;
}
protected override void OnCmdBack()
{
Close();
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d366ee5eba9505c4ca908df5cfb35585
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,27 @@
using System;
using UnityEngine;
namespace AxibugEmuOnline.Client
{
public class OverlayManager : MonoBehaviour
{
static OverlayManager s_ins;
[SerializeField]
InputUI m_InputUI;
private void Awake()
{
s_ins = this;
m_InputUI.gameObject.SetActive(false);
}
public static InputUI Input((Action<string> callback, string placeHolder, string defaultText) param)
{
s_ins.m_InputUI.Show(param);
return s_ins.m_InputUI;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 83ac6a2a0673d154cb98c7cc45663eb5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,58 @@
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AxibugEmuOnline.Client
{
public abstract class OverlayUI : CommandExecuter
{
public override bool AloneMode => true;
public override bool Enable => true;
public float StartAlpha = 0;
public float StartScale = 1.2f;
public float Duration = 0.5f;
public Ease Ease;
[SerializeField]
protected Transform m_root;
[SerializeField]
protected CanvasGroup m_cg;
protected override void OnEnable()
{
base.OnEnable();
float progress = 0;
DOTween.To(() => progress, (x) =>
{
progress = x;
m_cg.alpha = Mathf.Lerp(StartAlpha, 1, x);
m_root.localScale = Vector3.Lerp(Vector3.one * StartScale, Vector3.one, x);
}, 1, Duration).SetEase(Ease).SetLink(gameObject, LinkBehaviour.KillOnDisable);
CommandDispatcher.Instance.RegistController(this);
}
protected override void OnDisable()
{
base.OnDisable();
CommandDispatcher.Instance.UnRegistController(this);
}
public void Show(object param)
{
gameObject.SetActive(true);
OnShow(param);
}
public void Close()
{
OnClose();
gameObject.SetActive(false);
}
protected abstract void OnShow(object param);
protected virtual void OnClose() { }
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e46843c32ed1d454fb95a0c99728b6f4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -65,7 +65,7 @@ namespace AxibugEmuOnline.Client
{
var hostNick = roomInfo.GetHostNickName();
roomInfo.GetRoomPlayers(out var cur, out var max);
SetBaseInfo(string.Empty, $"<b>{hostNick}</b>的房间 - {cur}/{max}");
SetBaseInfo("--", $"<b>{hostNick}</b>的房间", $"{cur}/{max}");
SetIcon(null);
roomInfo.FetchRomFileInRoomInfo(EnumPlatform.NES, (room, romFile) =>
@ -80,9 +80,10 @@ namespace AxibugEmuOnline.Client
});
}
private void Update()
protected override void Update()
{
UpdateRomInfoView();
base.Update();
}
private void UpdateRomInfoView()

View File

@ -1,9 +1,7 @@
using AxibugEmuOnline.Client.UI;
using Codice.Utils;
using DG.Tweening;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
using System;
using System.Collections.Generic;
using UnityEngine;
@ -188,7 +186,7 @@ namespace AxibugEmuOnline.Client
#if UNITY_EDITOR
if (Application.isPlaying)
{
var item= GameObject.Instantiate(template.gameObject, parent).GetComponent<MenuItem>();
var item = GameObject.Instantiate(template.gameObject, parent).GetComponent<MenuItem>();
item.transform.localPosition = Vector3.zero;
return item;
}

View File

@ -0,0 +1,38 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace AxibugEmuOnline.Client
{
public static class UITool
{
private static Dictionary<Graphic, Material> _caches = new Dictionary<Graphic, Material>();
public static Material GetMaterial(this Graphic graphic)
{
if (_caches.TryGetValue(graphic, out var material))
{
return material;
}
else
{
var cloneMat = Material.Instantiate(graphic.material);
_caches[graphic] = cloneMat;
graphic.material = cloneMat;
return cloneMat;
}
}
public static void SetMaterial(this Graphic graphic, Material material)
{
graphic.material = material;
_caches.Remove(graphic);
}
public static void SetAlpha(this Graphic graphic, float alpha)
{
var temp = graphic.color;
temp.a = alpha;
graphic.color = temp;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6afcd2bba4414a74db17de9347dbbcef
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -2,7 +2,9 @@
{
Properties
{
_MainTex ("Sprite Texture", 2D) = "white" {}
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
@ -11,7 +13,6 @@
_ColorMask ("Color Mask", Float) = 15
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
[Space(10)]
@ -88,6 +89,7 @@
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1;
float4 mask : TEXCOORD2;
UNITY_VERTEX_OUTPUT_STEREO
};
@ -95,6 +97,9 @@
fixed4 _TextureSampleAdd;
float4 _ClipRect;
sampler2D _MainTex;
float4 _MainTex_ST;
float _UIMaskSoftnessX;
float _UIMaskSoftnessY;
float wave(float x, float frequency, float speed, float midHeight, float maxHeight)
{
@ -116,10 +121,17 @@
v2f OUT;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
float4 vPosition = UnityObjectToClipPos(v.vertex);
OUT.worldPosition = v.vertex;
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
OUT.vertex = vPosition;
OUT.texcoord =v.texcoord;
float2 pixelSize = vPosition.w;
pixelSize /= float2(1, 1) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
OUT.texcoord = TRANSFORM_TEX(v.texcoord.xy, _MainTex);
OUT.mask = float4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy)));
OUT.color = v.color * _Color;
return OUT;
@ -142,8 +154,8 @@
fixed4 frag(v2f IN) : SV_Target
{
float2 uv= IN.texcoord;
// Lerped background
float2 uv= IN.texcoord;
// Lerped background
float amount = (uv.x + uv.y) / 2.0;
float3 bg = lerp(_Color2, _Color1, amount);
@ -165,14 +177,19 @@
float waveCol2 = waveColor(uv, waveHeight2, maxHeight2, frequency2, power2);
float3 col = bg;
col = lerp(col, waveCol1 * col, step(uv.y, waveHeight1));
col = lerp(col, waveCol2 * col, step(uv.y, waveHeight2));
float3 waveCol1_temp=col/waveCol1;
col = lerp(col,waveCol1_temp, step(uv.y, waveHeight1));
float3 waveCol2_temp=col/waveCol2;
col = lerp(col,waveCol2_temp, step(uv.y, waveHeight2));
// Output to screen
fixed4 fragColor = float4(col,1.0);
fixed4 fragColor = float4(col,1.0)*IN.color;
#ifdef UNITY_UI_CLIP_RECT
fragColor.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
fragColor.a *= m.x * m.y;
#endif
#ifdef UNITY_UI_ALPHACLIP

View File

@ -0,0 +1,207 @@
Shader "AxibugEmuOnline/XMBBackGroundPreview"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
[Space(10)]
_Color1("Color1",Color) = (0,0.4,1,1)
_Color2("Color2",Color) = (0,0.7,1,1)
[Header(Wave1)]
_MidHeight1("MidHeight",Float) = 0.4
_MaxHeight1("MaxHeigh",Float) = 0.5
_Power1("Power",Float)=50.0
_Frequency1("Frequency",Float)=2.0
_Speed1("Speed",Float)=0.4
[Header(Wave2)]
_MidHeight2("MidHeight",Float) = 0.42
_MaxHeight2("MaxHeigh",Float) = 0.54
_Power2("Power",Float)=50.0
_Frequency2("Frequency",Float)=2.1
_Speed2("Speed",Float)=0.3
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Blend SrcAlpha OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass
{
Name "Default"
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1;
float4 mask : TEXCOORD2;
UNITY_VERTEX_OUTPUT_STEREO
};
fixed4 _Color;
fixed4 _TextureSampleAdd;
float4 _ClipRect;
sampler2D _MainTex;
float4 _MainTex_ST;
float _UIMaskSoftnessX;
float _UIMaskSoftnessY;
float wave(float x, float frequency, float speed, float midHeight, float maxHeight)
{
return (sin(frequency * (x + speed * (((1. - (pow(cos(0.002 * (_Time.y + 400.)), 2.) + 1.) / 2.) + .1) * 2048.))) * (maxHeight - midHeight)) + midHeight;
}
float percentHigh(float currentY, float waveHeight, float maxHeight, float power)
{
float percentWave = max(waveHeight - currentY, 0.0) / maxHeight;
return pow(1.0 - percentWave, power);
}
float waveColor(float2 uv, float waveHeight, float maxHeight, float frequency, float power)
{
float percentWave = percentHigh(uv.y, waveHeight, maxHeight, power);
return clamp(percentWave + 0.8, 0.0, 1.0);
}
v2f vert(appdata_t v)
{
v2f OUT;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
float4 vPosition = UnityObjectToClipPos(v.vertex);
OUT.worldPosition = v.vertex;
OUT.vertex = vPosition;
float2 pixelSize = vPosition.w;
pixelSize /= float2(1, 1) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
OUT.texcoord = TRANSFORM_TEX(v.texcoord.xy, _MainTex);
OUT.mask = float4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy)));
OUT.color = v.color * _Color;
return OUT;
}
float3 _Color1;
float3 _Color2;
float _MidHeight1;
float _MaxHeight1;
float _Power1;
float _Frequency1;
float _Speed1;
float _MidHeight2;
float _MaxHeight2;
float _Power2;
float _Frequency2;
float _Speed2;
fixed4 frag(v2f IN) : SV_Target
{
float2 uv= IN.texcoord;
// Lerped background
float amount = (uv.x + uv.y) / 2.0;
float3 bg = lerp(_Color2, _Color1, amount);
// Overlayed sine waves
float maxHeight1 = _MaxHeight1 + wave(0, 4.0,0.02, 0.0, 0.02);
float power1 = _Power1; //Higher power means thinner line
float frequency1 = _Frequency1 + wave(0.0, 3.0, 0.03, 0.0, 0.02);
float speed1 = _Speed1 + wave(0.0, 2.2, 0.04, 0.0, 0.01);
float waveHeight1 = wave(uv.x, frequency1, speed1, _MidHeight1, maxHeight1);
float waveCol1 = waveColor(uv, waveHeight1, maxHeight1, frequency1, power1);
float midHeight2 = _MidHeight2;
float maxHeight2 = _MaxHeight2 + wave(0.0, 3.0, 0.04, 0.0, 0.02);
float power2 = _Power2; //Higher power means thinner line
float frequency2 = _Frequency2 + wave(0.0, 4.0, 0.05, 0.0, 0.02);
float speed2 = _Speed2 + wave(0.0, 2.0, 0.02, 0.0, 0.01);
float waveHeight2 = wave(uv.x, frequency2, speed2, midHeight2, maxHeight2);
float waveCol2 = waveColor(uv, waveHeight2, maxHeight2, frequency2, power2);
float3 col = bg;
float3 waveCol1_temp=col/waveCol1;
col = lerp(col,waveCol1_temp, step(uv.y, waveHeight1));
float3 waveCol2_temp=col/waveCol2;
col = lerp(col,waveCol2_temp, step(uv.y, waveHeight2));
// Output to screen
fixed4 fragColor = float4(col,1.0)*IN.color;
#ifdef UNITY_UI_CLIP_RECT
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
fragColor.a *= m.x * m.y;
#endif
#ifdef UNITY_UI_ALPHACLIP
clip (fragColor.a - 0.001);
#endif
return fragColor;
}
ENDCG
}
}
}

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@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 424d88aff12857f4aab1911fdb6e02e9
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
preprocessorOverride: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,33 @@
using AxibugEmuOnline.Client.ClientCore;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static UnityEditor.Graphs.Styles;
namespace AxibugEmuOnline.Client
{
public class XMBBgChanger : MonoBehaviour
{
public Image imgUI;
private void OnEnable()
{
App.settings.BgColor.OnColorChanged += BgColor_OnColorChanged;
imgUI.GetMaterial().SetColor("_Color1", App.settings.BgColor.CurrentColor.color1);
imgUI.GetMaterial().SetColor("_Color2", App.settings.BgColor.CurrentColor.color2);
}
private void OnDisable()
{
App.settings.BgColor.OnColorChanged -= BgColor_OnColorChanged;
}
private void BgColor_OnColorChanged(XMBColor color)
{
imgUI.GetMaterial().SetColor("_Color1", color.color1);
imgUI.GetMaterial().SetColor("_Color2", color.color2);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 34f3a870b3a425c4daead53193dcd9c2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,32 @@
using AxibugEmuOnline.Client.ClientCore;
using Coffee.UIExtensions;
using UnityEngine;
using UnityEngine.UI;
namespace AxibugEmuOnline.Client
{
public class XMBOptionBgChanger : MonoBehaviour
{
public UIGradient gradient;
private void OnEnable()
{
App.settings.BgColor.OnColorChanged += BgColor_OnColorChanged;
var color = App.settings.BgColor.CurrentColor;
gradient.color1 = color.color1;
gradient.color2 = color.color2;
}
private void OnDisable()
{
App.settings.BgColor.OnColorChanged -= BgColor_OnColorChanged;
}
private void BgColor_OnColorChanged(XMBColor color)
{
gradient.color1 = color.color1;
gradient.color2 = color.color2;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4a02adf5375469d4f8f18de467ab1deb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -4,6 +4,7 @@ namespace VirtualNes.Core
{
public class ArrayRef<T>
{
public T[] RawArray => m_rawArray;
private T[] m_rawArray;
private int m_offset;
private int m_length;

View File

@ -10,8 +10,7 @@ namespace VirtualNes.Core
{
public class Mapper001 : Mapper
{
uint last_addr;
ushort last_addr;
BYTE patch;
BYTE wram_patch;
@ -131,7 +130,6 @@ namespace VirtualNes.Core
}
}
private ArrayRef<byte> _PROM_BANK = new ArrayRef<byte>();
//void Mapper001::Write(WORD addr, BYTE data)
public override void Write(ushort addr, byte data)
{
@ -145,13 +143,11 @@ namespace VirtualNes.Core
{
if (wram_bank != 0)
{
_PROM_BANK.SetArray(WRAM, 0x2000);
SetPROM_Bank(3, _PROM_BANK, BANKTYPE_RAM);
SetPROM_Bank(3, new ArrayRef<byte>(WRAM, 0x2000), BANKTYPE_RAM);
}
else
{
_PROM_BANK.SetArray(WRAM, 0x0000);
SetPROM_Bank(3, _PROM_BANK, BANKTYPE_RAM);
SetPROM_Bank(3, new ArrayRef<byte>(WRAM, 0x0000), BANKTYPE_RAM);
}
wram_bank = wram_count = 0;
}
@ -292,13 +288,11 @@ namespace VirtualNes.Core
{
if (((reg[1] & 0x18) == 0))
{
_PROM_BANK.SetArray(WRAM, 0x0000);
SetPROM_Bank(3, _PROM_BANK, BANKTYPE_RAM);
SetPROM_Bank(3, new ArrayRef<byte>(WRAM, 0x0000), BANKTYPE_RAM);
}
else
{
_PROM_BANK.SetArray(WRAM, 0x2000);
SetPROM_Bank(3, _PROM_BANK, BANKTYPE_RAM);
SetPROM_Bank(3, new ArrayRef<byte>(WRAM, 0x2000), BANKTYPE_RAM);
}
}

View File

@ -26,6 +26,11 @@ namespace VirtualNes.Core
protected byte vs_patch;
protected byte vs_index;
public override bool IsStateSave()
{
return true;
}
private byte[] VS_TKO_Security = new byte[32]
{
0xff, 0xbf, 0xb7, 0x97, 0x97, 0x17, 0x57, 0x4f,

View File

@ -840,7 +840,7 @@ namespace VirtualNes.Core
}
}
internal void DrawFont(int x, int y, byte chr, byte col)
internal unsafe void DrawFont(int x, int y, byte chr, byte col)
{
int i;
int pFnt;
@ -866,7 +866,7 @@ namespace VirtualNes.Core
}
}
private void DrawBitmap(int x, int y, byte[] bitMap)
private unsafe void DrawBitmap(int x, int y, byte[] bitMap)
{
int i, j;
int h, v;
@ -911,7 +911,7 @@ namespace VirtualNes.Core
CPU_CALL_COUNT++;
}
internal void Reset()
public void Reset()
{
SaveSRAM();
SaveDISK();
@ -1024,7 +1024,7 @@ namespace VirtualNes.Core
internal void SoftReset()
public void SoftReset()
{
pad.Reset();
cpu.Reset();
@ -1974,23 +1974,45 @@ namespace VirtualNes.Core
// BANK0,1,2¤Ï¥Ð¥ó¥¯¥»©`¥Ö¤ËévS¤Ê¤·
// VirtuaNES0.30¤«¤é
// ¥Ð¥ó¥¯£³¤ÏSRAMʹÓäËév¤ï¤é¤º¥»©`¥Ö
for (int i = 3; i < 8; i++)
for (byte i = 3; i < 8; i++)
{
MMU.CPU_MEM_TYPE[i] = state.mmu.CPU_MEM_TYPE[i];
MMU.CPU_MEM_PAGE[i] = state.mmu.CPU_MEM_PAGE[i];
if (MMU.CPU_MEM_TYPE[i] == MMU.BANKTYPE_ROM)
MMU.SetPROM_8K_Bank(i, MMU.CPU_MEM_PAGE[i]);
else
{
MMU.CPU_MEM_BANK[i].SetArray(state.CPU_MEM_BANK.ToArray(), 0);
}
}
// SAVE VRAM MEMORY DATA
for (int i = 0; i < 12; i++)
{
MMU.PPU_MEM_TYPE[i] = state.mmu.PPU_MEM_TYPE[i];
MMU.PPU_MEM_PAGE[i] = state.mmu.PPU_MEM_PAGE[i];
}
// VRAM
MemoryUtility.memcpy(MMU.VRAM, state.VRAM, 4 * 1024);
// CRAM
for (int i = 0; i < 8; i++)
{
MMU.CRAM_USED[i] = state.mmu.CRAM_USED[i];
}
// SAVE VRAM MEMORY DATA
for (byte i = 0; i < 12; i++)
{
if (state.mmu.PPU_MEM_TYPE[i] == MMU.BANKTYPE_VROM)
{
MMU.SetVROM_1K_Bank(i, state.mmu.PPU_MEM_PAGE[i]);
}
else if (state.mmu.PPU_MEM_TYPE[i] == MMU.BANKTYPE_CRAM)
{
MMU.SetCRAM_1K_Bank(i, state.mmu.PPU_MEM_PAGE[i]);
}
else if (state.mmu.PPU_MEM_TYPE[i] == MMU.BANKTYPE_VRAM)
{
MMU.SetVRAM_1K_Bank(i, state.mmu.PPU_MEM_PAGE[i]);
}
else
{
throw new Exception("Unknown bank types.");
}
}
// WRITE CPU RAM MEMORY BANK
@ -2024,17 +2046,7 @@ namespace VirtualNes.Core
// MMC STATE
{
state.mmc = MMCSTAT.GetDefault();
// Create Header
state.mmcBLOCK.ID = "MMC DATA";
state.mmcBLOCK.BlockVersion = 0x0100;
state.mmcBLOCK.BlockSize = state.mmc.GetSize();
if (mapper.IsStateSave())
{
mapper.LoadState(state.mmc.mmcdata);
}
mapper.LoadState(state.mmc.mmcdata);
}
//CONTROLLER STATE
@ -2048,8 +2060,6 @@ namespace VirtualNes.Core
//SND STATE
{
state.snd = SNDSTAT.GetDefault();
var buffer = new StateReader(state.snd.snddata);
apu.LoadState(buffer);
}

View File

@ -1,10 +1,24 @@
namespace VirtualNes.Core
using Codice.CM.Client.Differences;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine.UIElements;
namespace VirtualNes.Core
{
public class PPU
public unsafe class PPU
{
public const int SCREEN_WIDTH = 256 + 16;
public const int SCREEN_WIDTH = 272;
public const int SCREEN_HEIGHT = 240;
private GCHandle BGwriteGCH;
private GCHandle BGmonoGCH;
private GCHandle SPwriteGCH;
private byte* BGwrite;
private byte* BGmono;
private byte* SPwrite;
private static byte[][] CreateCOLORMAP()
{
byte[][] res = new byte[5][];
@ -104,9 +118,10 @@
private ushort loopy_y;
private ushort loopy_shift;
private uint[] lpScreen;
private GCHandle lpScreenGCH;
private uint* lpScreen;
/// <summary> 作为lpScreen数组的索引 </summary>
private int lpScanline;
private uint* lpScanline;
private int ScanlineNo;
private byte[] lpColormode;
@ -137,9 +152,22 @@
}
Bit2Rev[i] = c;
}
BGwriteGCH = GCHandle.Alloc(new byte[33 + 1], GCHandleType.Pinned);
BGmonoGCH = GCHandle.Alloc(new byte[33 + 1], GCHandleType.Pinned);
SPwriteGCH = GCHandle.Alloc(new byte[33 + 1], GCHandleType.Pinned);
BGwrite = (byte*)BGwriteGCH.AddrOfPinnedObject();
BGmono = (byte*)BGmonoGCH.AddrOfPinnedObject();
SPwrite = (byte*)SPwriteGCH.AddrOfPinnedObject();
}
public void Dispose() { }
public void Dispose()
{
lpScreenGCH.Free();
BGwriteGCH.Free();
BGmonoGCH.Free();
SPwriteGCH.Free();
}
internal byte Read(ushort addr)
{
@ -199,7 +227,7 @@
ScanlineNo = scanline;
if (scanline < 240)
{
lpScanline = (SCREEN_WIDTH) * scanline;
lpScanline = lpScreen + SCREEN_WIDTH * scanline;
}
}
@ -358,7 +386,7 @@
loopy_shift = 0;
if (lpScreen != null)
MemoryUtility.memset(lpScreen, 0, 0x3F, SCREEN_WIDTH * SCREEN_HEIGHT);
Unsafe.InitBlockUnaligned(lpScreen, 0, SCREEN_WIDTH * SCREEN_HEIGHT);
if (lpColormode != null)
MemoryUtility.memset(lpColormode, 0, SCREEN_HEIGHT);
}
@ -374,7 +402,7 @@
if (lpScreen != null)
{
MemoryUtility.memset(lpScreen, 0, 0x3F, SCREEN_WIDTH);
Unsafe.InitBlockUnaligned(lpScreen, 0x3F, SCREEN_WIDTH);
}
if (lpColormode != null)
{
@ -425,18 +453,12 @@
}
}
private byte[] BGwrite = new byte[33 + 1];
private byte[] BGmono = new byte[33 + 1];
private byte[] SPwrite = new byte[33 + 1];
internal void Scanline(int scanline, bool bMax, bool bLeftClip)
{
int pScn = 0;
int pBGw = 0;
byte chr_h = 0, chr_l = 0, attr = 0;
MemoryUtility.ZEROMEMORY(BGwrite, BGwrite.Length);
MemoryUtility.ZEROMEMORY(BGmono, BGmono.Length);
Unsafe.InitBlockUnaligned(BGwrite, 0, 34);
Unsafe.InitBlockUnaligned(BGmono, 0, 34);
// Linecolor mode
lpColormode[scanline] = (byte)(((MMU.PPUREG[1] & PPU_BGCOLOR_BIT) >> 5) | ((MMU.PPUREG[1] & PPU_COLORMODE_BIT) << 7));
@ -444,7 +466,7 @@
// Render BG
if ((MMU.PPUREG[1] & PPU_BGDISP_BIT) == 0)
{
MemoryUtility.memset(lpScreen, lpScanline, MMU.BGPAL[0], SCREEN_WIDTH);
Unsafe.InitBlockUnaligned(lpScanline, MMU.BGPAL[0], SCREEN_WIDTH);
if (nes.GetRenderMethod() == EnumRenderMethod.TILE_RENDER)
{
nes.EmulationCPU(NES.FETCH_CYCLES * 4 * 32);
@ -457,9 +479,8 @@
if (!bExtLatch)
{
// Without Extension Latch
pScn = lpScanline + (8 - loopy_shift);
pBGw = 0;
uint* pScn = lpScanline + (8 - loopy_shift);
byte* pBGw = BGwrite;
int tileofs = (MMU.PPUREG[0] & PPU_BGTBL_BIT) << 8;
int ntbladr = 0x2000 + (MMU.loopy_v & 0x0FFF);
int attradr = 0x23C0 + (MMU.loopy_v & 0x0C00) + ((MMU.loopy_v & 0x0380) >> 4);
@ -475,7 +496,6 @@
attradr &= 0x3FF;
for (int i = 0; i < 33; i++)
{
tileadr = tileofs + pNTBL[ntbladr & 0x03FF] * 0x10 + loopy_y;
@ -483,17 +503,9 @@
if (cache_tile == tileadr && cache_attr == attr)
{
lpScreen[pScn + 0] = lpScreen[pScn - 8];
lpScreen[pScn + 0 + 1] = lpScreen[pScn - 8 + 1];
lpScreen[pScn + 0 + 2] = lpScreen[pScn - 8 + 2];
lpScreen[pScn + 0 + 3] = lpScreen[pScn - 8 + 3];
lpScreen[pScn + 4] = lpScreen[pScn - 4];
lpScreen[pScn + 4 + 1] = lpScreen[pScn - 4 + 1];
lpScreen[pScn + 4 + 2] = lpScreen[pScn - 4 + 2];
lpScreen[pScn + 4 + 3] = lpScreen[pScn - 4 + 3];
BGwrite[pBGw + 0] = BGwrite[pBGw - 1];
*(UInt128*)(pScn + 0) = *(UInt128*)(pScn - 8);
*(UInt128*)(pScn + 4) = *(UInt128*)(pScn - 4);
*(pBGw + 0) = *(pBGw - 1);
}
else
{
@ -501,20 +513,20 @@
cache_attr = attr;
chr_l = MMU.PPU_MEM_BANK[tileadr >> 10][tileadr & 0x03FF];
chr_h = MMU.PPU_MEM_BANK[tileadr >> 10][(tileadr & 0x03FF) + 8];
BGwrite[pBGw] = (byte)(chr_h | chr_l);
*pBGw = (byte)(chr_h | chr_l);
int pBGPAL = attr;
fixed (byte* pBGPAL = &MMU.BGPAL[attr])
{
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
lpScreen[pScn + 0] = MMU.BGPAL[pBGPAL + (c1 >> 6)];
lpScreen[pScn + 4] = MMU.BGPAL[pBGPAL + ((c1 >> 2) & 3)];
lpScreen[pScn + 1] = MMU.BGPAL[pBGPAL + ((c1 >> 6))];
lpScreen[pScn + 5] = MMU.BGPAL[pBGPAL + ((c2 >> 2) & 3)];
lpScreen[pScn + 2] = MMU.BGPAL[pBGPAL + ((c1 >> 4) & 3)];
lpScreen[pScn + 6] = MMU.BGPAL[pBGPAL + (c1 & 3)];
lpScreen[pScn + 3] = MMU.BGPAL[pBGPAL + ((c2 >> 4) & 3)];
lpScreen[pScn + 7] = MMU.BGPAL[pBGPAL + (c2 & 3)];
pScn[0] = pBGPAL[(c1 >> 6)];
pScn[4] = pBGPAL[(c1 >> 2) & 3];
pScn[1] = pBGPAL[(c2 >> 6)];
pScn[5] = pBGPAL[(c2 >> 2) & 3];
pScn[2] = pBGPAL[(c1 >> 4) & 3];
pScn[6] = pBGPAL[c1 & 3];
pScn[3] = pBGPAL[(c2 >> 4) & 3];
pScn[7] = pBGPAL[c2 & 3];
}
}
pScn += 8;
@ -542,8 +554,8 @@
else
{
// With Extension Latch(For MMC5)
pScn = lpScanline + (8 - loopy_shift);
pBGw = 0;
uint* pScn = lpScanline + (8 - loopy_shift);
byte* pBGw = BGwrite;
int ntbladr = 0x2000 + (MMU.loopy_v & 0x0FFF);
int ntbl_x = ntbladr & 0x1F;
@ -564,35 +576,27 @@
{
cache_tile = ((chr_h << 8) + chr_l);
cache_attr = attr;
BGwrite[pBGw] = (byte)(chr_h | chr_l);
*pBGw = (byte)(chr_h | chr_l);
int pBGPAL = attr;
fixed (byte* pBGPAL = &MMU.BGPAL[attr])
{
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
lpScreen[pScn + 0] = MMU.BGPAL[pBGPAL + (c1 >> 6)];
lpScreen[pScn + 4] = MMU.BGPAL[pBGPAL + ((c1 >> 2) & 3)];
lpScreen[pScn + 1] = MMU.BGPAL[pBGPAL + (c2 >> 6)];
lpScreen[pScn + 5] = MMU.BGPAL[pBGPAL + ((c2 >> 2) & 3)];
lpScreen[pScn + 2] = MMU.BGPAL[pBGPAL + ((c1 >> 4) & 3)];
lpScreen[pScn + 6] = MMU.BGPAL[pBGPAL + (c1 & 3)];
lpScreen[pScn + 3] = MMU.BGPAL[pBGPAL + ((c2 >> 4) & 3)];
lpScreen[pScn + 7] = MMU.BGPAL[pBGPAL + (c2 & 3)];
pScn[0] = pBGPAL[(c1 >> 6)];
pScn[4] = pBGPAL[(c1 >> 2) & 3];
pScn[1] = pBGPAL[(c2 >> 6)];
pScn[5] = pBGPAL[(c2 >> 2) & 3];
pScn[2] = pBGPAL[(c1 >> 4) & 3];
pScn[6] = pBGPAL[c1 & 3];
pScn[3] = pBGPAL[(c2 >> 4) & 3];
pScn[7] = pBGPAL[c2 & 3];
}
}
else
{
lpScreen[pScn + 0] = lpScreen[pScn - 8];
lpScreen[pScn + 0 + 1] = lpScreen[pScn - 8 + 1];
lpScreen[pScn + 0 + 2] = lpScreen[pScn - 8 + 2];
lpScreen[pScn + 0 + 3] = lpScreen[pScn - 8 + 3];
lpScreen[pScn + 4] = lpScreen[pScn - 4];
lpScreen[pScn + 4 + 1] = lpScreen[pScn - 4 + 1];
lpScreen[pScn + 4 + 2] = lpScreen[pScn - 4 + 2];
lpScreen[pScn + 4 + 3] = lpScreen[pScn - 4 + 3];
BGwrite[pBGw + 0] = BGwrite[pBGw - 1];
*(UInt128*)(pScn + 0) = *(UInt128*)(pScn - 8);
*(UInt128*)(pScn + 4) = *(UInt128*)(pScn - 4);
*(pBGw + 0) = *(pBGw - 1);
}
pScn += 8;
pBGw++;
@ -616,8 +620,8 @@
// Without Extension Latch
if (!bExtNameTable)
{
pScn = lpScanline + (8 - loopy_shift);
pBGw = 0;
uint* pScn = lpScanline + (8 - loopy_shift);
byte* pBGw = BGwrite;
int ntbladr = 0x2000 + (MMU.loopy_v & 0x0FFF);
int attradr = 0x03C0 + ((MMU.loopy_v & 0x0380) >> 4);
@ -649,35 +653,27 @@
chr_l = MMU.PPU_MEM_BANK[tileadr >> 10][tileadr & 0x03FF];
chr_h = MMU.PPU_MEM_BANK[tileadr >> 10][(tileadr & 0x03FF) + 8];
lpScreen[pBGw] = (byte)(chr_l | chr_h);
*pBGw = (byte)(chr_l | chr_h);
int pBGPAL = attr;
fixed (byte* pBGPAL = &MMU.BGPAL[attr])
{
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
lpScreen[pScn + 0] = MMU.BGPAL[pBGPAL + (c1 >> 6)];
lpScreen[pScn + 4] = MMU.BGPAL[pBGPAL + ((c1 >> 2) & 3)];
lpScreen[pScn + 1] = MMU.BGPAL[pBGPAL + ((c2 >> 6))];
lpScreen[pScn + 5] = MMU.BGPAL[pBGPAL + ((c2 >> 2) & 3)];
lpScreen[pScn + 2] = MMU.BGPAL[pBGPAL + ((c1 >> 4) & 3)];
lpScreen[pScn + 6] = MMU.BGPAL[pBGPAL + (c1 & 3)];
lpScreen[pScn + 3] = MMU.BGPAL[pBGPAL + ((c2 >> 4) & 3)];
lpScreen[pScn + 7] = MMU.BGPAL[pBGPAL + (c2 & 3)];
pScn[0] = pBGPAL[(c1 >> 6)];
pScn[4] = pBGPAL[(c1 >> 2) & 3];
pScn[1] = pBGPAL[(c2 >> 6)];
pScn[5] = pBGPAL[(c2 >> 2) & 3];
pScn[2] = pBGPAL[(c1 >> 4) & 3];
pScn[6] = pBGPAL[c1 & 3];
pScn[3] = pBGPAL[(c2 >> 4) & 3];
pScn[7] = pBGPAL[c2 & 3];
}
}
else
{
lpScreen[pScn + 0] = lpScreen[pScn - 8];
lpScreen[pScn + 0 + 1] = lpScreen[pScn - 8 + 1];
lpScreen[pScn + 0 + 2] = lpScreen[pScn - 8 + 2];
lpScreen[pScn + 0 + 3] = lpScreen[pScn - 8 + 3];
lpScreen[pScn + 4] = lpScreen[pScn - 4];
lpScreen[pScn + 4 + 1] = lpScreen[pScn - 4 + 1];
lpScreen[pScn + 4 + 2] = lpScreen[pScn - 4 + 2];
lpScreen[pScn + 4 + 3] = lpScreen[pScn - 4 + 3];
BGwrite[pBGw + 0] = BGwrite[pBGw - 1];
*(UInt128*)(pScn + 0) = *(UInt128*)(pScn - 8);
*(UInt128*)(pScn + 4) = *(UInt128*)(pScn - 4);
*(pBGw + 0) = *(pBGw - 1);
}
pScn += 8;
pBGw++;
@ -703,8 +699,8 @@
}
else
{
pScn = lpScanline + (8 - loopy_shift);
pBGw = 0;
uint* pScn = lpScanline + (8 - loopy_shift);
byte* pBGw = BGwrite;
int ntbladr;
int tileadr;
@ -733,35 +729,27 @@
chr_l = MMU.PPU_MEM_BANK[tileadr >> 10][tileadr & 0x03FF];
chr_h = MMU.PPU_MEM_BANK[tileadr >> 10][(tileadr & 0x03FF) + 8];
BGwrite[pBGw] = (byte)(chr_l | chr_h);
*pBGw = (byte)(chr_l | chr_h);
int pBGPAL = attr;
fixed (byte* pBGPAL = &MMU.BGPAL[attr])
{
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
lpScreen[pScn + 0] = MMU.BGPAL[pBGPAL + (c1 >> 6)];
lpScreen[pScn + 4] = MMU.BGPAL[pBGPAL + ((c1 >> 2) & 3)];
lpScreen[pScn + 1] = MMU.BGPAL[pBGPAL + (c2 >> 6)];
lpScreen[pScn + 5] = MMU.BGPAL[pBGPAL + ((c2 >> 2) & 3)];
lpScreen[pScn + 2] = MMU.BGPAL[pBGPAL + ((c1 >> 4) & 3)];
lpScreen[pScn + 6] = MMU.BGPAL[pBGPAL + (c1 & 3)];
lpScreen[pScn + 3] = MMU.BGPAL[pBGPAL + ((c2 >> 4) & 3)];
lpScreen[pScn + 7] = MMU.BGPAL[pBGPAL + (c2 & 3)];
pScn[0] = pBGPAL[(c1 >> 6)];
pScn[4] = pBGPAL[(c1 >> 2) & 3];
pScn[1] = pBGPAL[(c2 >> 6)];
pScn[5] = pBGPAL[(c2 >> 2) & 3];
pScn[2] = pBGPAL[(c1 >> 4) & 3];
pScn[6] = pBGPAL[c1 & 3];
pScn[3] = pBGPAL[(c2 >> 4) & 3];
pScn[7] = pBGPAL[c2 & 3];
}
}
else
{
lpScreen[pScn + 0] = lpScreen[pScn - 8];
lpScreen[pScn + 0 + 1] = lpScreen[pScn - 8 + 1];
lpScreen[pScn + 0 + 2] = lpScreen[pScn - 8 + 2];
lpScreen[pScn + 0 + 3] = lpScreen[pScn - 8 + 3];
lpScreen[pScn + 4] = lpScreen[pScn - 4];
lpScreen[pScn + 4 + 1] = lpScreen[pScn - 4 + 1];
lpScreen[pScn + 4 + 2] = lpScreen[pScn - 4 + 2];
lpScreen[pScn + 4 + 3] = lpScreen[pScn - 4 + 3];
BGwrite[pBGw + 0] = BGwrite[pBGw - 1];
*(UInt128*)(pScn + 0) = *(UInt128*)(pScn - 8);
*(UInt128*)(pScn + 4) = *(UInt128*)(pScn - 4);
*(pBGw + 0) = *(pBGw - 1);
}
pScn += 8;
pBGw++;
@ -787,8 +775,8 @@
else
{
// With Extension Latch(For MMC5)
pScn = lpScanline + (8 - loopy_shift);
pBGw = 0;
uint* pScn = lpScanline + (8 - loopy_shift);
byte* pBGw = BGwrite;
int ntbladr = 0x2000 + (MMU.loopy_v & 0x0FFF);
int ntbl_x = ntbladr & 0x1F;
@ -813,35 +801,27 @@
{
cache_tile = ((chr_h << 8) + chr_l);
cache_attr = attr;
BGwrite[pBGw] = (byte)(chr_l | chr_h);
*pBGw = (byte)(chr_l | chr_h);
int pBGPAL = attr;
fixed (byte* pBGPAL = &MMU.BGPAL[attr])
{
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
lpScreen[pScn + 0] = MMU.BGPAL[pBGPAL + ((c1 >> 6))];
lpScreen[pScn + 4] = MMU.BGPAL[pBGPAL + ((c1 >> 2) & 3)];
lpScreen[pScn + 1] = MMU.BGPAL[pBGPAL + ((c2 >> 6))];
lpScreen[pScn + 5] = MMU.BGPAL[pBGPAL + ((c2 >> 2) & 3)];
lpScreen[pScn + 2] = MMU.BGPAL[pBGPAL + ((c1 >> 4) & 3)];
lpScreen[pScn + 6] = MMU.BGPAL[pBGPAL + (c1 & 3)];
lpScreen[pScn + 3] = MMU.BGPAL[pBGPAL + ((c2 >> 4) & 3)];
lpScreen[pScn + 7] = MMU.BGPAL[pBGPAL + (c2 & 3)];
pScn[0] = pBGPAL[(c1 >> 6)];
pScn[4] = pBGPAL[(c1 >> 2) & 3];
pScn[1] = pBGPAL[(c2 >> 6)];
pScn[5] = pBGPAL[(c2 >> 2) & 3];
pScn[2] = pBGPAL[(c1 >> 4) & 3];
pScn[6] = pBGPAL[c1 & 3];
pScn[3] = pBGPAL[(c2 >> 4) & 3];
pScn[7] = pBGPAL[c2 & 3];
}
}
else
{
lpScreen[pScn + 0] = lpScreen[pScn - 8];
lpScreen[pScn + 0 + 1] = lpScreen[pScn - 8 + 1];
lpScreen[pScn + 0 + 2] = lpScreen[pScn - 8 + 2];
lpScreen[pScn + 0 + 3] = lpScreen[pScn - 8 + 3];
lpScreen[pScn + 4] = lpScreen[pScn - 4];
lpScreen[pScn + 4 + 1] = lpScreen[pScn - 4 + 1];
lpScreen[pScn + 4 + 2] = lpScreen[pScn - 4 + 2];
lpScreen[pScn + 4 + 3] = lpScreen[pScn - 4 + 3];
BGwrite[pBGw + 0] = BGwrite[pBGw - 1];
*(UInt128*)(pScn + 0) = *(UInt128*)(pScn - 8);
*(UInt128*)(pScn + 4) = *(UInt128*)(pScn - 4);
*(pBGw + 0) = *(pBGw - 1);
}
pScn += 8;
pBGw++;
@ -860,17 +840,17 @@
}
if ((MMU.PPUREG[1] & PPU_BGCLIP_BIT) == 0 && bLeftClip)
{
pScn = lpScanline + 8;
uint* pScn = lpScanline + 8;
for (int i = 0; i < 8; i++)
{
lpScreen[i] = MMU.BGPAL[0];
pScn[i] = MMU.BGPAL[0];
}
}
}
// Render sprites
var temp = ~PPU_SPMAX_FLAG;
MMU.PPUREG[2] = (byte)(MMU.PPUREG[2] & temp);
MMU.PPUREG[2] &= (byte)(MMU.PPUREG[2] & temp);
// 昞帵婜娫奜偱偁傟偽僉儍儞僙儖
if (scanline > 239)
@ -885,145 +865,144 @@
int spraddr = 0, sp_y = 0, sp_h = 0;
chr_h = chr_l = 0;
pBGw = 0;
int pSPw = 0;
int pBit2Rev = 0;
MemoryUtility.ZEROMEMORY(SPwrite, SPwrite.Length);
spmax = 0;
Sprite sp = new Sprite(MMU.SPRAM, 0);
sp_h = (MMU.PPUREG[0] & PPU_SP16_BIT) != 0 ? 15 : 7;
// Left clip
if (bLeftClip && ((MMU.PPUREG[1] & PPU_SPCLIP_BIT) == 0))
fixed (byte* pBit2Rev = &Bit2Rev[0])
{
SPwrite[0] = 0xFF;
}
byte* pBGw = BGwrite;
byte* pSPw = SPwrite;
Unsafe.InitBlockUnaligned(pSPw, 0, 34);
for (int i = 0; i < 64; i++, sp.AddOffset(1))
{
sp_y = scanline - (sp.y + 1);
// 僗僉儍儞儔僀儞撪偵SPRITE偑懚嵼偡傞偐傪僠僃僢僋
if (sp_y != (sp_y & sp_h))
continue;
spmax = 0;
Sprite sp = new Sprite(MMU.SPRAM, 0);
sp_h = (MMU.PPUREG[0] & PPU_SP16_BIT) != 0 ? 15 : 7;
if ((MMU.PPUREG[0] & PPU_SP16_BIT) == 0)
// Left clip
if (bLeftClip && ((MMU.PPUREG[1] & PPU_SPCLIP_BIT) == 0))
{
// 8x8 Sprite
spraddr = ((MMU.PPUREG[0] & PPU_SPTBL_BIT) << 9) + (sp.tile << 4);
if ((sp.attr & SP_VMIRROR_BIT) == 0)
spraddr += sp_y;
else
spraddr += 7 - sp_y;
}
else
{
// 8x16 Sprite
spraddr = ((sp.tile & 1) << 12) + ((sp.tile & 0xFE) << 4);
if ((sp.attr & SP_VMIRROR_BIT) == 0)
spraddr += ((sp_y & 8) << 1) + (sp_y & 7);
else
spraddr += ((~sp_y & 8) << 1) + (7 - (sp_y & 7));
}
// Character pattern
chr_l = MMU.PPU_MEM_BANK[spraddr >> 10][spraddr & 0x3FF];
chr_h = MMU.PPU_MEM_BANK[spraddr >> 10][(spraddr & 0x3FF) + 8];
// Character latch(For MMC2/MMC4)
if (bChrLatch)
{
nes.mapper.PPU_ChrLatch((ushort)spraddr);
SPwrite[0] = 0xFF;
}
// pattern mask
if ((sp.attr & SP_HMIRROR_BIT) != 0)
for (int i = 0; i < 64; i++, sp.AddOffset(1))
{
chr_l = Bit2Rev[pBit2Rev + chr_l];
chr_h = Bit2Rev[pBit2Rev + chr_h];
}
byte SPpat = (byte)(chr_l | chr_h);
sp_y = scanline - (sp.y + 1);
// 僗僉儍儞儔僀儞撪偵SPRITE偑懚嵼偡傞偐傪僠僃僢僋
if (sp_y != (sp_y & sp_h))
continue;
// Sprite hitcheck
if (i == 0 && (MMU.PPUREG[2] & PPU_SPHIT_FLAG) == 0)
{
int BGpos = ((sp.x & 0xF8) + ((loopy_shift + (sp.x & 7)) & 8)) >> 3;
int BGsft = 8 - ((loopy_shift + sp.x) & 7);
var temp1 = BGwrite[pBGw + BGpos + 0] << 8;
var temp2 = BGwrite[pBGw + BGpos + 1];
byte BGmsk = (byte)((temp1 | temp2) >> BGsft);
if ((SPpat & BGmsk) != 0)
if ((MMU.PPUREG[0] & PPU_SP16_BIT) == 0)
{
MMU.PPUREG[2] |= PPU_SPHIT_FLAG;
// 8x8 Sprite
spraddr = ((MMU.PPUREG[0] & PPU_SPTBL_BIT) << 9) + (sp.tile << 4);
if ((sp.attr & SP_VMIRROR_BIT) == 0)
spraddr += sp_y;
else
spraddr += 7 - sp_y;
}
else
{
// 8x16 Sprite
spraddr = ((sp.tile & 1) << 12) + ((sp.tile & 0xFE) << 4);
if ((sp.attr & SP_VMIRROR_BIT) == 0)
spraddr += ((sp_y & 8) << 1) + (sp_y & 7);
else
spraddr += ((~sp_y & 8) << 1) + (7 - (sp_y & 7));
}
// Character pattern
chr_l = MMU.PPU_MEM_BANK[spraddr >> 10][spraddr & 0x3FF];
chr_h = MMU.PPU_MEM_BANK[spraddr >> 10][(spraddr & 0x3FF) + 8];
// Character latch(For MMC2/MMC4)
if (bChrLatch)
{
nes.mapper.PPU_ChrLatch((ushort)spraddr);
}
// pattern mask
if ((sp.attr & SP_HMIRROR_BIT) != 0)
{
chr_l = pBit2Rev[chr_l];
chr_h = pBit2Rev[chr_h];
}
byte SPpat = (byte)(chr_l | chr_h);
// Sprite hitcheck
if (i == 0 && (MMU.PPUREG[2] & PPU_SPHIT_FLAG) == 0)
{
int BGpos = ((sp.x & 0xF8) + ((loopy_shift + (sp.x & 7)) & 8)) >> 3;
int BGsft = 8 - ((loopy_shift + sp.x) & 7);
byte BGmsk = (byte)(((pBGw[BGpos + 0] << 8) | pBGw[BGpos + 1]) >> BGsft);
if ((SPpat & BGmsk) != 0)
{
MMU.PPUREG[2] |= PPU_SPHIT_FLAG;
}
}
// Sprite mask
int SPpos = sp.x / 8;
int SPsft = 8 - (sp.x & 7);
byte SPmsk = (byte)(((pSPw[SPpos + 0] << 8) | pSPw[SPpos + 1]) >> SPsft);
ushort SPwrt = (ushort)(SPpat << SPsft);
pSPw[SPpos + 0] = (byte)((pSPw[SPpos + 0]) | (SPwrt >> 8));
pSPw[SPpos + 1] = (byte)((pSPw[SPpos + 1]) | (SPwrt & 0xFF));
SPpat = (byte)(SPpat & ~SPmsk);
if ((sp.attr & SP_PRIORITY_BIT) != 0)
{
// BG > SP priority
int BGpos = ((sp.x & 0xF8) + ((loopy_shift + (sp.x & 7)) & 8)) >> 3;
int BGsft = 8 - ((loopy_shift + sp.x) & 7);
byte BGmsk = (byte)(((pBGw[BGpos + 0] << 8) | pBGw[BGpos + 1]) >> BGsft);
SPpat = (byte)(SPpat & ~BGmsk);
}
// Attribute
fixed (byte* pSPPAL = &MMU.SPPAL[(sp.attr & SP_COLOR_BIT) << 2])
{
// Ptr
uint* pScn = lpScanline + sp.x + 8;
if (!bExtMono)
{
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
if ((SPpat & 0x80) != 0) pScn[0] = pSPPAL[(c1 >> 6)];
if ((SPpat & 0x08) != 0) pScn[4] = pSPPAL[(c1 >> 2) & 3];
if ((SPpat & 0x40) != 0) pScn[1] = pSPPAL[(c2 >> 6)];
if ((SPpat & 0x04) != 0) pScn[5] = pSPPAL[(c2 >> 2) & 3];
if ((SPpat & 0x20) != 0) pScn[2] = pSPPAL[(c1 >> 4) & 3];
if ((SPpat & 0x02) != 0) pScn[6] = pSPPAL[c1 & 3];
if ((SPpat & 0x10) != 0) pScn[3] = pSPPAL[(c2 >> 4) & 3];
if ((SPpat & 0x01) != 0) pScn[7] = pSPPAL[c2 & 3];
}
else
{
// Monocrome effect (for Final Fantasy)
byte mono = BGmono[((sp.x & 0xF8) + ((loopy_shift + (sp.x & 7)) & 8)) >> 3];
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
if ((SPpat & 0x80) != 0) pScn[0] = (byte)(pSPPAL[c1 >> 6] | mono);
if ((SPpat & 0x08) != 0) pScn[4] = (byte)(pSPPAL[(c1 >> 2) & 3] | mono);
if ((SPpat & 0x40) != 0) pScn[1] = (byte)(pSPPAL[c2 >> 6] | mono);
if ((SPpat & 0x04) != 0) pScn[5] = (byte)(pSPPAL[(c2 >> 2) & 3] | mono);
if ((SPpat & 0x20) != 0) pScn[2] = (byte)(pSPPAL[(c1 >> 4) & 3] | mono);
if ((SPpat & 0x02) != 0) pScn[6] = (byte)(pSPPAL[c1 & 3] | mono);
if ((SPpat & 0x10) != 0) pScn[3] = (byte)(pSPPAL[(c2 >> 4) & 3] | mono);
if ((SPpat & 0x01) != 0) pScn[7] = (byte)(pSPPAL[c2 & 3] | mono);
}
}
if (++spmax > 8 - 1)
{
if (!bMax)
break;
}
}
// Sprite mask
int SPpos = sp.x / 8;
int SPsft = 8 - (sp.x & 7);
byte SPmsk = (byte)((SPwrite[pSPw + SPpos + 0] << 8 | SPwrite[pSPw + SPpos + 1]) >> SPsft);
ushort SPwrt = (ushort)(SPpat << SPsft);
SPwrite[pSPw + SPpos + 0] = (byte)(SPwrite[pSPw + SPpos + 0] | SPwrt >> 8);
SPwrite[pSPw + SPpos + 1] = (byte)(SPwrite[pSPw + SPpos + 1] | SPwrt & 0xFF);
SPpat = (byte)(SPpat & ~SPmsk);
if ((sp.attr & SP_PRIORITY_BIT) != 0)
if (spmax > 8 - 1)
{
// BG > SP priority
int BGpos = ((sp.x & 0xF8) + ((loopy_shift + (sp.x & 7)) & 8)) >> 3;
int BGsft = 8 - ((loopy_shift + sp.x) & 7);
byte BGmsk = (byte)(((BGwrite[pBGw + BGpos + 0] << 8) | BGwrite[pBGw + BGpos + 1]) >> BGsft);
SPpat = (byte)(SPpat & ~BGmsk);
MMU.PPUREG[2] |= PPU_SPMAX_FLAG;
}
// Attribute
int pSPPAL = (sp.attr & SP_COLOR_BIT) << 2;
// Ptr
pScn = lpScanline + sp.x + 8;
if (!bExtMono)
{
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
if ((SPpat & 0x80) != 0) lpScreen[pScn + 0] = MMU.SPPAL[pSPPAL + (c1 >> 6)];
if ((SPpat & 0x08) != 0) lpScreen[pScn + 4] = MMU.SPPAL[pSPPAL + ((c1 >> 2) & 3)];
if ((SPpat & 0x40) != 0) lpScreen[pScn + 1] = MMU.SPPAL[pSPPAL + ((c2 >> 6))];
if ((SPpat & 0x04) != 0) lpScreen[pScn + 5] = MMU.SPPAL[pSPPAL + ((c2 >> 2) & 3)];
if ((SPpat & 0x20) != 0) lpScreen[pScn + 2] = MMU.SPPAL[pSPPAL + ((c1 >> 4) & 3)];
if ((SPpat & 0x02) != 0) lpScreen[pScn + 6] = MMU.SPPAL[pSPPAL + (c1 & 3)];
if ((SPpat & 0x10) != 0) lpScreen[pScn + 3] = MMU.SPPAL[pSPPAL + ((c2 >> 4) & 3)];
if ((SPpat & 0x01) != 0) lpScreen[pScn + 7] = MMU.SPPAL[pSPPAL + (c2 & 3)];
}
else
{
// Monocrome effect (for Final Fantasy)
byte mono = BGmono[((sp.x & 0xF8) + ((loopy_shift + (sp.x & 7)) & 8)) >> 3];
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
if ((SPpat & 0x80) != 0) lpScreen[pScn + 0] = (byte)(MMU.SPPAL[pSPPAL + (c1 >> 6)] | mono);
if ((SPpat & 0x08) != 0) lpScreen[pScn + 4] = (byte)(MMU.SPPAL[pSPPAL + ((c1 >> 2) & 3)] | mono);
if ((SPpat & 0x40) != 0) lpScreen[pScn + 1] = (byte)(MMU.SPPAL[pSPPAL + (c2 >> 6)] | mono);
if ((SPpat & 0x04) != 0) lpScreen[pScn + 5] = (byte)(MMU.SPPAL[pSPPAL + ((c2 >> 2) & 3)] | mono);
if ((SPpat & 0x20) != 0) lpScreen[pScn + 2] = (byte)(MMU.SPPAL[pSPPAL + ((c1 >> 4) & 3)] | mono);
if ((SPpat & 0x02) != 0) lpScreen[pScn + 6] = (byte)(MMU.SPPAL[pSPPAL + (c1 & 3)] | mono);
if ((SPpat & 0x10) != 0) lpScreen[pScn + 3] = (byte)(MMU.SPPAL[pSPPAL + ((c2 >> 4) & 3)] | mono);
if ((SPpat & 0x01) != 0) lpScreen[pScn + 7] = (byte)(MMU.SPPAL[pSPPAL + (c2 & 3)] | mono);
}
if (++spmax > 8 - 1)
{
if (!bMax)
break;
}
}
if (spmax > 8 - 1)
{
MMU.PPUREG[2] |= PPU_SPMAX_FLAG;
}
}
@ -1103,7 +1082,7 @@
MMU.PPUREG[2] |= PPU_VBLANK_FLAG;
}
public uint[] GetScreenPtr()
public uint* GetScreenPtr()
{
return lpScreen;
}
@ -1115,7 +1094,8 @@
internal void SetScreenPtr(uint[] screenBuffer, byte[] colormode)
{
lpScreen = screenBuffer;
lpScreenGCH = GCHandle.Alloc(screenBuffer, GCHandleType.Pinned);
lpScreen = (uint*)lpScreenGCH.AddrOfPinnedObject();
lpColormode = colormode;
}
@ -1199,4 +1179,12 @@
}
}
}
public struct UInt128
{
public UInt32 a;
public UInt32 b;
public UInt32 c;
public UInt32 d;
}
}