Rom列表搜索功能实现 #53
@ -2499,7 +2499,7 @@ PrefabInstance:
|
|||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 1639091784002085428, guid: 450328d5a907c8249a60bc3980ba66f6, type: 3}
|
- target: {fileID: 1639091784002085428, guid: 450328d5a907c8249a60bc3980ba66f6, type: 3}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 0
|
value: 1
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 1639091784002085428, guid: 450328d5a907c8249a60bc3980ba66f6, type: 3}
|
- target: {fileID: 1639091784002085428, guid: 450328d5a907c8249a60bc3980ba66f6, type: 3}
|
||||||
propertyPath: m_AnchorMax.x
|
propertyPath: m_AnchorMax.x
|
||||||
@ -13645,7 +13645,7 @@ PrefabInstance:
|
|||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 1963501579241001456, guid: 334eee9f85f308347844f8f5e99167c3, type: 3}
|
- target: {fileID: 1963501579241001456, guid: 334eee9f85f308347844f8f5e99167c3, type: 3}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 2
|
value: 3
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 1963501579241001456, guid: 334eee9f85f308347844f8f5e99167c3, type: 3}
|
- target: {fileID: 1963501579241001456, guid: 334eee9f85f308347844f8f5e99167c3, type: 3}
|
||||||
propertyPath: m_AnchorMax.x
|
propertyPath: m_AnchorMax.x
|
||||||
@ -13723,6 +13723,10 @@ PrefabInstance:
|
|||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: InGameUI
|
value: InGameUI
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1963501579241001457, guid: 334eee9f85f308347844f8f5e99167c3, type: 3}
|
||||||
|
propertyPath: m_IsActive
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 334eee9f85f308347844f8f5e99167c3, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 334eee9f85f308347844f8f5e99167c3, type: 3}
|
||||||
--- !u!1001 &3531919738450164441
|
--- !u!1001 &3531919738450164441
|
||||||
@ -13736,6 +13740,10 @@ PrefabInstance:
|
|||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: Overlay
|
value: Overlay
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3531919739338806916, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
|
||||||
|
propertyPath: m_IsActive
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 3531919739338806919, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
|
- target: {fileID: 3531919739338806919, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
|
||||||
propertyPath: m_Pivot.x
|
propertyPath: m_Pivot.x
|
||||||
value: 0.5
|
value: 0.5
|
||||||
@ -13746,7 +13754,7 @@ PrefabInstance:
|
|||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 3531919739338806919, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
|
- target: {fileID: 3531919739338806919, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 3
|
value: 4
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 3531919739338806919, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
|
- target: {fileID: 3531919739338806919, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
|
||||||
propertyPath: m_AnchorMax.x
|
propertyPath: m_AnchorMax.x
|
||||||
@ -13885,6 +13893,10 @@ PrefabInstance:
|
|||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: OptionUI
|
value: OptionUI
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4478785627166277609, guid: d3c2508a55398a24db5d68f68d2702ea, type: 3}
|
||||||
|
propertyPath: m_IsActive
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 4478785627166277610, guid: d3c2508a55398a24db5d68f68d2702ea, type: 3}
|
- target: {fileID: 4478785627166277610, guid: d3c2508a55398a24db5d68f68d2702ea, type: 3}
|
||||||
propertyPath: m_Pivot.x
|
propertyPath: m_Pivot.x
|
||||||
value: 0.5
|
value: 0.5
|
||||||
@ -13895,7 +13907,7 @@ PrefabInstance:
|
|||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 4478785627166277610, guid: d3c2508a55398a24db5d68f68d2702ea, type: 3}
|
- target: {fileID: 4478785627166277610, guid: d3c2508a55398a24db5d68f68d2702ea, type: 3}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 1
|
value: 2
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 4478785627166277610, guid: d3c2508a55398a24db5d68f68d2702ea, type: 3}
|
- target: {fileID: 4478785627166277610, guid: d3c2508a55398a24db5d68f68d2702ea, type: 3}
|
||||||
propertyPath: m_AnchorMax.x
|
propertyPath: m_AnchorMax.x
|
||||||
|
@ -2,7 +2,9 @@
|
|||||||
{
|
{
|
||||||
Properties
|
Properties
|
||||||
{
|
{
|
||||||
_MainTex ("Sprite Texture", 2D) = "white" {}
|
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
|
||||||
|
_Color ("Tint", Color) = (1,1,1,1)
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
_StencilComp ("Stencil Comparison", Float) = 8
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
_Stencil ("Stencil ID", Float) = 0
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
_StencilOp ("Stencil Operation", Float) = 0
|
||||||
@ -11,7 +13,6 @@
|
|||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
_ColorMask ("Color Mask", Float) = 15
|
||||||
|
|
||||||
|
|
||||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||||
|
|
||||||
[Space(10)]
|
[Space(10)]
|
||||||
@ -88,6 +89,7 @@
|
|||||||
fixed4 color : COLOR;
|
fixed4 color : COLOR;
|
||||||
float2 texcoord : TEXCOORD0;
|
float2 texcoord : TEXCOORD0;
|
||||||
float4 worldPosition : TEXCOORD1;
|
float4 worldPosition : TEXCOORD1;
|
||||||
|
float4 mask : TEXCOORD2;
|
||||||
UNITY_VERTEX_OUTPUT_STEREO
|
UNITY_VERTEX_OUTPUT_STEREO
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -95,6 +97,9 @@
|
|||||||
fixed4 _TextureSampleAdd;
|
fixed4 _TextureSampleAdd;
|
||||||
float4 _ClipRect;
|
float4 _ClipRect;
|
||||||
sampler2D _MainTex;
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
float _UIMaskSoftnessX;
|
||||||
|
float _UIMaskSoftnessY;
|
||||||
|
|
||||||
float wave(float x, float frequency, float speed, float midHeight, float maxHeight)
|
float wave(float x, float frequency, float speed, float midHeight, float maxHeight)
|
||||||
{
|
{
|
||||||
@ -116,10 +121,17 @@
|
|||||||
v2f OUT;
|
v2f OUT;
|
||||||
UNITY_SETUP_INSTANCE_ID(v);
|
UNITY_SETUP_INSTANCE_ID(v);
|
||||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
||||||
|
float4 vPosition = UnityObjectToClipPos(v.vertex);
|
||||||
OUT.worldPosition = v.vertex;
|
OUT.worldPosition = v.vertex;
|
||||||
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
|
OUT.vertex = vPosition;
|
||||||
|
|
||||||
OUT.texcoord =v.texcoord;
|
float2 pixelSize = vPosition.w;
|
||||||
|
pixelSize /= float2(1, 1) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
|
||||||
|
|
||||||
|
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
||||||
|
float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
||||||
|
OUT.texcoord = TRANSFORM_TEX(v.texcoord.xy, _MainTex);
|
||||||
|
OUT.mask = float4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy)));
|
||||||
|
|
||||||
OUT.color = v.color * _Color;
|
OUT.color = v.color * _Color;
|
||||||
return OUT;
|
return OUT;
|
||||||
@ -173,10 +185,11 @@
|
|||||||
col = lerp(col,waveCol2_temp, step(uv.y, waveHeight2));
|
col = lerp(col,waveCol2_temp, step(uv.y, waveHeight2));
|
||||||
|
|
||||||
// Output to screen
|
// Output to screen
|
||||||
fixed4 fragColor = float4(col,1.0);
|
fixed4 fragColor = float4(col,1.0)*IN.color;
|
||||||
|
|
||||||
#ifdef UNITY_UI_CLIP_RECT
|
#ifdef UNITY_UI_CLIP_RECT
|
||||||
fragColor.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
|
||||||
|
fragColor.a *= m.x * m.y;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef UNITY_UI_ALPHACLIP
|
#ifdef UNITY_UI_ALPHACLIP
|
||||||
|
@ -2,7 +2,9 @@
|
|||||||
{
|
{
|
||||||
Properties
|
Properties
|
||||||
{
|
{
|
||||||
_MainTex ("Sprite Texture", 2D) = "white" {}
|
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
|
||||||
|
_Color ("Tint", Color) = (1,1,1,1)
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
_StencilComp ("Stencil Comparison", Float) = 8
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
_Stencil ("Stencil ID", Float) = 0
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
_StencilOp ("Stencil Operation", Float) = 0
|
||||||
@ -11,7 +13,6 @@
|
|||||||
|
|
||||||
_ColorMask ("Color Mask", Float) = 15
|
_ColorMask ("Color Mask", Float) = 15
|
||||||
|
|
||||||
|
|
||||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||||
|
|
||||||
[Space(10)]
|
[Space(10)]
|
||||||
@ -88,6 +89,7 @@
|
|||||||
fixed4 color : COLOR;
|
fixed4 color : COLOR;
|
||||||
float2 texcoord : TEXCOORD0;
|
float2 texcoord : TEXCOORD0;
|
||||||
float4 worldPosition : TEXCOORD1;
|
float4 worldPosition : TEXCOORD1;
|
||||||
|
float4 mask : TEXCOORD2;
|
||||||
UNITY_VERTEX_OUTPUT_STEREO
|
UNITY_VERTEX_OUTPUT_STEREO
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -95,6 +97,9 @@
|
|||||||
fixed4 _TextureSampleAdd;
|
fixed4 _TextureSampleAdd;
|
||||||
float4 _ClipRect;
|
float4 _ClipRect;
|
||||||
sampler2D _MainTex;
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
float _UIMaskSoftnessX;
|
||||||
|
float _UIMaskSoftnessY;
|
||||||
|
|
||||||
float wave(float x, float frequency, float speed, float midHeight, float maxHeight)
|
float wave(float x, float frequency, float speed, float midHeight, float maxHeight)
|
||||||
{
|
{
|
||||||
@ -116,10 +121,17 @@
|
|||||||
v2f OUT;
|
v2f OUT;
|
||||||
UNITY_SETUP_INSTANCE_ID(v);
|
UNITY_SETUP_INSTANCE_ID(v);
|
||||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
||||||
|
float4 vPosition = UnityObjectToClipPos(v.vertex);
|
||||||
OUT.worldPosition = v.vertex;
|
OUT.worldPosition = v.vertex;
|
||||||
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
|
OUT.vertex = vPosition;
|
||||||
|
|
||||||
OUT.texcoord =v.texcoord;
|
float2 pixelSize = vPosition.w;
|
||||||
|
pixelSize /= float2(1, 1) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
|
||||||
|
|
||||||
|
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
||||||
|
float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
||||||
|
OUT.texcoord = TRANSFORM_TEX(v.texcoord.xy, _MainTex);
|
||||||
|
OUT.mask = float4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy)));
|
||||||
|
|
||||||
OUT.color = v.color * _Color;
|
OUT.color = v.color * _Color;
|
||||||
return OUT;
|
return OUT;
|
||||||
@ -165,14 +177,19 @@
|
|||||||
float waveCol2 = waveColor(uv, waveHeight2, maxHeight2, frequency2, power2);
|
float waveCol2 = waveColor(uv, waveHeight2, maxHeight2, frequency2, power2);
|
||||||
|
|
||||||
float3 col = bg;
|
float3 col = bg;
|
||||||
col = lerp(col, col/waveCol1, step(uv.y, waveHeight1));
|
|
||||||
col = lerp(col, col/waveCol2, step(uv.y, waveHeight2));
|
float3 waveCol1_temp=col/waveCol1;
|
||||||
|
col = lerp(col,waveCol1_temp, step(uv.y, waveHeight1));
|
||||||
|
|
||||||
|
float3 waveCol2_temp=col/waveCol2;
|
||||||
|
col = lerp(col,waveCol2_temp, step(uv.y, waveHeight2));
|
||||||
|
|
||||||
// Output to screen
|
// Output to screen
|
||||||
fixed4 fragColor = float4(col,1.0);
|
fixed4 fragColor = float4(col,1.0)*IN.color;
|
||||||
|
|
||||||
#ifdef UNITY_UI_CLIP_RECT
|
#ifdef UNITY_UI_CLIP_RECT
|
||||||
fragColor.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
|
||||||
|
fragColor.a *= m.x * m.y;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef UNITY_UI_ALPHACLIP
|
#ifdef UNITY_UI_ALPHACLIP
|
||||||
|
Loading…
Reference in New Issue
Block a user