dev_4VirtualNes #23
@ -26,7 +26,7 @@ RenderSettings:
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m_FlareStrength: 1
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m_FlareFadeSpeed: 3
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m_FlareFadeSpeed: 3
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@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_UseRadianceAmbientProbe: 0
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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--- !u!157 &3
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LightmapSettings:
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LightmapSettings:
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@ -123,99 +123,6 @@ NavMeshSettings:
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debug:
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--- !u!108 &708549045
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e33: 1
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m_UseCullingMatrixOverride: 0
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m_Cookie: {fileID: 0}
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m_DrawHalo: 0
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m_Flare: {fileID: 0}
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m_RenderMode: 0
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m_CullingMask:
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serializedVersion: 2
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m_Bits: 4294967295
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m_RenderingLayerMask: 1
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m_Lightmapping: 4
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m_LightShadowCasterMode: 0
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m_AreaSize: {x: 1, y: 1}
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m_BounceIntensity: 1
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m_ColorTemperature: 6570
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m_UseColorTemperature: 0
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m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
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m_UseBoundingSphereOverride: 0
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m_UseViewFrustumForShadowCasterCull: 1
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m_ShadowRadius: 0
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m_ShadowAngle: 0
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--- !u!4 &708549046
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 708549044}
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m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
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|
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m_LocalPosition: {x: 0, y: 3, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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--- !u!1 &1232273651
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--- !u!1 &1232273651
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -252,7 +159,7 @@ Camera:
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 2
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serializedVersion: 2
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m_ClearFlags: 1
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m_ClearFlags: 1
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m_BackGroundColor: {r: 1, g: 1, b: 1, a: 0}
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m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
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m_projectionMatrixMode: 1
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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m_FOVAxisMode: 0
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@ -297,7 +204,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1359344831
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--- !u!1 &1359344831
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GameObject:
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GameObject:
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@ -363,7 +270,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &4232056520998800727
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--- !u!1001 &4232056520998800727
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||||||
PrefabInstance:
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PrefabInstance:
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||||||
@ -374,7 +281,7 @@ PrefabInstance:
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m_Modifications:
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m_Modifications:
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- target: {fileID: 4232056521131536011, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
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- target: {fileID: 4232056521131536011, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
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propertyPath: m_RootOrder
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propertyPath: m_RootOrder
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value: 3
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value: 2
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4232056521131536011, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
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- target: {fileID: 4232056521131536011, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
|
||||||
@ -420,5 +327,17 @@ PrefabInstance:
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|||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: NesEmulator
|
value: NesEmulator
|
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4232056521759880274, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
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propertyPath: m_Enabled
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 4232056521759880274, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
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propertyPath: m_Texture
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value:
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objectReference: {fileID: 0}
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- target: {fileID: 4232056521759880276, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
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propertyPath: m_IsActive
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
|
||||||
|
@ -14,6 +14,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
Application.targetFrameRate = 60;
|
||||||
StartGame("Kirby.nes");
|
StartGame("Kirby.nes");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,38 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
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--- !u!84 &8400000
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RenderTexture:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: New Render Texture
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m_ImageContentsHash:
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serializedVersion: 2
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Hash: 00000000000000000000000000000000
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m_ForcedFallbackFormat: 4
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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serializedVersion: 3
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m_Width: 272
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m_Height: 240
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|
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m_AntiAliasing: 1
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m_MipCount: -1
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m_DepthFormat: 2
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m_ColorFormat: 8
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m_MipMap: 0
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m_GenerateMips: 1
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|
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m_SRGB: 0
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|
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m_UseDynamicScale: 0
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m_BindMS: 0
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m_EnableCompatibleFormat: 1
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|
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m_TextureSettings:
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serializedVersion: 2
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m_FilterMode: 1
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m_Aniso: 0
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m_MipBias: 0
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m_WrapU: 1
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m_WrapV: 1
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m_WrapW: 1
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m_Dimension: 2
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m_VolumeDepth: 1
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|
@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: ffe34aaf87e4b9942b4c2ac05943d444
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NativeFormatImporter:
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|
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externalObjects: {}
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mainObjectFileID: 8400000
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userData:
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assetBundleName:
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|
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assetBundleVariant:
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|
@ -1,13 +1,7 @@
|
|||||||
using AxibugEmuOnline.Client.Assets.Script.NesEmulator;
|
using AxibugEmuOnline.Client.Assets.Script.NesEmulator;
|
||||||
using Codice.CM.Client.Differences;
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using System.Text;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Playables;
|
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using VirtualNes.Core;
|
using VirtualNes.Core;
|
||||||
|
|
||||||
@ -17,23 +11,29 @@ namespace AxibugEmuOnline.Client
|
|||||||
{
|
{
|
||||||
public RawImage Image;
|
public RawImage Image;
|
||||||
|
|
||||||
private Color32[] wrapTexBuffer;
|
private UInt32[] wrapTexBuffer;
|
||||||
private IntPtr wrapTexBufferPointer;
|
private IntPtr wrapTexBufferPointer;
|
||||||
private Texture2D wrapTex;
|
private Texture2D wrapTex;
|
||||||
|
private int TexBufferSize;
|
||||||
|
|
||||||
|
private uint[] pPal;
|
||||||
public void SetDrawData(byte[] screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
|
public void SetDrawData(byte[] screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
|
||||||
{
|
{
|
||||||
if (wrapTex == null)
|
if (wrapTex == null)
|
||||||
{
|
{
|
||||||
wrapTex = new Texture2D(screenWidth, screenHeight, TextureFormat.BGRA32, false);
|
wrapTex = new Texture2D(screenWidth, screenHeight, TextureFormat.BGRA32, false);
|
||||||
wrapTexBuffer = new Color32[screenWidth * screenHeight];
|
wrapTexBuffer = new UInt32[screenWidth * screenHeight];
|
||||||
// 固定数组,防止垃圾回收器移动它
|
// 固定数组,防止垃圾回收器移动它
|
||||||
GCHandle handle = GCHandle.Alloc(wrapTexBuffer, GCHandleType.Pinned);
|
GCHandle handle = GCHandle.Alloc(wrapTexBuffer, GCHandleType.Pinned);
|
||||||
// 获取数组的指针
|
// 获取数组的指针
|
||||||
wrapTexBufferPointer = handle.AddrOfPinnedObject();
|
wrapTexBufferPointer = handle.AddrOfPinnedObject();
|
||||||
|
|
||||||
|
Image.texture = wrapTex;
|
||||||
|
pPal = PaletteDefine.m_cnPalette[0];
|
||||||
|
|
||||||
|
TexBufferSize = wrapTexBuffer.Length * 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint[] pPal;
|
|
||||||
int pScn = 0;
|
int pScn = 0;
|
||||||
int width;
|
int width;
|
||||||
|
|
||||||
@ -42,41 +42,26 @@ namespace AxibugEmuOnline.Client
|
|||||||
|
|
||||||
for (int line = 0; line < screenHeight; line++)
|
for (int line = 0; line < screenHeight; line++)
|
||||||
{
|
{
|
||||||
if ((lineColorMode[line] & 0x80) == 0)
|
|
||||||
{
|
|
||||||
pPal = PaletteDefine.m_cnPalette[lineColorMode[line] & 0x07];
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
pPal = PaletteDefine.m_mnPalette[lineColorMode[line] & 0x07];
|
|
||||||
}
|
|
||||||
|
|
||||||
width = screenWidth;
|
width = screenWidth;
|
||||||
|
|
||||||
while (width > 0)
|
while (width > 0)
|
||||||
{
|
{
|
||||||
var edx = screenData[pScn + 8];
|
var edx = screenData[pScn + 8];
|
||||||
|
|
||||||
byte index = (byte)(edx & 0xFF);
|
int index = edx & 0xFF;
|
||||||
var colorData = pPal[index];
|
var colorData = pPal[index];
|
||||||
var rawData = BitConverter.GetBytes(colorData);
|
Dst[pDst] = 0xFF000000 | colorData;
|
||||||
Dst[pDst] = new Color32(rawData[0], rawData[1], rawData[2], 255);
|
|
||||||
|
|
||||||
pScn += 1;
|
pScn += 1;
|
||||||
pDst += 1;
|
pDst += 1;
|
||||||
width -= 1;
|
width -= 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
pScn += PPU.SCREEN_WIDTH - screenWidth;
|
pScn += 16;// PPU.SCREEN_WIDTH - screenWidth;
|
||||||
}
|
}
|
||||||
|
|
||||||
//wrapTex.SetPixels32(wrapTexBuffer);
|
wrapTex.LoadRawTextureData(wrapTexBufferPointer, TexBufferSize);
|
||||||
wrapTex.LoadRawTextureData(wrapTexBufferPointer, screenWidth * screenHeight * 4);
|
|
||||||
wrapTex.Apply();
|
wrapTex.Apply();
|
||||||
|
|
||||||
Graphics.Blit(wrapTex, Image.mainTexture as RenderTexture);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -45,7 +45,7 @@ namespace VirtualNes.Core
|
|||||||
private APU apu;
|
private APU apu;
|
||||||
internal R6502 R = new R6502();
|
internal R6502 R = new R6502();
|
||||||
private byte[] ZN_Table = new byte[256];
|
private byte[] ZN_Table = new byte[256];
|
||||||
private Memory<byte> STACK;
|
private ByteArrayRef STACK;
|
||||||
|
|
||||||
public CPU(NES parent)
|
public CPU(NES parent)
|
||||||
{
|
{
|
||||||
@ -1361,12 +1361,12 @@ namespace VirtualNes.Core
|
|||||||
|
|
||||||
private byte POP()
|
private byte POP()
|
||||||
{
|
{
|
||||||
return STACK.Span[(++R.S) & 0xFF];
|
return STACK[(++R.S) & 0xFF];
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PUSH(byte V)
|
private void PUSH(byte V)
|
||||||
{
|
{
|
||||||
STACK.Span[(R.S--) & 0xFF] = V;
|
STACK[(R.S--) & 0xFF] = V;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SEI()
|
private void SEI()
|
||||||
@ -2010,7 +2010,7 @@ namespace VirtualNes.Core
|
|||||||
DMA_cycles = 0;
|
DMA_cycles = 0;
|
||||||
|
|
||||||
// STACK quick access
|
// STACK quick access
|
||||||
STACK = new Memory<byte>(MMU.RAM, 0x0100, MMU.RAM.Length - 0x100);
|
STACK = new ByteArrayRef(MMU.RAM, 0x0100, MMU.RAM.Length - 0x100);
|
||||||
|
|
||||||
// Zero/Negative FLAG
|
// Zero/Negative FLAG
|
||||||
ZN_Table[0] = Z_FLAG;
|
ZN_Table[0] = Z_FLAG;
|
||||||
|
Loading…
Reference in New Issue
Block a user