master #31

Merged
sin365 merged 9 commits from Alienjack/AxibugEmuOnline:master into master 2024-08-30 18:18:47 +08:00
94 changed files with 9597 additions and 2718 deletions

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@ -1,11 +1,12 @@
using AxibugEmuOnline.Client.Manager;
using AxibugEmuOnline.Client.Network;
using System;
using System.Collections;
using UnityEngine;
namespace AxibugEmuOnline.Client.ClientCore
{
public class AppAxibugEmuOnline
public static class AppAxibugEmuOnline
{
public static string TokenStr;
public static long RID = -1;
@ -18,11 +19,15 @@ namespace AxibugEmuOnline.Client.ClientCore
public static UserDataManager user;
public static AppNetGame netgame;
public static AppEmu emu;
public static RomLib romLib;
public static RomLib nesRomLib;
public static HttpAPI httpAPI;
public static CacheManager CacheMgr;
public static AppSceneLoader SceneLoader;
private static CoroutineRunner coRunner;
public static string PersistentDataPath => Application.persistentDataPath;
[RuntimeInitializeOnLoadMethod]
static void Init()
{
@ -34,12 +39,30 @@ namespace AxibugEmuOnline.Client.ClientCore
user = new UserDataManager();
emu = new AppEmu();
netgame = new AppNetGame();
romLib = new RomLib();
httpAPI = new HttpAPI();
nesRomLib = new RomLib(EnumPlatform.NES);
CacheMgr = new CacheManager();
SceneLoader = new AppSceneLoader();
var go = new GameObject("[AppAxibugEmuOnline]");
GameObject.DontDestroyOnLoad(go);
coRunner = go.AddComponent<CoroutineRunner>();
StartCoroutine(AppTickFlow());
}
private static IEnumerator AppTickFlow()
{
while (true)
{
Tick();
yield return null;
}
}
private static void Tick()
{
nesRomLib.ExecuteFetchRomInfo();
}
public static Coroutine StartCoroutine(IEnumerator itor)

View File

@ -0,0 +1,90 @@
using AxibugEmuOnline.Client.ClientCore;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace AxibugEmuOnline.Client
{
public class AppSceneLoader
{
public LoadTask CurrentTask { get; private set; }
Queue<LoadTask> m_tasks = new Queue<LoadTask>();
Coroutine m_coroutine;
public void BeginLoad(string scenePath, Action callback)
{
m_tasks.Enqueue(new LoadTask(scenePath, callback));
if (m_coroutine == null)
m_coroutine = AppAxibugEmuOnline.StartCoroutine(TaskFlow());
}
private IEnumerator TaskFlow()
{
while (m_tasks.Count > 0)
{
CurrentTask = m_tasks.Dequeue();
while (CurrentTask.MoveNext()) yield return null;
CurrentTask.Callback();
}
CurrentTask = null;
m_coroutine = null;
}
public class LoadTask
{
public EnumTaskState State { get; private set; } = EnumTaskState.Idle;
public float Progress => m_loadingOp != null ? m_loadingOp.progress : 0;
private AsyncOperation m_loadingOp;
private string m_scenePath;
private Action m_callback;
public LoadTask(string scenePath, Action callback)
{
m_scenePath = scenePath;
m_callback = callback;
}
public bool MoveNext()
{
if (State == EnumTaskState.Idle)
{
State = EnumTaskState.Running;
m_loadingOp = SceneManager.LoadSceneAsync(m_scenePath, LoadSceneMode.Single);
return true;
}
else if (State == EnumTaskState.Running)
{
m_loadingOp.allowSceneActivation = true;
if (m_loadingOp.isDone)
{
State = EnumTaskState.Complete;
}
return true;
}
else
{
return false;
}
}
public void Callback()
{
m_callback?.Invoke();
}
}
public enum EnumTaskState
{
Idle,
Running,
Complete
}
}
}

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@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: d7e8126382c9728429056ba33afc85eb
guid: 31fee02299bfd5141aefb2bbfb0555a9
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -0,0 +1,95 @@
using AxibugEmuOnline.Client.ClientCore;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
namespace AxibugEmuOnline.Client
{
public class CacheManager
{
static readonly string CacheDirPath = $"{AppAxibugEmuOnline.PersistentDataPath}/Caches";
static readonly string TextureCacheDirPath = $"{CacheDirPath}/Texture";
public void GetSpriteCache(string url, Action<Sprite, string> callback)
{
GetCacheData(url, TextureCacheDirPath, callback);
}
IEnumerator DownloadFromURL(string url, string path, Action<byte[]> callback)
{
var request = UnityWebRequest.Get($"{AppAxibugEmuOnline.httpAPI.DownSite}/{url}");
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
{
Directory.CreateDirectory(path);
File.WriteAllBytes($"{path}/{url.GetHashCode()}", request.downloadHandler.data);
callback.Invoke(request.downloadHandler.data);
}
else
callback.Invoke(null);
}
private Dictionary<string, object> cachesInMemory = new Dictionary<string, object>();
void GetCacheData<T>(string url, string path, Action<T, string> callback) where T : class
{
if (cachesInMemory.TryGetValue(url, out var cacheObj) && cacheObj is T obj)
{
callback.Invoke(obj, url);
}
var fileName = $"{url.GetHashCode()}";
byte[] rawData = null;
var filePath = $"{path}/{fileName}";
if (File.Exists(filePath))
{
rawData = File.ReadAllBytes(filePath);
var @out = RawDataConvert<T>(rawData);
cachesInMemory[url] = @out;
callback.Invoke(@out, url);
}
else
{
AppAxibugEmuOnline.StartCoroutine(DownloadFromURL(url, path, (data) =>
{
var @out = RawDataConvert<T>(data);
cachesInMemory[url] = @out;
callback.Invoke(@out, url);
}));
}
}
Type t_texture2d = typeof(Texture2D);
Type t_sprite = typeof(Sprite);
Type t_byteArray = typeof(byte[]);
Type t_object = typeof(object);
T RawDataConvert<T>(byte[] data) where T : class
{
var vt = typeof(T);
if (vt == t_texture2d || vt == t_sprite)
{
Texture2D texture = new Texture2D(2, 2);
texture.LoadImage(data);
if (vt == t_texture2d) return texture as T;
else return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f)) as T;
}
else if (vt == t_byteArray)
{
return data as T;
}
else
{
return data as T;
}
throw new NotImplementedException($"{vt.Name}");
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 03fa430ca22517548b510b71d54ab2d6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -12,6 +12,8 @@ namespace AxibugEmuOnline.Client
public string WebSite = "http://emu.axibug.com/api";
public string DownSite = "http://emu.axibug.com";
public delegate void GetRomListAPI(Action<Resp_GameList> callback, int page, int pageSize = 10);
public void GetNesRomList(Action<Resp_GameList> callback, int page, int pageSize = 10)
{
AppAxibugEmuOnline.StartCoroutine(GetNesRomListFlow(page, pageSize, callback));
@ -66,6 +68,7 @@ namespace AxibugEmuOnline.Client
[Serializable]
public class Resp_RomInfo
{
public int orderid;
public int id;
public string romName;
public string gType;

View File

@ -15,23 +15,44 @@ namespace AxibugEmuOnline.Client
private string fileName;
private EnumPlatform platform;
public string LocalFilePath => $"{CoreSupporter.PersistentDataPath}/RemoteRoms/{platform}/{fileName}";
public bool FileReady => hasLocalFile;
public int ID => webData != null ? webData.id : -1;
/// <summary> 指示该Rom文件的存放路径 </summary>
public string LocalFilePath => $"{AppAxibugEmuOnline.PersistentDataPath}/RemoteRoms/{platform}/{fileName}";
/// <summary> 指示该Rom文件是否已下载完毕 </summary>
public bool RomReady => hasLocalFile;
/// <summary> 指示是否正在下载Rom文件 </summary>
public bool IsDownloading { get; private set; }
/// <summary> 指示该Rom信息是否已填充 </summary>
public bool InfoReady => webData != null;
/// <summary> 唯一标识 </summary>
public int ID => webData != null ? webData.id : -1;
/// <summary> 别名 </summary>
public string Alias => webData.romName;
/// <summary> 描述 </summary>
public string Descript => webData.desc;
/// <summary> 小图URL </summary>
public string ImageURL => webData.imgUrl;
/// <summary> 文件名 </summary>
public string FileName => fileName;
/// <summary> 在查询结果中的索引 </summary>
public int Index { get; private set; }
/// <summary> 在查询结果中的所在页 </summary>
public int Page { get; private set; }
public event Action OnDownloadOver;
public event Action OnInfoFilled;
public RomFile(EnumPlatform platform)
public RomFile(EnumPlatform platform, int index, int insidePage)
{
this.platform = platform;
Index = index;
Page = insidePage;
}
public void BeginDownload()
{
if (FileReady) return;
if (RomReady) return;
if (IsDownloading) return;
IsDownloading = true;
@ -54,7 +75,7 @@ namespace AxibugEmuOnline.Client
public byte[] GetRomFileData()
{
if (webData == null) throw new Exception("Not Valid Rom");
if (!FileReady) throw new Exception("Rom File Not Downloaded");
if (!RomReady) throw new Exception("Rom File Not Downloaded");
var bytes = File.ReadAllBytes(LocalFilePath);
if (Path.GetExtension(LocalFilePath).ToLower() == ".zip")
@ -118,6 +139,8 @@ namespace AxibugEmuOnline.Client
{
hasLocalFile = false;
}
OnInfoFilled?.Invoke();
}
}
}

View File

@ -1,52 +1,93 @@
using AxibugEmuOnline.Client.ClientCore;
using System;
using System.Collections.Generic;
using static AxibugEmuOnline.Client.HttpAPI;
namespace AxibugEmuOnline.Client
{
public class RomLib
{
/// <summary> Rom请求,一页的大小 </summary>
private const int PAGE_SIZE = 10;
/// <summary> 请求指令 </summary>
private HashSet<int> FetchPageCmd = new HashSet<int>();
private RomFile[] nesRomFetchList;
private Dictionary<int, RomFile> nesRomFileIdMapper = new Dictionary<int, RomFile>();
private Dictionary<string, RomFile> nesRomFileNameMapper = new Dictionary<string, RomFile>();
private HttpAPI.GetRomListAPI m_romGetFunc;
private EnumPlatform m_platform;
public RomFile GetNesRomFile(string romFileName)
public RomLib(EnumPlatform platform)
{
m_platform = platform;
switch (platform)
{
case EnumPlatform.NES:
m_romGetFunc = AppAxibugEmuOnline.httpAPI.GetNesRomList;
break;
}
}
public RomFile GetRomFile(string romFileName)
{
RomFile romFile;
nesRomFileNameMapper.TryGetValue(romFileName, out romFile);
return romFile;
}
public void GetNesRomFile(int page, int pageSize, Action<List<RomFile>> callback)
/// <summary>
/// 获得所有Rom文件
/// </summary>
/// <param name="callback"></param>
public void FetchRomCount(Action<RomFile[]> callback)
{
AppAxibugEmuOnline.httpAPI.GetNesRomList((romList) =>
m_romGetFunc((romList) =>
{
if (romList == null)
FetchPageCmd.Clear();
nesRomFileIdMapper.Clear();
nesRomFileNameMapper.Clear();
nesRomFetchList = new RomFile[romList.resultAllCount];
for (int i = 0; i < nesRomFetchList.Length; i++)
{
callback.Invoke(null);
//以后考虑用对象池实例化RomFile
nesRomFetchList[i] = new RomFile(m_platform, i, i / PAGE_SIZE);
}
else
{
List<RomFile> result = new List<RomFile>();
for (int i = 0; i < romList.gameList.Count; i++)
{
var webData = romList.gameList[i];
RomFile targetRomFile;
nesRomFileIdMapper.TryGetValue(webData.id, out targetRomFile);
if (targetRomFile == null)
{
targetRomFile = new RomFile(EnumPlatform.NES);
targetRomFile.SetWebData(webData);
nesRomFileIdMapper[webData.id] = targetRomFile;
SaveRomInfoFromWeb(romList);
nesRomFileNameMapper[targetRomFile.FileName] = targetRomFile;
}
callback.Invoke(nesRomFetchList);
}, 0, PAGE_SIZE);
}
result.Add(targetRomFile);
}
public void BeginFetchRomInfo(RomFile romFile)
{
if (romFile.InfoReady) return;
callback(result);
}
}, page, pageSize);
FetchPageCmd.Add(romFile.Page);
}
public void ExecuteFetchRomInfo()
{
if (FetchPageCmd.Count == 0) return;
foreach (var pageNo in FetchPageCmd)
{
m_romGetFunc(SaveRomInfoFromWeb, pageNo, PAGE_SIZE);
}
FetchPageCmd.Clear();
}
private void SaveRomInfoFromWeb(Resp_GameList resp)
{
for (int i = 0; i < resp.gameList.Count; i++)
{
var webData = resp.gameList[i];
RomFile targetRomFile = nesRomFetchList[webData.orderid];
targetRomFile.SetWebData(webData);
nesRomFileIdMapper[webData.id] = nesRomFetchList[webData.orderid];
nesRomFileNameMapper[targetRomFile.FileName] = targetRomFile;
}
}
public static string CalcHash(byte[] data)

View File

@ -8,19 +8,11 @@ namespace AxibugEmuOnline.Client
{
public class CoreSupporter : ISupporterImpl
{
public static string PersistentDataPath
{
get
{
return Application.persistentDataPath;
}
}
public Stream OpenRom(string fname)
{
try
{
var romFile = AppAxibugEmuOnline.romLib.GetNesRomFile(fname);
var romFile = AppAxibugEmuOnline.nesRomLib.GetRomFile(fname);
var bytes = romFile.GetRomFileData();
Debug.Log($"Open {romFile.Alias}");
return new MemoryStream(bytes);
@ -34,7 +26,7 @@ namespace AxibugEmuOnline.Client
public void GetRomPathInfo(string fname, out string fullPath, out string directPath)
{
var romFile = AppAxibugEmuOnline.romLib.GetNesRomFile(fname);
var romFile = AppAxibugEmuOnline.nesRomLib.GetRomFile(fname);
UnityEngine.Debug.Assert(romFile != null);
fullPath = romFile.LocalFilePath;
@ -48,7 +40,7 @@ namespace AxibugEmuOnline.Client
public void SaveSRAMToFile(byte[] sramContent, string romName)
{
string sramDirectoryPath = $"{Application.persistentDataPath}/sav";
string sramDirectoryPath = $"{AppAxibugEmuOnline.PersistentDataPath}/sav";
Directory.CreateDirectory(sramDirectoryPath);
romName = Path.GetFileNameWithoutExtension(romName);
File.WriteAllBytes($"{sramDirectoryPath}/{romName}.sav", sramContent);
@ -56,7 +48,7 @@ namespace AxibugEmuOnline.Client
public void SaveDISKToFile(byte[] diskFileContent, string romName)
{
string diskFileDirectoryPath = $"{Application.persistentDataPath}/dsv";
string diskFileDirectoryPath = $"{AppAxibugEmuOnline.PersistentDataPath}/dsv";
Directory.CreateDirectory(diskFileDirectoryPath);
romName = Path.GetFileNameWithoutExtension(romName);
File.WriteAllBytes($"{diskFileDirectoryPath}/{romName}.dsv", diskFileContent);
@ -66,14 +58,14 @@ namespace AxibugEmuOnline.Client
public void PrepareDirectory(string directPath)
{
Directory.CreateDirectory($"{Application.persistentDataPath}/{directPath}");
Directory.CreateDirectory($"{AppAxibugEmuOnline.PersistentDataPath}/{directPath}");
}
public void SaveFile(byte[] fileData, string directPath, string fileName)
{
PrepareDirectory(directPath);
var fileFullpath = $"{Application.persistentDataPath}/{directPath}/{fileName}";
var fileFullpath = $"{AppAxibugEmuOnline.PersistentDataPath}/{directPath}/{fileName}";
File.WriteAllBytes(fileFullpath, fileData);
}
@ -81,7 +73,7 @@ namespace AxibugEmuOnline.Client
{
try
{
var data = File.ReadAllBytes($"{Application.persistentDataPath}/{directPath}/{fileName}");
var data = File.ReadAllBytes($"{AppAxibugEmuOnline.PersistentDataPath}/{directPath}/{fileName}");
if (data == null) return null;
return new MemoryStream(data);
}

View File

@ -1,4 +1,5 @@
using System;
using AxibugEmuOnline.Client.ClientCore;
using System;
using System.IO;
using UnityEngine;
using VirtualNes.Core;
@ -7,7 +8,7 @@ namespace AxibugEmuOnline.Client
{
public class NesControllerMapper
{
private static readonly string ConfigFilePath = $"{Application.persistentDataPath}/NES/ControllerMapper.json";
private static readonly string ConfigFilePath = $"{AppAxibugEmuOnline.PersistentDataPath}/NES/ControllerMapper.json";
public MapperSetter Player1 = new MapperSetter();
public MapperSetter Player2 = new MapperSetter();
@ -49,7 +50,7 @@ namespace AxibugEmuOnline.Client
{
try
{
var json = File.ReadAllText($"{Application.persistentDataPath}/Nes/ControllerMapper.json");
var json = File.ReadAllText($"{AppAxibugEmuOnline.PersistentDataPath}/Nes/ControllerMapper.json");
s_setting = JsonUtility.FromJson<NesControllerMapper>(json);
}
catch

View File

@ -8,6 +8,7 @@ using VirtualNes.Core.Debug;
namespace AxibugEmuOnline.Client
{
public class NesEmulator : MonoBehaviour
{
public NES NesCore { get; private set; }
@ -61,8 +62,8 @@ namespace AxibugEmuOnline.Client
}
#if UNITY_EDITOR
[ContextMenu("IMPORT")]
public void TTTA()
[ContextMenu("ImportNesDB")]
public void ImportNesDB()
{
var db = Resources.Load<RomDB>("NES/ROMDB");
db.Clear();
@ -85,36 +86,11 @@ namespace AxibugEmuOnline.Client
UnityEditor.AssetDatabase.SaveAssets();
}
[ContextMenu("LoadRom")]
public void LoadRom()
[ContextMenu("GetState")]
public void GetState()
{
AppAxibugEmuOnline.romLib.GetNesRomFile(0, 10, (romFiles) =>
{
if (romFiles == null) return;
var file = romFiles[2];
if (file.FileReady)
{
StartGame(file);
}
else
{
file.BeginDownload();
Action action = null;
action = () =>
{
file.OnDownloadOver -= action;
if (!file.FileReady)
{
throw new Exception("Download Failed");
}
StartGame(file);
};
file.OnDownloadOver += action;
}
});
var state = NesCore.GetState();
var bytes = state.ToBytes();
}
#endif
}

View File

@ -17,6 +17,7 @@ namespace AxibugEmuOnline.Client
private int TexBufferSize;
private Texture2D pPal;
public void SetDrawData(uint[] screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
{
if (wrapTex == null)

View File

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AxibugEmuOnline.Client
{
[RequireComponent(typeof(CanvasGroup))]
public class AutoRaycastCanvasGroup : MonoBehaviour
{
private CanvasGroup canvasGroup;
private void Update()
{
if (canvasGroup == null) canvasGroup = gameObject.GetComponent<CanvasGroup>();
canvasGroup.blocksRaycasts = canvasGroup.alpha == 0 ? false : true;
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
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externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@ -0,0 +1,82 @@
using AxibugEmuOnline.Client.UI;
using DG.Tweening;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
using UnityEngine;
using static Codice.Client.BaseCommands.Import.Commit;
using App = AxibugEmuOnline.Client.ClientCore.AppAxibugEmuOnline;
namespace AxibugEmuOnline.Client
{
public class Game_NES : MenuItem
{
[SerializeField]
CanvasGroup RomGroupRoot;
private TweenerCore<float, float, FloatOptions> m_showTween;
private void Awake()
{
RomGroupRoot.gameObject.SetActive(false);
RomGroupRoot.alpha = 0;
}
public override void SetSelectState(bool selected)
{
if (m_select == selected) return;
m_select = selected;
if (ShadowIcon != null) ShadowIcon.gameObject.SetActiveEx(selected);
if (progressTween != null) { progressTween.Kill(); progressTween = null; }
progressTween = DOTween.To(() => m_progress, (x) => m_progress = x, m_select ? 1 : 0, 5)
.SetSpeedBased().OnUpdate(() =>
{
if (InfoNode != null) InfoNode.alpha = m_progress;
Root.localScale = Vector3.one * Mathf.Lerp(UnSelectScale, SelectScale, m_progress);
});
}
public override void OnEnterItem()
{
RomGroupRoot.gameObject.SetActive(true);
RomGroupRoot.alpha = 0;
if (m_showTween != null)
{
m_showTween.Kill();
m_showTween = null;
}
m_showTween = DOTween.To(() => RomGroupRoot.alpha, (x) => RomGroupRoot.alpha = x, 1, 0.2f);
App.nesRomLib.FetchRomCount((roms) =>
{
var thirdMenuGroup = SubMenuItemGroup as ThirdMenuRoot;
thirdMenuGroup.itemGroup.UpdateDependencyProperty(thirdMenuGroup);
thirdMenuGroup.itemGroup.SetData(roms);
thirdMenuGroup.itemGroup.UpdateProxyVisualState();
thirdMenuGroup.SelectIndex = 0;
});
if (SubMenuItemGroup != null) SubMenuItemGroup.SetSelect(true);
}
public override void OnExitItem()
{
if (m_showTween != null)
{
m_showTween.Kill();
m_showTween = null;
}
m_showTween = DOTween.To(() => RomGroupRoot.alpha, (x) => RomGroupRoot.alpha = x, 0, 0.2f)
.OnComplete(() =>
{
RomGroupRoot.gameObject.SetActive(false);
});
if (SubMenuItemGroup != null) SubMenuItemGroup.SetSelect(false);
}
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fb61074022db71f4a881a1c7fd10517e
folderAsset: yes
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userData:
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@ -0,0 +1,58 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class GameObjectPool
{
private static GameObject PoolAttach;
private static Dictionary<GameObject, Queue<GameObject>> s_poolMap = new Dictionary<GameObject, Queue<GameObject>>();
private static Dictionary<GameObject, GameObject> s_instanceToSrc = new Dictionary<GameObject, GameObject>();
public static GameObject GetInstance(GameObject prefabSrc, Transform parent)
{
if (PoolAttach == null)
{
PoolAttach = new GameObject("[GameObjectPool]");
PoolAttach.transform.localScale = Vector3.zero;
GameObject.DontDestroyOnLoad(PoolAttach);
}
if (!s_poolMap.ContainsKey(prefabSrc)) s_poolMap[prefabSrc] = new Queue<GameObject>();
GameObject instance = null;
var pool = s_poolMap[prefabSrc];
if (pool.Count > 0)
{
instance = pool.Dequeue();
instance.transform.SetParent(parent, true);
instance.transform.localScale = prefabSrc.transform.localScale;
instance.transform.localRotation = prefabSrc.transform.localRotation;
instance.transform.localPosition = prefabSrc.transform.localPosition;
}
else
{
instance = GameObject.Instantiate(prefabSrc, parent);
s_instanceToSrc[instance] = prefabSrc;
}
//instance.SetActive(true);
return instance;
}
public static void Release(GameObject instance)
{
s_instanceToSrc.TryGetValue(instance, out var src);
if (src != null && s_poolMap.TryGetValue(src, out var pool))
{
pool.Enqueue(instance);
//instance.SetActive(false);
if (instance == null) return;
if (PoolAttach == null) return;
instance.transform.SetParent(PoolAttach.transform, true);
}
else
{
GameObject.Destroy(instance);
}
}
}

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@ -0,0 +1,11 @@
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serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
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@ -0,0 +1,542 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ItemPresent : GridLayoutGroup, IVirtualLayout
{
public RectTransform ItemTemplate;
public RectTransform ViewRect;
private Dictionary<GameObject, ScripteInterface> _cacheItemScripts = new Dictionary<GameObject, ScripteInterface>();
private List<object> _dataList;
private object _dependencyProperty;
private Vector2 _layoutCellsize;
public Action OnItemDelayShowPorcessComplete;
#if UNITY_EDITOR
public int EditorOnlyItemCount
{
get => ItemCount;
set => ItemCount = value;
}
#endif
private int ItemCount
{
get => children.Count;
set
{
if (value == ItemCount) return;
if (value <= 0)
{
foreach (var child in children)
{
child.Dispose();
}
children.Clear();
}
else
{
var gap = value - children.Count;
if (gap > 0)
{
for (int i = 0; i < gap; i++)
{
ItemProxy item = new ItemProxy(ItemTemplate, this);
children.Add(item);
item.Width = cellSize.x;
item.Height = cellSize.y;
item.Index = children.Count - 1;
}
}
else if (gap < 0)
{
for (int i = 0; i < -gap; i++)
{
int removeIndex = children.Count - 1;
children[removeIndex].Dispose();
children.RemoveAt(removeIndex);
}
}
}
SetDirty();
}
}
private List<ItemProxy> children = new List<ItemProxy>();
private List<ItemProxy> handleChildren = new List<ItemProxy>();
private bool m_dataDirty;
public override void CalculateLayoutInputHorizontal()
{
handleChildren.Clear();
for (int i = 0; i < children.Count; i++)
{
var child = children[i];
if (child.IsDestroyed || !child.Visible)
continue;
handleChildren.Add(child);
}
m_Tracker.Clear();
updateFixHeightAndWidth();
int minColumns = 0;
int preferredColumns = 0;
if (m_Constraint == Constraint.FixedColumnCount)
{
minColumns = preferredColumns = m_ConstraintCount;
}
else if (m_Constraint == Constraint.FixedRowCount)
{
minColumns = preferredColumns = Mathf.CeilToInt(handleChildren.Count / (float)m_ConstraintCount - 0.001f);
}
else
{
minColumns = 1;
preferredColumns = Mathf.CeilToInt(Mathf.Sqrt(handleChildren.Count));
}
SetLayoutInputForAxis(
padding.horizontal + (_layoutCellsize.x + spacing.x) * minColumns - spacing.x,
padding.horizontal + (_layoutCellsize.x + spacing.x) * preferredColumns - spacing.x,
-1, 0);
}
public void MoveToScrollViewCenter(ScrollRect scrollRect, int dataIndex)
{
if (m_dataDirty)
{
for (int i = 0; i < children.Count; i++)
{
var child = children[i];
child.UpdateLayout();
}
Canvas.ForceUpdateCanvases();
}
var targetProxy = children[dataIndex];
var width = rectTransform.rect.width;
var height = rectTransform.rect.height;
// Item is here
var itemCenterPositionInScroll = GetWorldPointInWidget(scrollRect.transform as RectTransform, GetWidgetWorldPoint(targetProxy));
//Debug.Log("Item Anchor Pos In Scroll: " + itemCenterPositionInScroll);
// But must be here
var targetPositionInScroll = GetWorldPointInWidget(scrollRect.transform as RectTransform, GetWidgetWorldPoint(scrollRect.viewport));
//Debug.Log("Target Anchor Pos In Scroll: " + targetPositionInScroll);
// So it has to move this distance
var difference = targetPositionInScroll - itemCenterPositionInScroll;
difference.z = 0f;
var newNormalizedPosition = new Vector2(difference.x / (rectTransform.rect.width - scrollRect.viewport.rect.width),
difference.y / (rectTransform.rect.height - scrollRect.viewport.rect.height));
newNormalizedPosition = scrollRect.normalizedPosition - newNormalizedPosition;
newNormalizedPosition.x = Mathf.Clamp01(newNormalizedPosition.x);
newNormalizedPosition.y = Mathf.Clamp01(newNormalizedPosition.y);
scrollRect.normalizedPosition = newNormalizedPosition;
//DOTween.To(() => scrollRect.normalizedPosition, x => scrollRect.normalizedPosition = x, newNormalizedPosition, 0.2f);
}
Vector3 GetWidgetWorldPoint(RectTransform target)
{
//pivot position + item size has to be included
var pivotOffset = new Vector3(
(0.5f - target.pivot.x) * target.rect.size.x,
(0.5f - target.pivot.y) * target.rect.size.y,
0f);
var localPosition = target.localPosition + pivotOffset;
return target.parent.TransformPoint(localPosition);
}
Vector3 GetWidgetWorldPoint(ItemProxy proxy)
{
Vector3[] temp = new Vector3[4];
rectTransform.GetLocalCorners(temp);
var pos = (Vector2)temp[1] + proxy.AnchoredPosition;
pos = rectTransform.TransformPoint(pos);
return pos;
}
Vector3 GetWorldPointInWidget(RectTransform target, Vector3 worldPoint)
{
return target.InverseTransformPoint(worldPoint);
}
public override void CalculateLayoutInputVertical()
{
int minRows = 0;
if (m_Constraint == Constraint.FixedColumnCount)
{
minRows = Mathf.CeilToInt(handleChildren.Count / (float)m_ConstraintCount - 0.001f);
}
else if (m_Constraint == Constraint.FixedRowCount)
{
minRows = m_ConstraintCount;
}
else
{
float width = rectTransform.rect.width;
int cellCountX = Mathf.Max(1, Mathf.FloorToInt((width - padding.horizontal + spacing.x + 0.001f) / (_layoutCellsize.x + spacing.x)));
minRows = Mathf.CeilToInt(handleChildren.Count / (float)cellCountX);
}
float minSpace = padding.vertical + (_layoutCellsize.y + spacing.y) * minRows - spacing.y;
SetLayoutInputForAxis(minSpace, minSpace, -1, 1);
}
public override void SetLayoutHorizontal()
{
SetProxyCellsAlongAxis(0);
}
public override void SetLayoutVertical()
{
SetProxyCellsAlongAxis(1);
foreach (var item in handleChildren)
{
item.UpdateLayout();
}
}
private void SetProxyCellsAlongAxis(int axis)
{
// Normally a Layout Controller should only set horizontal values when invoked for the horizontal axis
// and only vertical values when invoked for the vertical axis.
// However, in this case we set both the horizontal and vertical position when invoked for the vertical axis.
// Since we only set the horizontal position and not the size, it shouldn't affect children's layout,
// and thus shouldn't break the rule that all horizontal layout must be calculated before all vertical layout.
var proxyChildCount = handleChildren.Count;
if (axis == 0)
{
// Only set the sizes when invoked for horizontal axis, not the positions.
for (int i = 0; i < proxyChildCount; i++)
{
ItemProxy proxy = handleChildren[i];
proxy.Width = _layoutCellsize.x;
proxy.Height = _layoutCellsize.y;
}
return;
}
float width = rectTransform.rect.size.x;
float height = rectTransform.rect.size.y;
int cellCountX = 1;
int cellCountY = 1;
if (m_Constraint == Constraint.FixedColumnCount)
{
cellCountX = m_ConstraintCount;
if (proxyChildCount > cellCountX)
cellCountY = proxyChildCount / cellCountX + (proxyChildCount % cellCountX > 0 ? 1 : 0);
}
else if (m_Constraint == Constraint.FixedRowCount)
{
cellCountY = m_ConstraintCount;
if (proxyChildCount > cellCountY)
cellCountX = proxyChildCount / cellCountY + (proxyChildCount % cellCountY > 0 ? 1 : 0);
}
else
{
if (_layoutCellsize.x + spacing.x <= 0)
cellCountX = int.MaxValue;
else
cellCountX = Mathf.Max(1, Mathf.FloorToInt((width - padding.horizontal + spacing.x + 0.001f) / (cellSize.x + spacing.x)));
if (_layoutCellsize.y + spacing.y <= 0)
cellCountY = int.MaxValue;
else
cellCountY = Mathf.Max(1, Mathf.FloorToInt((height - padding.vertical + spacing.y + 0.001f) / (cellSize.y + spacing.y)));
}
int cornerX = (int)startCorner % 2;
int cornerY = (int)startCorner / 2;
int cellsPerMainAxis, actualCellCountX, actualCellCountY;
if (startAxis == Axis.Horizontal)
{
cellsPerMainAxis = cellCountX;
actualCellCountX = Mathf.Clamp(cellCountX, 1, proxyChildCount);
actualCellCountY = Mathf.Clamp(cellCountY, 1, Mathf.CeilToInt(proxyChildCount / (float)cellsPerMainAxis));
}
else
{
cellsPerMainAxis = cellCountY;
actualCellCountY = Mathf.Clamp(cellCountY, 1, proxyChildCount);
actualCellCountX = Mathf.Clamp(cellCountX, 1, Mathf.CeilToInt(proxyChildCount / (float)cellsPerMainAxis));
}
Vector2 requiredSpace = new Vector2(
actualCellCountX * _layoutCellsize.x + (actualCellCountX - 1) * spacing.x,
actualCellCountY * _layoutCellsize.y + (actualCellCountY - 1) * spacing.y
);
Vector2 startOffset = new Vector2(
GetStartOffset(0, requiredSpace.x),
GetStartOffset(1, requiredSpace.y)
);
for (int i = 0; i < proxyChildCount; i++)
{
int positionX;
int positionY;
if (startAxis == Axis.Horizontal)
{
positionX = i % cellsPerMainAxis;
positionY = i / cellsPerMainAxis;
}
else
{
positionX = i / cellsPerMainAxis;
positionY = i % cellsPerMainAxis;
}
if (cornerX == 1)
positionX = actualCellCountX - 1 - positionX;
if (cornerY == 1)
positionY = actualCellCountY - 1 - positionY;
SetProxyChildAlongAxis(handleChildren[i], 0, startOffset.x + (_layoutCellsize[0] + spacing[0]) * positionX, _layoutCellsize[0]);
SetProxyChildAlongAxis(handleChildren[i], 1, startOffset.y + (_layoutCellsize[1] + spacing[1]) * positionY, _layoutCellsize[1]);
}
}
private void SetProxyChildAlongAxis(ItemProxy proxy, int axis, float pos, float size)
{
var scaleFactor = 1.0f;
if (proxy == null)
return;
Vector2 sizeDelta = new Vector2(proxy.Width, proxy.Height);
sizeDelta[axis] = size;
proxy.Width = sizeDelta.x;
proxy.Height = sizeDelta.y;
Vector2 anchoredPosition = proxy.AnchoredPosition;
anchoredPosition[axis] = (axis == 0) ? (pos + size * proxy.Pivot[axis] * scaleFactor) : (-pos - size * (1f - proxy.Pivot[axis]) * scaleFactor);
proxy.AnchoredPosition = anchoredPosition;
}
public void UpdateProxyVisualState()
{
if (m_dataDirty)
{
foreach (var proxy in children)
{
proxy.UpdateView(true);
}
Canvas.ForceUpdateCanvases();
m_dataDirty = false;
}
if (ViewRect == null)
{
foreach (var proxy in children)
{
proxy.IsInViewRect = true;
}
return;
}
Vector3[] corners = new Vector3[4];
ViewRect.GetLocalCorners(corners);
Rect parentRect = ViewRect.rect;
parentRect.position = corners[0];
rectTransform.GetLocalCorners(corners);
Vector2 leftUpCorner = corners[1];
foreach (var proxy in children)
{
var localPos = leftUpCorner + proxy.AnchoredPosition;
localPos.x -= proxy.Width * 0.5f;
localPos.y -= proxy.Height * 0.5f;
localPos = transform.localToWorldMatrix.MultiplyPoint(localPos);
localPos = ViewRect.worldToLocalMatrix.MultiplyPoint(localPos);
Rect proxyRect = new Rect(localPos, new Vector2(proxy.Width, proxy.Height));
if (parentRect.Overlaps(proxyRect)) proxy.IsInViewRect = true;
else proxy.IsInViewRect = false;
}
}
public bool PauseUpdateView;
private void LateUpdate()
{
if (!PauseUpdateView)
{
updateFixHeightAndWidth();
UpdateProxyVisualState();
HandleProxyShow();
}
}
private void updateFixHeightAndWidth()
{
_layoutCellsize = cellSize;
}
private List<ItemProxy> NeedDelayShowItems = new List<ItemProxy>();
private bool hasNeedShowInLastFrame = false;
private float stepDuration = 0f;
private void HandleProxyShow(bool allLoad = true, float delayStep = 0.02f)
{
if (allLoad)
{
foreach (var proxy in children)
{
if (proxy.NeedHide)
proxy.UpdateView();
else if (proxy.NeedShow)
proxy.UpdateView();
}
}
else
{
NeedDelayShowItems.Clear();
foreach (var proxy in children)
{
if (proxy.NeedHide)
proxy.UpdateView();
else if (proxy.NeedShow && !proxy.firstShow)
proxy.UpdateView();
else if (proxy.NeedShow && proxy.firstShow)
{
NeedDelayShowItems.Add(proxy);
}
}
if (NeedDelayShowItems.Count == 0 && hasNeedShowInLastFrame)
{
// Debug.Log("Show Complete!", gameObject);
OnItemDelayShowPorcessComplete?.Invoke();
}
hasNeedShowInLastFrame = NeedDelayShowItems.Count > 0;
stepDuration += Time.deltaTime;
while (stepDuration >= delayStep)
{
foreach (var proxy in NeedDelayShowItems)
{
if (proxy.NeedShow)
{
proxy.UpdateView();
break;
}
}
stepDuration -= delayStep;
}
}
}
protected override void OnDestroy()
{
Clear();
}
public void Clear()
{
foreach (var proxy in children)
proxy.Dispose();
children.Clear();
}
public void SetData(object dataList)
{
Clear();
if (dataList == null)
{
ItemCount = 0;
if (_dataList != null)
_dataList.Clear();
}
else if (dataList is IEnumerable ienumrable)
{
List<object> temp = new List<object>();
foreach (var item in ienumrable)
{
temp.Add(item);
}
ItemCount = temp.Count;
_dataList = temp;
}
else
{
Debug.LogException(new Exception("ItemPresent SetData 传递的参数类型不受支持"), gameObject);
return;
}
m_dataDirty = true;
}
public void UpdateDependencyProperty(object dp)
{
_dependencyProperty = dp;
foreach (var proxy in children)
{
proxy.UpdateDP();
}
m_dataDirty = true;
}
public Dictionary<GameObject, ScripteInterface> CacheItemScripts => _cacheItemScripts;
public object DependencyProperty => _dependencyProperty;
public RectTransform RectTransform => rectTransform;
public Vector2 GetItemAnchorePos(int index)
{
var proxy = children[index];
return proxy.AnchoredPosition;
}
public RectTransform GetItemUIIfExist(int index)
{
if (children.Count <= index) return null;
var proxy = children[index];
return proxy.RuntimeItemUI;
}
public List<object> DataList
{
get => _dataList;
set => SetData(value);
}
private ScrollRect _scrollRect;
public RectTransform GetItemUIByDataIndex(int dataIndex)
{
if (_scrollRect == null)
{
_scrollRect = GetComponentInParent<ScrollRect>();
}
if (_scrollRect != null) MoveToScrollViewCenter(_scrollRect, dataIndex);
return this.GetItemUIIfExist(dataIndex);
}
}

View File

@ -0,0 +1,11 @@
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@ -0,0 +1,18 @@
{
"name": "ItemPresentEditor",
"rootNamespace": "",
"references": [
"GUID:3fe77f1eed9fc0847a86648f644fe815"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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@ -0,0 +1,7 @@
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AssemblyDefinitionImporter:
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View File

@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.UI;
using UnityEngine;
[CustomEditor(typeof(ItemPresent))]
public class ItemPresentEditor : GridLayoutGroupEditor
{
public override void OnInspectorGUI()
{
ItemPresent behaviour = target as ItemPresent;
var itemTemplate = serializedObject.FindProperty("ItemTemplate");
var viewRect = serializedObject.FindProperty("ViewRect");
GUILayout.BeginHorizontal();
EditorGUILayout.PropertyField(itemTemplate, new GUIContent("元素"), true);
if (GUILayout.Button("同步大小", GUILayout.Width(80)))
{
behaviour.cellSize = behaviour.ItemTemplate.rect.size;
GUIUtility.keyboardControl = 0;
}
GUILayout.EndHorizontal();
EditorGUILayout.PropertyField(viewRect, true);
EditorGUILayout.Space();
serializedObject.ApplyModifiedProperties();
base.OnInspectorGUI();
}
}

View File

@ -0,0 +1,11 @@
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serializedVersion: 2
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View File

@ -0,0 +1,254 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public interface IVirtualLayout
{
Dictionary<GameObject, ScripteInterface> CacheItemScripts { get; }
public List<object> DataList { get; }
public object DependencyProperty { get; }
public RectTransform RectTransform { get; }
public Vector2 GetItemAnchorePos(int index);
public RectTransform GetItemUIIfExist(int index);
public void UpdateProxyVisualState();
public void UpdateDependencyProperty(object dp);
public void SetData(object dataList);
public void MoveToScrollViewCenter(ScrollRect scrollRect, int dataIndex);
}
public class ItemProxy
{
public bool IsDestroyed;
public bool Visible = true;
public int Index;
public bool IsInViewRect;
public Vector2 Pivot => _template.pivot;
public Vector2 AnchoredPosition;
public float Width;
public float Height;
private IVirtualLayout _parent;
private RectTransform _template;
private RectTransform _runtimeInstance;
private LayoutGroup _layoutElement;
public RectTransform RuntimeItemUI => _runtimeInstance;
public bool firstShow { get; private set; } = true;
public float PreferredWidth
{
get
{
if (_layoutElement == null) return 0;
return _layoutElement.preferredWidth;
}
}
public float PreferredHeight
{
get
{
if (_layoutElement == null) return 0;
return _layoutElement.preferredHeight;
}
}
public ScripteInterface GetLuaObj()
{
if (_runtimeInstance == null) return null;
_parent.CacheItemScripts.TryGetValue(_runtimeInstance.gameObject, out ScripteInterface lfi);
return lfi;
}
private Vector2? _forcePivot;
public ItemProxy(RectTransform Template, IVirtualLayout parent, Vector2? forcePivot = null)
{
_template = Template;
_parent = parent;
_forcePivot = forcePivot;
}
public void Dispose()
{
if (_runtimeInstance != null)
{
if (Application.isPlaying)
{
GameObjectPool.Release(_runtimeInstance.gameObject);
}
else
GameObject.DestroyImmediate(_runtimeInstance.gameObject);
}
}
public bool NeedShow
{
get
{
if (IsInViewRect && _runtimeInstance == null) return true;
else
{
if (_runtimeInstance != null && IsInViewRect && _runtimeInstance.anchoredPosition != AnchoredPosition)
return true;
else
return false;
}
}
}
public bool NeedHide => !IsInViewRect && _runtimeInstance != null;
public void UpdateView(bool force = false)
{
if (IsInViewRect)
{
if (_runtimeInstance == null)
{
_runtimeInstance = GetInstance();
_layoutElement = _runtimeInstance.GetComponent<LayoutGroup>();
UpdateViewData();
}
else if (force)
{
UpdateViewData();
}
UpdateLayout();
}
else
{
ReleaseInstance();
}
}
public void UpdateLayout()
{
if (_runtimeInstance != null)
{
_runtimeInstance.gameObject.SetActive(true);
_runtimeInstance.anchorMax = Vector2.up;
_runtimeInstance.anchorMin = Vector2.up;
if (_forcePivot != null)
{
_runtimeInstance.pivot = _forcePivot.Value;
}
_runtimeInstance.anchoredPosition = AnchoredPosition;
_runtimeInstance.sizeDelta = new Vector2(Width, Height);
}
if (_layoutElement != null)
{
_layoutElement.CalculateLayoutInputHorizontal();
_layoutElement.CalculateLayoutInputVertical();
_layoutElement.SetLayoutHorizontal();
_layoutElement.SetLayoutVertical();
}
}
private void UpdateViewData()
{
if (Application.isPlaying)
{
if (!_parent.CacheItemScripts.ContainsKey(_runtimeInstance.gameObject))
{
var vItem = _runtimeInstance.gameObject.GetComponent<IVirtualItem>();
ScripteInterface newSI = new ScripteInterface(vItem);
_parent.CacheItemScripts[_runtimeInstance.gameObject] = newSI;
}
_parent.CacheItemScripts.TryGetValue(_runtimeInstance.gameObject, out ScripteInterface si);
si.SetDataList(_parent.DataList[Index], Index);
if (_parent.DependencyProperty != null)
si.SetDependencyProperty(_parent.DependencyProperty);
}
}
public void UpdateDP()
{
if (_runtimeInstance == null) return;
_parent.CacheItemScripts.TryGetValue(_runtimeInstance.gameObject, out ScripteInterface luaInterface);
if (luaInterface == null) return;
if (_parent.DependencyProperty != null)
luaInterface.SetDependencyProperty(_parent.DependencyProperty);
}
private RectTransform GetInstance()
{
var res = GameObjectPool.GetInstance(_template.gameObject, _parent.RectTransform).GetComponent<RectTransform>();
return res;
}
private void ReleaseInstance()
{
if (_runtimeInstance == null) return;
_layoutElement = null;
if (Application.isPlaying)
{
_parent.CacheItemScripts.TryGetValue(_runtimeInstance.gameObject, out ScripteInterface si);
if (si != null) si.Release();
GameObjectPool.Release(_runtimeInstance.gameObject);
_runtimeInstance = null;
}
else
{
GameObject.DestroyImmediate(_runtimeInstance.gameObject);
_runtimeInstance = null;
}
}
}
public class ScripteInterface
{
private IVirtualItem _itemInstance;
public IVirtualItem ItemInstance => _itemInstance;
public ScripteInterface(IVirtualItem lc)
{
_itemInstance = lc;
}
public void SetDataList(object dataItem, int index)
{
if (_itemInstance == null) return;
_itemInstance.Index = index;
_itemInstance.SetData(dataItem);
}
public void Release()
{
if (_itemInstance == null) return;
_itemInstance.Release();
}
public void SetDependencyProperty(object dependencyProperty)
{
if (_itemInstance == null) return;
_itemInstance.SetDependencyProperty(dependencyProperty);
}
}
public interface IVirtualItem
{
GameObject gameObject { get; }
int Index { get; set; }
void SetData(object data);
void SetDependencyProperty(object data);
void Release();
}

View File

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View File

@ -28,6 +28,8 @@ namespace AxibugEmuOnline.Client
private void Awake()
{
Instance = this;
DontDestroyOnLoad(this);
DontDestroyOnLoad(Camera.main.gameObject);
m_mainLayoutPosition = MainMenuRoot.anchoredPosition;
MainMenu.ListenControlAction = true;
}

View File

@ -4,13 +4,13 @@ using DG.Tweening.Plugins.Options;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using static GluonGui.WorkspaceWindow.Views.Checkin.Operations.CheckinViewDeleteOperation;
namespace AxibugEmuOnline.Client.UI
{
public class MainMenuController : MenuItemController
public class MainMenuController : MenuItemController<MenuData>
{
[SerializeField]
HorizontalLayoutGroup GroupRoot;
@ -32,8 +32,11 @@ namespace AxibugEmuOnline.Client.UI
base.Start();
m_runtimeMenuUICanvas = m_runtimeMenuUI.Select(menu => menu.gameObject.AddComponent<CanvasGroup>()).ToList();
m_runtimeMenuUICanvas.ForEach(canv => canv.gameObject.AddComponent<AutoRaycastCanvasGroup>());
}
public override void Init(List<MenuData> menuDataList)
{
}
public void EnterDetailState()
{
@ -126,14 +129,17 @@ namespace AxibugEmuOnline.Client.UI
for (int i = 0; i < MenuSetting.Count; i++)
{
var settingData = MenuSetting[i];
var templatePrefab = settingData.OverrideTemplate != null ? settingData.OverrideTemplate.gameObject : Template.gameObject;
MenuItem itemScript = null;
var prefabClone = UnityEditor.PrefabUtility.InstantiatePrefab(Template.gameObject) as GameObject;
var prefabClone = UnityEditor.PrefabUtility.InstantiatePrefab(templatePrefab) as GameObject;
itemScript = prefabClone.GetComponent<MenuItem>();
itemScript.gameObject.SetActive(true);
itemScript.transform.SetParent(GroupRoot.transform);
itemScript.transform.localScale = Vector3.one;
itemScript.SetData(MenuSetting[i]);
itemScript.SetData(settingData);
}
UnityEditor.EditorUtility.SetDirty(this);
@ -147,7 +153,7 @@ namespace AxibugEmuOnline.Client.UI
public Sprite Icon;
public string Name;
public string Description;
public MenuItem OverrideTemplate;
public List<MenuData> SubMenus;
}
}

View File

@ -10,27 +10,28 @@ namespace AxibugEmuOnline.Client.UI
public class MenuItem : MonoBehaviour
{
[SerializeField]
Image Icon;
protected Image Icon;
[SerializeField]
Text Txt;
protected Text Txt;
[SerializeField]
Text Descript;
protected Text Descript;
[SerializeField]
Transform Root;
protected Transform Root;
[SerializeField]
Image ShadowIcon;
protected Image ShadowIcon;
[SerializeField]
SubMenuItemGroup SubMenuItemGroup;
protected CanvasGroup InfoNode;
[SerializeField]
protected SubMenuItemGroup SubMenuItemGroup;
public float SelectScale = 1f;
public float UnSelectScale = 0.85f;
public RectTransform Rect => transform as RectTransform;
[SerializeField]
private bool m_select;
private TweenerCore<float, float, FloatOptions> progressTween;
public float m_progress;
protected bool m_select;
protected TweenerCore<float, float, FloatOptions> progressTween;
protected float m_progress;
private void Awake()
{
m_select = false;
@ -38,34 +39,33 @@ namespace AxibugEmuOnline.Client.UI
if (ShadowIcon != null) ShadowIcon.gameObject.SetActive(false);
var temp = Txt.color;
temp.a = 0;
Txt.color = temp;
if (Descript != null)
{
temp = Descript.color;
temp.a = 0;
Descript.color = temp;
}
if (InfoNode != null) InfoNode.alpha = 0;
if (ShadowIcon != null) ShadowIcon.gameObject.SetActiveEx(false);
if (SubMenuItemGroup != null) SubMenuItemGroup.SetSelect(false);
}
public void SetData(MenuData data)
{
name = data.Name;
Icon.sprite = data.Icon;
if (ShadowIcon != null) ShadowIcon.sprite = data.Icon;
Txt.text = data.Name;
if (Descript != null) Descript.text = data.Description;
if (SubMenuItemGroup != null)
SubMenuItemGroup.Init(data.SubMenus);
SetBaseInfo(data.Name, data.Description);
SetIcon(data.Icon);
if (SubMenuItemGroup != null) SubMenuItemGroup.Init(data.SubMenus);
}
public void SetSelectState(bool selected)
protected void SetBaseInfo(string name, string descript)
{
this.name = name;
if (Txt != null) Txt.text = name;
if (Descript != null) Descript.text = descript;
}
protected void SetIcon(Sprite icon)
{
if (Icon != null) Icon.sprite = icon;
if (ShadowIcon != null) ShadowIcon.sprite = icon;
}
public virtual void SetSelectState(bool selected)
{
if (m_select == selected) return;
@ -79,27 +79,14 @@ namespace AxibugEmuOnline.Client.UI
progressTween = DOTween.To(() => m_progress, (x) => m_progress = x, m_select ? 1 : 0, 5)
.SetSpeedBased().OnUpdate(() =>
{
var temp = Txt.color;
temp.a = m_progress;
Txt.color = temp;
if (Descript != null)
{
temp = Descript.color;
temp.a = m_progress;
Descript.color = temp;
}
if (InfoNode != null) InfoNode.alpha = m_progress;
Root.localScale = Vector3.one * Mathf.Lerp(UnSelectScale, SelectScale, m_progress);
});
}
public void OnEnterItem()
{
}
public virtual void OnEnterItem() { }
public void OnExitItem()
{
}
public virtual void OnExitItem() { }
}
}

View File

@ -1,5 +1,4 @@
using AxibugEmuOnline.Client.UI;
using System;
using System.Collections.Generic;
using UnityEngine;
@ -7,35 +6,36 @@ namespace AxibugEmuOnline.Client
{
public abstract class MenuItemController : MonoBehaviour
{
[SerializeField]
float PulseInvoke_Delay = 0.4f;
[SerializeField]
float PulseInvoke_Interval = 0.05f;
private bool m_listenControlAction;
public bool ListenControlAction
public enum EnumCommand
{
get => m_listenControlAction;
set
{
m_listenControlAction = value;
if (value)
CommandDispatcher.Instance.RegistController(this);
else
CommandDispatcher.Instance.UnRegistController(this);
}
SelectItemLeft,
SelectItemRight,
SelectItemUp,
SelectItemDown,
Enter,
Back,
OptionMenu
}
[SerializeField]
protected Transform m_menuItemRoot;
protected List<MenuItem> m_runtimeMenuUI = new List<MenuItem>();
private PulseInvoker m_pulsInvoker_Left;
private PulseInvoker m_pulsInvoker_Right;
private PulseInvoker m_pulsInvoker_Up;
private PulseInvoker m_pulsInvoker_Down;
MenuItem m_enteredItem = null;
private int m_selectIndex = -1;
protected List<MenuItem> m_runtimeMenuUI = new List<MenuItem>();
[SerializeField]
float PulseInvoke_Delay = 0.4f;
[SerializeField]
float PulseInvoke_Interval = 0.05f;
public int SelectIndex
protected int m_selectIndex = -1;
public virtual int SelectIndex
{
get => m_selectIndex;
set
@ -48,15 +48,15 @@ namespace AxibugEmuOnline.Client
}
}
[SerializeField]
protected Transform m_menuItemRoot;
protected virtual void Start()
{
for (int i = 0; i < m_menuItemRoot.childCount; i++)
if (m_menuItemRoot != null)
{
Transform child = m_menuItemRoot.GetChild(i);
m_runtimeMenuUI.Add(child.GetComponent<MenuItem>());
for (int i = 0; i < m_menuItemRoot.childCount; i++)
{
Transform child = m_menuItemRoot.GetChild(i);
m_runtimeMenuUI.Add(child.GetComponent<MenuItem>());
}
}
Canvas.ForceUpdateCanvases();
@ -68,11 +68,6 @@ namespace AxibugEmuOnline.Client
m_pulsInvoker_Down = new PulseInvoker(OnCmdSelectItemDown, PulseInvoke_Delay, PulseInvoke_Interval);
}
private void OnDestroy()
{
if (CommandDispatcher.Instance != null)
CommandDispatcher.Instance.UnRegistController(this);
}
protected virtual void Update()
{
@ -82,9 +77,6 @@ namespace AxibugEmuOnline.Client
m_pulsInvoker_Down.Update(Time.deltaTime);
}
protected abstract void OnSelectMenuChanged();
MenuItem m_enteredItem = null;
public void ExecuteCommand(EnumCommand cmd, bool cancel)
{
if (!cancel)
@ -170,15 +162,39 @@ namespace AxibugEmuOnline.Client
protected virtual void OnCmdOptionMenu() { }
protected virtual void OnCmdEnter(MenuItem item) { item.OnEnterItem(); }
protected virtual void OnCmdBack(MenuItem item) { item.OnExitItem(); }
public enum EnumCommand
protected abstract void OnSelectMenuChanged();
}
public abstract class MenuItemController<T> : MenuItemController
{
private bool m_listenControlAction;
public bool ListenControlAction
{
SelectItemLeft,
SelectItemRight,
SelectItemUp,
SelectItemDown,
Enter,
Back,
OptionMenu
get => m_listenControlAction;
set
{
m_listenControlAction = value;
if (value)
CommandDispatcher.Instance.RegistController(this);
else
CommandDispatcher.Instance.UnRegistController(this);
}
}
public abstract void Init(List<T> menuDataList);
private void OnDestroy()
{
if (CommandDispatcher.Instance != null)
CommandDispatcher.Instance.UnRegistController(this);
}
}
}

View File

@ -0,0 +1,84 @@
using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.UI;
using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace AxibugEmuOnline.Client
{
public class RomItem : MenuItem, IVirtualItem, IPointerClickHandler
{
[SerializeField]
Image m_romImage;
public int Index { get; set; }
private RomLib m_romlib => AppAxibugEmuOnline.nesRomLib;
private RomFile m_romfile;
public void SetData(object data)
{
m_romfile = (RomFile)data;
m_romfile.OnInfoFilled += OnRomInfoFilled;
m_romImage.sprite = null;
UpdateView();
if (!m_romfile.InfoReady)
{
m_romlib.BeginFetchRomInfo(m_romfile);
}
SetSelectState(data is ThirdMenuRoot tr && tr.SelectIndex == Index);
}
public void SetDependencyProperty(object data)
{
SetSelectState(data is ThirdMenuRoot tr && tr.SelectIndex == Index);
}
public void Release()
{
m_romfile.OnInfoFilled -= OnRomInfoFilled;
}
private void OnRomInfoFilled()
{
UpdateView();
}
private void UpdateView()
{
if (!m_romfile.InfoReady)
{
SetBaseInfo(string.Empty, string.Empty);
}
else
{
SetBaseInfo(m_romfile.Alias, m_romfile.Descript);
AppAxibugEmuOnline.CacheMgr.GetSpriteCache(m_romfile.ImageURL, (img, url) =>
{
if (url != m_romfile.ImageURL) return;
m_romImage.sprite = img;
});
}
}
public void OnPointerClick(PointerEventData eventData)
{
if (!m_romfile.RomReady)
m_romfile.BeginDownload();
else
{
AppAxibugEmuOnline.SceneLoader.BeginLoad("Scene/EmuTest", () =>
{
var nesEmu = GameObject.FindObjectOfType<NesEmulator>();
nesEmu.StartGame(m_romfile);
});
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f236de3ffaafd4149a3b7395e05b8d07
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,4 +1,5 @@
using AxibugEmuOnline.Client.UI;
using Codice.Utils;
using DG.Tweening;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
@ -8,7 +9,7 @@ using UnityEngine;
namespace AxibugEmuOnline.Client
{
public class SubMenuItemGroup : MenuItemController
public class SubMenuItemGroup : MenuItemController<MenuData>
{
[SerializeField]
MenuItem SubMenuItemTemplate;
@ -27,7 +28,7 @@ namespace AxibugEmuOnline.Client
alphaGroup.alpha = 0;
}
public void Init(List<MenuData> menuDataList)
public override void Init(List<MenuData> menuDataList)
{
#if UNITY_EDITOR
while (transform.childCount > 0)
@ -44,7 +45,9 @@ namespace AxibugEmuOnline.Client
m_runtimeMenuUI.Clear();
foreach (MenuData menuData in menuDataList)
{
var item = Clone(transform);
var template = menuData.OverrideTemplate != null ? menuData.OverrideTemplate : SubMenuItemTemplate;
var item = Clone(template, transform);
item.SetData(menuData);
m_runtimeMenuUI.Add(item);
}
@ -83,7 +86,7 @@ namespace AxibugEmuOnline.Client
SelectIndex++;
}
public void SetSelect(bool select)
public virtual void SetSelect(bool select)
{
if (m_selected == select) return;
m_selected = select;
@ -164,16 +167,16 @@ namespace AxibugEmuOnline.Client
}
}
private MenuItem Clone(Transform parent)
private MenuItem Clone(MenuItem template, Transform parent)
{
#if UNITY_EDITOR
if (Application.isPlaying)
{
return GameObject.Instantiate(SubMenuItemTemplate.gameObject, parent).GetComponent<MenuItem>();
return GameObject.Instantiate(template.gameObject, parent).GetComponent<MenuItem>();
}
else
{
var clone = UnityEditor.PrefabUtility.InstantiatePrefab(SubMenuItemTemplate.gameObject, parent) as GameObject;
var clone = UnityEditor.PrefabUtility.InstantiatePrefab(template.gameObject, parent) as GameObject;
return clone.GetComponent<MenuItem>();
}
#else

View File

@ -0,0 +1,120 @@
using AxibugEmuOnline.Client.UI;
using DG.Tweening;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace AxibugEmuOnline.Client
{
public class ThirdMenuRoot : SubMenuItemGroup
{
private RectTransform m_rect;
private RectTransform m_parent;
[SerializeField]
private RectTransform m_selectArrow;
[SerializeField]
float ArrowOffset = 50;
[SerializeField]
float WidthFix = 50;
[SerializeField]
public ItemPresent itemGroup;
[SerializeField]
ScrollRect srollRect;
public override int SelectIndex
{
get => m_selectIndex;
set
{
if (itemGroup.DataList == null) return;
value = Mathf.Clamp(value, 0, itemGroup.DataList.Count - 1);
if (m_selectIndex == value) return;
bool useAnim = m_selectIndex != -1;
m_selectIndex = value;
RollToIndex(m_selectIndex, useAnim);
OnSelectMenuChanged();
}
}
private void Awake()
{
m_rect = transform as RectTransform;
m_parent = transform.parent as RectTransform;
}
private void LateUpdate()
{
SyncRectToLaunchUI();
}
protected override void OnSelectMenuChanged()
{
itemGroup.UpdateDependencyProperty(this);
}
void RollToIndex(int index, bool useAnim = false)
{
Vector2 itemPos = itemGroup.GetItemAnchorePos(index);
Vector3[] corners = new Vector3[4];
Vector2 targetPos = itemGroup.transform.InverseTransformPoint(m_selectArrow.position);
itemGroup.RectTransform.GetLocalCorners(corners);
targetPos = targetPos - (Vector2)corners[1];
float gap = targetPos.y - itemPos.y;
srollRect.velocity = Vector2.zero;
if (!useAnim)
srollRect.content.anchoredPosition += new Vector2(0, gap);
else
srollRect.content.anchoredPosition += new Vector2(0, gap);
}
Vector3[] corner = new Vector3[4];
private void SyncRectToLaunchUI()
{
if (LaunchUI.Instance == null) return;
var launchUIRect = LaunchUI.Instance.transform as RectTransform;
m_rect.pivot = new Vector2(1, 0.5f);
m_rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, launchUIRect.rect.width);
m_rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, launchUIRect.rect.height);
m_rect.position = launchUIRect.position;
var temp = m_rect.localPosition;
var offsetX = (m_rect.pivot.x - 0.5f) * m_rect.rect.size.x;
temp.x += offsetX;
var offsetY = (m_rect.pivot.y - 0.5f) * m_rect.rect.size.y;
temp.y += offsetY;
m_rect.localPosition = temp;
m_rect.localScale = launchUIRect.localScale;
m_parent.GetWorldCorners(corner);
var parentPosition = corner[0];
parentPosition = launchUIRect.InverseTransformPoint(parentPosition);
launchUIRect.GetWorldCorners(corner);
var rootPosition = corner[0];
rootPosition = launchUIRect.InverseTransformPoint(rootPosition);
var widthGap = parentPosition.x - rootPosition.x;
m_rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, launchUIRect.rect.width - widthGap - WidthFix);
m_selectArrow.position = m_parent.transform.position;
temp = m_selectArrow.anchoredPosition;
temp.x += ArrowOffset;
m_selectArrow.anchoredPosition = temp;
}
protected override void OnCmdSelectItemDown()
{
base.OnCmdSelectItemDown();
}
protected override void OnCmdSelectItemUp()
{
base.OnCmdSelectItemUp();
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1d1e3e91ac34bc8468f357ee247ffb6a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,5 +1,6 @@

using System;
using System.IO;
using VirtualNes.Core.Debug;
namespace VirtualNes.Core
@ -536,6 +537,58 @@ namespace VirtualNes.Core
return data;
}
internal void GetFrameIRQ(ref int Cycle, ref byte Count, ref byte Type, ref byte IRQ, ref byte Occur)
{
@internal.GetFrameIRQ(ref Cycle, ref Count, ref Type, ref IRQ, ref Occur);
}
internal void SaveState(StateBuffer buffer)
{
// 時間軸を同期させる為Flushする
QueueFlush();
@internal.SaveState(buffer);
buffer.Position += (@internal.GetSize() + 15) & (~0x0F);
// VRC6
if ((exsound_select & 0x01) != 0)
{
vrc6.SaveState(buffer);
buffer.Position += (vrc6.GetSize() + 15) & (~0x0F); // Padding
}
// VRC7 (not support)
if ((exsound_select & 0x02) != 0)
{
vrc7.SaveState(buffer);
buffer.Position += (vrc7.GetSize() + 15) & (~0x0F); // Padding
}
// FDS
if ((exsound_select & 0x04) != 0)
{
fds.SaveState(buffer);
buffer.Position += (fds.GetSize() + 15) & (~0x0F); // Padding
}
// MMC5
if ((exsound_select & 0x08) != 0)
{
mmc5.SaveState(buffer);
buffer.Position += (mmc5.GetSize() + 15) & (~0x0F); // Padding
}
// N106
if ((exsound_select & 0x10) != 0)
{
n106.SaveState(buffer);
buffer.Position += (n106.GetSize() + 15) & (~0x0F); // Padding
}
// FME7
if ((exsound_select & 0x20) != 0)
{
fme7.SaveState(buffer);
buffer.Position += (fme7.GetSize() + 15) & (~0x0F); // Padding
}
}
}
public struct QUEUEDATA

View File

@ -1,4 +1,5 @@
using System;
using System.IO;
namespace VirtualNes.Core
{
@ -403,7 +404,18 @@ namespace VirtualNes.Core
return fds.now_freq;
}
private class FDSSOUND
public override uint GetSize()
{
return fds.GetSize() + fds_sync.GetSize();
}
public override void SaveState(StateBuffer buffer)
{
fds.SaveState(buffer);
fds_sync.SaveState(buffer);
}
private class FDSSOUND : IStateBufferObject
{
public byte[] reg = new byte[0x80];
public byte volenv_mode; // Volume Envelope
@ -467,6 +479,41 @@ namespace VirtualNes.Core
now_freq = 0;
output = 0;
}
public uint GetSize()
{
return 512;
}
public void SaveState(StateBuffer buffer)
{
buffer.Write(reg);
buffer.Write(volenv_mode);
buffer.Write(volenv_gain);
buffer.Write(volenv_decay);
buffer.Write(volenv_phaseacc);
buffer.Write(swpenv_mode);
buffer.Write(swpenv_gain);
buffer.Write(swpenv_decay);
buffer.Write(swpenv_phaseacc);
buffer.Write(envelope_enable);
buffer.Write(envelope_speed);
buffer.Write(wave_setup);
buffer.Write(master_volume);
buffer.Write(main_wavetable);
buffer.Write(main_enable);
buffer.Write(main_frequency);
buffer.Write(main_addr);
buffer.Write(lfo_wavetable);
buffer.Write(lfo_enable);
buffer.Write(lfo_frequency);
buffer.Write(lfo_addr);
buffer.Write(lfo_phaseacc);
buffer.Write(sweep_bias);
buffer.Write(now_volume);
buffer.Write(now_freq);
buffer.Write(output);
}
}
}
}

View File

@ -1,4 +1,5 @@
using System;
using static VirtualNes.Core.APU_FME7;
namespace VirtualNes.Core
{
@ -91,7 +92,7 @@ namespace VirtualNes.Core
byte[][] envelope_table;
sbyte[][] envstep_table;
ENVELOPE envelope = new ENVELOPE();
ENVELOPE envelope;
NOISE noise = new NOISE();
CHANNEL[] op = new CHANNEL[3] { new CHANNEL(), new CHANNEL(), new CHANNEL() };
byte address;
@ -117,6 +118,7 @@ namespace VirtualNes.Core
envstep_sawtooth, envstep_pulse, envstep_triangle, envstep_pulse,
envstep_sawtooth, envstep_pulse, envstep_triangle, envstep_pulse
};
envelope = new ENVELOPE(envelope_table, envstep_table);
Reset(APU_CLOCK, 22050);
}
@ -133,8 +135,8 @@ namespace VirtualNes.Core
item.ZeroMemory();
}
envelope.envtbl = envelope_table[0];
envelope.envstep = envstep_table[0];
envelope.envtbl_index = 0;
envelope.envstep_index = 0;
noise.noiserange = 1;
noise.noiseout = 0xFF;
@ -211,8 +213,8 @@ namespace VirtualNes.Core
envelope.freq = INT2FIX(((envelope.reg[1] & 0x0F) << 8) + envelope.reg[0] + 1);
break;
case 0x0D:
envelope.envtbl = envelope_table[data & 0x0F];
envelope.envstep = envstep_table[data & 0x0F];
envelope.envtbl_index = (byte)(data & 0x0F);
envelope.envstep_index = (byte)(data & 0x0F);
envelope.envadr = 0;
break;
}
@ -332,7 +334,22 @@ namespace VirtualNes.Core
return ch.output_vol;
}
public class ENVELOPE
public override uint GetSize()
{
return (uint)(1 + envelope.GetSize() + noise.GetSize() + op[0].GetSize() * op.Length);
}
public override void SaveState(StateBuffer buffer)
{
buffer.Write(address);
envelope.SaveState(buffer);
noise.SaveState(buffer);
foreach (var oneOp in op)
oneOp.SaveState(buffer);
}
public class ENVELOPE : IStateBufferObject
{
public byte[] reg = new byte[3];
public byte volume;
@ -341,8 +358,19 @@ namespace VirtualNes.Core
public int phaseacc;
public int envadr;
public byte[] envtbl;
public sbyte[] envstep;
public byte envtbl_index;
public byte envstep_index;
byte[][] ref_envtbl;
sbyte[][] ref_envstep;
public byte[] envtbl => ref_envtbl[envtbl_index];
public sbyte[] envstep => ref_envstep[envstep_index];
public ENVELOPE(byte[][] envtbl, sbyte[][] envstep)
{
ref_envtbl = envtbl;
ref_envstep = envstep;
}
public void ZeroMemory()
{
@ -351,12 +379,28 @@ namespace VirtualNes.Core
freq = 0;
phaseacc = 0;
envadr = 0;
envtbl = null;
envstep = null;
envtbl_index = 0;
envstep_index = 0;
}
public uint GetSize()
{
return 18;
}
public void SaveState(StateBuffer buffer)
{
buffer.Write(reg);
buffer.Write(volume);
buffer.Write(freq);
buffer.Write(phaseacc);
buffer.Write(envadr);
buffer.Write(envtbl_index);
buffer.Write(envstep_index);
}
}
public class NOISE
public class NOISE : IStateBufferObject
{
public int freq;
public int phaseacc;
@ -367,9 +411,22 @@ namespace VirtualNes.Core
{
freq = 0; phaseacc = 0; noiserange = 0; noiseout = 0;
}
public uint GetSize()
{
return 13;
}
public void SaveState(StateBuffer buffer)
{
buffer.Write(freq);
buffer.Write(phaseacc);
buffer.Write(noiserange);
buffer.Write(noiseout);
}
}
public class CHANNEL
public class CHANNEL : IStateBufferObject
{
public byte[] reg = new byte[3];
public byte enable;
@ -394,6 +451,24 @@ namespace VirtualNes.Core
phaseacc = 0;
output_vol = 0;
}
public uint GetSize()
{
return 20;
}
public void SaveState(StateBuffer buffer)
{
buffer.Write(reg);
buffer.Write(enable);
buffer.Write(env_on);
buffer.Write(noise_on);
buffer.Write(adder);
buffer.Write(volume);
buffer.Write(freq);
buffer.Write(phaseacc);
buffer.Write(output_vol);
}
}
}
}

View File

@ -1,6 +1,9 @@
namespace VirtualNes.Core
using System;
using System.IO;
namespace VirtualNes.Core
{
public abstract class APU_INTERFACE
public abstract class APU_INTERFACE : IStateBufferObject
{
public const float APU_CLOCK = 1789772.5f;
@ -19,8 +22,7 @@
public virtual void VSync() { }
public virtual bool Sync(int cycles) { return false; }
public virtual int GetFreq(int channel) { return 0; }
public virtual int GetStateSize() { return 0; }
public virtual void SaveState(byte[] p) { }
public virtual void SaveState(StateBuffer buffer) { }
public virtual void LoadState(byte[] p) { }
public static int INT2FIX(int x)
@ -32,5 +34,11 @@
{
return x >> 16;
}
public virtual uint GetSize()
{
return 0;
}
}
}

View File

@ -1,5 +1,8 @@
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace VirtualNes.Core
{
@ -1190,7 +1193,49 @@ namespace VirtualNes.Core
break;
}
}
public class RECTANGLE
internal void GetFrameIRQ(ref int cycle, ref byte count, ref byte type, ref byte IRQ, ref byte occur)
{
cycle = FrameCycle;
count = (byte)FrameCount;
type = (byte)FrameType;
IRQ = FrameIRQ;
occur = FrameIRQoccur;
}
public override uint GetSize()
{
return sizeof(byte) +
sizeof(byte) +
sizeof(int) +
sizeof(int) +
sizeof(int) +
sizeof(byte) +
sizeof(byte) +
ch0.GetSize() +
ch1.GetSize() +
ch2.GetSize() +
ch3.GetSize() +
ch4.GetSize();
}
public unsafe override void SaveState(StateBuffer p)
{
p.Write(reg4015);
p.Write(sync_reg4015);
p.Write(FrameCycle);
p.Write(FrameCount);
p.Write(FrameType);
p.Write(FrameIRQ);
p.Write(FrameIRQoccur);
ch0.SaveState(p);
ch1.SaveState(p);
ch2.SaveState(p);
ch3.SaveState(p);
ch4.SaveState(p);
}
public class RECTANGLE : IStateBufferObject
{
public byte[] reg = new byte[4]; // register
@ -1269,8 +1314,46 @@ namespace VirtualNes.Core
dummy2 = 0;
sync_len_count = 0;
}
public uint GetSize()
{
return 64;
}
public void SaveState(StateBuffer buffer)
{
buffer.Write(reg);
buffer.Write(enable);
buffer.Write(holdnote);
buffer.Write(volume);
buffer.Write(complement);
buffer.Write(phaseacc);
buffer.Write(freq);
buffer.Write(freqlimit);
buffer.Write(adder);
buffer.Write(duty);
buffer.Write(len_count);
buffer.Write(nowvolume);
buffer.Write(env_fixed);
buffer.Write(env_decay);
buffer.Write(env_count);
buffer.Write(dummy0);
buffer.Write(env_vol);
buffer.Write(swp_on);
buffer.Write(swp_inc);
buffer.Write(swp_shift);
buffer.Write(swp_decay);
buffer.Write(swp_count);
buffer.Write(dummy1);
buffer.Write(sync_reg);
buffer.Write(sync_output_enable);
buffer.Write(sync_enable);
buffer.Write(sync_holdnote);
buffer.Write(dummy2);
buffer.Write(sync_len_count);
}
}
public class TRIANGLE
public class TRIANGLE : IStateBufferObject
{
public byte[] reg = new byte[4];
@ -1296,6 +1379,7 @@ namespace VirtualNes.Core
public int sync_len_count;
public int sync_lin_count;
internal void ZeroMemory()
{
Array.Clear(reg, 0, reg.Length);
@ -1318,8 +1402,34 @@ namespace VirtualNes.Core
sync_len_count = 0;
sync_lin_count = 0;
}
public uint GetSize()
{
return 47;
}
public void SaveState(StateBuffer buffer)
{
buffer.Write(reg);
buffer.Write(enable);
buffer.Write(holdnote);
buffer.Write(counter_start);
buffer.Write(dummy0);
buffer.Write(phaseacc);
buffer.Write(freq);
buffer.Write(len_count);
buffer.Write(lin_count);
buffer.Write(adder);
buffer.Write(nowvolume);
buffer.Write(sync_reg);
buffer.Write(sync_enable);
buffer.Write(sync_holdnote);
buffer.Write(sync_counter_start);
buffer.Write(sync_len_count);
buffer.Write(sync_lin_count);
}
}
public class DPCM
public class DPCM : IStateBufferObject
{
public byte[] reg = new byte[4];
public byte enable;
@ -1343,8 +1453,42 @@ namespace VirtualNes.Core
public byte sync_irq_enable;
public int sync_cycles, sync_cache_cycles;
public int sync_dmalength, sync_cache_dmalength;
public uint GetSize()
{
return 72;
}
public void SaveState(StateBuffer buffer)
{
buffer.Write(reg);
buffer.Write(enable);
buffer.Write(looping);
buffer.Write(cur_byte);
buffer.Write(dpcm_value);
buffer.Write(freq);
buffer.Write(phaseacc);
buffer.Write(output);
buffer.Write(address);
buffer.Write(cache_addr);
buffer.Write(dmalength);
buffer.Write(cache_dmalength);
buffer.Write(dpcm_output_real);
buffer.Write(dpcm_output_fake);
buffer.Write(dpcm_output_old);
buffer.Write(dpcm_output_offset);
buffer.Write(sync_reg);
buffer.Write(sync_enable);
buffer.Write(sync_looping);
buffer.Write(sync_irq_gen);
buffer.Write(sync_irq_enable);
buffer.Write(sync_cycles);
buffer.Write(sync_cache_cycles);
buffer.Write(sync_dmalength);
buffer.Write(sync_cache_dmalength);
}
}
public class NOISE
public class NOISE : IStateBufferObject
{
public byte[] reg = new byte[4]; // register
@ -1377,6 +1521,7 @@ namespace VirtualNes.Core
public byte dummy1;
public int sync_len_count;
internal void ZeroMemory()
{
Array.Clear(reg, 0, reg.Length);
@ -1406,6 +1551,37 @@ namespace VirtualNes.Core
dummy1 = 0;
sync_len_count = 0;
}
public uint GetSize()
{
return 52;
}
public void SaveState(StateBuffer buffer)
{
buffer.Write(reg);
buffer.Write(enable);
buffer.Write(holdnote);
buffer.Write(volume);
buffer.Write(xor_tap);
buffer.Write(shift_reg);
buffer.Write(phaseacc);
buffer.Write(freq);
buffer.Write(len_count);
buffer.Write(nowvolume);
buffer.Write(output);
buffer.Write(env_fixed);
buffer.Write(env_decay);
buffer.Write(env_count);
buffer.Write(dummy0);
buffer.Write(env_vol);
buffer.Write(sync_reg);
buffer.Write(sync_output_enable);
buffer.Write(sync_enable);
buffer.Write(sync_holdnote);
buffer.Write(dummy1);
buffer.Write(sync_len_count);
}
}
}
}

View File

@ -370,7 +370,27 @@ namespace VirtualNes.Core
return ch.output_vol;
}
public class SYNCRECTANGLE
public override uint GetSize()
{
//3*sizeof(BYTE) + sizeof(ch0) + sizeof(ch1) + sizeof(sch0) + sizeof(sch1); 源代码似乎少了sync_reg5015的大小
return 3 + ch0.GetSize() + ch1.GetSize() + 1 + sch0.GetSize() + sch1.GetSize();
}
public override void SaveState(StateBuffer buffer)
{
buffer.Write(reg5010);
buffer.Write(reg5011);
buffer.Write(reg5015);
ch0.SaveState(buffer);
ch1.SaveState(buffer);
buffer.Write(sync_reg5015);
sch0.SaveState(buffer);
sch1.SaveState(buffer);
}
public class SYNCRECTANGLE : IStateBufferObject
{
// For sync
public byte[] reg = new byte[4];
@ -387,9 +407,23 @@ namespace VirtualNes.Core
Array.Clear(dummy, 0, dummy.Length);
vbl_length = 0;
}
public uint GetSize()
{
return 12;
}
public void SaveState(StateBuffer buffer)
{
buffer.Write(reg);
buffer.Write(enable);
buffer.Write(holdnote);
buffer.Write(dummy);
buffer.Write(vbl_length);
}
}
public class RECTANGLE
public class RECTANGLE : IStateBufferObject
{
public byte[] reg = new byte[4];
public byte enable;
@ -410,6 +444,29 @@ namespace VirtualNes.Core
public int adder;
public int duty_flip;
public uint GetSize()
{
return 45;
}
public void SaveState(StateBuffer buffer)
{
buffer.Write(reg);
buffer.Write(enable);
buffer.Write(vbl_length);
buffer.Write(phaseacc);
buffer.Write(freq);
buffer.Write(output_vol);
buffer.Write(fixed_envelope);
buffer.Write(holdnote);
buffer.Write(volume);
buffer.Write(env_vol);
buffer.Write(env_phase);
buffer.Write(env_decay);
buffer.Write(adder);
buffer.Write(duty_flip);
}
}
}
}

View File

@ -1,101 +1,130 @@
using RECTANGLE = VirtualNes.Core.APU_VRC6.RECTANGLE;
using Codice.CM.Client.Differences;
using System;
using RECTANGLE = VirtualNes.Core.APU_VRC6.RECTANGLE;
using SAWTOOTH = VirtualNes.Core.APU_VRC6.SAWTOOTH;
namespace VirtualNes.Core
{
public class APU_N106 : APU_INTERFACE
{
RECTANGLE ch0 = new RECTANGLE();
RECTANGLE ch1 = new RECTANGLE();
SAWTOOTH ch2 = new SAWTOOTH();
CHANNEL[] op = new CHANNEL[8];
const int CHANNEL_VOL_SHIFT = 6;
float cpu_clock;
int cycle_rate;
uint cycle_rate;
byte addrinc;
byte address;
byte channel_use;
byte[] tone = new byte[0x100];
public APU_N106()
{
Reset(APU_CLOCK, 22050);
// 仮設定
cpu_clock = APU_CLOCK;
cycle_rate = (uint)(cpu_clock * 12.0f * (1 << 20) / (45.0f * 22050.0f));
}
public override void Reset(float fClock, int nRate)
{
ch0.ZeroMemory();
ch1.ZeroMemory();
ch2.ZeroMemory();
for (int i = 0; i < 8; i++)
{
op[i].ZeroMemory();
op[i].tonelen = 0x10 << 18;
}
address = 0;
addrinc = 1;
channel_use = 8;
Setup(fClock, nRate);
// TONEの初期化はしない...
}
public override void Setup(float fClock, int nRate)
{
cpu_clock = fClock;
cycle_rate = (int)(fClock * 65536.0f / nRate);
cycle_rate = (uint)(cpu_clock * 12.0f * (1 << 20) / (45.0f * nRate));
}
public override void Write(ushort addr, byte data)
{
switch (addr)
if (addr == 0x4800)
{
// VRC6 CH0 rectangle
case 0x9000:
ch0.reg[0] = data;
ch0.gate = (byte)(data & 0x80);
ch0.volume = (byte)(data & 0x0F);
ch0.duty_pos = (byte)((data >> 4) & 0x07);
break;
case 0x9001:
ch0.reg[1] = data;
ch0.freq = INT2FIX((((ch0.reg[2] & 0x0F) << 8) | data) + 1);
break;
case 0x9002:
ch0.reg[2] = data;
ch0.enable = (byte)(data & 0x80);
ch0.freq = INT2FIX((((data & 0x0F) << 8) | ch0.reg[1]) + 1);
break;
// VRC6 CH1 rectangle
case 0xA000:
ch1.reg[0] = data;
ch1.gate = (byte)(data & 0x80);
ch1.volume = (byte)(data & 0x0F);
ch1.duty_pos = (byte)((data >> 4) & 0x07);
break;
case 0xA001:
ch1.reg[1] = data;
ch1.freq = INT2FIX((((ch1.reg[2] & 0x0F) << 8) | data) + 1);
break;
case 0xA002:
ch1.reg[2] = data;
ch1.enable = (byte)(data & 0x80);
ch1.freq = INT2FIX((((data & 0x0F) << 8) | ch1.reg[1]) + 1);
break;
// VRC6 CH2 sawtooth
case 0xB000:
ch2.reg[1] = data;
ch2.phaseaccum = (byte)(data & 0x3F);
break;
case 0xB001:
ch2.reg[1] = data;
ch2.freq = INT2FIX((((ch2.reg[2] & 0x0F) << 8) | data) + 1);
break;
case 0xB002:
ch2.reg[2] = data;
ch2.enable = (byte)(data & 0x80);
ch2.freq = INT2FIX((((data & 0x0F) << 8) | ch2.reg[1]) + 1);
// ch2.adder = 0; // クリアするとノイズの原因になる
// ch2.accum = 0; // クリアするとノイズの原因になる
break;
// tone[address*2+0] = (INT)(data&0x0F);
// tone[address*2+1] = (INT)(data >>4);
tone[address * 2 + 0] = (byte)(data & 0x0F);
tone[address * 2 + 1] = (byte)(data >> 4);
if (address >= 0x40)
{
int no = (address - 0x40) >> 3;
uint tonelen = 0;
ref CHANNEL ch = ref op[no];
switch (address & 7)
{
case 0x00:
ch.freq = (uint)((ch.freq & ~0x000000FF) | data);
break;
case 0x02:
ch.freq = (uint)((ch.freq & ~0x0000FF00) | ((uint)data << 8));
break;
case 0x04:
ch.freq = (uint)((ch.freq & ~0x00030000) | (((uint)data & 0x03) << 16));
tonelen = (uint)((0x20 - (data & 0x1c)) << 18);
ch.databuf = (byte)((data & 0x1c) >> 2);
if (ch.tonelen != tonelen)
{
ch.tonelen = tonelen;
ch.phase = 0;
}
break;
case 0x06:
ch.toneadr = data;
break;
case 0x07:
ch.vol = (byte)(data & 0x0f);
ch.volupdate = 0xFF;
if (no == 7)
channel_use = (byte)(((data >> 4) & 0x07) + 1);
break;
}
}
if (addrinc != 0)
{
address = (byte)((address + 1) & 0x7f);
}
}
else if (addr == 0xF800)
{
address = (byte)(data & 0x7F);
addrinc = (byte)(data & 0x80);
}
}
public override byte Read(ushort addr)
{
// $4800 dummy read!!
if (addr == 0x0000)
{
if (addrinc != 0)
{
address = (byte)((address + 1) & 0x7F);
}
}
return (byte)(addr >> 8);
}
public override int Process(int channel)
{
switch (channel)
if (channel >= (8 - channel_use) && channel < 8)
{
case 0:
return RectangleRender(ch0);
case 1:
return RectangleRender(ch1);
case 2:
return SawtoothRender(ch2);
return ChannelRender(ref op[channel]);
}
return 0;
@ -103,143 +132,117 @@ namespace VirtualNes.Core
public override int GetFreq(int channel)
{
if (channel == 0 || channel == 1)
if (channel < 8)
{
RECTANGLE ch;
if (channel == 0) ch = ch0;
else ch = ch1;
if (ch.enable == 0 || ch.gate != 0 || ch.volume == 0)
channel &= 7;
if (channel < (8 - channel_use))
return 0;
if (ch.freq < INT2FIX(8))
ref CHANNEL ch = ref op[channel & 0x07];
if (ch.freq == 0 || ch.vol == 0)
return 0;
return (int)((256.0f * cpu_clock / (FIX2INT(ch.freq) * 16.0f)));
}
if (channel == 2)
{
SAWTOOTH ch = ch2;
if (ch.enable == 0 || ch.phaseaccum == 0)
int temp = channel_use * (8 - ch.databuf) * 4 * 45;
if (temp == 0)
return 0;
if (ch.freq < INT2FIX(8))
return 0;
return (int)(256.0f * cpu_clock / (FIX2INT(ch.freq) * 14.0f));
return (int)(256.0 * (double)cpu_clock * 12.0 * ch.freq / ((double)0x40000 * temp));
}
return 0;
}
int RectangleRender(RECTANGLE ch)
private int ChannelRender(ref CHANNEL ch)
{
// Enable?
if (ch.enable == 0)
{
ch.output_vol = 0;
ch.adder = 0;
return ch.output_vol;
}
uint phasespd = (uint)(channel_use << 20);
// Digitized output
if (ch.gate != 0)
{
ch.output_vol = ch.volume << APU_VRC6.RECTANGLE_VOL_SHIFT;
return ch.output_vol;
}
// 一定以上の周波数は処理しない(無駄)
if (ch.freq < INT2FIX(8))
{
ch.output_vol = 0;
return ch.output_vol;
}
ch.phaseacc -= cycle_rate;
ch.phaseacc -= (int)cycle_rate;
if (ch.phaseacc >= 0)
return ch.output_vol;
int output = ch.volume << APU_VRC6.RECTANGLE_VOL_SHIFT;
if (ch.freq > cycle_rate)
{
// add 1 step
ch.phaseacc += ch.freq;
ch.adder = (byte)((ch.adder + 1) & 0x0F);
if (ch.adder <= ch.duty_pos)
ch.output_vol = output;
else
ch.output_vol = -output;
}
else
{
// average calculate
int num_times, total;
num_times = total = 0;
while (ch.phaseacc < 0)
if (ch.volupdate != 0)
{
ch.phaseacc += ch.freq;
ch.adder = (byte)((ch.adder + 1) & 0x0F);
if (ch.adder <= ch.duty_pos)
total += output;
else
total += -output;
num_times++;
ch.output = (tone[((ch.phase >> 18) + ch.toneadr) & 0xFF] * ch.vol) << CHANNEL_VOL_SHIFT;
ch.volupdate = 0;
}
ch.output_vol = total / num_times;
return ch.output;
}
return ch.output_vol;
while (ch.phaseacc < 0)
{
ch.phaseacc += (int)phasespd;
ch.phase += ch.freq;
}
while (ch.tonelen != 0 && (ch.phase >= ch.tonelen))
{
ch.phase -= ch.tonelen;
}
ch.output = (tone[((ch.phase >> 18) + ch.toneadr) & 0xFF] * ch.vol) << CHANNEL_VOL_SHIFT;
return ch.output;
}
int SawtoothRender(SAWTOOTH ch)
public override uint GetSize()
{
// Digitized output
if (ch.enable == 0)
return (uint)(3 * sizeof(byte) + 8 * op[0].GetSize() + tone.Length);
}
public override void SaveState(StateBuffer buffer)
{
buffer.Write(addrinc);
buffer.Write(address);
buffer.Write(channel_use);
foreach (var oneOp in op)
oneOp.SaveState(buffer);
buffer.Write(tone);
}
public struct CHANNEL : IStateBufferObject
{
public int phaseacc;
public uint freq;
public uint phase;
public uint tonelen;
public int output;
public byte toneadr;
public byte volupdate;
public byte vol;
public byte databuf;
internal void ZeroMemory()
{
ch.output_vol = 0;
return ch.output_vol;
phaseacc = 0;
freq = 0;
phase = 0;
tonelen = 0;
output = 0;
toneadr = 0;
volupdate = 0;
vol = 0;
databuf = 0;
}
// 一定以上の周波数は処理しない(無駄)
if (ch.freq < INT2FIX(9))
public uint GetSize()
{
return ch.output_vol;
return 4 * 5 + 4;
}
ch.phaseacc -= cycle_rate / 2;
if (ch.phaseacc >= 0)
return ch.output_vol;
if (ch.freq > cycle_rate / 2)
public void SaveState(StateBuffer buffer)
{
// add 1 step
ch.phaseacc += ch.freq;
if (++ch.adder >= 7)
{
ch.adder = 0;
ch.accum = 0;
}
ch.accum += ch.phaseaccum;
ch.output_vol = ch.accum << APU_VRC6.SAWTOOTH_VOL_SHIFT;
buffer.Write(phaseacc);
buffer.Write(freq);
buffer.Write(phase);
buffer.Write(tonelen);
buffer.Write(output);
buffer.Write(toneadr);
buffer.Write(volupdate);
buffer.Write(vol);
buffer.Write(databuf);
}
else
{
// average calculate
int num_times, total;
num_times = total = 0;
while (ch.phaseacc < 0)
{
ch.phaseacc += ch.freq;
if (++ch.adder >= 7)
{
ch.adder = 0;
ch.accum = 0;
}
ch.accum += ch.phaseaccum;
total += ch.accum << APU_VRC6.SAWTOOTH_VOL_SHIFT;
num_times++;
}
ch.output_vol = (total / num_times);
}
return ch.output_vol;
}
}
}

View File

@ -1,4 +1,5 @@
using System;
using System.IO;
namespace VirtualNes.Core
{
@ -245,7 +246,18 @@ namespace VirtualNes.Core
return ch.output_vol;
}
public class RECTANGLE
public override uint GetSize()
{
return ch0.GetSize() + ch1.GetSize() + ch2.GetSize();
}
public override void SaveState(StateBuffer p)
{
ch0.SaveState(p);
ch1.SaveState(p);
ch2.SaveState(p);
}
public class RECTANGLE : IStateBufferObject
{
public byte[] reg = new byte[3];
@ -274,9 +286,27 @@ namespace VirtualNes.Core
adder = 0;
duty_pos = 0;
}
public uint GetSize()
{
return 20;
}
public void SaveState(StateBuffer buffer)
{
buffer.Write(reg);
buffer.Write(enable);
buffer.Write(gate);
buffer.Write(volume);
buffer.Write(phaseacc);
buffer.Write(freq);
buffer.Write(output_vol);
buffer.Write(adder);
buffer.Write(duty_pos);
}
}
public class SAWTOOTH
public class SAWTOOTH : IStateBufferObject
{
public byte[] reg = new byte[3];
@ -305,6 +335,24 @@ namespace VirtualNes.Core
accum = 0;
phaseaccum = 0;
}
public uint GetSize()
{
return 20;
}
public void SaveState(StateBuffer buffer)
{
buffer.Write(reg);
buffer.Write(enable);
buffer.Write(volume);
buffer.Write(phaseacc);
buffer.Write(freq);
buffer.Write(output_vol);
buffer.Write(adder);
buffer.Write(accum);
buffer.Write(phaseaccum);
}
}
}
}

View File

@ -1,4 +1,5 @@
using System;
using System.IO;
using VirtualNes.Core.Emu2413;
namespace VirtualNes.Core
@ -92,5 +93,15 @@ namespace VirtualNes.Core
return 0;
}
public override uint GetSize()
{
return 0;
}
public override void SaveState(StateBuffer buffer)
{
//not impl
}
}
}

View File

@ -2021,6 +2021,11 @@ namespace VirtualNes.Core
{
r = R;
}
internal int GetDmaCycles()
{
return DMA_cycles;
}
}
public enum StatusFlag6502 : int

View File

@ -53,6 +53,11 @@ namespace VirtualNes.Core
}
}
public Span<T> Span(int start, int length)
{
return new Span<T>(m_rawArray, start + Offset, length);
}
public static implicit operator ArrayRef<T>(T[] array)
{
return new ArrayRef<T>(array);

View File

@ -40,5 +40,10 @@ namespace VirtualNes.Core
}
}
}
public static void memcpy(Array dst, Array src, int length)
{
Array.Copy(src, dst, length);
}
}
}

View File

@ -1,23 +0,0 @@
namespace VirtualNes.Core
{
public enum NESCOMMAND
{
NESCMD_NONE = 0,
NESCMD_HWRESET,
NESCMD_SWRESET,
NESCMD_EXCONTROLLER, // Commandparam
NESCMD_DISK_THROTTLE_ON,
NESCMD_DISK_THROTTLE_OFF,
NESCMD_DISK_EJECT,
NESCMD_DISK_0A,
NESCMD_DISK_0B,
NESCMD_DISK_1A,
NESCMD_DISK_1B,
NESCMD_DISK_2A,
NESCMD_DISK_2B,
NESCMD_DISK_3A,
NESCMD_DISK_3B,
NESCMD_SOUND_MUTE, // CommandParam
}
}

View File

@ -60,12 +60,12 @@ namespace VirtualNes
public const byte BANKTYPE_CRAM = 0x01;
public const byte BANKTYPE_VRAM = 0x80;
// 儈儔乕僞僀僾
// =ミラータイプ;
public const byte VRAM_HMIRROR = 0x00; // Horizontal
public const byte VRAM_VMIRROR = 0x01; // Virtical
public const byte VRAM_MIRROR4 = 0x02; // All screen
public const byte VRAM_MIRROR4L = 0x03; // PA10 L屌掕 $2000-$23FF偺儈儔乕
public const byte VRAM_MIRROR4H = 0x04; // PA10 H屌掕 $2400-$27FF偺儈儔乕
public const byte VRAM_MIRROR4L = 0x03; // PA10 L固定 $2000-$23FFのミラー
public const byte VRAM_MIRROR4H = 0x04; // PA10 H固定 $2400-$27FFのミラー
// Frame-IRQ儗僕僗僞($4017)
public static int FrameIRQ;

View File

@ -248,7 +248,7 @@ namespace VirtualNes.Core
chr6 = p[14];
chr7 = p[15];
irq_enable = p[16];
irq_counter = (INT)p[17];
irq_counter = p[17];
irq_latch = p[18];
irq_request = p[19];
}

View File

@ -1,7 +1,12 @@
using Codice.CM.Client.Differences;
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.ConstrainedExecution;
using System.Runtime.InteropServices.ComTypes;
using System.Security.Cryptography;
using System.Text;
using UnityEngine;
using VirtualNes.Core.Debug;
namespace VirtualNes.Core
@ -21,7 +26,6 @@ namespace VirtualNes.Core
private List<CHEATCODE> m_CheatCode = new List<CHEATCODE>();
private List<GENIECODE> m_GenieCode = new List<GENIECODE>();
private bool m_bDiskThrottle;
private int m_CommandRequest;
private int m_nSnapNo;
private bool m_bNsfPlaying;
private bool m_bNsfInit;
@ -173,7 +177,6 @@ namespace VirtualNes.Core
Debuger.Log("VirtuaNES - CSharpCore\n");
m_bDiskThrottle = false;
m_CommandRequest = 0;
m_nSnapNo = 0;
@ -451,31 +454,6 @@ namespace VirtualNes.Core
}
}
public void Command(NESCOMMAND cmd)
{
CommandParam(cmd, 0);
}
public bool CommandParam(NESCOMMAND cmd, int param)
{
switch (cmd)
{
case NESCOMMAND.NESCMD_NONE: break;
case NESCOMMAND.NESCMD_HWRESET:
Reset();
m_CommandRequest = (int)cmd;
break;
case NESCOMMAND.NESCMD_SWRESET:
SoftReset();
m_CommandRequest = (int)cmd;
break;
default:
throw new NotImplementedException($"{cmd} not impl right now");
}
return true;
}
public void CheatInitial()
{
m_CheatCode.Clear();
@ -1673,6 +1651,256 @@ namespace VirtualNes.Core
return m_BarcodeOut;
}
public State GetState()
{
State state = new State();
//HEADER
{
state.HEADER.ID = "VirtuaNES ST";
state.HEADER.BlockVersion = 0x0200;
if (rom.GetMapperNo() != 20)
state.HEADER.Ext0 = rom.GetPROM_CRC();
else
{
state.HEADER.Ext0 = rom.GetGameID();
state.HEADER.Ext1 = (ushort)rom.GetMakerID();
state.HEADER.Ext2 = (ushort)rom.GetDiskNo();
}
}
//REGISTER STATE
{
state.regBLOCK.ID = "REG DATA";
state.regBLOCK.BlockVersion = 0x0210;
state.regBLOCK.BlockSize = state.reg.GetSize();
R6502 R = null;
cpu.GetContext(ref R);
state.reg.cpureg.PC = R.PC;
state.reg.cpureg.A = R.A;
state.reg.cpureg.X = R.X;
state.reg.cpureg.Y = R.Y;
state.reg.cpureg.S = R.S;
state.reg.cpureg.P = R.P;
state.reg.cpureg.I = R.INT_pending;
int cycles = 0;
apu.GetFrameIRQ(ref cycles,
ref state.reg.cpureg.FrameIRQ_count,
ref state.reg.cpureg.FrameIRQ_type,
ref state.reg.cpureg.FrameIRQ,
ref state.reg.cpureg.FrameIRQ_occur);
state.reg.cpureg.FrameIRQ_cycles = cycles; // 参照がINTな為
state.reg.cpureg.DMA_cycles = cpu.GetDmaCycles();
state.reg.cpureg.emul_cycles = emul_cycles;
state.reg.cpureg.base_cycles = base_cycles;
// SAVE PPU STATE
state.reg.ppureg.reg0 = MMU.PPUREG[0];
state.reg.ppureg.reg1 = MMU.PPUREG[1];
state.reg.ppureg.reg2 = MMU.PPUREG[2];
state.reg.ppureg.reg3 = MMU.PPUREG[3];
state.reg.ppureg.reg7 = MMU.PPU7_Temp;
state.reg.ppureg.loopy_t = MMU.loopy_t;
state.reg.ppureg.loopy_v = MMU.loopy_v;
state.reg.ppureg.loopy_x = MMU.loopy_x;
state.reg.ppureg.toggle56 = MMU.PPU56Toggle;
}
//RAM STATE
{
state.ram = RAMSTAT.GetDefault();
uint size = 0;
// SAVE RAM STATE
MemoryUtility.memcpy(state.ram.RAM, MMU.RAM, state.ram.RAM.Length);
MemoryUtility.memcpy(state.ram.BGPAL, MMU.BGPAL, state.ram.BGPAL.Length);
MemoryUtility.memcpy(state.ram.SPPAL, MMU.SPPAL, state.ram.SPPAL.Length);
MemoryUtility.memcpy(state.ram.SPRAM, MMU.SPRAM, state.ram.SPRAM.Length);
// S-RAM STATE(使用/未使用に関わらず存在すればセーブする)
if (rom.IsSAVERAM())
{
size = (uint)SAVERAM_SIZE;
}
// Create Header
state.ramBLOCK.ID = "RAM DATA";
state.ramBLOCK.BlockVersion = 0x0100;
state.ramBLOCK.BlockSize = size + state.ram.GetSize();
if (rom.IsSAVERAM())
{
state.WRAM = new byte[SAVERAM_SIZE];
Array.Copy(MMU.WRAM, state.WRAM, SAVERAM_SIZE);
}
}
//BANK STATE
{
state.mmu = MMUSTAT.GetDefault();
uint size = 0;
// SAVE CPU MEMORY BANK DATA
// BANK0,1,2はバンクセーブに関係なし
// VirtuaNES0.30から
// バンクはSRAM使用に関わらずセーブ
for (int i = 3; i < 8; i++)
{
state.mmu.CPU_MEM_TYPE[i] = MMU.CPU_MEM_TYPE[i];
state.mmu.CPU_MEM_PAGE[i] = (ushort)MMU.CPU_MEM_PAGE[i];
if (MMU.CPU_MEM_TYPE[i] == MMU.BANKTYPE_RAM
|| MMU.CPU_MEM_TYPE[i] == MMU.BANKTYPE_DRAM)
{
size += 8 * 1024; // 8K BANK
}
}
// SAVE VRAM MEMORY DATA
for (int i = 0; i < 12; i++)
{
state.mmu.PPU_MEM_TYPE[i] = MMU.PPU_MEM_TYPE[i];
state.mmu.PPU_MEM_PAGE[i] = (ushort)MMU.PPU_MEM_PAGE[i];
}
size += 4 * 1024; // 1K BANK x 4 (VRAM)
for (int i = 0; i < 8; i++)
{
state.mmu.CRAM_USED[i] = MMU.CRAM_USED[i];
if (MMU.CRAM_USED[i] != 0)
{
size += 4 * 1024; // 4K BANK
}
}
// Create Header
state.mmuBLOCK.ID = "MMU DATA";
state.mmuBLOCK.BlockVersion = 0x0200;
state.mmuBLOCK.BlockSize = size + state.mmu.GetSize();
state.CPU_MEM_BANK = new List<byte>();
// WRITE CPU RAM MEMORY BANK
for (int i = 3; i < 8; i++)
{
if (state.mmu.CPU_MEM_TYPE[i] != MMU.BANKTYPE_ROM)
{
state.CPU_MEM_BANK.AddRange(MMU.CPU_MEM_BANK[i].Span(0, 8 * 1024).ToArray());
}
}
// WRITE VRAM MEMORY(常に4K分すべて書き込む)
state.VRAM = new byte[4 * 1024];
Array.Copy(MMU.VRAM, state.VRAM, state.VRAM.Length);
state.CRAM = new List<byte>();
// WRITE CRAM MEMORY
for (int i = 0; i < 8; i++)
{
if (MMU.CRAM_USED[i] != 0)
{
var bytes = new byte[4 * 1024];
Array.Copy(MMU.CRAM, 0x1000 * i, bytes, 0, bytes.Length);
state.CRAM.AddRange(bytes);
}
}
}
// MMC STATE
{
state.mmc = MMCSTAT.GetDefault();
// Create Header
state.mmcBLOCK.ID = "MMC DATA";
state.mmcBLOCK.BlockVersion = 0x0100;
state.mmcBLOCK.BlockSize = state.mmc.GetSize();
if (mapper.IsStateSave())
{
mapper.SaveState(state.mmc.mmcdata);
}
}
//CONTROLLER STATE
{
// Create Header
state.ctrBLOCK.ID = "CTR DATA";
state.ctrBLOCK.BlockVersion = 0x0100;
state.ctrBLOCK.BlockSize = state.ctr.GetSize();
state.ctr.pad1bit = pad.pad1bit;
state.ctr.pad2bit = pad.pad2bit;
state.ctr.pad3bit = pad.pad3bit;
state.ctr.pad4bit = pad.pad4bit;
state.ctr.strobe = (byte)(pad.GetStrobe() ? 0xFF : 0);
}
//SND STATE
{
state.snd = SNDSTAT.GetDefault();
// Create Header
state.sndBLOCK.ID = "SND DATA";
state.sndBLOCK.BlockVersion = 0x0100;
state.sndBLOCK.BlockSize = state.snd.GetSize();
StateBuffer buffer = new StateBuffer();
apu.SaveState(buffer);
Array.Copy(buffer.Data.ToArray(), state.snd.snddata, buffer.Data.Count);
}
// DISKIMAGE STATE
if (rom.GetMapperNo() == 20)
{
var lpDisk = rom.GetPROM();
var lpWrite = rom.GetDISK();
int DiskSize = 16 + 65500 * rom.GetDiskNo();
// 相違数をカウント
for (int i = 16; i < DiskSize; i++)
{
if (lpWrite[i] != 0)
state.dsk.DifferentSize++;
}
state.dskBLOCK.ID = "DISKDATA";
state.dskBLOCK.BlockVersion = 0x0210;
state.dskBLOCK.BlockSize = 0;
for (int i = 16; i < DiskSize; i++)
{
if (lpWrite[i] != 0)
{
state.dskdata = (uint)(i & 0x00FFFFFF);
state.dskdata |= ((uint)lpDisk[i] & 0xFF) << 24;
}
}
}
// EXCTR STATE
if (pad.GetExController() != 0)
{
state.exctrBLOCK.ID = "EXCTRDAT";
state.exctrBLOCK.BlockVersion = 0x0100;
state.exctrBLOCK.BlockSize = state.exctr.GetSize();
// Some excontrollers will default 0
state.exctr.data = pad.GetSyncExData();
}
return state;
}
public void LoadState(State state)
{
}
public enum IRQMETHOD
{
IRQ_HSYNC = 0, IRQ_CLOCK = 1

View File

@ -1,4 +1,6 @@
using System.Collections.Generic;
using Codice.CM.Client.Differences;
using System;
using System.Collections.Generic;
namespace VirtualNes.Core
{
@ -507,6 +509,68 @@ namespace VirtualNes.Core
{
return excontroller_select;
}
internal bool GetStrobe()
{
return bStrobe;
}
internal uint GetSyncExData()
{
uint data = 0;
switch ((EXCONTROLLER)excontroller_select)
{
case EXCONTROLLER.EXCONTROLLER_ZAPPER:
case EXCONTROLLER.EXCONTROLLER_PADDLE:
case EXCONTROLLER.EXCONTROLLER_SPACESHADOWGUN:
case EXCONTROLLER.EXCONTROLLER_OEKAKIDS_TABLET:
case EXCONTROLLER.EXCONTROLLER_VSZAPPER:
{
int x, y;
x = expad.GetSyncData(0);
y = expad.GetSyncData(1);
if (x == -1 || y == -1)
{
data = 0x80000000;
}
else
{
data = (uint)((x & 0xFF) | ((y & 0xFF) << 8));
}
}
if (excontroller_select != (int)EXCONTROLLER.EXCONTROLLER_SPACESHADOWGUN)
{
if (expad.GetSyncData(2) != 0)
data |= 0x0010000;
}
else
{
data |= (uint)(expad.GetSyncData(2) << 16);
}
break;
case EXCONTROLLER.EXCONTROLLER_CRAZYCLIMBER:
data = (uint)expad.GetSyncData(0);
break;
case EXCONTROLLER.EXCONTROLLER_TOPRIDER:
data = (uint)expad.GetSyncData(0);
break;
case EXCONTROLLER.EXCONTROLLER_FAMILYTRAINER_A:
case EXCONTROLLER.EXCONTROLLER_FAMILYTRAINER_B:
data = (uint)expad.GetSyncData(0);
break;
case EXCONTROLLER.EXCONTROLLER_EXCITINGBOXING:
data = (uint)expad.GetSyncData(0);
break;
case EXCONTROLLER.EXCONTROLLER_MAHJANG:
data = (uint)expad.GetSyncData(0);
break;
default:
break;
}
return data;
}
}
public enum VSType

View File

@ -0,0 +1,8 @@
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folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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View File

@ -0,0 +1,23 @@
namespace VirtualNes.Core
{
public struct BLOCKHDR : IStateBufferObject
{
public string ID;
public ushort Reserved;
public ushort BlockVersion;
public uint BlockSize;
public readonly void SaveState(StateBuffer buffer)
{
buffer.Write(ID);
buffer.Write(Reserved);
buffer.Write(BlockVersion);
buffer.Write(BlockSize);
}
public readonly uint GetSize()
{
return (uint)(ID.Length + sizeof(ushort) + sizeof(ushort) + sizeof(uint));
}
}
}

View File

@ -0,0 +1,11 @@
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@ -0,0 +1,28 @@
using Codice.CM.Client.Differences;
using System;
namespace VirtualNes.Core
{
public struct CTRSTAT : IStateBufferObject
{
public uint pad1bit;
public uint pad2bit;
public uint pad3bit;
public uint pad4bit;
public byte strobe;
public readonly uint GetSize()
{
return sizeof(uint) * 4 + sizeof(byte);
}
public readonly void SaveState(StateBuffer buffer)
{
buffer.Write(pad1bit);
buffer.Write(pad2bit);
buffer.Write(pad3bit);
buffer.Write(pad4bit);
buffer.Write(strobe);
}
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -0,0 +1,17 @@
namespace VirtualNes.Core
{
public struct DISKDATA : IStateBufferObject
{
public int DifferentSize;
public uint GetSize()
{
return sizeof(int);
}
public void SaveState(StateBuffer buffer)
{
buffer.Write(DifferentSize);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
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View File

@ -0,0 +1,17 @@
namespace VirtualNes.Core
{
public struct EXCTRSTAT : IStateBufferObject
{
public uint data;
public readonly uint GetSize()
{
return sizeof(uint);
}
public readonly void SaveState(StateBuffer buffer)
{
buffer.Write(data);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ed6b363609705fd41a70255c4bbc7dd2
MonoImporter:
externalObjects: {}
serializedVersion: 2
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View File

@ -0,0 +1,33 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace VirtualNes.Core
{
public struct FILEHDR2 : IStateBufferObject
{
public string ID;
/// <summary> 2字节 </summary>
public ushort BlockVersion;
/// <summary> 4字节 </summary>
public uint Ext0;
/// <summary> 2字节 </summary>
public ushort Ext1;
/// <summary> 2字节 </summary>
public ushort Ext2;
public readonly void SaveState(StateBuffer buffer)
{
buffer.Write(ID);
buffer.Write(BlockVersion);
buffer.Write(Ext0);
buffer.Write(Ext1);
buffer.Write(Ext2);
}
public readonly uint GetSize()
{
return (uint)(ID.Length + sizeof(ushort) + sizeof(uint) + sizeof(ushort) + sizeof(ushort));
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 86729820f1e0c0d4cbd58955e1238fd6
MonoImporter:
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serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
userData:
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View File

@ -0,0 +1,22 @@
namespace VirtualNes.Core
{
public struct MMCSTAT : IStateBufferObject
{
public byte[] mmcdata;
public static MMCSTAT GetDefault()
{
return new MMCSTAT() { mmcdata = new byte[256] };
}
public uint GetSize()
{
return (uint)mmcdata.Length;
}
public void SaveState(StateBuffer buffer)
{
buffer.Write(mmcdata);
}
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -0,0 +1,38 @@
namespace VirtualNes.Core
{
public struct MMUSTAT : IStateBufferObject
{
public byte[] CPU_MEM_TYPE;
public ushort[] CPU_MEM_PAGE;
public byte[] PPU_MEM_TYPE;
public ushort[] PPU_MEM_PAGE;
public byte[] CRAM_USED;
public static MMUSTAT GetDefault()
{
var res = new MMUSTAT();
res.CPU_MEM_TYPE = new byte[8];
res.CPU_MEM_PAGE = new ushort[8];
res.PPU_MEM_TYPE = new byte[12];
res.PPU_MEM_PAGE = new ushort[12];
res.CRAM_USED = new byte[8];
return res;
}
public uint GetSize()
{
return (uint)(CPU_MEM_TYPE.Length + CPU_MEM_PAGE.Length + PPU_MEM_TYPE.Length + PPU_MEM_PAGE.Length + CRAM_USED.Length);
}
public void SaveState(StateBuffer buffer)
{
buffer.Write(CPU_MEM_TYPE);
buffer.Write(CPU_MEM_PAGE);
buffer.Write(PPU_MEM_TYPE);
buffer.Write(PPU_MEM_PAGE);
buffer.Write(CRAM_USED);
}
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -0,0 +1,38 @@

namespace VirtualNes.Core
{
public struct RAMSTAT : IStateBufferObject
{
/// <summary> Internal NES RAM </summary>
public byte[] RAM;
/// <summary> BG Palette </summary>
public byte[] BGPAL;
/// <summary> SP Palette </summary>
public byte[] SPPAL;
/// <summary> Sprite RAM </summary>
public byte[] SPRAM;
public static RAMSTAT GetDefault()
{
var res = new RAMSTAT();
res.RAM = new byte[2 * 1024];
res.BGPAL = new byte[16];
res.SPPAL = new byte[16];
res.SPRAM = new byte[256];
return res;
}
public readonly uint GetSize()
{
return (uint)(RAM.Length + BGPAL.Length + SPPAL.Length + SPRAM.Length);
}
public readonly void SaveState(StateBuffer buffer)
{
buffer.Write(RAM);
buffer.Write(BGPAL);
buffer.Write(SPPAL);
buffer.Write(SPRAM);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
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View File

@ -0,0 +1,96 @@
namespace VirtualNes.Core
{
public struct REGSTAT : IStateBufferObject
{
public CPUSTAT cpureg;
public PPUSTAT ppureg;
public void SaveState(StateBuffer buffer)
{
cpureg.SaveState(buffer);
ppureg.SaveState(buffer);
}
public uint GetSize()
{
return cpureg.GetSize() + ppureg.GetSize();
}
}
public struct CPUSTAT : IStateBufferObject
{
public ushort PC;
public byte A;
public byte X;
public byte Y;
public byte S;
public byte P;
public byte I; // Interrupt pending flag
public byte FrameIRQ;
public byte FrameIRQ_occur;
public byte FrameIRQ_count;
public byte FrameIRQ_type;
public int FrameIRQ_cycles;
public int DMA_cycles;
public long emul_cycles;
public long base_cycles;
public readonly uint GetSize()
{
return 32;
}
public readonly void SaveState(StateBuffer buffer)
{
buffer.Write(PC);
buffer.Write(A);
buffer.Write(X);
buffer.Write(Y);
buffer.Write(S);
buffer.Write(P);
buffer.Write(I);
buffer.Write(FrameIRQ);
buffer.Write(FrameIRQ_occur);
buffer.Write(FrameIRQ_count);
buffer.Write(FrameIRQ_type);
buffer.Write(FrameIRQ_cycles);
buffer.Write(DMA_cycles);
buffer.Write(emul_cycles);
buffer.Write(base_cycles);
}
}
public struct PPUSTAT : IStateBufferObject
{
public byte reg0;
public byte reg1;
public byte reg2;
public byte reg3;
public byte reg7;
public byte toggle56;
public ushort loopy_t;
public ushort loopy_v;
public ushort loopy_x;
public readonly uint GetSize()
{
return 12;
}
public readonly void SaveState(StateBuffer buffer)
{
buffer.Write(reg0);
buffer.Write(reg1);
buffer.Write(reg2);
buffer.Write(reg3);
buffer.Write(reg7);
buffer.Write(toggle56);
buffer.Write(loopy_t);
buffer.Write(loopy_v);
buffer.Write(loopy_x);
}
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VirtualNes.Core
{
public struct SNDSTAT : IStateBufferObject
{
public byte[] snddata;
public static SNDSTAT GetDefault()
{
return new SNDSTAT() { snddata = new byte[0x800] };
}
public uint GetSize()
{
return (uint)snddata.Length;
}
public void SaveState(StateBuffer buffer)
{
buffer.Write(snddata);
}
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -0,0 +1,78 @@
using System.Collections.Generic;
namespace VirtualNes.Core
{
public struct State
{
public FILEHDR2 HEADER;
public BLOCKHDR regBLOCK;
public REGSTAT reg;
public BLOCKHDR ramBLOCK;
public RAMSTAT ram;
/// <summary> Maybe null cause by rom IsSaveRAM() </summary>
public byte[] WRAM;
public BLOCKHDR mmuBLOCK;
public MMUSTAT mmu;
public List<byte> CPU_MEM_BANK;
public byte[] VRAM;
public List<byte> CRAM;
public BLOCKHDR mmcBLOCK;
public MMCSTAT mmc;
public BLOCKHDR ctrBLOCK;
public CTRSTAT ctr;
public BLOCKHDR sndBLOCK;
public SNDSTAT snd;
public BLOCKHDR dskBLOCK;
public DISKDATA dsk;
public uint dskdata;
public BLOCKHDR exctrBLOCK;
public EXCTRSTAT exctr;
public readonly byte[] ToBytes()
{
StateBuffer buffer = new StateBuffer();
HEADER.SaveState(buffer);
regBLOCK.SaveState(buffer);
reg.SaveState(buffer);
ramBLOCK.SaveState(buffer);
ram.SaveState(buffer);
if(WRAM!=null) buffer.Write(WRAM);
mmuBLOCK.SaveState(buffer);
mmu.SaveState(buffer);
buffer.Write(CPU_MEM_BANK.ToArray());
buffer.Write(VRAM);
buffer.Write(CRAM.ToArray());
mmcBLOCK.SaveState(buffer);
mmc.SaveState(buffer);
ctrBLOCK.SaveState(buffer);
ctr.SaveState(buffer);
sndBLOCK.SaveState(buffer);
snd.SaveState(buffer);
dskBLOCK.SaveState(buffer);
dsk.SaveState(buffer);
buffer.Write(dskdata);
exctrBLOCK.SaveState(buffer);
exctr.SaveState(buffer);
return buffer.Data.ToArray();
}
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -0,0 +1,88 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace VirtualNes.Core
{
public class StateBuffer
{
public List<byte> Data = new List<byte>();
public long Position
{
get => Data.Count - 1;
set
{
var gap = value - Position;
if (gap > 0)
{
Data.AddRange(new byte[gap]);
}
else
{
Data.RemoveRange((int)Position, (int)gap);
}
}
}
public void Write(byte[] bytes)
{
Data.AddRange(bytes);
}
public void Write(sbyte[] sbytes)
{
foreach(var value in sbytes)
{
Write(value);
}
}
public void Write(byte[] bytes, int length)
{
Data.AddRange(bytes);
}
public void Write(byte value)
{
Data.Add(value);
}
public void Write(ushort[] values)
{
foreach (var value in values)
Write(value);
}
public void Write(int[] values)
{
foreach (var value in values)
Write(value);
}
public void Write(string value)
{
Write(Encoding.ASCII.GetBytes(value));
}
public void Write(double value)
{
Write(BitConverter.GetBytes(value));
}
public void Write(ushort value)
{
Write(BitConverter.GetBytes(value));
}
public void Write(int value)
{
Write(BitConverter.GetBytes(value));
}
public void Write(sbyte value)
{
Write(value);
}
public void Write(long value)
{
Write(BitConverter.GetBytes(value));
}
}
public interface IStateBufferObject
{
uint GetSize();
void SaveState(StateBuffer buffer);
}
}

View File

@ -0,0 +1,11 @@
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@ -1,5 +1,6 @@
{
"dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.collab-proxy": "1.15.15",
"com.unity.editorcoroutines": "1.0.0",
"com.unity.ide.rider": "3.0.13",

View File

@ -1,5 +1,11 @@
{
"dependencies": {
"com.unity.2d.sprite": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.collab-proxy": {
"version": "1.15.15",
"depth": 0,

View File

@ -5,6 +5,9 @@ EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scene/AxibugEmuOnline.Client.unity
guid: eb0c18a619175384d95147898a43054b
- enabled: 1
path: Assets/Scene/EmuTest.unity
guid: 3dba71db67877594a9b5b77059205ec8

View File

@ -642,7 +642,7 @@ PlayerSettings:
scriptingDefineSymbols:
1: DOTWEEN
4: DOTWEEN
7: DOTWEEN
7: DOTWEEN;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_INSPECTOR_EDITOR_ONLY
13: DOTWEEN
14: DOTWEEN
19: DOTWEEN
@ -658,7 +658,7 @@ PlayerSettings:
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend:
Android: 1
Android: 0
Standalone: 1
il2cppCompilerConfiguration: {}
managedStrippingLevel: {}