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2952 changed files with 14674 additions and 368009 deletions

11
.gitignore vendored
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@ -13,10 +13,7 @@
/AxibugEmuOnline.Client/ProjectSettings/ProjectVersion.txt
/AxibugEmuOnline.Client/ProjectSettings/AutoStreamingSettings.asset
/AxibugEmuOnline.Client/Logs
/virtuanessrc097-master
/AxibugEmuOnline.Server/config.cfg
/AxibugEmuOnline.Server/bin/
/AxibugEmuOnline.Client/.editorconfig
/AxibugEmuOnline.Client/*.user
/AxibugEmuOnline.Client/.idea
/virtuanessrc097-master/save
/virtuanessrc097-master/.vs
/virtuanessrc097-master/Debug
/virtuanessrc097-master/VirtuaNES.ini

0
.gitmodules vendored
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@ -1,436 +0,0 @@
using UnityEngine;
using System.Collections.Generic;
using System;
using UnityEngine.Profiling;
public class Debugger : MonoBehaviour
{
/// <summary>
/// 是否允许调试
/// </summary>
public bool AllowDebugging = true;
private DebugType _debugType = DebugType.Console;
private List<LogData> _logInformations = new List<LogData>();
private int _currentLogIndex = -1;
private int _infoLogCount = 0;
private int _warningLogCount = 0;
private int _errorLogCount = 0;
private int _fatalLogCount = 0;
private bool _showInfoLog = true;
private bool _showWarningLog = true;
private bool _showErrorLog = true;
private bool _showFatalLog = true;
private Vector2 _scrollLogView = Vector2.zero;
private Vector2 _scrollCurrentLogView = Vector2.zero;
private Vector2 _scrollSystemView = Vector2.zero;
private bool _expansion = false;
private Rect _windowRect = new Rect(0, 0, 100, 60);
private int _fps = 0;
private Color _fpsColor = Color.white;
private int _frameNumber = 0;
private float _lastShowFPSTime = 0f;
private void Start()
{
DontDestroyOnLoad(this.gameObject);
if (AllowDebugging)
{
Application.logMessageReceived += LogHandler;
}
}
private void Update()
{
if (AllowDebugging)
{
_frameNumber += 1;
float time = Time.realtimeSinceStartup - _lastShowFPSTime;
if (time >= 1)
{
_fps = (int)(_frameNumber / time);
_frameNumber = 0;
_lastShowFPSTime = Time.realtimeSinceStartup;
}
}
}
private void OnDestory()
{
if (AllowDebugging)
{
Application.logMessageReceived -= LogHandler;
}
}
bool bUnityWaterFrist = false;
private void LogHandler(string condition, string stackTrace, LogType type)
{
if (condition.Contains("UnityWater") || stackTrace.Contains("UnityWater"))
{
if(bUnityWaterFrist)
return;
bUnityWaterFrist = true;
}
LogData log = new LogData();
log.time = DateTime.Now.ToString("HH:mm:ss");
log.message = condition;
log.stackTrace = stackTrace;
if (type == LogType.Assert)
{
log.type = "Fatal";
_fatalLogCount += 1;
}
else if (type == LogType.Exception || type == LogType.Error)
{
log.type = "Error";
_errorLogCount += 1;
}
else if (type == LogType.Warning)
{
log.type = "Warning";
_warningLogCount += 1;
}
else if (type == LogType.Log)
{
log.type = "Info";
_infoLogCount += 1;
}
_logInformations.Add(log);
if (_warningLogCount > 0)
{
_fpsColor = Color.yellow;
}
if (_errorLogCount > 0)
{
_fpsColor = Color.red;
}
}
private void OnGUI()
{
if (AllowDebugging)
{
if (_expansion)
{
_windowRect = GUI.Window(0, _windowRect, ExpansionGUIWindow, "DEBUGGER");
}
else
{
_windowRect = GUI.Window(0, _windowRect, ShrinkGUIWindow, "DEBUGGER");
}
}
}
private void ExpansionGUIWindow(int windowId)
{
GUI.DragWindow(new Rect(0, 0, 10000, 20));
#region title
GUILayout.BeginHorizontal();
GUI.contentColor = _fpsColor;
if (GUILayout.Button("FPS:" + _fps, GUILayout.Height(30)))
{
_expansion = false;
_windowRect.width = 100;
_windowRect.height = 60;
}
GUI.contentColor = (_debugType == DebugType.Console ? Color.white : Color.gray);
if (GUILayout.Button("Console", GUILayout.Height(30)))
{
_debugType = DebugType.Console;
}
GUI.contentColor = (_debugType == DebugType.Memory ? Color.white : Color.gray);
if (GUILayout.Button("Memory", GUILayout.Height(30)))
{
_debugType = DebugType.Memory;
}
GUI.contentColor = (_debugType == DebugType.System ? Color.white : Color.gray);
if (GUILayout.Button("System", GUILayout.Height(30)))
{
_debugType = DebugType.System;
}
GUI.contentColor = (_debugType == DebugType.Screen ? Color.white : Color.gray);
if (GUILayout.Button("Screen", GUILayout.Height(30)))
{
_debugType = DebugType.Screen;
}
GUI.contentColor = (_debugType == DebugType.Quality ? Color.white : Color.gray);
if (GUILayout.Button("Quality", GUILayout.Height(30)))
{
_debugType = DebugType.Quality;
}
GUI.contentColor = (_debugType == DebugType.Environment ? Color.white : Color.gray);
if (GUILayout.Button("Environment", GUILayout.Height(30)))
{
_debugType = DebugType.Environment;
}
GUI.contentColor = Color.white;
GUILayout.EndHorizontal();
#endregion
#region console
if (_debugType == DebugType.Console)
{
GUILayout.BeginHorizontal();
if (GUILayout.Button("Clear"))
{
_logInformations.Clear();
_fatalLogCount = 0;
_warningLogCount = 0;
_errorLogCount = 0;
_infoLogCount = 0;
_currentLogIndex = -1;
_fpsColor = Color.white;
}
GUI.contentColor = (_showInfoLog ? Color.white : Color.gray);
_showInfoLog = GUILayout.Toggle(_showInfoLog, "Info [" + _infoLogCount + "]");
GUI.contentColor = (_showWarningLog ? Color.white : Color.gray);
_showWarningLog = GUILayout.Toggle(_showWarningLog, "Warning [" + _warningLogCount + "]");
GUI.contentColor = (_showErrorLog ? Color.white : Color.gray);
_showErrorLog = GUILayout.Toggle(_showErrorLog, "Error [" + _errorLogCount + "]");
GUI.contentColor = (_showFatalLog ? Color.white : Color.gray);
_showFatalLog = GUILayout.Toggle(_showFatalLog, "Fatal [" + _fatalLogCount + "]");
GUI.contentColor = Color.white;
GUILayout.EndHorizontal();
_scrollLogView = GUILayout.BeginScrollView(_scrollLogView, "Box", GUILayout.Height(165));
for (int i = 0; i < _logInformations.Count; i++)
{
bool show = false;
Color color = Color.white;
switch (_logInformations[i].type)
{
case "Fatal":
show = _showFatalLog;
color = Color.red;
break;
case "Error":
show = _showErrorLog;
color = Color.red;
break;
case "Info":
show = _showInfoLog;
color = Color.white;
break;
case "Warning":
show = _showWarningLog;
color = Color.yellow;
break;
default:
break;
}
if (show)
{
GUILayout.BeginHorizontal();
if (GUILayout.Toggle(_currentLogIndex == i, ""))
{
_currentLogIndex = i;
}
GUI.contentColor = color;
GUILayout.Label("[" + _logInformations[i].type + "] ");
GUILayout.Label("[" + _logInformations[i].time + "] ");
GUILayout.Label(_logInformations[i].message);
GUILayout.FlexibleSpace();
GUI.contentColor = Color.white;
GUILayout.EndHorizontal();
}
}
GUILayout.EndScrollView();
_scrollCurrentLogView = GUILayout.BeginScrollView(_scrollCurrentLogView, "Box", GUILayout.Height(100));
if (_currentLogIndex != -1)
{
GUILayout.Label(_logInformations[_currentLogIndex].message + "\r\n\r\n" + _logInformations[_currentLogIndex].stackTrace);
}
GUILayout.EndScrollView();
}
#endregion
#region memory
else if (_debugType == DebugType.Memory)
{
GUILayout.BeginHorizontal();
GUILayout.Label("Memory Information");
GUILayout.EndHorizontal();
GUILayout.BeginVertical("Box");
#if UNITY_5
GUILayout.Label("总内存:" + Profiler.GetTotalReservedMemory() / 1000000 + "MB");
GUILayout.Label("已占用内存:" + Profiler.GetTotalAllocatedMemory() / 1000000 + "MB");
GUILayout.Label("空闲中内存:" + Profiler.GetTotalUnusedReservedMemory() / 1000000 + "MB");
GUILayout.Label("总Mono堆内存" + Profiler.GetMonoHeapSize() / 1000000 + "MB");
GUILayout.Label("已占用Mono堆内存" + Profiler.GetMonoUsedSize() / 1000000 + "MB");
#endif
#if UNITY_7
GUILayout.Label("总内存:" + Profiler.GetTotalReservedMemoryLong() / 1000000 + "MB");
GUILayout.Label("已占用内存:" + Profiler.GetTotalAllocatedMemoryLong() / 1000000 + "MB");
GUILayout.Label("空闲中内存:" + Profiler.GetTotalUnusedReservedMemoryLong() / 1000000 + "MB");
GUILayout.Label("总Mono堆内存" + Profiler.GetMonoHeapSizeLong() / 1000000 + "MB");
GUILayout.Label("已占用Mono堆内存" + Profiler.GetMonoUsedSizeLong() / 1000000 + "MB");
#endif
GUILayout.EndVertical();
GUILayout.BeginHorizontal();
if (GUILayout.Button("卸载未使用的资源"))
{
Resources.UnloadUnusedAssets();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
if (GUILayout.Button("使用GC垃圾回收"))
{
GC.Collect();
}
GUILayout.EndHorizontal();
}
#endregion
#region system
else if (_debugType == DebugType.System)
{
GUILayout.BeginHorizontal();
GUILayout.Label("System Information");
GUILayout.EndHorizontal();
_scrollSystemView = GUILayout.BeginScrollView(_scrollSystemView, "Box");
GUILayout.Label("操作系统:" + SystemInfo.operatingSystem);
GUILayout.Label("系统内存:" + SystemInfo.systemMemorySize + "MB");
GUILayout.Label("处理器:" + SystemInfo.processorType);
GUILayout.Label("处理器数量:" + SystemInfo.processorCount);
GUILayout.Label("显卡:" + SystemInfo.graphicsDeviceName);
GUILayout.Label("显卡类型:" + SystemInfo.graphicsDeviceType);
GUILayout.Label("显存:" + SystemInfo.graphicsMemorySize + "MB");
GUILayout.Label("显卡标识:" + SystemInfo.graphicsDeviceID);
GUILayout.Label("显卡供应商:" + SystemInfo.graphicsDeviceVendor);
GUILayout.Label("显卡供应商标识码:" + SystemInfo.graphicsDeviceVendorID);
GUILayout.Label("设备模式:" + SystemInfo.deviceModel);
GUILayout.Label("设备名称:" + SystemInfo.deviceName);
GUILayout.Label("设备类型:" + SystemInfo.deviceType);
GUILayout.Label("设备标识:" + SystemInfo.deviceUniqueIdentifier);
GUILayout.EndScrollView();
}
#endregion
#region screen
else if (_debugType == DebugType.Screen)
{
GUILayout.BeginHorizontal();
GUILayout.Label("Screen Information");
GUILayout.EndHorizontal();
GUILayout.BeginVertical("Box");
GUILayout.Label("DPI" + Screen.dpi);
GUILayout.Label("分辨率:" + Screen.currentResolution.ToString());
GUILayout.EndVertical();
GUILayout.BeginHorizontal();
if (GUILayout.Button("全屏"))
{
Screen.SetResolution(Screen.currentResolution.width, Screen.currentResolution.height, !Screen.fullScreen);
}
GUILayout.EndHorizontal();
}
#endregion
#region Quality
else if (_debugType == DebugType.Quality)
{
GUILayout.BeginHorizontal();
GUILayout.Label("Quality Information");
GUILayout.EndHorizontal();
GUILayout.BeginVertical("Box");
string value = "";
if (QualitySettings.GetQualityLevel() == 0)
{
value = " [最低]";
}
else if (QualitySettings.GetQualityLevel() == QualitySettings.names.Length - 1)
{
value = " [最高]";
}
GUILayout.Label("图形质量:" + QualitySettings.names[QualitySettings.GetQualityLevel()] + value);
GUILayout.EndVertical();
GUILayout.BeginHorizontal();
if (GUILayout.Button("降低一级图形质量"))
{
QualitySettings.DecreaseLevel();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
if (GUILayout.Button("提升一级图形质量"))
{
QualitySettings.IncreaseLevel();
}
GUILayout.EndHorizontal();
}
#endregion
#region Environment
else if (_debugType == DebugType.Environment)
{
GUILayout.BeginHorizontal();
GUILayout.Label("Environment Information");
GUILayout.EndHorizontal();
GUILayout.BeginVertical("Box");
GUILayout.Label("项目名称:" + Application.productName);
#if UNITY_5
GUILayout.Label("项目ID" + Application.bundleIdentifier);
#endif
#if UNITY_7
GUILayout.Label("项目ID" + Application.identifier);
#endif
GUILayout.Label("项目版本:" + Application.version);
GUILayout.Label("Unity版本" + Application.unityVersion);
GUILayout.Label("公司名称:" + Application.companyName);
GUILayout.EndVertical();
GUILayout.BeginHorizontal();
if (GUILayout.Button("退出程序"))
{
Application.Quit();
}
GUILayout.EndHorizontal();
}
#endregion
}
private void ShrinkGUIWindow(int windowId)
{
GUI.DragWindow(new Rect(0, 0, 10000, 20));
GUI.contentColor = _fpsColor;
if (GUILayout.Button("FPS:" + _fps, GUILayout.Width(80), GUILayout.Height(30)))
{
_expansion = true;
_windowRect.width = 600;
_windowRect.height = 360;
}
GUI.contentColor = Color.white;
}
}
public struct LogData
{
public string time;
public string type;
public string message;
public string stackTrace;
}
public enum DebugType
{
Console,
Memory,
System,
Screen,
Quality,
Environment
}

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Shader "AleinUI/Clip"
{
Properties
{
_MainTex ("Sprite Texture", 2D) = "white" {}
_PalTex ("PAL", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Blend SrcAlpha OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass
{
Name "Default"
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1;
UNITY_VERTEX_OUTPUT_STEREO
};
sampler2D _MainTex;
fixed4 _Color;
fixed4 _TextureSampleAdd;
float4 _ClipRect;
float4 _MainTex_ST;
float4 _MainTex_TexelSize;
sampler2D _PalTex;
v2f vert(appdata_t v)
{
v2f OUT;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
OUT.worldPosition = v.vertex;
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
OUT.color = v.color * _Color;
return OUT;
}
fixed4 frag(v2f IN) : SV_Target
{
float2 mapUV = IN.texcoord;
float start= 8.0/272.0;
float end = (272.0-8.0)/272.0;
mapUV.x = lerp(start,end, mapUV.x);
half4 color = tex2D(_MainTex,mapUV);
//float rawIndex = color.b;
float rawIndex = color.r;
color = tex2D(_PalTex,float2(rawIndex,0.5));
#ifdef UNITY_UI_CLIP_RECT
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#endif
#ifdef UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
#endif
return color;
}
ENDCG
}
}
}

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{
"name": "AxibugEmuOnline.Client",
"references": [
"VirtualNes.Core"
],
"optionalUnityReferences": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false
}

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@ -1,12 +0,0 @@
using UnityEngine;
public static class CorePath
{
#if UNITY_EDITOR
public static string DataPath => Application.persistentDataPath;
#elif UNITY_PSP2
public static string DataPath => Application.dataPath;
#else
public static string DataPath => Application.persistentDataPath;
#endif
}

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@ -1,296 +0,0 @@
using VirtualNes.Core;
namespace AxibugEmuOnline.Client
{
public static class PaletteDefine
{
public struct RGBQUAD
{
public byte rgbBlue;
public byte rgbGreen;
public byte rgbRed;
public byte rgbReserved;
}
public class PALBUF
{
public byte r;
public byte g;
public byte b;
public PALBUF(byte r, byte g, byte b)
{
this.r = r;
this.g = g;
this.b = b;
}
}
// スキャンラインカラー
private static int m_nScanlineColor => Supporter.Config.graphics.nScanlineColor;
public static float[][] PalConvTbl = new float[8][]
{
new float[3]{1.00f, 1.00f, 1.00f},
new float[3]{1.00f, 0.80f, 0.73f},
new float[3]{0.73f, 1.00f, 0.70f},
new float[3]{0.76f, 0.78f, 0.58f},
new float[3]{0.86f, 0.80f, 1.00f},
new float[3]{0.83f, 0.68f, 0.85f},
new float[3]{0.67f, 0.77f, 0.83f},
new float[3]{0.68f, 0.68f, 0.68f},
};
public static PALBUF[] m_PaletteBuf = new PALBUF[64]
{
new PALBUF(0x7F, 0x7F, 0x7F),
new PALBUF(0x20, 0x00, 0xB0),
new PALBUF(0x28, 0x00, 0xB8),
new PALBUF(0x60, 0x10, 0xA0),
new PALBUF(0x98, 0x20, 0x78),
new PALBUF(0xB0, 0x10, 0x30),
new PALBUF(0xA0, 0x30, 0x00),
new PALBUF(0x78, 0x40, 0x00),
new PALBUF(0x48, 0x58, 0x00),
new PALBUF(0x38, 0x68, 0x00),
new PALBUF(0x38, 0x6C, 0x00),
new PALBUF(0x30, 0x60, 0x40),
new PALBUF(0x30, 0x50, 0x80),
new PALBUF(0x00, 0x00, 0x00),
new PALBUF(0x00, 0x00, 0x00),
new PALBUF(0x00, 0x00, 0x00),
new PALBUF(0xBC, 0xBC, 0xBC),
new PALBUF(0x40, 0x60, 0xF8),
new PALBUF(0x40, 0x40, 0xFF),
new PALBUF(0x90, 0x40, 0xF0),
new PALBUF(0xD8, 0x40, 0xC0),
new PALBUF(0xD8, 0x40, 0x60),
new PALBUF(0xE0, 0x50, 0x00),
new PALBUF(0xC0, 0x70, 0x00),
new PALBUF(0x88, 0x88, 0x00),
new PALBUF(0x50, 0xA0, 0x00),
new PALBUF(0x48, 0xA8, 0x10),
new PALBUF(0x48, 0xA0, 0x68),
new PALBUF(0x40, 0x90, 0xC0),
new PALBUF(0x00, 0x00, 0x00),
new PALBUF(0x00, 0x00, 0x00),
new PALBUF(0x00, 0x00, 0x00),
new PALBUF(0xFF, 0xFF, 0xFF),
new PALBUF(0x60, 0xA0, 0xFF),
new PALBUF(0x50, 0x80, 0xFF),
new PALBUF(0xA0, 0x70, 0xFF),
new PALBUF(0xF0, 0x60, 0xFF),
new PALBUF(0xFF, 0x60, 0xB0),
new PALBUF(0xFF, 0x78, 0x30),
new PALBUF(0xFF, 0xA0, 0x00),
new PALBUF(0xE8, 0xD0, 0x20),
new PALBUF(0x98, 0xE8, 0x00),
new PALBUF(0x70, 0xF0, 0x40),
new PALBUF(0x70, 0xE0, 0x90),
new PALBUF(0x60, 0xD0, 0xE0),
new PALBUF(0x60, 0x60, 0x60),
new PALBUF(0x00, 0x00, 0x00),
new PALBUF(0x00, 0x00, 0x00),
new PALBUF(0xFF, 0xFF, 0xFF),
new PALBUF(0x90, 0xD0, 0xFF),
new PALBUF(0xA0, 0xB8, 0xFF),
new PALBUF(0xC0, 0xB0, 0xFF),
new PALBUF(0xE0, 0xB0, 0xFF),
new PALBUF(0xFF, 0xB8, 0xE8),
new PALBUF(0xFF, 0xC8, 0xB8),
new PALBUF(0xFF, 0xD8, 0xA0),
new PALBUF(0xFF, 0xF0, 0x90),
new PALBUF(0xC8, 0xF0, 0x80),
new PALBUF(0xA0, 0xF0, 0xA0),
new PALBUF(0xA0, 0xFF, 0xC8),
new PALBUF(0xA0, 0xFF, 0xF0),
new PALBUF(0xA0, 0xA0, 0xA0),
new PALBUF(0x00, 0x00, 0x00),
new PALBUF(0x00, 0x00, 0x00),
};
#region 256
// Color
public static RGBQUAD[][] m_cpPalette = new RGBQUAD[8][]
{
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
};
// Monochrome
public static RGBQUAD[][] m_mpPalette = new RGBQUAD[8][]
{
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
new RGBQUAD[64*2],
};
#endregion
#region
// Color
public static uint[][] m_cnPalette = new uint[8][]
{
new uint[256],
new uint[256],
new uint[256],
new uint[256],
new uint[256],
new uint[256],
new uint[256],
new uint[256],
};
// Color/Scanline
public static uint[][] m_csPalette = new uint[8][]
{
new uint[256],
new uint[256],
new uint[256],
new uint[256],
new uint[256],
new uint[256],
new uint[256],
new uint[256],
};
// Monochrome
public static uint[][] m_mnPalette = new uint[8][]
{
new uint[256],
new uint[256],
new uint[256],
new uint[256],
new uint[256],
new uint[256],
new uint[256],
new uint[256],
};
// Monochrome/Scanline
public static uint[][] m_msPalette = new uint[8][]
{
new uint[256],
new uint[256],
new uint[256],
new uint[256],
new uint[256],
new uint[256],
new uint[256],
new uint[256],
};
#endregion
public static RGBQUAD[] GetPaletteData()
{
RGBQUAD[] rgb = new RGBQUAD[256];
for (int i = 0; i < 64; i++)
{
rgb[i] = m_cpPalette[0][i];
rgb[i + 0x40] = m_mpPalette[0][i];
}
return rgb;
}
static PaletteDefine()
{
int Rbit = 0, Gbit = 0, Bbit = 0;
int Rsft = 0, Gsft = 0, Bsft = 0;
GetBitMask(0xFF0000, ref Rsft, ref Rbit);
GetBitMask(0x00FF00, ref Gsft, ref Gbit);
GetBitMask(0x0000FF, ref Bsft, ref Bbit);
for (int j = 0; j < 8; j++)
{
for (int i = 0; i < 64; i++)
{
uint Rn, Gn, Bn;
uint Rs, Gs, Bs;
// Normal
Rn = (uint)(PalConvTbl[j][0] * m_PaletteBuf[i].r);
Gn = (uint)(PalConvTbl[j][1] * m_PaletteBuf[i].g);
Bn = (uint)(PalConvTbl[j][2] * m_PaletteBuf[i].b);
// Scanline
Rs = (uint)(PalConvTbl[j][0] * m_PaletteBuf[i].r * m_nScanlineColor / 100.0f);
Gs = (uint)(PalConvTbl[j][1] * m_PaletteBuf[i].g * m_nScanlineColor / 100.0f);
Bs = (uint)(PalConvTbl[j][2] * m_PaletteBuf[i].b * m_nScanlineColor / 100.0f);
m_cpPalette[j][i + 0x00].rgbRed = (byte)Rn;
m_cpPalette[j][i + 0x00].rgbGreen = (byte)Gn;
m_cpPalette[j][i + 0x00].rgbBlue = (byte)Bn;
m_cpPalette[j][i + 0x40].rgbRed = (byte)Rs;
m_cpPalette[j][i + 0x40].rgbGreen = (byte)Gs;
m_cpPalette[j][i + 0x40].rgbBlue = (byte)Bs;
m_cnPalette[j][i] = ((Rn >> (8 - Rbit)) << Rsft) | ((Gn >> (8 - Gbit)) << Gsft) | ((Bn >> (8 - Bbit)) << Bsft);
m_csPalette[j][i] = ((Rs >> (8 - Rbit)) << Rsft) | ((Gs >> (8 - Gbit)) << Gsft) | ((Bs >> (8 - Bbit)) << Bsft);
// Monochrome
Rn = (uint)(m_PaletteBuf[i & 0x30].r);
Gn = (uint)(m_PaletteBuf[i & 0x30].g);
Bn = (uint)(m_PaletteBuf[i & 0x30].b);
Rn =
Gn =
Bn = (uint)(0.299f * Rn + 0.587f * Gn + 0.114f * Bn);
Rn = (uint)(PalConvTbl[j][0] * Rn);
Gn = (uint)(PalConvTbl[j][1] * Gn);
Bn = (uint)(PalConvTbl[j][2] * Bn);
if (Rn > 0xFF) Rs = 0xFF;
if (Gn > 0xFF) Gs = 0xFF;
if (Bn > 0xFF) Bs = 0xFF;
// Scanline
Rs = (uint)(m_PaletteBuf[i & 0x30].r * m_nScanlineColor / 100.0f);
Gs = (uint)(m_PaletteBuf[i & 0x30].g * m_nScanlineColor / 100.0f);
Bs = (uint)(m_PaletteBuf[i & 0x30].b * m_nScanlineColor / 100.0f);
Rs =
Gs =
Bs = (uint)(0.299f * Rs + 0.587f * Gs + 0.114f * Bs);
Rs = (uint)(PalConvTbl[j][0] * Rs);
Gs = (uint)(PalConvTbl[j][1] * Gs);
Bs = (uint)(PalConvTbl[j][2] * Bs);
if (Rs > 0xFF) Rs = 0xFF;
if (Gs > 0xFF) Gs = 0xFF;
if (Bs > 0xFF) Bs = 0xFF;
m_mpPalette[j][i + 0x00].rgbRed = (byte)Rn;
m_mpPalette[j][i + 0x00].rgbGreen = (byte)Gn;
m_mpPalette[j][i + 0x00].rgbBlue = (byte)Bn;
m_mpPalette[j][i + 0x40].rgbRed = (byte)Rs;
m_mpPalette[j][i + 0x40].rgbGreen = (byte)Gs;
m_mpPalette[j][i + 0x40].rgbBlue = (byte)Bs;
m_mnPalette[j][i] = ((Rn >> (8 - Rbit)) << Rsft) | ((Gn >> (8 - Gbit)) << Gsft) | ((Bn >> (8 - Bbit)) << Bsft);
m_msPalette[j][i] = ((Rs >> (8 - Rbit)) << Rsft) | ((Gs >> (8 - Gbit)) << Gsft) | ((Bs >> (8 - Bbit)) << Bsft);
}
}
}
// ビット位置の取得
static void GetBitMask(uint val, ref int shift, ref int bits)
{
shift = 0;
while (((val & (1 << shift)) == 0) && (shift < 32))
{
shift++;
}
bits = 32;
while (((val & (1 << (bits - 1))) == 0) && (bits > 0))
{
bits--;
}
bits = bits - shift;
}
}
}

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using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
namespace AxibugEmuOnline.Client
{
public class VideoProvider : MonoBehaviour
{
public NesEmulator NesEmu;
public RawImage Image;
public Text fpstext;
private UInt32[] wrapTexBuffer;
private IntPtr wrapTexBufferPointer;
private Texture2D wrapTex;
private int TexBufferSize;
private Texture2D pPal;
float lasttime;
public float detalTime;
public void SetDrawData(uint[] screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
{
if (wrapTex == null)
{
//wrapTex = new Texture2D(272, 240, TextureFormat.BGRA32, false);
wrapTex = new Texture2D(272, 240, TextureFormat.RGBA32, false);
wrapTex.filterMode = FilterMode.Point;
wrapTexBuffer = screenData;
// 固定数组,防止垃圾回收器移动它
GCHandle handle = GCHandle.Alloc(wrapTexBuffer, GCHandleType.Pinned);
// 获取数组的指针
wrapTexBufferPointer = handle.AddrOfPinnedObject();
Image.texture = wrapTex;
Image.material.SetTexture("_MainTex", wrapTex);
TexBufferSize = wrapTexBuffer.Length * 4;
var palRaw = PaletteDefine.m_cnPalette[0];
//pPal = new Texture2D(palRaw.Length, 1, TextureFormat.BGRA32, 1, true);
pPal = new Texture2D(palRaw.Length, 1, TextureFormat.RGBA32, true);
pPal.filterMode = FilterMode.Point;
for (int i = 0; i < palRaw.Length; i++)
{
uint colorRaw = palRaw[i];
var argbColor = BitConverter.GetBytes(colorRaw);
Color temp = Color.white;
temp.r = argbColor[2] / 255f;
temp.g = argbColor[1] / 255f;
temp.b = argbColor[0] / 255f;
temp.a = 1;
pPal.SetPixel(i, 0, temp);
}
pPal.Apply();
Image.material.SetTexture("_PalTex", pPal);
}
wrapTex.LoadRawTextureData(wrapTexBufferPointer, TexBufferSize);
wrapTex.Apply();
detalTime = Time.time - lasttime;
lasttime = Time.time;
fpstext.text = (1f / detalTime).ToString();
}
}
}

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using VirtualNes.Core;
public class SoundBuffer : RingBuffer<byte>, ISoundDataBuffer
{
public SoundBuffer(int capacity) : base(capacity) { }
public void WriteByte(byte value)
{
Write(value);
}
}

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//using Codice.CM.Client.Differences;
using System;
using System.IO;
using System.Security.Principal;
using UnityEngine;
using VirtualNes.Core;
using VirtualNes.Core.Debug;
namespace VirtualNes.Core
{
public class APU
{
public const uint QUEUE_LENGTH = 8192;
// Volume adjust
// Internal sounds
public const uint RECTANGLE_VOL = 0x0F0;
public const uint TRIANGLE_VOL = 0x130;
public const uint NOISE_VOL = 0x0C0;
public const uint DPCM_VOL = 0x0F0;
// Extra sounds
public const uint VRC6_VOL = 0x0F0;
public const uint VRC7_VOL = 0x130;
public const uint FDS_VOL = 0x0F0;
public const uint MMC5_VOL = 0x0F0;
public const uint N106_VOL = 0x088;
public const uint FME7_VOL = 0x130;
private NES nes;
private byte exsound_select;
private APU_INTERNAL @internal = new APU_INTERNAL();
private APU_VRC6 vrc6 = new APU_VRC6();
private APU_VRC7 vrc7 = new APU_VRC7();
private APU_MMC5 mmc5 = new APU_MMC5();
private APU_FDS fds = new APU_FDS();
private APU_N106 n106 = new APU_N106();
private APU_FME7 fme7 = new APU_FME7();
private int last_data;
private int last_diff;
protected short[] m_SoundBuffer = new short[256];
protected int[] lowpass_filter = new int[4];
protected QUEUE queue = new QUEUE();
protected QUEUE exqueue = new QUEUE();
protected bool[] m_bMute = new bool[16];
protected double elapsed_time;
public APU(NES parent)
{
exsound_select = 0;
nes = parent;
@internal.SetParent(parent);
last_data = last_diff = 0;
Array.Clear(m_SoundBuffer, 0, m_SoundBuffer.Length);
Array.Clear(lowpass_filter, 0, lowpass_filter.Length);
for (int i = 0; i < m_bMute.Length; i++)
m_bMute[i] = true;
}
public void Dispose()
{
@internal.Dispose();
vrc6.Dispose();
vrc7.Dispose();
mmc5.Dispose();
fds.Dispose();
n106.Dispose();
fme7.Dispose();
}
private int[] vol = new int[24];
static double cutofftemp = (2.0 * 3.141592653579 * 40.0);
static double tmp = 0.0;
public void Process(ISoundDataBuffer lpBuffer, uint dwSize)
{
int nBits = Supporter.Config.sound.nBits;
uint dwLength = (uint)(dwSize / (nBits / 8));
int output;
QUEUEDATA q = new QUEUEDATA();
uint writetime;
var pSoundBuf = m_SoundBuffer;
int nCcount = 0;
int nFilterType = Supporter.Config.sound.nFilterType;
if (!Supporter.Config.sound.bEnable)
{
byte empty = (byte)(Supporter.Config.sound.nRate == 8 ? 128 : 0);
for (int i = 0; i < dwSize; i++)
lpBuffer.WriteByte(empty);
return;
}
// Volume setup
// 0:Master
// 1:Rectangle 1
// 2:Rectangle 2
// 3:Triangle
// 4:Noise
// 5:DPCM
// 6:VRC6
// 7:VRC7
// 8:FDS
// 9:MMC5
// 10:N106
// 11:FME7
MemoryUtility.ZEROMEMORY(vol, vol.Length);
var bMute = m_bMute;
var nVolume = Supporter.Config.sound.nVolume;
int nMasterVolume = bMute[0] ? nVolume[0] : 0;
// Internal
vol[0] = (int)(bMute[1] ? (RECTANGLE_VOL * nVolume[1] * nMasterVolume) / (100 * 100) : 0);
vol[1] = (int)(bMute[2] ? (RECTANGLE_VOL * nVolume[2] * nMasterVolume) / (100 * 100) : 0);
vol[2] = (int)(bMute[3] ? (TRIANGLE_VOL * nVolume[3] * nMasterVolume) / (100 * 100) : 0);
vol[3] = (int)(bMute[4] ? (NOISE_VOL * nVolume[4] * nMasterVolume) / (100 * 100) : 0);
vol[4] = (int)(bMute[5] ? (DPCM_VOL * nVolume[5] * nMasterVolume) / (100 * 100) : 0);
// VRC6
vol[5] = (int)(bMute[6] ? (VRC6_VOL * nVolume[6] * nMasterVolume) / (100 * 100) : 0);
vol[6] = (int)(bMute[7] ? (VRC6_VOL * nVolume[6] * nMasterVolume) / (100 * 100) : 0);
vol[7] = (int)(bMute[8] ? (VRC6_VOL * nVolume[6] * nMasterVolume) / (100 * 100) : 0);
// VRC7
vol[8] = (int)(bMute[6] ? (VRC7_VOL * nVolume[7] * nMasterVolume) / (100 * 100) : 0);
// FDS
vol[9] = (int)(bMute[6] ? (FDS_VOL * nVolume[8] * nMasterVolume) / (100 * 100) : 0);
// MMC5
vol[10] = (int)(bMute[6] ? (MMC5_VOL * nVolume[9] * nMasterVolume) / (100 * 100) : 0);
vol[11] = (int)(bMute[7] ? (MMC5_VOL * nVolume[9] * nMasterVolume) / (100 * 100) : 0);
vol[12] = (int)(bMute[8] ? (MMC5_VOL * nVolume[9] * nMasterVolume) / (100 * 100) : 0);
// N106
vol[13] = (int)(bMute[6] ? (N106_VOL * nVolume[10] * nMasterVolume) / (100 * 100) : 0);
vol[14] = (int)(bMute[7] ? (N106_VOL * nVolume[10] * nMasterVolume) / (100 * 100) : 0);
vol[15] = (int)(bMute[8] ? (N106_VOL * nVolume[10] * nMasterVolume) / (100 * 100) : 0);
vol[16] = (int)(bMute[9] ? (N106_VOL * nVolume[10] * nMasterVolume) / (100 * 100) : 0);
vol[17] = (int)(bMute[10] ? (N106_VOL * nVolume[10] * nMasterVolume) / (100 * 100) : 0);
vol[18] = (int)(bMute[11] ? (N106_VOL * nVolume[10] * nMasterVolume) / (100 * 100) : 0);
vol[19] = (int)(bMute[12] ? (N106_VOL * nVolume[10] * nMasterVolume) / (100 * 100) : 0);
vol[20] = (int)(bMute[13] ? (N106_VOL * nVolume[10] * nMasterVolume) / (100 * 100) : 0);
// FME7
vol[21] = (int)(bMute[6] ? (FME7_VOL * nVolume[11] * nMasterVolume) / (100 * 100) : 0);
vol[22] = (int)(bMute[7] ? (FME7_VOL * nVolume[11] * nMasterVolume) / (100 * 100) : 0);
vol[23] = (int)(bMute[8] ? (FME7_VOL * nVolume[11] * nMasterVolume) / (100 * 100) : 0);
// double cycle_rate = ((double)FRAME_CYCLES*60.0/12.0)/(double)Config.sound.nRate;
double cycle_rate = (nes.nescfg.FrameCycles * 60.0 / 12.0) / Supporter.Config.sound.nRate;
// CPUサイクル数がループしてしまった時の対策処理
if (elapsed_time > nes.cpu.GetTotalCycles())
{
QueueFlush();
}
while ((dwLength--) != 0)
{
writetime = (uint)elapsed_time;
while (GetQueue((int)writetime, ref q))
{
WriteProcess(q.addr, q.data);
}
while (GetExQueue((int)writetime, ref q))
{
WriteExProcess(q.addr, q.data);
}
// 0-4:internal 5-7:VRC6 8:VRC7 9:FDS 10-12:MMC5 13-20:N106 21-23:FME7
output = 0;
output += @internal.Process(0) * vol[0];
output += @internal.Process(1) * vol[1];
output += @internal.Process(2) * vol[2];
output += @internal.Process(3) * vol[3];
output += @internal.Process(4) * vol[4];
if ((exsound_select & 0x01) != 0)
{
output += vrc6.Process(0) * vol[5];
output += vrc6.Process(1) * vol[6];
output += vrc6.Process(2) * vol[7];
}
if ((exsound_select & 0x02) != 0)
{
output += vrc7.Process(0) * vol[8];
}
if ((exsound_select & 0x04) != 0)
{
output += fds.Process(0) * vol[9];
}
if ((exsound_select & 0x08) != 0)
{
output += mmc5.Process(0) * vol[10];
output += mmc5.Process(1) * vol[11];
output += mmc5.Process(2) * vol[12];
}
if ((exsound_select & 0x10) != 0)
{
output += n106.Process(0) * vol[13];
output += n106.Process(1) * vol[14];
output += n106.Process(2) * vol[15];
output += n106.Process(3) * vol[16];
output += n106.Process(4) * vol[17];
output += n106.Process(5) * vol[18];
output += n106.Process(6) * vol[19];
output += n106.Process(7) * vol[20];
}
if ((exsound_select & 0x20) != 0)
{
fme7.Process(3); // Envelope & Noise
output += fme7.Process(0) * vol[21];
output += fme7.Process(1) * vol[22];
output += fme7.Process(2) * vol[23];
}
output >>= 8;
if (nFilterType == 1)
{
//ローパスフィルターTYPE 1(Simple)
output = (lowpass_filter[0] + output) / 2;
lowpass_filter[0] = output;
}
else if (nFilterType == 2)
{
//ローパスフィルターTYPE 2(Weighted type 1)
output = (lowpass_filter[1] + lowpass_filter[0] + output) / 3;
lowpass_filter[1] = lowpass_filter[0];
lowpass_filter[0] = output;
}
else if (nFilterType == 3)
{
//ローパスフィルターTYPE 3(Weighted type 2)
output = (lowpass_filter[2] + lowpass_filter[1] + lowpass_filter[0] + output) / 4;
lowpass_filter[2] = lowpass_filter[1];
lowpass_filter[1] = lowpass_filter[0];
lowpass_filter[0] = output;
}
else if (nFilterType == 4)
{
//ローパスフィルターTYPE 4(Weighted type 3)
output = (lowpass_filter[1] + lowpass_filter[0] * 2 + output) / 4;
lowpass_filter[1] = lowpass_filter[0];
lowpass_filter[0] = output;
}
// DC成分のカット(HPF TEST)
{
// static double cutoff = (2.0*3.141592653579*40.0/44100.0);
double cutoff = cutofftemp / Supporter.Config.sound.nRate;
double @in, @out;
@in = output;
@out = (@in - tmp);
tmp = tmp + cutoff * @out;
output = (int)@out;
}
// Limit
if (output > 0x7FFF)
{
output = 0x7FFF;
}
else if (output < -0x8000)
{
output = -0x8000;
}
if (nBits != 8)
{
byte highByte = (byte)(output >> 8); // 获取高8位
byte lowByte = (byte)(output & 0xFF); // 获取低8位
lpBuffer.WriteByte(highByte);
lpBuffer.WriteByte(lowByte);
}
else
{
lpBuffer.WriteByte((byte)((output >> 8) ^ 0x80));
}
if (nCcount < 0x0100)
pSoundBuf[nCcount++] = (short)output;
// elapsedtime += cycle_rate;
elapsed_time += cycle_rate;
}
if (elapsed_time > ((nes.nescfg.FrameCycles / 24) + nes.cpu.GetTotalCycles()))
{
elapsed_time = nes.cpu.GetTotalCycles();
}
if ((elapsed_time + (nes.nescfg.FrameCycles / 6)) < nes.cpu.GetTotalCycles())
{
elapsed_time = nes.cpu.GetTotalCycles();
}
}
private bool GetExQueue(int writetime, ref QUEUEDATA ret)
{
if (exqueue.wrptr == exqueue.rdptr)
{
return false;
}
if (exqueue.data[exqueue.rdptr].time <= writetime)
{
ret = exqueue.data[exqueue.rdptr];
exqueue.rdptr++;
exqueue.rdptr = (int)(exqueue.rdptr & (QUEUE_LENGTH - 1));
return true;
}
return false;
}
private void QueueFlush()
{
while (queue.wrptr != queue.rdptr)
{
WriteProcess(queue.data[queue.rdptr].addr, queue.data[queue.rdptr].data);
queue.rdptr++;
queue.rdptr = (int)(queue.rdptr & (QUEUE_LENGTH - 1));
}
while (exqueue.wrptr != exqueue.rdptr)
{
WriteExProcess(exqueue.data[exqueue.rdptr].addr, exqueue.data[exqueue.rdptr].data);
exqueue.rdptr++;
exqueue.rdptr = (int)(exqueue.rdptr & (QUEUE_LENGTH - 1));
}
}
private void WriteExProcess(ushort addr, byte data)
{
if ((exsound_select & 0x01) != 0)
{
vrc6.Write(addr, data);
}
if ((exsound_select & 0x02) != 0)
{
vrc7.Write(addr, data);
}
if ((exsound_select & 0x04) != 0)
{
fds.Write(addr, data);
}
if ((exsound_select & 0x08) != 0)
{
mmc5.Write(addr, data);
}
if ((exsound_select & 0x10) != 0)
{
if (addr == 0x0000)
{
byte dummy = n106.Read(addr);
}
else
{
n106.Write(addr, data);
}
}
if ((exsound_select & 0x20) != 0)
{
fme7.Write(addr, data);
}
}
private void WriteProcess(ushort addr, byte data)
{
// $4018はVirtuaNES固有ポート
if (addr >= 0x4000 && addr <= 0x401F)
{
@internal.Write(addr, data);
}
}
internal void SyncDPCM(int cycles)
{
@internal.Sync(cycles);
}
internal byte Read(ushort addr)
{
return @internal.SyncRead(addr);
}
internal void Write(ushort addr, byte data)
{
// $4018偼VirtuaNES屌桳億乕僩
if (addr >= 0x4000 && addr <= 0x401F)
{
@internal.SyncWrite(addr, data);
SetQueue(nes.cpu.GetTotalCycles(), addr, data);
}
}
private void SetQueue(int writetime, ushort addr, byte data)
{
queue.data[queue.wrptr].time = writetime;
queue.data[queue.wrptr].addr = addr;
queue.data[queue.wrptr].data = data;
queue.wrptr++;
var newwrptr = (int)(queue.wrptr & (QUEUE_LENGTH - 1));
queue.wrptr = newwrptr;
if (queue.wrptr == queue.rdptr)
{
Debuger.LogError("queue overflow.");
}
}
private bool GetQueue(int writetime, ref QUEUEDATA ret)
{
if (queue.wrptr == queue.rdptr)
{
return false;
}
if (queue.data[queue.rdptr].time <= writetime)
{
ret = queue.data[queue.rdptr];
queue.rdptr++;
var newrdptr = (int)(queue.rdptr & (QUEUE_LENGTH - 1));
queue.rdptr = newrdptr;
return true;
}
return false;
}
public void SoundSetup()
{
float fClock = nes.nescfg.CpuClock;
int nRate = Supporter.Config.sound.nRate;
@internal.Setup(fClock, nRate);
vrc6.Setup(fClock, nRate);
vrc7.Setup(fClock, nRate);
mmc5.Setup(fClock, nRate);
fds.Setup(fClock, nRate);
n106.Setup(fClock, nRate);
fme7.Setup(fClock, nRate);
}
internal void SelectExSound(byte data)
{
exsound_select = data;
}
internal void Reset()
{
queue = new QUEUE();
exqueue = new QUEUE();
elapsed_time = 0;
float fClock = nes.nescfg.CpuClock;
int nRate = Supporter.Config.sound.nRate;
@internal.Reset(fClock, nRate);
vrc6.Reset(fClock, nRate);
vrc7.Reset(fClock, nRate);
mmc5.Reset(fClock, nRate);
fds.Reset(fClock, nRate);
n106.Reset(fClock, nRate);
fme7.Reset(fClock, nRate);
SoundSetup();
}
internal void ExWrite(ushort addr, byte data)
{
SetExQueue(nes.cpu.GetTotalCycles(), addr, data);
if ((exsound_select & 0x04) != 0)
{
if (addr >= 0x4040 && addr < 0x4100)
{
fds.SyncWrite(addr, data);
}
}
if ((exsound_select & 0x08) != 0)
{
if (addr >= 0x5000 && addr <= 0x5015)
{
mmc5.SyncWrite(addr, data);
}
}
}
private void SetExQueue(int writetime, ushort addr, byte data)
{
exqueue.data[exqueue.wrptr].time = writetime;
exqueue.data[exqueue.wrptr].addr = addr;
exqueue.data[exqueue.wrptr].data = data;
exqueue.wrptr++;
var temp = QUEUE_LENGTH - 1;
exqueue.wrptr = (int)(exqueue.wrptr & temp);
if (exqueue.wrptr == exqueue.rdptr)
{
Debuger.LogError("exqueue overflow.");
}
}
internal byte ExRead(ushort addr)
{
byte data = 0;
if ((exsound_select & 0x10) != 0)
{
if (addr == 0x4800)
{
SetExQueue(nes.cpu.GetTotalCycles(), 0, 0);
}
}
if ((exsound_select & 0x04) != 0)
{
if (addr >= 0x4040 && addr < 0x4100)
{
data = fds.SyncRead(addr);
}
}
if ((exsound_select & 0x08) != 0)
{
if (addr >= 0x5000 && addr <= 0x5015)
{
data = mmc5.SyncRead(addr);
}
}
return data;
}
}
public struct QUEUEDATA
{
public int time;
public ushort addr;
public byte data;
public byte reserved;
}
public class QUEUE
{
public int rdptr;
public int wrptr;
public QUEUEDATA[] data = new QUEUEDATA[8192];
}
}

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using System;
namespace VirtualNes.Core
{
public class APU_FDS : APU_INTERFACE
{
FDSSOUND fds = new FDSSOUND();
FDSSOUND fds_sync = new FDSSOUND();
int[] output_buf = new int[8];
int sampling_rate;
public APU_FDS()
{
fds.ZeroMemory();
fds_sync.ZeroMemory();
Array.Clear(output_buf, 0, output_buf.Length);
sampling_rate = 22050;
}
public override void Reset(float fClock, int nRate)
{
fds.ZeroMemory();
fds_sync.ZeroMemory();
sampling_rate = 22050;
}
public override void Setup(float fClock, int nRate)
{
sampling_rate = nRate;
}
int[] tbl_writesub = { 30, 20, 15, 12 };
private void WriteSub(ushort addr, byte data, FDSSOUND ch, double rate)
{
if (addr < 0x4040 || addr > 0x40BF)
return;
ch.reg[addr - 0x4040] = data;
if (addr >= 0x4040 && addr <= 0x407F)
{
if (ch.wave_setup != 0)
{
ch.main_wavetable[addr - 0x4040] = 0x20 - (data & 0x3F);
}
}
else
{
switch (addr)
{
case 0x4080: // Volume Envelope
ch.volenv_mode = (byte)(data >> 6);
if ((data & 0x80) != 0)
{
ch.volenv_gain = (byte)(data & 0x3F);
// 即時反映
if (ch.main_addr == 0)
{
ch.now_volume = (ch.volenv_gain < 0x21) ? ch.volenv_gain : 0x20;
}
}
// エンベロープ1段階の演算
ch.volenv_decay = (byte)(data & 0x3F);
ch.volenv_phaseacc = (double)ch.envelope_speed * (double)(ch.volenv_decay + 1) * rate / (232.0 * 960.0);
break;
case 0x4082: // Main Frequency(Low)
ch.main_frequency = (ch.main_frequency & ~0x00FF) | data;
break;
case 0x4083: // Main Frequency(High)
ch.main_enable = (byte)((~data) & (1 << 7));
ch.envelope_enable = (byte)((~data) & (1 << 6));
if (ch.main_enable == 0)
{
ch.main_addr = 0;
ch.now_volume = (ch.volenv_gain < 0x21) ? ch.volenv_gain : 0x20;
}
// ch.main_frequency = (ch.main_frequency&0x00FF)|(((INT)data&0x3F)<<8);
ch.main_frequency = (ch.main_frequency & 0x00FF) | ((data & 0x0F) << 8);
break;
case 0x4084: // Sweep Envelope
ch.swpenv_mode = (byte)(data >> 6);
if ((data & 0x80) != 0)
{
ch.swpenv_gain = (byte)(data & 0x3F);
}
// エンベロープ1段階の演算
ch.swpenv_decay = (byte)(data & 0x3F);
ch.swpenv_phaseacc = (double)ch.envelope_speed * (double)(ch.swpenv_decay + 1) * rate / (232.0 * 960.0);
break;
case 0x4085: // Sweep Bias
if ((data & 0x40) != 0) ch.sweep_bias = (data & 0x3f) - 0x40;
else ch.sweep_bias = data & 0x3f;
ch.lfo_addr = 0;
break;
case 0x4086: // Effector(LFO) Frequency(Low)
ch.lfo_frequency = (ch.lfo_frequency & (~0x00FF)) | data;
break;
case 0x4087: // Effector(LFO) Frequency(High)
ch.lfo_enable = (byte)((~data & 0x80));
ch.lfo_frequency = (ch.lfo_frequency & 0x00FF) | ((data & 0x0F) << 8);
break;
case 0x4088: // Effector(LFO) wavetable
if (ch.lfo_enable == 0)
{
// FIFO?
for (byte i = 0; i < 31; i++)
{
ch.lfo_wavetable[i * 2 + 0] = ch.lfo_wavetable[(i + 1) * 2 + 0];
ch.lfo_wavetable[i * 2 + 1] = ch.lfo_wavetable[(i + 1) * 2 + 1];
}
ch.lfo_wavetable[31 * 2 + 0] = (byte)(data & 0x07);
ch.lfo_wavetable[31 * 2 + 1] = (byte)(data & 0x07);
}
break;
case 0x4089: // Sound control
{
ch.master_volume = tbl_writesub[data & 3];
ch.wave_setup = (byte)(data & 0x80);
}
break;
case 0x408A: // Sound control 2
ch.envelope_speed = data;
break;
default:
break;
}
}
}
public override void Write(ushort addr, byte data)
{
WriteSub(addr, data, fds, sampling_rate);
}
public override byte Read(ushort addr)
{
byte data = (byte)(addr >> 8);
if (addr >= 0x4040 && addr <= 0x407F)
{
data = (byte)(fds.main_wavetable[addr & 0x3F] | 0x40);
}
else
if (addr == 0x4090)
{
data = (byte)((fds.volenv_gain & 0x3F) | 0x40);
}
else
if (addr == 0x4092)
{
data = (byte)((fds.swpenv_gain & 0x3F) | 0x40);
}
return data;
}
int[] tbl_process = { 0, 1, 2, 4, 0, -4, -2, -1 };
public override int Process(int channel)
{
// Envelope unit
if (fds.envelope_enable != 0 && fds.envelope_speed != 0)
{
// Volume envelope
if (fds.volenv_mode < 2)
{
double decay = ((double)fds.envelope_speed * (double)(fds.volenv_decay + 1) * (double)sampling_rate) / (232.0 * 960.0);
fds.volenv_phaseacc -= 1.0;
while (fds.volenv_phaseacc < 0.0)
{
fds.volenv_phaseacc += decay;
if (fds.volenv_mode == 0)
{
// 減少モード
if (fds.volenv_gain != 0)
fds.volenv_gain--;
}
else
if (fds.volenv_mode == 1)
{
if (fds.volenv_gain < 0x20)
fds.volenv_gain++;
}
}
}
// Sweep envelope
if (fds.swpenv_mode < 2)
{
double decay = ((double)fds.envelope_speed * (double)(fds.swpenv_decay + 1) * (double)sampling_rate) / (232.0 * 960.0);
fds.swpenv_phaseacc -= 1.0;
while (fds.swpenv_phaseacc < 0.0)
{
fds.swpenv_phaseacc += decay;
if (fds.swpenv_mode == 0)
{
// 減少モード
if (fds.swpenv_gain != 0)
fds.swpenv_gain--;
}
else
if (fds.swpenv_mode == 1)
{
if (fds.swpenv_gain < 0x20)
fds.swpenv_gain++;
}
}
}
}
// Effector(LFO) unit
int sub_freq = 0;
// if( fds.lfo_enable && fds.envelope_speed && fds.lfo_frequency ) {
if (fds.lfo_enable != 0)
{
if (fds.lfo_frequency != 0)
{
fds.lfo_phaseacc -= (1789772.5 * (double)fds.lfo_frequency) / 65536.0;
while (fds.lfo_phaseacc < 0.0)
{
fds.lfo_phaseacc += (double)sampling_rate;
if (fds.lfo_wavetable[fds.lfo_addr] == 4)
fds.sweep_bias = 0;
else
fds.sweep_bias += tbl_process[fds.lfo_wavetable[fds.lfo_addr]];
fds.lfo_addr = (fds.lfo_addr + 1) & 63;
}
}
if (fds.sweep_bias > 63)
fds.sweep_bias -= 128;
else if (fds.sweep_bias < -64)
fds.sweep_bias += 128;
int sub_multi = fds.sweep_bias * fds.swpenv_gain;
if ((sub_multi & 0x0F) != 0)
{
// 16で割り切れない場合
sub_multi = (sub_multi / 16);
if (fds.sweep_bias >= 0)
sub_multi += 2; // 正の場合
else
sub_multi -= 1; // 負の場合
}
else
{
// 16で割り切れる場合
sub_multi = (sub_multi / 16);
}
// 193を超えると-258する(-64へラップ)
if (sub_multi > 193)
sub_multi -= 258;
// -64を下回ると+256する(192へラップ)
if (sub_multi < -64)
sub_multi += 256;
sub_freq = (fds.main_frequency) * sub_multi / 64;
}
// Main unit
int output = 0;
if (fds.main_enable != 0 && fds.main_frequency != 0 && fds.wave_setup == 0)
{
int freq;
int main_addr_old = fds.main_addr;
freq = (int)((fds.main_frequency + sub_freq) * 1789772.5 / 65536.0);
fds.main_addr = (fds.main_addr + freq + 64 * sampling_rate) % (64 * sampling_rate);
// 1周期を超えたらボリューム更新
if (main_addr_old > fds.main_addr)
fds.now_volume = (fds.volenv_gain < 0x21) ? fds.volenv_gain : 0x20;
output = fds.main_wavetable[(fds.main_addr / sampling_rate) & 0x3f] * 8 * fds.now_volume * fds.master_volume / 30;
if (fds.now_volume != 0)
fds.now_freq = freq * 4;
else
fds.now_freq = 0;
}
else
{
fds.now_freq = 0;
output = 0;
}
// LPF
output = (output_buf[0] * 2 + output) / 3;
output_buf[0] = output;
fds.output = output;
return fds.output;
}
internal void SyncWrite(ushort addr, byte data)
{
WriteSub(addr, data, fds_sync, 1789772.5d);
}
internal byte SyncRead(ushort addr)
{
byte data = (byte)(addr >> 8);
if (addr >= 0x4040 && addr <= 0x407F)
{
data = (byte)(fds_sync.main_wavetable[addr & 0x3F] | 0x40);
}
else
if (addr == 0x4090)
{
data = (byte)((fds_sync.volenv_gain & 0x3F) | 0x40);
}
else
if (addr == 0x4092)
{
data = (byte)((fds_sync.swpenv_gain & 0x3F) | 0x40);
}
return data;
}
public override bool Sync(int cycles)
{
// Envelope unit
if (fds_sync.envelope_enable != 0 && fds_sync.envelope_speed != 0)
{
// Volume envelope
double decay;
if (fds_sync.volenv_mode < 2)
{
decay = ((double)fds_sync.envelope_speed * (double)(fds_sync.volenv_decay + 1) * 1789772.5) / (232.0 * 960.0);
fds_sync.volenv_phaseacc -= (double)cycles;
while (fds_sync.volenv_phaseacc < 0.0)
{
fds_sync.volenv_phaseacc += decay;
if (fds_sync.volenv_mode == 0)
{
// 減少モード
if (fds_sync.volenv_gain != 0)
fds_sync.volenv_gain--;
}
else
if (fds_sync.volenv_mode == 1)
{
// 増加モード
if (fds_sync.volenv_gain < 0x20)
fds_sync.volenv_gain++;
}
}
}
// Sweep envelope
if (fds_sync.swpenv_mode < 2)
{
decay = ((double)fds_sync.envelope_speed * (double)(fds_sync.swpenv_decay + 1) * 1789772.5) / (232.0 * 960.0);
fds_sync.swpenv_phaseacc -= (double)cycles;
while (fds_sync.swpenv_phaseacc < 0.0)
{
fds_sync.swpenv_phaseacc += decay;
if (fds_sync.swpenv_mode == 0)
{
// 減少モード
if (fds_sync.swpenv_gain != 0)
fds_sync.swpenv_gain--;
}
else
if (fds_sync.swpenv_mode == 1)
{
// 増加モード
if (fds_sync.swpenv_gain < 0x20)
fds_sync.swpenv_gain++;
}
}
}
}
return false;
}
public override int GetFreq(int channel)
{
return fds.now_freq;
}
private class FDSSOUND
{
public byte[] reg = new byte[0x80];
public byte volenv_mode; // Volume Envelope
public byte volenv_gain;
public byte volenv_decay;
public double volenv_phaseacc;
public byte swpenv_mode; // Sweep Envelope
public byte swpenv_gain;
public byte swpenv_decay;
public double swpenv_phaseacc;
// For envelope unit
public byte envelope_enable; // $4083 bit6
public byte envelope_speed; // $408A
// For $4089
public byte wave_setup; // bit7
public int master_volume; // bit1-0
// For Main unit
public int[] main_wavetable = new int[64];
public byte main_enable;
public int main_frequency;
public int main_addr;
// For Effector(LFO) unit
public byte[] lfo_wavetable = new byte[64];
public byte lfo_enable; // 0:Enable 1:Wavetable setup
public int lfo_frequency;
public int lfo_addr;
public double lfo_phaseacc;
// For Sweep unit
public int sweep_bias;
// Misc
public int now_volume;
public int now_freq;
public int output;
public void ZeroMemory()
{
Array.Clear(reg, 0, reg.Length);
volenv_mode = 0;
volenv_gain = 0;
volenv_decay = 0;
volenv_phaseacc = 0.0;
swpenv_mode = 0;
swpenv_gain = 0;
swpenv_decay = 0;
swpenv_phaseacc = 0.0;
envelope_enable = 0;
envelope_speed = 0;
wave_setup = 0;
master_volume = 0;
Array.Clear(main_wavetable, 0, main_wavetable.Length);
main_enable = 0;
main_frequency = 0;
main_addr = 0;
Array.Clear(lfo_wavetable, 0, lfo_wavetable.Length);
lfo_enable = 0;
lfo_frequency = 0;
lfo_addr = 0;
lfo_phaseacc = 0.0;
sweep_bias = 0;
now_volume = 0;
now_freq = 0;
output = 0;
}
}
}
}

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using System;
namespace VirtualNes.Core
{
public class APU_FME7 : APU_INTERFACE
{
public override void Reset(float fClock, int nRate)
{
//todo : 实现
}
public override void Setup(float fClock, int nRate)
{
//todo : 实现
}
public override void Write(ushort addr, byte data)
{
//todo : 实现
}
public override int Process(int channel)
{
//todo : 实现
return 0;
}
}
}

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namespace VirtualNes.Core
{
public abstract class APU_INTERFACE
{
public const float APU_CLOCK = 1789772.5f;
public virtual void Dispose() { }
public abstract void Reset(float fClock, int nRate);
public abstract void Setup(float fClock, int nRate);
public abstract void Write(ushort addr, byte data);
public abstract int Process(int channel);
public virtual byte Read(ushort addr)
{
return (byte)(addr >> 8);
}
public virtual void WriteSync(ushort addr, byte data) { }
public virtual byte ReadSync(ushort addr) { return 0; }
public virtual void VSync() { }
public virtual bool Sync(int cycles) { return false; }
public virtual int GetFreq(int channel) { return 0; }
public virtual int GetStateSize() { return 0; }
public virtual void SaveState(byte[] p) { }
public virtual void LoadState(byte[] p) { }
public static int INT2FIX(int x)
{
return x << 16;
}
public static int FIX2INT(int x)
{
return x >> 16;
}
}
}

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//using Codice.CM.Client.Differences;
using System;
namespace VirtualNes.Core
{
public class APU_MMC5 : APU_INTERFACE
{
public const int RECTANGLE_VOL_SHIFT = 8;
public const int DAOUT_VOL_SHIFT = 6;
SYNCRECTANGLE sch0 = new SYNCRECTANGLE();
SYNCRECTANGLE sch1 = new SYNCRECTANGLE();
RECTANGLE ch0 = new RECTANGLE();
RECTANGLE ch1 = new RECTANGLE();
byte reg5010;
byte reg5011;
byte reg5015;
byte sync_reg5015;
int FrameCycle;
float cpu_clock;
int cycle_rate;
// Tables
static int[] vbl_length = new int[32];
static int[] duty_lut = new int[4];
static int[] decay_lut = new int[16];
static int[] vbl_lut = new int[32];
public APU_MMC5()
{
// 仮設定
Reset(APU_INTERFACE.APU_CLOCK, 22050);
}
public override void Reset(float fClock, int nRate)
{
sch0.ZeroMemory();
sch1.ZeroMemory();
reg5010 = reg5011 = reg5015 = 0;
sync_reg5015 = 0;
FrameCycle = 0;
Setup(fClock, nRate);
for (ushort addr = 0x5000; addr <= 0x5015; addr++)
{
Write(addr, 0);
}
}
public override void Setup(float fClock, int nRate)
{
cpu_clock = fClock;
cycle_rate = (int)(fClock * 65536.0f / nRate);
// Create Tables
int i;
int samples = (int)(nRate / 60.0f);
for (i = 0; i < 16; i++)
decay_lut[i] = (i + 1) * samples * 5;
for (i = 0; i < 32; i++)
vbl_lut[i] = vbl_length[i] * samples * 5;
}
public override void Write(ushort addr, byte data)
{
switch (addr)
{
// MMC5 CH0 rectangle
case 0x5000:
ch0.reg[0] = data;
ch0.volume = (byte)(data & 0x0F);
ch0.holdnote = (byte)(data & 0x20);
ch0.fixed_envelope = (byte)(data & 0x10);
ch0.env_decay = decay_lut[data & 0x0F];
ch0.duty_flip = duty_lut[data >> 6];
break;
case 0x5001:
ch0.reg[1] = data;
break;
case 0x5002:
ch0.reg[2] = data;
ch0.freq = INT2FIX(((ch0.reg[3] & 0x07) << 8) + data + 1);
break;
case 0x5003:
ch0.reg[3] = data;
ch0.vbl_length = vbl_lut[data >> 3];
ch0.env_vol = 0;
ch0.freq = INT2FIX(((data & 0x07) << 8) + ch0.reg[2] + 1);
if ((reg5015 & 0x01) != 0)
ch0.enable = 0xFF;
break;
// MMC5 CH1 rectangle
case 0x5004:
ch1.reg[0] = data;
ch1.volume = (byte)(data & 0x0F);
ch1.holdnote = (byte)(data & 0x20);
ch1.fixed_envelope = (byte)(data & 0x10);
ch1.env_decay = decay_lut[data & 0x0F];
ch1.duty_flip = duty_lut[data >> 6];
break;
case 0x5005:
ch1.reg[1] = data;
break;
case 0x5006:
ch1.reg[2] = data;
ch1.freq = INT2FIX(((ch1.reg[3] & 0x07) << 8) + data + 1);
break;
case 0x5007:
ch1.reg[3] = data;
ch1.vbl_length = vbl_lut[data >> 3];
ch1.env_vol = 0;
ch1.freq = INT2FIX(((data & 0x07) << 8) + ch1.reg[2] + 1);
if ((reg5015 & 0x02) != 0)
ch1.enable = 0xFF;
break;
case 0x5010:
reg5010 = data;
break;
case 0x5011:
reg5011 = data;
break;
case 0x5012:
case 0x5013:
case 0x5014:
break;
case 0x5015:
reg5015 = data;
if ((reg5015 & 0x01) != 0)
{
ch0.enable = 0xFF;
}
else
{
ch0.enable = 0;
ch0.vbl_length = 0;
}
if ((reg5015 & 0x02) != 0)
{
ch1.enable = 0xFF;
}
else
{
ch1.enable = 0;
ch1.vbl_length = 0;
}
break;
}
}
internal void SyncWrite(ushort addr, byte data)
{
switch (addr)
{
// MMC5 CH0 rectangle
case 0x5000:
sch0.reg[0] = data;
sch0.holdnote = (byte)(data & 0x20);
break;
case 0x5001:
case 0x5002:
sch0.reg[addr & 3] = data;
break;
case 0x5003:
sch0.reg[3] = data;
sch0.vbl_length = vbl_length[data >> 3];
if ((sync_reg5015 & 0x01) != 0)
sch0.enable = 0xFF;
break;
// MMC5 CH1 rectangle
case 0x5004:
sch1.reg[0] = data;
sch1.holdnote = (byte)(data & 0x20);
break;
case 0x5005:
case 0x5006:
sch1.reg[addr & 3] = data;
break;
case 0x5007:
sch1.reg[3] = data;
sch1.vbl_length = vbl_length[data >> 3];
if ((sync_reg5015 & 0x02) != 0)
sch1.enable = 0xFF;
break;
case 0x5010:
case 0x5011:
case 0x5012:
case 0x5013:
case 0x5014:
break;
case 0x5015:
sync_reg5015 = data;
if ((sync_reg5015 & 0x01) != 0)
{
sch0.enable = 0xFF;
}
else
{
sch0.enable = 0;
sch0.vbl_length = 0;
}
if ((sync_reg5015 & 0x02) != 0)
{
sch1.enable = 0xFF;
}
else
{
sch1.enable = 0;
sch1.vbl_length = 0;
}
break;
}
}
internal byte SyncRead(ushort addr)
{
byte data = 0;
if (addr == 0x5015)
{
if ((sch0.enable != 0) && sch0.vbl_length > 0) data |= (1 << 0);
if ((sch1.enable != 0) && sch1.vbl_length > 0) data |= (1 << 1);
}
return data;
}
public override bool Sync(int cycles)
{
FrameCycle += cycles;
if (FrameCycle >= 7457 * 5 / 2)
{
FrameCycle -= 7457 * 5 / 2;
if (sch0.enable != 0 && sch0.holdnote == 0)
{
if ((sch0.vbl_length) != 0)
{
sch0.vbl_length--;
}
}
if (sch1.enable != 0 && sch1.holdnote == 0)
{
if ((sch1.vbl_length) != 0)
{
sch1.vbl_length--;
}
}
}
return false;
}
public override int Process(int channel)
{
switch (channel)
{
case 0:
return RectangleRender(ch0);
case 1:
return RectangleRender(ch1);
case 2:
return reg5011 << DAOUT_VOL_SHIFT;
}
return 0;
}
public override int GetFreq(int channel)
{
if (channel == 0 || channel == 1)
{
RECTANGLE ch = null;
if (channel == 0) ch = ch0;
else ch = ch1;
if (ch.enable == 0 || ch.vbl_length <= 0)
return 0;
if (ch.freq < INT2FIX(8))
return 0;
if (ch.fixed_envelope != 0)
{
if (ch.volume == 0)
return 0;
}
else
{
if ((0x0F - ch.env_vol) == 0)
return 0;
}
return (int)(256.0f * cpu_clock / (FIX2INT(ch.freq) * 16.0f));
}
return 0;
}
private int RectangleRender(RECTANGLE ch)
{
if (ch.enable == 0 || ch.vbl_length <= 0)
return 0;
// vbl length counter
if (ch.holdnote == 0)
ch.vbl_length -= 5;
// envelope unit
ch.env_phase -= 5 * 4;
while (ch.env_phase < 0)
{
ch.env_phase += ch.env_decay;
if ((ch.holdnote) != 0)
ch.env_vol = (byte)((ch.env_vol + 1) & 0x0F);
else if (ch.env_vol < 0x0F)
ch.env_vol++;
}
if (ch.freq < INT2FIX(8))
return 0;
int volume;
if ((ch.fixed_envelope) != 0)
volume = ch.volume;
else
volume = (0x0F - ch.env_vol);
int output = volume << RECTANGLE_VOL_SHIFT;
ch.phaseacc -= cycle_rate;
if (ch.phaseacc >= 0)
{
if (ch.adder < ch.duty_flip)
ch.output_vol = output;
else
ch.output_vol = -output;
return ch.output_vol;
}
if (ch.freq > cycle_rate)
{
ch.phaseacc += ch.freq;
ch.adder = (ch.adder + 1) & 0x0F;
if (ch.adder < ch.duty_flip)
ch.output_vol = output;
else
ch.output_vol = -output;
}
else
{
// 加重平均
int num_times, total;
num_times = total = 0;
while (ch.phaseacc < 0)
{
ch.phaseacc += ch.freq;
ch.adder = (ch.adder + 1) & 0x0F;
if (ch.adder < ch.duty_flip)
total += output;
else
total -= output;
num_times++;
}
ch.output_vol = total / num_times;
}
return ch.output_vol;
}
public class SYNCRECTANGLE
{
// For sync
public byte[] reg = new byte[4];
public byte enable;
public byte holdnote;
public byte[] dummy = new byte[2];
public int vbl_length;
public void ZeroMemory()
{
Array.Clear(reg, 0, reg.Length);
enable = 0;
holdnote = 0;
Array.Clear(dummy, 0, dummy.Length);
vbl_length = 0;
}
}
public class RECTANGLE
{
public byte[] reg = new byte[4];
public byte enable;
public int vbl_length;
public int phaseacc;
public int freq;
public int output_vol;
public byte fixed_envelope;
public byte holdnote;
public byte volume;
public byte env_vol;
public int env_phase;
public int env_decay;
public int adder;
public int duty_flip;
}
}
}

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using RECTANGLE = VirtualNes.Core.APU_VRC6.RECTANGLE;
using SAWTOOTH = VirtualNes.Core.APU_VRC6.SAWTOOTH;
namespace VirtualNes.Core
{
public class APU_N106 : APU_INTERFACE
{
RECTANGLE ch0 = new RECTANGLE();
RECTANGLE ch1 = new RECTANGLE();
SAWTOOTH ch2 = new SAWTOOTH();
float cpu_clock;
int cycle_rate;
public APU_N106()
{
Reset(APU_CLOCK, 22050);
}
public override void Reset(float fClock, int nRate)
{
ch0.ZeroMemory();
ch1.ZeroMemory();
ch2.ZeroMemory();
Setup(fClock, nRate);
}
public override void Setup(float fClock, int nRate)
{
cpu_clock = fClock;
cycle_rate = (int)(fClock * 65536.0f / nRate);
}
public override void Write(ushort addr, byte data)
{
switch (addr)
{
// VRC6 CH0 rectangle
case 0x9000:
ch0.reg[0] = data;
ch0.gate = (byte)(data & 0x80);
ch0.volume = (byte)(data & 0x0F);
ch0.duty_pos = (byte)((data >> 4) & 0x07);
break;
case 0x9001:
ch0.reg[1] = data;
ch0.freq = INT2FIX((((ch0.reg[2] & 0x0F) << 8) | data) + 1);
break;
case 0x9002:
ch0.reg[2] = data;
ch0.enable = (byte)(data & 0x80);
ch0.freq = INT2FIX((((data & 0x0F) << 8) | ch0.reg[1]) + 1);
break;
// VRC6 CH1 rectangle
case 0xA000:
ch1.reg[0] = data;
ch1.gate = (byte)(data & 0x80);
ch1.volume = (byte)(data & 0x0F);
ch1.duty_pos = (byte)((data >> 4) & 0x07);
break;
case 0xA001:
ch1.reg[1] = data;
ch1.freq = INT2FIX((((ch1.reg[2] & 0x0F) << 8) | data) + 1);
break;
case 0xA002:
ch1.reg[2] = data;
ch1.enable = (byte)(data & 0x80);
ch1.freq = INT2FIX((((data & 0x0F) << 8) | ch1.reg[1]) + 1);
break;
// VRC6 CH2 sawtooth
case 0xB000:
ch2.reg[1] = data;
ch2.phaseaccum = (byte)(data & 0x3F);
break;
case 0xB001:
ch2.reg[1] = data;
ch2.freq = INT2FIX((((ch2.reg[2] & 0x0F) << 8) | data) + 1);
break;
case 0xB002:
ch2.reg[2] = data;
ch2.enable = (byte)(data & 0x80);
ch2.freq = INT2FIX((((data & 0x0F) << 8) | ch2.reg[1]) + 1);
// ch2.adder = 0; // クリアするとノイズの原因になる
// ch2.accum = 0; // クリアするとノイズの原因になる
break;
}
}
public override int Process(int channel)
{
switch (channel)
{
case 0:
return RectangleRender(ch0);
case 1:
return RectangleRender(ch1);
case 2:
return SawtoothRender(ch2);
}
return 0;
}
public override int GetFreq(int channel)
{
if (channel == 0 || channel == 1)
{
RECTANGLE ch;
if (channel == 0) ch = ch0;
else ch = ch1;
if (ch.enable == 0 || ch.gate != 0 || ch.volume == 0)
return 0;
if (ch.freq < INT2FIX(8))
return 0;
return (int)((256.0f * cpu_clock / (FIX2INT(ch.freq) * 16.0f)));
}
if (channel == 2)
{
SAWTOOTH ch = ch2;
if (ch.enable == 0 || ch.phaseaccum == 0)
return 0;
if (ch.freq < INT2FIX(8))
return 0;
return (int)(256.0f * cpu_clock / (FIX2INT(ch.freq) * 14.0f));
}
return 0;
}
int RectangleRender(RECTANGLE ch)
{
// Enable?
if (ch.enable == 0)
{
ch.output_vol = 0;
ch.adder = 0;
return ch.output_vol;
}
// Digitized output
if (ch.gate != 0)
{
ch.output_vol = ch.volume << APU_VRC6.RECTANGLE_VOL_SHIFT;
return ch.output_vol;
}
// 一定以上の周波数は処理しない(無駄)
if (ch.freq < INT2FIX(8))
{
ch.output_vol = 0;
return ch.output_vol;
}
ch.phaseacc -= cycle_rate;
if (ch.phaseacc >= 0)
return ch.output_vol;
int output = ch.volume << APU_VRC6.RECTANGLE_VOL_SHIFT;
if (ch.freq > cycle_rate)
{
// add 1 step
ch.phaseacc += ch.freq;
ch.adder = (byte)((ch.adder + 1) & 0x0F);
if (ch.adder <= ch.duty_pos)
ch.output_vol = output;
else
ch.output_vol = -output;
}
else
{
// average calculate
int num_times, total;
num_times = total = 0;
while (ch.phaseacc < 0)
{
ch.phaseacc += ch.freq;
ch.adder = (byte)((ch.adder + 1) & 0x0F);
if (ch.adder <= ch.duty_pos)
total += output;
else
total += -output;
num_times++;
}
ch.output_vol = total / num_times;
}
return ch.output_vol;
}
int SawtoothRender(SAWTOOTH ch)
{
// Digitized output
if (ch.enable == 0)
{
ch.output_vol = 0;
return ch.output_vol;
}
// 一定以上の周波数は処理しない(無駄)
if (ch.freq < INT2FIX(9))
{
return ch.output_vol;
}
ch.phaseacc -= cycle_rate / 2;
if (ch.phaseacc >= 0)
return ch.output_vol;
if (ch.freq > cycle_rate / 2)
{
// add 1 step
ch.phaseacc += ch.freq;
if (++ch.adder >= 7)
{
ch.adder = 0;
ch.accum = 0;
}
ch.accum += ch.phaseaccum;
ch.output_vol = ch.accum << APU_VRC6.SAWTOOTH_VOL_SHIFT;
}
else
{
// average calculate
int num_times, total;
num_times = total = 0;
while (ch.phaseacc < 0)
{
ch.phaseacc += ch.freq;
if (++ch.adder >= 7)
{
ch.adder = 0;
ch.accum = 0;
}
ch.accum += ch.phaseaccum;
total += ch.accum << APU_VRC6.SAWTOOTH_VOL_SHIFT;
num_times++;
}
ch.output_vol = (total / num_times);
}
return ch.output_vol;
}
}
}

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using System;
namespace VirtualNes.Core
{
public class APU_VRC6 : APU_INTERFACE
{
public const int RECTANGLE_VOL_SHIFT = 8;
public const int SAWTOOTH_VOL_SHIFT = 6;
private RECTANGLE ch0 = new RECTANGLE();
private RECTANGLE ch1 = new RECTANGLE();
private SAWTOOTH ch2 = new SAWTOOTH();
private int cycle_rate;
private float cpu_clock;
public APU_VRC6()
{
Reset(APU_CLOCK, 22050);
}
public override void Reset(float fClock, int nRate)
{
ch0.ZeroMemory();
ch1.ZeroMemory();
ch2.ZeroMemory();
Setup(fClock, nRate);
}
public override void Setup(float fClock, int nRate)
{
cpu_clock = fClock;
cycle_rate = (int)(fClock * 65536.0f / nRate);
}
public override void Write(ushort addr, byte data)
{
switch (addr)
{
// VRC6 CH0 rectangle
case 0x9000:
ch0.reg[0] = data;
ch0.gate = (byte)(data & 0x80);
ch0.volume = (byte)(data & 0x0F);
ch0.duty_pos = (byte)((data >> 4) & 0x07);
break;
case 0x9001:
ch0.reg[1] = data;
ch0.freq = INT2FIX((((ch0.reg[2] & 0x0F) << 8) | data) + 1);
break;
case 0x9002:
ch0.reg[2] = data;
ch0.enable = (byte)(data & 0x80);
ch0.freq = INT2FIX((((data & 0x0F) << 8) | ch0.reg[1]) + 1);
break;
// VRC6 CH1 rectangle
case 0xA000:
ch1.reg[0] = data;
ch1.gate = (byte)(data & 0x80);
ch1.volume = (byte)(data & 0x0F);
ch1.duty_pos = (byte)((data >> 4) & 0x07);
break;
case 0xA001:
ch1.reg[1] = data;
ch1.freq = INT2FIX((((ch1.reg[2] & 0x0F) << 8) | data) + 1);
break;
case 0xA002:
ch1.reg[2] = data;
ch1.enable = (byte)(data & 0x80);
ch1.freq = INT2FIX((((data & 0x0F) << 8) | ch1.reg[1]) + 1);
break;
// VRC6 CH2 sawtooth
case 0xB000:
ch2.reg[1] = data;
ch2.phaseaccum = (byte)(data & 0x3F);
break;
case 0xB001:
ch2.reg[1] = data;
ch2.freq = INT2FIX((((ch2.reg[2] & 0x0F) << 8) | data) + 1);
break;
case 0xB002:
ch2.reg[2] = data;
ch2.enable = (byte)(data & 0x80);
ch2.freq = INT2FIX((((data & 0x0F) << 8) | ch2.reg[1]) + 1);
// ch2.adder = 0; // 僋儕傾偡傞偲僲僀僘偺尨場偵側傞
// ch2.accum = 0; // 僋儕傾偡傞偲僲僀僘偺尨場偵側傞
break;
}
}
public override int Process(int channel)
{
switch (channel)
{
case 0:
return RectangleRender(ch0);
case 1:
return RectangleRender(ch1);
case 2:
return SawtoothRender(ch2);
}
return 0;
}
public override int GetFreq(int channel)
{
if (channel == 0 || channel == 1)
{
RECTANGLE ch = null;
if (channel == 0) ch = ch0;
else ch = ch1;
if (ch.enable == 0 || ch.gate != 0 || ch.volume == 0)
return 0;
if (ch.freq < INT2FIX(8))
return 0;
return (int)(256.0f * cpu_clock / (FIX2INT(ch.freq) * 16.0f));
}
if (channel == 2)
{
SAWTOOTH ch = ch2;
if (ch.enable == 0 || ch.phaseaccum == 0)
return 0;
if (ch.freq < INT2FIX(8))
return 0;
return (int)(256.0f * cpu_clock / (FIX2INT(ch.freq) * 14.0f));
}
return 0;
}
private int RectangleRender(RECTANGLE ch)
{
// Enable?
if (ch.enable == 0)
{
ch.output_vol = 0;
ch.adder = 0;
return ch.output_vol;
}
// Digitized output
if (ch.gate != 0)
{
ch.output_vol = ch.volume << RECTANGLE_VOL_SHIFT;
return ch.output_vol;
}
// 堦掕埲忋偺廃攇悢偼張棟偟側偄(柍懯)
if (ch.freq < INT2FIX(8))
{
ch.output_vol = 0;
return ch.output_vol;
}
ch.phaseacc -= cycle_rate;
if (ch.phaseacc >= 0)
return ch.output_vol;
int output = ch.volume << RECTANGLE_VOL_SHIFT;
if (ch.freq > cycle_rate)
{
// add 1 step
ch.phaseacc += ch.freq;
ch.adder = (byte)((ch.adder + 1) & 0x0F);
if (ch.adder <= ch.duty_pos)
ch.output_vol = output;
else
ch.output_vol = -output;
}
else
{
// average calculate
int num_times, total;
num_times = total = 0;
while (ch.phaseacc < 0)
{
ch.phaseacc += ch.freq;
ch.adder = (byte)((ch.adder + 1) & 0x0F);
if (ch.adder <= ch.duty_pos)
total += output;
else
total += -output;
num_times++;
}
ch.output_vol = total / num_times;
}
return ch.output_vol;
}
private int SawtoothRender(SAWTOOTH ch)
{
// Digitized output
if (ch.enable == 0)
{
ch.output_vol = 0;
return ch.output_vol;
}
// 堦掕埲忋偺廃攇悢偼張棟偟側偄(柍懯)
if (ch.freq < INT2FIX(9))
{
return ch.output_vol;
}
ch.phaseacc -= cycle_rate / 2;
if (ch.phaseacc >= 0)
return ch.output_vol;
if (ch.freq > cycle_rate / 2)
{
// add 1 step
ch.phaseacc += ch.freq;
if (++ch.adder >= 7)
{
ch.adder = 0;
ch.accum = 0;
}
ch.accum += ch.phaseaccum;
ch.output_vol = ch.accum << SAWTOOTH_VOL_SHIFT;
}
else
{
// average calculate
int num_times, total;
num_times = total = 0;
while (ch.phaseacc < 0)
{
ch.phaseacc += ch.freq;
if (++ch.adder >= 7)
{
ch.adder = 0;
ch.accum = 0;
}
ch.accum += ch.phaseaccum;
total += ch.accum << SAWTOOTH_VOL_SHIFT;
num_times++;
}
ch.output_vol = (total / num_times);
}
return ch.output_vol;
}
public class RECTANGLE
{
public byte[] reg = new byte[3];
public byte enable;
public byte gate;
public byte volume;
public int phaseacc;
public int freq;
public int output_vol;
public byte adder;
public byte duty_pos;
public void ZeroMemory()
{
Array.Clear(reg, 0, reg.Length);
enable = 0;
gate = 0;
volume = 0;
phaseacc = 0;
freq = 0;
output_vol = 0;
adder = 0;
duty_pos = 0;
}
}
public class SAWTOOTH
{
public byte[] reg = new byte[3];
public byte enable;
public byte volume;
public int phaseacc;
public int freq;
public int output_vol;
public byte adder;
public byte accum;
public byte phaseaccum;
public void ZeroMemory()
{
Array.Clear(reg, 0, reg.Length);
enable = 0;
volume = 0;
phaseacc = 0;
freq = 0;
output_vol = 0;
adder = 0;
accum = 0;
phaseaccum = 0;
}
}
}
}

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@ -1,96 +0,0 @@
using System;
using VirtualNes.Core.Emu2413;
namespace VirtualNes.Core
{
public class APU_VRC7 : APU_INTERFACE
{
OPLL VRC7_OPLL;
byte address;
public APU_VRC7()
{
Emu2413API.OPLL_init(3579545, 22050); // 仮のサンプリングレート
VRC7_OPLL = Emu2413API.OPLL_new();
if (VRC7_OPLL != null)
{
Emu2413API.OPLL_reset(VRC7_OPLL);
Emu2413API.OPLL_reset_patch(VRC7_OPLL, Emu2413API.OPLL_VRC7_TONE);
VRC7_OPLL.masterVolume = 128;
}
// 仮設定
Reset(APU_CLOCK, 22050);
}
public override void Dispose()
{
if (VRC7_OPLL != null)
{
Emu2413API.OPLL_delete(VRC7_OPLL);
VRC7_OPLL = null;
// OPLL_close(); // 無くても良い(中身無し)
}
}
public override void Reset(float fClock, int nRate)
{
if (VRC7_OPLL != null)
{
Emu2413API.OPLL_reset(VRC7_OPLL);
Emu2413API.OPLL_reset_patch(VRC7_OPLL, Emu2413API.OPLL_VRC7_TONE);
VRC7_OPLL.masterVolume = 128;
}
address = 0;
Setup(fClock, nRate);
}
public override void Setup(float fClock, int nRate)
{
Emu2413API.OPLL_setClock((UInt32)(fClock * 2.0f), (UInt32)nRate);
}
public override void Write(ushort addr, byte data)
{
if (VRC7_OPLL != null)
{
if (addr == 0x9010)
{
address = data;
}
else if (addr == 0x9030)
{
Emu2413API.OPLL_writeReg(VRC7_OPLL, address, data);
}
}
}
public override int Process(int channel)
{
if (VRC7_OPLL != null)
return Emu2413API.OPLL_calc(VRC7_OPLL);
return 0;
}
float[] blkmul = { 0.5f, 1.0f, 2.0f, 4.0f, 8.0f, 16.0f, 32.0f, 64.0f };
public override int GetFreq(int channel)
{
if (VRC7_OPLL != null && channel < 8)
{
int fno = ((VRC7_OPLL.reg[0x20 + channel] & 0x01) << 8) + VRC7_OPLL.reg[0x10 + channel];
int blk = (VRC7_OPLL.reg[0x20 + channel] >> 1) & 0x07;
if ((VRC7_OPLL.reg[0x20 + channel] & 0x10) != 0)
{
return (int)((256.0d * fno * blkmul[blk]) / ((1 << 18) / (3579545.0 / 72.0)));
}
}
return 0;
}
}
}

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@ -1,36 +0,0 @@
namespace VirtualNes.Core
{
public class CHEATCODE
{
// 埲壓偺俀偮偼OR儅僗僋
public const int CHEAT_ENABLE = 1 << 0;
public const int CHEAT_KEYDISABLE = 1 << 1;
// 彂偒崬傒庬椶
public const int CHEAT_TYPE_ALWAYS = 0; // 忢偵彂偒崬傒
public const int CHEAT_TYPE_ONCE = 1; // 侾夞偩偗彂偒崬傒
public const int CHEAT_TYPE_GREATER = 2; // 僨乕僞傛傝戝偒偄帪
public const int CHEAT_TYPE_LESS = 3; // 僨乕僞傛傝彫偝偄帪
// 僨乕僞挿
public const int CHEAT_LENGTH_1BYTE = 0;
public const int CHEAT_LENGTH_2BYTE = 1;
public const int CHEAT_LENGTH_3BYTE = 2;
public const int CHEAT_LENGTH_4BYTE = 3;
public byte enable;
public byte type;
public byte length;
public ushort address;
public uint data;
public string comment;
}
class GENIECODE
{
public ushort address;
public byte data;
public byte cmp;
};
}

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@ -1,66 +0,0 @@
using System;
namespace VirtualNes.Core
{
public class ArrayRef<T>
{
private T[] m_rawArray;
private int m_offset;
private int m_length;
public int Offset
{
get => m_offset;
set
{
var gap = value - m_offset;
m_length -= gap;
}
}
public ArrayRef() { }
public ArrayRef(T[] array, int offset, int length)
{
SetArray(array, offset, length);
}
public ArrayRef(T[] array) : this(array, 0, array.Length) { }
public ArrayRef(T[] array, int offset) : this(array, offset, array.Length - offset) { }
public void SetArray(T[] array, int offset, int length)
{
m_rawArray = array;
m_offset = offset;
m_length = length;
}
public void SetArray(T[] array, int offset)
{
m_rawArray = array;
m_offset = offset;
m_length = array.Length - offset;
}
public T this[int index]
{
get
{
return m_rawArray[m_offset + index];
}
set
{
m_rawArray[(m_offset + index)] = value;
}
}
public static implicit operator ArrayRef<T>(T[] array)
{
return new ArrayRef<T>(array);
}
public static implicit operator Span<T>(ArrayRef<T> array)
{
return new Span<T>(array.m_rawArray, array.Offset, array.m_length);
}
}
}

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@ -1,87 +0,0 @@
using System;
namespace VirtualNes.Core
{
public static class CRC
{
const int CHAR_BIT = 8;
const uint CRCPOLY1 = 0x04C11DB7U;
const uint CRCPOLY2 = 0xEDB88320U;
static bool m_Init;
static bool m_InitRev;
static uint[] m_CrcTable = new uint[byte.MaxValue + 1];
static uint[] m_CrcTableRev = new uint[byte.MaxValue + 1];
public static ulong Crc(int size, Span<byte> c)
{
if (!m_Init)
{
MakeTable();
m_Init = true;
}
ulong r = 0xFFFFFFFFUL;
int step = 0;
while (--size >= 0)
{
r = (r << CHAR_BIT) ^ m_CrcTable[(byte)(r >> (32 - CHAR_BIT)) ^ c[step]];
step++;
}
return ~r & 0xFFFFFFFFUL;
}
public static uint CrcRev(int size, Span<byte> c)
{
if (!m_InitRev)
{
MakeTableRev();
m_InitRev = true;
}
uint r = 0xFFFFFFFFU;
int step = 0;
while (--size >= 0)
{
r = (r >> CHAR_BIT) ^ m_CrcTableRev[(byte)r ^ c[step]];
step++;
}
return r ^ 0xFFFFFFFFU;
}
static void MakeTable()
{
int i, j;
uint r;
for (i = 0; i <= byte.MaxValue; i++)
{
r = (uint)i << (32 - CHAR_BIT);
for (j = 0; j < CHAR_BIT; j++)
{
if ((r & 0x80000000UL) > 0) r = (r << 1) ^ CRCPOLY1;
else r <<= 1;
}
m_CrcTable[i] = r & 0xFFFFFFFFU;
}
}
static void MakeTableRev()
{
int i, j;
uint r;
for (i = 0; i <= byte.MaxValue; i++)
{
r = (uint)i;
for (j = 0; j < CHAR_BIT; j++)
{
if ((r & 1) > 0) r = (r >> 1) ^ CRCPOLY2;
else r >>= 1;
}
m_CrcTableRev[i] = r;
}
}
}
}

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@ -1,208 +0,0 @@
using System;
namespace VirtualNes.Core.Emu2413
{
public static class Const
{
internal static sbyte[][] Create_Default_Inst()
{
unchecked
{
sbyte[][] res = new sbyte[Emu2413API.OPLL_TONE_NUM][]
{
new sbyte[]
{
(sbyte)0x00,(sbyte) 0x00, (sbyte)0x00, (sbyte)0x00,(sbyte) 0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x61,(sbyte) 0x61, (sbyte)0x1e, (sbyte)0x17,(sbyte) 0xf0, (sbyte)0x7f, (sbyte)0x07, (sbyte)0x17, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x13,(sbyte) 0x41, (sbyte)0x0f, (sbyte)0x0d,(sbyte) 0xce, (sbyte)0xd2, (sbyte)0x43, (sbyte)0x13, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x03,(sbyte) 0x01, (sbyte)0x99, (sbyte)0x04,(sbyte) 0xff, (sbyte)0xc3, (sbyte)0x03, (sbyte)0x73, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x21,(sbyte) 0x61, (sbyte)0x1b, (sbyte)0x07,(sbyte) 0xaf, (sbyte)0x63, (sbyte)0x40, (sbyte)0x28, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x22,(sbyte) 0x21, (sbyte)0x1e, (sbyte)0x06,(sbyte) 0xf0, (sbyte)0x76, (sbyte)0x08, (sbyte)0x28, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x31,(sbyte) 0x22, (sbyte)0x16, (sbyte)0x05,(sbyte) 0x90, (sbyte)0x71, (sbyte)0x00, (sbyte)0x18, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x21,(sbyte) 0x61, (sbyte)0x1d, (sbyte)0x07,(sbyte) 0x82, (sbyte)0x81, (sbyte)0x10, (sbyte)0x17, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x23,(sbyte) 0x21, (sbyte)0x2d, (sbyte)0x16,(sbyte) 0xc0, (sbyte)0x70, (sbyte)0x07, (sbyte)0x07, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x61,(sbyte) 0x21, (sbyte)0x1b, (sbyte)0x06,(sbyte) 0x64, (sbyte)0x65, (sbyte)0x18, (sbyte)0x18, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x61,(sbyte) 0x61, (sbyte)0x0c, (sbyte)0x18,(sbyte) 0x85, (sbyte)0xa0, (sbyte)0x79, (sbyte)0x07, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x23,(sbyte) 0x21, (sbyte)0x87, (sbyte)0x11,(sbyte) 0xf0, (sbyte)0xa4, (sbyte)0x00, (sbyte)0xf7, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x97,(sbyte) 0xe1, (sbyte)0x28, (sbyte)0x07,(sbyte) 0xff, (sbyte)0xf3, (sbyte)0x02, (sbyte)0xf8, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x61,(sbyte) 0x10, (sbyte)0x0c, (sbyte)0x05,(sbyte) 0xf2, (sbyte)0xc4, (sbyte)0x40, (sbyte)0xc8, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x01,(sbyte) 0x01, (sbyte)0x56, (sbyte)0x03,(sbyte) 0xb4, (sbyte)0xb2, (sbyte)0x23, (sbyte)0x58, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x61,(sbyte) 0x41, (sbyte)0x89, (sbyte)0x03,(sbyte) 0xf1, (sbyte)0xf4, (sbyte)0xf0, (sbyte)0x13, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x04,(sbyte) 0x21, (sbyte)0x28, (sbyte)0x00,(sbyte) 0xdf, (sbyte)0xf8, (sbyte)0xff, (sbyte)0xf8, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x23,(sbyte) 0x22, (sbyte)0x00, (sbyte)0x00,(sbyte) 0xd8, (sbyte)0xf8, (sbyte)0xf8, (sbyte)0xf8, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x25,(sbyte) 0x18, (sbyte)0x00, (sbyte)0x00,(sbyte) 0xf8, (sbyte)0xda, (sbyte)0xf8, (sbyte)0x55, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
},
new sbyte[]
{
(sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x33, (sbyte)0x01, (sbyte)0x09, (sbyte)0x0e, (sbyte)0x94, (sbyte)0x90, (sbyte)0x40, (sbyte)0x01, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x13, (sbyte)0x41, (sbyte)0x0f, (sbyte)0x0d, (sbyte)0xce, (sbyte)0xd3, (sbyte)0x43, (sbyte)0x13, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x01, (sbyte)0x12, (sbyte)0x1b, (sbyte)0x06, (sbyte)0xff, (sbyte)0xd2, (sbyte)0x00, (sbyte)0x32, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x61, (sbyte)0x61, (sbyte)0x1b, (sbyte)0x07, (sbyte)0xaf, (sbyte)0x63, (sbyte)0x20, (sbyte)0x28, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x22, (sbyte)0x21, (sbyte)0x1e, (sbyte)0x06, (sbyte)0xf0, (sbyte)0x76, (sbyte)0x08, (sbyte)0x28, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x66, (sbyte)0x21, (sbyte)0x15, (sbyte)0x00, (sbyte)0x93, (sbyte)0x94, (sbyte)0x20, (sbyte)0xf8, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x21, (sbyte)0x61, (sbyte)0x1c, (sbyte)0x07, (sbyte)0x82, (sbyte)0x81, (sbyte)0x10, (sbyte)0x17, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x23, (sbyte)0x21, (sbyte)0x20, (sbyte)0x1f, (sbyte)0xc0, (sbyte)0x71, (sbyte)0x07, (sbyte)0x47, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x25, (sbyte)0x31, (sbyte)0x26, (sbyte)0x05, (sbyte)0x64, (sbyte)0x41, (sbyte)0x18, (sbyte)0xf8, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x17, (sbyte)0x21, (sbyte)0x28, (sbyte)0x07, (sbyte)0xff, (sbyte)0x83, (sbyte)0x02, (sbyte)0xf8, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x97, (sbyte)0x81, (sbyte)0x25, (sbyte)0x07, (sbyte)0xcf, (sbyte)0xc8, (sbyte)0x02, (sbyte)0x14, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x21, (sbyte)0x21, (sbyte)0x54, (sbyte)0x0f, (sbyte)0x80, (sbyte)0x7f, (sbyte)0x07, (sbyte)0x07, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x01, (sbyte)0x01, (sbyte)0x56, (sbyte)0x03, (sbyte)0xd3, (sbyte)0xb2, (sbyte)0x43, (sbyte)0x58, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x31, (sbyte)0x21, (sbyte)0x0c, (sbyte)0x03, (sbyte)0x82, (sbyte)0xc0, (sbyte)0x40, (sbyte)0x07, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x21, (sbyte)0x01, (sbyte)0x0c, (sbyte)0x03, (sbyte)0xd4, (sbyte)0xd3, (sbyte)0x40, (sbyte)0x84, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x04, (sbyte)0x21, (sbyte)0x28, (sbyte)0x00, (sbyte)0xdf, (sbyte)0xf8, (sbyte)0xff, (sbyte)0xf8, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x23, (sbyte)0x22, (sbyte)0x00, (sbyte)0x00, (sbyte)0xa8, (sbyte)0xf8, (sbyte)0xf8, (sbyte)0xf8, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
(sbyte)0x25, (sbyte)0x18, (sbyte)0x00, (sbyte)0x00, (sbyte)0xf8, (sbyte)0xa9, (sbyte)0xf8, (sbyte)0x55, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00, (sbyte)0x00,
}
};
return res;
}
}
internal static OPLL_PATCH[][] Create_Default_Patch()
{
OPLL_PATCH[][] res = new OPLL_PATCH[Emu2413API.OPLL_TONE_NUM][]
{
new OPLL_PATCH[(16 + 3) * 2],
new OPLL_PATCH[(16 + 3) * 2],
};
for (int x = 0; x < Emu2413API.OPLL_TONE_NUM; x++)
for (int y = 0; y < (16 + 3) * 2; y++)
res[x][y] = new OPLL_PATCH();
return res;
}
internal static uint[,,,] Create_tllTable()
{
var res = new uint[16, 8, 1 << Emu2413API.TL_BITS, 4];
return res;
}
internal static Int32[,,] Create_rksTable()
{
return new int[2, 8, 2];
}
internal static UInt32[,,] Create_dphaseTable()
{
return new uint[512, 8, 16];
}
}
public class OPLL_PATCH
{
public uint TL, FB, EG, ML, AR, DR, SL, RR, KR, KL, AM, PM, WF;
public void Copy(OPLL_PATCH other)
{
TL = other.TL;
FB = other.FB;
EG = other.EG;
ML = other.ML;
AR = other.AR;
DR = other.DR;
SL = other.SL;
RR = other.RR;
KR = other.KR;
KL = other.KL;
AM = other.AM;
PM = other.PM;
WF = other.WF;
}
}
public class OPLL_SLOT
{
public OPLL_PATCH patch;
public int type; /* 0 : modulator 1 : carrier */
/* OUTPUT */
public Int32 feedback;
public Int32[] output = new Int32[5]; /* Output value of slot */
/* for Phase Generator (PG) */
public UInt32[] sintbl; /* Wavetable */
public UInt32 phase; /* Phase */
public UInt32 dphase; /* Phase increment amount */
public UInt32 pgout; /* output */
/* for Envelope Generator (EG) */
public int fnum; /* F-Number */
public int block; /* Block */
public int volume; /* Current volume */
public int sustine; /* Sustine 1 = ON, 0 = OFF */
public UInt32 tll; /* Total Level + Key scale level*/
public UInt32 rks; /* Key scale offset (Rks) */
public int eg_mode; /* Current state */
public UInt32 eg_phase; /* Phase */
public UInt32 eg_dphase; /* Phase increment amount */
public UInt32 egout; /* output */
/* refer to opll-> */
public int plfo_pm => m_host.lfo_pm;
public int plfo_am => m_host.lfo_am;
private OPLL m_host;
public void SetHost(OPLL host)
{
m_host = host;
}
}
public class OPLL_CH
{
public int patch_number;
public int key_status;
public OPLL_SLOT mod;
public OPLL_SLOT car;
}
public class OPLL
{
public UInt32 adr;
public Int32[] output = new Int32[2];
/* Register */
public byte[] reg = new byte[0x40];
public int[] slot_on_flag = new int[18];
/* Rythm Mode : 0 = OFF, 1 = ON */
public int rythm_mode;
/* Pitch Modulator */
public UInt32 pm_phase;
public Int32 lfo_pm;
/* Amp Modulator */
public Int32 am_phase;
public Int32 lfo_am;
/* Noise Generator */
public UInt32 noise_seed;
public UInt32 whitenoise;
public UInt32 noiseA;
public UInt32 noiseB;
public UInt32 noiseA_phase;
public UInt32 noiseB_phase;
public UInt32 noiseA_idx;
public UInt32 noiseB_idx;
public UInt32 noiseA_dphase;
public UInt32 noiseB_dphase;
/* Channel & Slot */
public OPLL_CH[] ch = new OPLL_CH[9];
public OPLL_SLOT[] slot = new OPLL_SLOT[18];
/* Voice Data */
public OPLL_PATCH[] patch = new OPLL_PATCH[19 * 2];
public int[] patch_update = new int[2]; /* flag for check patch update */
public UInt32 mask;
public int masterVolume; /* 0min -- 64 -- 127 max (Liner) */
}
}

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@ -1,11 +0,0 @@
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@ -1,12 +0,0 @@
namespace VirtualNes.Core
{
// 昤夋曽幃
public enum EnumRenderMethod
{
POST_ALL_RENDER = 0, // 僗僉儍儞儔僀儞暘偺柦椷幚峴屻丆儗儞僟儕儞僌
PRE_ALL_RENDER = 1, // 儗儞僟儕儞僌偺幚峴屻丆僗僉儍儞儔僀儞暘偺柦椷幚峴
POST_RENDER = 2, // 昞帵婜娫暘偺柦椷幚峴屻丆儗儞僟儕儞僌
PRE_RENDER = 3, // 儗儞僟儕儞僌幚峴屻丆昞帵婜娫暘偺柦椷幚峴
TILE_RENDER = 4 // 僞僀儖儀乕僗儗儞僟儕儞僌
}
}

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@ -1,13 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VirtualNes.Core
{
public interface ISoundDataBuffer
{
void WriteByte(byte value);
}
}

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@ -1,46 +0,0 @@
using System;
using System.Runtime.CompilerServices;
namespace VirtualNes.Core
{
public static class MemoryUtility
{
public static void ZEROMEMORY(byte[] array, int length)
{
Array.Clear(array, 0, array.Length);
}
public static void ZEROMEMORY(int[] array, int length)
{
Array.Clear(array, 0, array.Length);
}
public static void memset(byte[] array, byte value, int length)
{
memset(array, 0, value, length);
}
public static void memset(uint[] array, uint value, int length)
{
for (int i = 0; i < length; i++)
{
array[i] = value;
}
}
public static void memset(byte[] array, int offset, byte value, int length)
{
for (int i = offset; i < length; i++)
{
array[i] = value;
}
}
public static void memset(uint[] array, int offset, uint value, int length)
{
for (int i = offset; i < length; i++)
{
array[i] = value;
}
}
}
}

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@ -1,11 +0,0 @@
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@ -1,51 +0,0 @@
namespace VirtualNes.Core
{
public class NesConfig
{
public float BaseClock; // NTSC:21477270.0 PAL:21281364.0
public float CpuClock; // NTSC: 1789772.5 PAL: 1773447.0
public int TotalScanlines; // NTSC: 262 PAL: 312
public int ScanlineCycles; // NTSC:1364 PAL:1362
public int HDrawCycles; // NTSC:1024 PAL:1024
public int HBlankCycles; // NTSC: 340 PAL: 338
public int ScanlineEndCycles; // NTSC: 4 PAL: 2
public int FrameCycles; // NTSC:29829.52 PAL:35468.94
public int FrameIrqCycles; // NTSC:29829.52 PAL:35468.94
public int FrameRate; // NTSC:60(59.94) PAL:50
public float FramePeriod; // NTSC:16.683 PAL:20.0
public static NesConfig NESCONFIG_NTSC = new NesConfig
{
BaseClock = 21477270.0f,
CpuClock = 1789772.5f,
TotalScanlines = 262,
ScanlineCycles = 1364,
HDrawCycles = 1024,
HBlankCycles = 340,
ScanlineEndCycles = 4,
FrameCycles = 1364 * 262,
FrameIrqCycles = 29830,
FrameRate = 60,
FramePeriod = 1000.0f / 60.0f
};
public static NesConfig NESCONFIG_PAL = new NesConfig
{
BaseClock = 26601714.0f,
CpuClock = 1662607.125f,
TotalScanlines = 312,
ScanlineCycles = 1278,
HDrawCycles = 960,
HBlankCycles = 318,
ScanlineEndCycles = 2,
FrameCycles = 1278 * 312,
FrameIrqCycles = 33252,
FrameRate = 50,
FramePeriod = 1000.0f / 50.0f
};
}
}

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@ -1,11 +0,0 @@
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@ -1,140 +0,0 @@
using System;
namespace VirtualNes.Core
{
public enum EnumRomControlByte1 : byte
{
ROM_VMIRROR = 0x01,
ROM_SAVERAM = 0x02,
ROM_TRAINER = 0x04,
ROM_4SCREEN = 0x08,
}
public enum EnumRomControlByte2 : byte
{
ROM_VSUNISYSTEM = 0x01
}
public enum EnumRomType
{
InValid,
NES,
/// <summary> Nintendo Disk System </summary>
FDS,
NSF
}
public class NSFHEADER
{
byte[] ID;
byte Version;
byte TotalSong;
byte StartSong;
ushort LoadAddress;
ushort InitAddress;
ushort PlayAddress;
byte[] SongName;
byte[] ArtistName;
byte[] CopyrightName;
ushort SpeedNTSC;
byte[] BankSwitch;
ushort SpeedPAL;
byte NTSC_PALbits;
public byte ExtraChipSelect;
byte[] Expansion; // must be 0
public static int SizeOf()
{
return 128;
}
public static NSFHEADER GetDefault()
{
var res = new NSFHEADER();
res.ID = new byte[5];
res.SongName = new byte[32];
res.ArtistName = new byte[32];
res.CopyrightName = new byte[32];
res.BankSwitch = new byte[8];
res.Expansion = new byte[4];
return res;
}
}
public class NESHEADER
{
public byte[] ID;
public byte PRG_PAGE_SIZE;
public byte CHR_PAGE_SIZE;
public byte control1;
public byte control2;
public byte[] reserved;
public bool CheckValid()
{
return GetRomType() != EnumRomType.InValid;
}
public static int SizeOf()
{
return 16;
}
public EnumRomType GetRomType()
{
if (ID[0] == 'N' && ID[1] == 'E' && ID[2] == 'S' && ID[3] == 0x1A)
return EnumRomType.NES;
if (ID[0] == 'F' && ID[1] == 'D' && ID[2] == 'S' && ID[3] == 0x1A)
return EnumRomType.FDS;
if (ID[0] == 'N' && ID[1] == 'E' && ID[2] == 'S' && ID[3] == 'M')
return EnumRomType.NSF;
return EnumRomType.InValid;
}
public static NESHEADER GetDefault()
{
var res = new NESHEADER();
res.ID = new byte[4];
res.reserved = new byte[8];
return res;
}
public static NESHEADER Read(Span<byte> data)
{
var res = new NESHEADER();
res.ID = data.Slice(0, 4).ToArray();
res.PRG_PAGE_SIZE = data[4];
res.CHR_PAGE_SIZE = data[5];
res.control1 = data[6];
res.control2 = data[7];
res.reserved = data.Slice(8, 8).ToArray();
return res;
}
public byte[] DataToBytes()
{
byte[] res = new byte[16];
res[0] = ID[0];
res[1] = ID[1];
res[2] = ID[2];
res[3] = ID[3];
res[4] = PRG_PAGE_SIZE;
res[5] = CHR_PAGE_SIZE;
res[6] = control1;
res[7] = control2;
res[8] = reserved[0];
res[9] = reserved[1];
res[10] = reserved[2];
res[11] = reserved[3];
res[12] = reserved[4];
res[13] = reserved[5];
res[14] = reserved[6];
res[15] = reserved[7];
return res;
}
}
}

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@ -1,420 +0,0 @@
namespace VirtualNes.Core
{
public static class RomPatch
{
public static void DoPatch(ref uint crc, ref byte[] lpPRG, ref byte[] lpCHR, ref int mapper, ref NESHEADER header)
{
// Mapper 000
if (crc == 0x57970078)
{ // F-1 Race(J)
lpPRG[0x078C] = 0x6C;
lpPRG[0x3FE1] = 0xFF;
lpPRG[0x3FE6] = 0x00;
}
if (crc == 0xaf2bbcbc // Mach Rider(JU)
|| crc == 0x3acd4bf1 // Mach Rider(Alt)(JU) 無理矢理パッチ(^^;
|| crc == 0x8bbe9bec)
{
lpPRG[0x090D] = 0x6E;
lpPRG[0x7FDF] = 0xFF;
lpPRG[0x7FE4] = 0x00;
header.control1 = (byte)EnumRomControlByte1.ROM_VMIRROR;
}
if (crc == 0xe16bb5fe)
{ // Zippy Race(J)
header.control1 &= 0xf6;
}
if (crc == 0x85534474)
{ // Lode Runner(J)
lpPRG[0x29E9] = 0xEA; // セーブメニューを出すパッチ
lpPRG[0x29EA] = 0xEA;
lpPRG[0x29F8] = 0xEA;
lpPRG[0x29F9] = 0xEA;
}
// Mapper 001
if (crc == 0x7831b2ff // America Daitouryou Senkyo(J)
|| crc == 0x190a3e11 // Be-Bop-Highschool - Koukousei Gokuraku Densetsu(J)
|| crc == 0x52449508 // Home Run Nighter - Pennant League!!(J)
|| crc == 0x0973f714 // Jangou(J)
|| crc == 0x7172f3d4 // Kabushiki Doujou(J)
|| crc == 0xa5781280 // Kujaku Ou 2(J)
|| crc == 0x8ce9c87b // Money Game, The(J)
|| crc == 0xec47296d // Morita Kazuo no Shougi(J)
|| crc == 0xcee5857b // Ninjara Hoi!(J)
|| crc == 0xe63d9193 // Tanigawa Kouji no Shougi Shinan 3(J)
|| crc == 0xd54f5da9 // Tsuppari Wars(J)
|| crc == 0x1e0c7ea3)
{ // AD&D Dragons of Flame(J)
header.control1 |= (byte)EnumRomControlByte1.ROM_SAVERAM;
}
if (crc == 0x1995ac4e)
{ // Ferrari Grand Prix Challenge(J) 無理矢理パッチ(^^;
lpPRG[0x1F7AD] = 0xFF;
lpPRG[0x1F7BC] = 0x00;
}
if (crc == 0x20d22251)
{ // Top rider(J) 無理矢理パッチ(^^;
lpPRG[0x1F17E] = 0xEA;
lpPRG[0x1F17F] = 0xEA;
}
if (crc == 0x11469ce3)
{ // Viva! Las Vegas(J) 無理矢理パッチ(^^;
lpCHR[0x0000] = 0x01;
}
if (crc == 0x3fccdc7b)
{ // Baseball Star - Mezase Sankanou!!(J) 無理矢理パッチ(^^;
lpPRG[0x0F666] = 0x9D;
}
if (crc == 0xdb564628)
{ // Mario Open Golf(J)
lpPRG[0x30195] = 0xC0;
}
// Mapper 002
if (crc == 0x63af202f)
{ // JJ - Tobidase Daisakusen Part 2(J)
header.control1 &= 0xf6;
header.control1 |= (byte)EnumRomControlByte1.ROM_VMIRROR;
}
if (crc == 0x99a62e47)
{ // Black Bass 2, The(J)
header.control1 &= 0xf6;
header.control1 |= (byte)EnumRomControlByte1.ROM_VMIRROR;
}
if (crc == 0x0eaa7515 // Rod Land(J)
|| crc == 0x22ab9694)
{ // Rod Land(E)
header.control1 &= 0xf6;
header.control1 |= (byte)EnumRomControlByte1.ROM_VMIRROR;
}
if (crc == 0x2061772a)
{ // Tantei Jinguji Taburou Tokino Sugiyukumamani (J)
header.control1 &= 0xf6;
header.control1 |= (byte)EnumRomControlByte1.ROM_VMIRROR;
}
// Mapper 003
if (crc == 0x29401686)
{ // Minna no Taabou no Nakayoshi Dai Sakusen(J)
// lpPRG[0x2B3E] = 0x60;
}
if (crc == 0x932a077a)
{ // TwinBee(J)
mapper = 87;
}
if (crc == 0x8218c637)
{ // Space Hunter(J)
// header.control1 &= 0xf6;
// header.control1 |= ROM_4SCREEN;
header.control1 = (byte)EnumRomControlByte1.ROM_VMIRROR;
}
if (crc == 0x2bb6a0f8 // Sherlock Holmes - Hakushaku Reijou Yuukai Jiken(J)
|| crc == 0x28c11d24 // Sukeban Deka 3(J)
|| crc == 0x02863604)
{ // Sukeban Deka 3(J)(Alt)
header.control1 &= 0xf6;
header.control1 |= (byte)EnumRomControlByte1.ROM_VMIRROR;
}
// Mapper 004
if (crc == 0x58581770)
{ // Rasaaru Ishii no Childs Quest(J)
header.control1 &= 0xf6;
header.control1 |= (byte)EnumRomControlByte1.ROM_VMIRROR;
}
if (crc == 0xf3feb3ab // Kunio Kun no Jidaigeki Dayo Zenin Shuugou! (J)
|| crc == 0xa524ae9b // Otaku no Seiza - An Adventure in the Otaku Galaxy (J)
|| crc == 0x46dc6e57 // SD Gundam - Gachapon Senshi 2 - Capsule Senki (J)
|| crc == 0x66b2dec7 // SD Gundam - Gachapon Senshi 3 - Eiyuu Senki (J)
|| crc == 0x92b07fd9 // SD Gundam - Gachapon Senshi 4 - New Type Story (J)
|| crc == 0x8ee6463a // SD Gundam - Gachapon Senshi 5 - Battle of Universal Century (J)
|| crc == 0xaf754426 // Ultraman Club 3 (J)
|| crc == 0xfe4e5b11 // Ushio to Tora - Shinen no Daiyou (J)
|| crc == 0x57c12c17)
{ // Yamamura Misa Suspense - Kyouto Zaiteku Satsujin Jiken (J)
header.control1 |= (byte)EnumRomControlByte1.ROM_SAVERAM;
}
if (crc == 0x42e03e4a)
{ // RPG Jinsei Game (J)
mapper = 118;
header.control1 |= (byte)EnumRomControlByte1.ROM_SAVERAM;
}
if (crc == 0xfd0299c3)
{ // METAL MAX(J)
lpPRG[0x3D522] = 0xA9;
lpPRG[0x3D523] = 0x19;
}
if (crc == 0x1d2e5018 // Rockman 3(J)
|| crc == 0x6b999aaf)
{ // Mega Man 3(U)
// lpPRG[0x3C179] = 0xBA;//
// lpPRG[0x3C9CC] = 0x9E;
}
// Mapper 005
if (crc == 0xe91548d8)
{ // Shin 4 Nin Uchi Mahjong - Yakuman Tengoku (J)
header.control1 |= (byte)EnumRomControlByte1.ROM_SAVERAM;
}
if (crc == 0x255b129c)
{ // Gun Sight (J) / Gun Sight (J)[a1]
lpPRG[0x02D0B] = 0x01;
lpPRG[0x0BEC0] = 0x01;
}
// Mapper 010
if (crc == 0xc9cce8f2)
{ // Famicom Wars (J)
header.control1 |= (byte)EnumRomControlByte1.ROM_SAVERAM;
}
// Mapper 016
if (crc == 0x983d8175 // Datach - Battle Rush - Build Up Robot Tournament (J)
|| crc == 0x894efdbc // Datach - Crayon Shin Chan - Ora to Poi Poi (J)
|| crc == 0x19e81461 // Datach - Dragon Ball Z - Gekitou Tenkaichi Budou Kai (J)
|| crc == 0xbe06853f // Datach - J League Super Top Players (J)
|| crc == 0x0be0a328 // Datach - SD Gundam - Gundam Wars (J)
|| crc == 0x5b457641 // Datach - Ultraman Club - Supokon Fight! (J)
|| crc == 0xf51a7f46 // Datach - Yuu Yuu Hakusho - Bakutou Ankoku Bujutsu Kai (J)
|| crc == 0x31cd9903 // Dragon Ball Z - Kyoushuu! Saiya Jin (J)
|| crc == 0xe49fc53e // Dragon Ball Z 2 - Gekishin Freeza!! (J)
|| crc == 0x09499f4d // Dragon Ball Z 3 - Ressen Jinzou Ningen (J)
|| crc == 0x2e991109 // Dragon Ball Z Gaiden - Saiya Jin Zetsumetsu Keikaku (J)
|| crc == 0x170250de)
{ // Rokudenashi Blues(J)
header.control1 |= (byte)EnumRomControlByte1.ROM_SAVERAM;
}
// Mapper 019
if (crc == 0x3296ff7a // Battle Fleet (J)
|| crc == 0x429fd177 // Famista '90 (J)
|| crc == 0xdd454208 // Hydlide 3 - Yami Kara no Houmonsha (J)
|| crc == 0xb1b9e187 // Kaijuu Monogatari (J)
|| crc == 0xaf15338f)
{ // Mindseeker (J)
header.control1 |= (byte)EnumRomControlByte1.ROM_SAVERAM;
}
// Mapper 026
if (crc == 0x836cc1ab)
{ // Mouryou Senki Madara (J)
header.control1 |= (byte)EnumRomControlByte1.ROM_SAVERAM;
}
// Mapper 033
if (crc == 0x547e6cc1)
{ // Flintstones - The Rescue of Dino & Hoppy, The(J)
mapper = 48;
}
// Mapper 065
if (crc == 0xfd3fc292)
{ // Ai Sensei no Oshiete - Watashi no Hoshi (J)
mapper = 32;
}
// Mapper 068
if (crc == 0xfde79681)
{ // Maharaja (J)
header.control1 |= (byte)EnumRomControlByte1.ROM_SAVERAM;
}
// Mapper 069
if (crc == 0xfeac6916 // Honoo no Toukyuuji - Dodge Danpei 2(J)
|| crc == 0x67898319)
{ // Barcode World(J)
header.control1 |= (byte)EnumRomControlByte1.ROM_SAVERAM;
}
// Mapper 080
if (crc == 0x95aaed34 // Mirai Shinwa Jarvas (J)
|| crc == 0x17627d4b)
{ // Taito Grand Prix - Eikou heno License (J)
header.control1 |= (byte)EnumRomControlByte1.ROM_SAVERAM;
}
// Mapper 082
if (crc == 0x4819a595)
{ // Kyuukyoku Harikiri Stadium - Heisei Gannen Ban (J)
header.control1 |= (byte)EnumRomControlByte1.ROM_SAVERAM;
}
// Mapper 086
if (crc == 0xe63f7d0b)
{ // Urusei Yatsura - Lum no Wedding Bell(J)
mapper = 101;
}
// Mapper 118
if (crc == 0x3b0fb600)
{ // Ys 3 - Wonderers From Ys (J)
header.control1 |= (byte)EnumRomControlByte1.ROM_SAVERAM;
}
// Mapper 180
if (crc == 0xc68363f6)
{ // Crazy Climber(J)
header.control1 &= 0xf6;
}
// VS-Unisystem
if (crc == 0x70901b25)
{ // VS Slalom
mapper = 99;
}
if (crc == 0xd5d7eac4)
{ // VS Dr. Mario
mapper = 1;
header.control2 |= (byte)EnumRomControlByte2.ROM_VSUNISYSTEM;
}
if (crc == 0xffbef374 // VS Castlevania
|| crc == 0x8c0c2df5)
{ // VS Top Gun
mapper = 2;
header.control2 |= (byte)EnumRomControlByte2.ROM_VSUNISYSTEM;
}
if (crc == 0xeb2dba63 // VS TKO Boxing
|| crc == 0x98cfe016 // VS TKO Boxing (Alt)
|| crc == 0x9818f656)
{ // VS TKO Boxing (f1)
mapper = 4;
header.control2 |= (byte)EnumRomControlByte2.ROM_VSUNISYSTEM;
}
if (crc == 0x135adf7c)
{ // VS Atari RBI Baseball
mapper = 4;
header.control2 |= (byte)EnumRomControlByte2.ROM_VSUNISYSTEM;
}
if (crc == 0xf9d3b0a3 // VS Super Xevious
|| crc == 0x9924980a // VS Super Xevious (b1)
|| crc == 0x66bb838f)
{ // VS Super Xevious (b2)
mapper = 4;
header.control1 &= 0xF6;
header.control2 |= (byte)EnumRomControlByte2.ROM_VSUNISYSTEM;
}
if (crc == 0x17ae56be)
{ // VS Freedom Force
mapper = 4;
header.control1 &= 0xF6;
header.control1 |= (byte)EnumRomControlByte1.ROM_4SCREEN;
header.control2 |= (byte)EnumRomControlByte2.ROM_VSUNISYSTEM;
}
if (crc == 0xe2c0a2be)
{ // VS Platoon
mapper = 68;
header.control2 |= (byte)EnumRomControlByte2.ROM_VSUNISYSTEM;
}
if (crc == 0xcbe85490 // VS Excitebike
|| crc == 0x29155e0c // VS Excitebike (Alt)
|| crc == 0xff5135a3)
{ // VS Hogan's Alley
header.control1 &= 0xF6;
header.control1 |= (byte)EnumRomControlByte1.ROM_4SCREEN;
}
if (crc == 0x0b65a917)
{ // VS Mach Rider(Endurance Course)
lpPRG[0x7FDF] = 0xFF;
lpPRG[0x7FE4] = 0x00;
}
if (crc == 0x8a6a9848 // VS Mach Rider(Endurance Course)(Alt)
|| crc == 0xae8063ef)
{ // VS Mach Rider(Japan, Fighting Course)
lpPRG[0x7FDD] = 0xFF;
lpPRG[0x7FE2] = 0x00;
}
if (crc == 0x16d3f469)
{ // VS Ninja Jajamaru Kun (J)
header.control1 &= 0xf6;
header.control1 |= (byte)EnumRomControlByte1.ROM_VMIRROR;
}
if (crc == 0xc99ec059)
{ // VS Raid on Bungeling Bay(J)
mapper = 99;
header.control1 &= 0xF6;
header.control1 |= (byte)EnumRomControlByte1.ROM_4SCREEN;
}
if (crc == 0xca85e56d)
{ // VS Mighty Bomb Jack(J)
mapper = 99;
header.control1 &= 0xF6;
header.control1 |= (byte)EnumRomControlByte1.ROM_4SCREEN;
}
if (crc == 0xeb2dba63 // VS TKO Boxing
|| crc == 0x9818f656 // VS TKO Boxing
|| crc == 0xed588f00 // VS Duck Hunt
|| crc == 0x8c0c2df5 // VS Top Gun
|| crc == 0x16d3f469 // VS Ninja Jajamaru Kun
|| crc == 0x8850924b // VS Tetris
|| crc == 0xcf36261e // VS Sky Kid
|| crc == 0xe1aa8214 // VS Star Luster
|| crc == 0xec461db9 // VS Pinball
|| crc == 0xe528f651 // VS Pinball (alt)
|| crc == 0x17ae56be // VS Freedom Force
|| crc == 0xe2c0a2be // VS Platoon
|| crc == 0xff5135a3 // VS Hogan's Alley
|| crc == 0x70901b25 // VS Slalom
|| crc == 0x0b65a917 // VS Mach Rider(Endurance Course)
|| crc == 0x8a6a9848 // VS Mach Rider(Endurance Course)(Alt)
|| crc == 0xae8063ef // VS Mach Rider(Japan, Fighting Course)
|| crc == 0xcc2c4b5d // VS Golf
|| crc == 0xa93a5aee // VS Stroke and Match Golf
|| crc == 0x86167220 // VS Lady Golf
|| crc == 0xffbef374 // VS Castlevania
|| crc == 0x135adf7c // VS Atari RBI Baseball
|| crc == 0xd5d7eac4 // VS Dr. Mario
|| crc == 0x46914e3e // VS Soccer
|| crc == 0x70433f2c // VS Battle City
|| crc == 0x8d15a6e6 // VS bad .nes
|| crc == 0x1e438d52 // VS Goonies
|| crc == 0xcbe85490 // VS Excitebike
|| crc == 0x29155e0c // VS Excitebike (alt)
|| crc == 0x07138c06 // VS Clu Clu Land
|| crc == 0x43a357ef // VS Ice Climber
|| crc == 0x737dd1bf // VS Super Mario Bros
|| crc == 0x4bf3972d // VS Super Mario Bros
|| crc == 0x8b60cc58 // VS Super Mario Bros
|| crc == 0x8192c804 // VS Super Mario Bros
|| crc == 0xd99a2087 // VS Gradius
|| crc == 0xf9d3b0a3 // VS Super Xevious
|| crc == 0x9924980a // VS Super Xevious
|| crc == 0x66bb838f // VS Super Xevious
|| crc == 0xc99ec059 // VS Raid on Bungeling Bay(J)
|| crc == 0xca85e56d)
{ // VS Mighty Bomb Jack(J)
header.control2 |= (byte)EnumRomControlByte2.ROM_VSUNISYSTEM;
}
if (mapper == 99 || mapper == 151)
{
header.control2 |= (byte)EnumRomControlByte2.ROM_VSUNISYSTEM;
}
}
}
}

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@ -1,11 +0,0 @@
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@ -1,54 +0,0 @@
using System;
namespace VirtualNes.Core
{
public class DISKFILEHDR
{
public byte[] ID = new byte[12]; // "VirtuaNES DI"
public ushort BlockVersion; // 0x0200:0.30 0x0210:0.31
public ushort Reserved;
public ulong ProgID; // 僾儘僌儔儉ID
public ushort MakerID; // 儊乕僇乕ID
public ushort DiskNo; // 僨傿僗僋悢
public ulong DifferentSize; // 憡堘悢
public byte[] ToBytes()
{
byte[] res = new byte[36];
Array.Copy(ID, res, ID.Length);
var temp = BitConverter.GetBytes(BlockVersion);
res[12] = temp[0];
res[13] = temp[1];
temp = BitConverter.GetBytes(Reserved);
res[14] = temp[0];
res[15] = temp[1];
temp = BitConverter.GetBytes(ProgID);
res[16] = temp[0];
res[17] = temp[1];
res[18] = temp[2];
res[19] = temp[3];
res[20] = temp[4];
res[21] = temp[5];
res[22] = temp[6];
res[23] = temp[7];
temp = BitConverter.GetBytes(MakerID);
res[24] = temp[0];
res[25] = temp[1];
temp = BitConverter.GetBytes(DiskNo);
res[26] = temp[0];
res[27] = temp[1];
temp = BitConverter.GetBytes(ProgID);
res[28] = temp[0];
res[29] = temp[1];
res[30] = temp[2];
res[31] = temp[3];
res[32] = temp[4];
res[33] = temp[5];
res[34] = temp[6];
res[35] = temp[7];
return res;
}
}
}

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@ -1,28 +0,0 @@
using System.Collections.Generic;
namespace VirtualNes.Core.Debug
{
public static class Debuger
{
private static IDebugerImpl s_debuger;
public static void Setup(IDebugerImpl debuger)
{
s_debuger = debuger;
}
public static void Log(string message)
{
s_debuger.Log(message);
}
public static void LogError(string message)
{
s_debuger.LogError(message);
}
}
public interface IDebugerImpl
{
void Log(string message);
void LogError(string message);
}
}

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@ -1,247 +0,0 @@
using System;
using VirtualNes.Core;
namespace VirtualNes
{
public static class MMU
{
// CPU 儊儌儕僶儞僋
public static ArrayRef<byte>[] CPU_MEM_BANK = new ArrayRef<byte>[8]; // 8K扨埵
public static byte[] CPU_MEM_TYPE = new byte[8];
public static int[] CPU_MEM_PAGE = new int[8]; // 僗僥乕僩僙乕僽梡
// PPU 儊儌儕僶儞僋
public static ArrayRef<byte>[] PPU_MEM_BANK = new ArrayRef<byte>[12]; // 1K扨埵
public static byte[] PPU_MEM_TYPE = new byte[12];
public static int[] PPU_MEM_PAGE = new int[12]; // 僗僥乕僩僙乕僽梡
public static byte[] CRAM_USED = new byte[16]; // 僗僥乕僩僙乕僽梡
// NES儊儌儕
public static byte[] RAM = new byte[8 * 1024]; // NES撪憻RAM
public static byte[] WRAM = new byte[128 * 1024]; // 儚乕僋/僶僢僋傾僢僾RAM
public static byte[] DRAM = new byte[40 * 1024]; // 僨傿僗僋僔僗僥儉RAM
public static byte[] XRAM = new byte[8 * 1024]; // 僟儈乕僶儞僋
public static byte[] ERAM = new byte[32 * 1024]; // 奼挘婡婍梡RAM
public static byte[] CRAM = new byte[32 * 1024]; // 僉儍儔僋僞僷僞乕儞RAM
public static byte[] VRAM = new byte[4 * 1024]; // 僱乕儉僥乕僽儖/傾僩儕價儏乕僩RAM
public static byte[] SPRAM = new byte[0x100]; // 僗僾儔僀僩RAM
public static byte[] BGPAL = new byte[0x10]; // BG僷儗僢僩
public static byte[] SPPAL = new byte[0x10]; // SP僷儗僢僩
// 儗僕僗僞
public static byte[] CPUREG = new byte[0x18]; // Nes $4000-$4017
public static byte[] PPUREG = new byte[0x04]; // Nes $2000-$2003
// PPU撪晹儗僕僗僞
public static byte PPU56Toggle; // $2005-$2006 Toggle
public static byte PPU7_Temp; // $2007 read buffer
public static ushort loopy_t; // same as $2005/$2006
public static ushort loopy_v; // same as $2005/$2006
public static ushort loopy_x; // tile x offset
// ROM僨乕僞億僀儞僞
public static byte[] PROM; // PROM ptr
public static byte[] VROM; // VROM ptr
// For dis...
public static byte PROM_ACCESS;
// ROM 僶儞僋僒僀僘
public static int PROM_8K_SIZE, PROM_16K_SIZE, PROM_32K_SIZE;
public static int VROM_1K_SIZE, VROM_2K_SIZE, VROM_4K_SIZE, VROM_8K_SIZE;
// 儊儌儕僞僀僾
// For PROM (CPU)
public const byte BANKTYPE_ROM = 0x00;
public const byte BANKTYPE_RAM = 0xFF;
public const byte BANKTYPE_DRAM = 0x01;
public const byte BANKTYPE_MAPPER = 0x80;
// For VROM/VRAM=/CRAM (PPU)
public const byte BANKTYPE_VROM = 0x00;
public const byte BANKTYPE_CRAM = 0x01;
public const byte BANKTYPE_VRAM = 0x80;
// 儈儔乕僞僀僾
public const byte VRAM_HMIRROR = 0x00; // Horizontal
public const byte VRAM_VMIRROR = 0x01; // Virtical
public const byte VRAM_MIRROR4 = 0x02; // All screen
public const byte VRAM_MIRROR4L = 0x03; // PA10 L屌掕 $2000-$23FF偺儈儔乕
public const byte VRAM_MIRROR4H = 0x04; // PA10 H屌掕 $2400-$27FF偺儈儔乕
// Frame-IRQ儗僕僗僞($4017)
public static int FrameIRQ;
internal static void SetPROM_Bank(byte page, byte[] ptr, byte type)
{
CPU_MEM_BANK[page] = new ArrayRef<byte>(ptr, 0, ptr.Length);
CPU_MEM_TYPE[page] = type;
CPU_MEM_PAGE[page] = 0;
}
internal static void SetPROM_Bank(byte page, ArrayRef<byte> ptr, byte type)
{
CPU_MEM_BANK[page] = ptr;
CPU_MEM_TYPE[page] = type;
CPU_MEM_PAGE[page] = 0;
}
internal static void SetPROM_8K_Bank(byte page, int bank)
{
bank %= PROM_8K_SIZE;
CPU_MEM_BANK[page] = new ArrayRef<byte>(MMU.PROM, 0x2000 * bank, MMU.PROM.Length - 0x2000 * bank);
CPU_MEM_TYPE[page] = BANKTYPE_ROM;
CPU_MEM_PAGE[page] = bank;
}
internal static void SetPROM_16K_Bank(byte page, int bank)
{
SetPROM_8K_Bank((byte)(page + 0), bank * 2 + 0);
SetPROM_8K_Bank((byte)(page + 1), bank * 2 + 1);
}
internal static void SetPROM_32K_Bank(int bank)
{
SetPROM_8K_Bank(4, bank * 4 + 0);
SetPROM_8K_Bank(5, bank * 4 + 1);
SetPROM_8K_Bank(6, bank * 4 + 2);
SetPROM_8K_Bank(7, bank * 4 + 3);
}
internal static void SetPROM_32K_Bank(int bank0, int bank1, int bank2, int bank3)
{
SetPROM_8K_Bank(4, bank0);
SetPROM_8K_Bank(5, bank1);
SetPROM_8K_Bank(6, bank2);
SetPROM_8K_Bank(7, bank3);
}
// PPU VROM bank
internal static void SetVROM_Bank(byte page, ArrayRef<byte> ptr, byte type)
{
PPU_MEM_BANK[page] = ptr;
PPU_MEM_TYPE[page] = type;
PPU_MEM_PAGE[page] = 0;
}
internal static void SetVROM_1K_Bank(byte page, int bank)
{
bank %= VROM_1K_SIZE;
PPU_MEM_BANK[page] = new ArrayRef<byte>(VROM, 0x0400 * bank, VROM.Length - (0x0400 * bank));
PPU_MEM_TYPE[page] = BANKTYPE_VROM;
PPU_MEM_PAGE[page] = bank;
}
internal static void SetVROM_2K_Bank(byte page, int bank)
{
SetVROM_1K_Bank((byte)(page + 0), bank * 2 + 0);
SetVROM_1K_Bank((byte)(page + 1), bank * 2 + 1);
}
internal static void SetVROM_4K_Bank(byte page, int bank)
{
SetVROM_1K_Bank((byte)(page + 0), bank * 4 + 0);
SetVROM_1K_Bank((byte)(page + 1), bank * 4 + 1);
SetVROM_1K_Bank((byte)(page + 2), bank * 4 + 2);
SetVROM_1K_Bank((byte)(page + 3), bank * 4 + 3);
}
internal static void SetVROM_8K_Bank(int bank)
{
for (byte i = 0; i < 8; i++)
{
SetVROM_1K_Bank(i, bank * 8 + i);
}
}
internal static void SetVROM_8K_Bank(int bank0, int bank1, int bank2, int bank3,
int bank4, int bank5, int bank6, int bank7)
{
SetVROM_1K_Bank(0, bank0);
SetVROM_1K_Bank(1, bank1);
SetVROM_1K_Bank(2, bank2);
SetVROM_1K_Bank(3, bank3);
SetVROM_1K_Bank(4, bank4);
SetVROM_1K_Bank(5, bank5);
SetVROM_1K_Bank(6, bank6);
SetVROM_1K_Bank(7, bank7);
}
internal static void SetCRAM_1K_Bank(byte page, int bank)
{
bank &= 0x1F;
PPU_MEM_BANK[page] = new ArrayRef<byte>(MMU.CRAM, 0x0400 * bank, MMU.CRAM.Length - 0x0400 * bank);
PPU_MEM_TYPE[page] = BANKTYPE_CRAM;
PPU_MEM_PAGE[page] = bank;
CRAM_USED[bank >> 2] = 0xFF; // CRAM巊梡僼儔僌
}
internal static void SetCRAM_2K_Bank(byte page, int bank)
{
SetCRAM_1K_Bank((byte)(page + 0), bank * 2 + 0);
SetCRAM_1K_Bank((byte)(page + 1), bank * 2 + 1);
}
internal static void SetCRAM_4K_Bank(byte page, int bank)
{
SetCRAM_1K_Bank((byte)(page + 0), bank * 4 + 0);
SetCRAM_1K_Bank((byte)(page + 1), bank * 4 + 1);
SetCRAM_1K_Bank((byte)(page + 2), bank * 4 + 2);
SetCRAM_1K_Bank((byte)(page + 3), bank * 4 + 3);
}
internal static void SetCRAM_8K_Bank(int bank)
{
for (byte i = 0; i < 8; i++)
{
SetCRAM_1K_Bank(i, bank * 8 + 1);
}
}
internal static void SetVRAM_1K_Bank(byte page, int bank)
{
bank &= 3;
PPU_MEM_BANK[page] = new ArrayRef<byte>(VRAM, 0x0400 * bank, VRAM.Length - 0x0400 * bank);
PPU_MEM_TYPE[page] = BANKTYPE_VRAM;
PPU_MEM_PAGE[page] = bank;
}
internal static void SetVRAM_Bank(int bank0, int bank1, int bank2, int bank3)
{
SetVRAM_1K_Bank(8, bank0);
SetVRAM_1K_Bank(9, bank1);
SetVRAM_1K_Bank(10, bank2);
SetVRAM_1K_Bank(11, bank3);
}
internal static void SetVRAM_Mirror(int type)
{
switch (type)
{
case VRAM_HMIRROR:
SetVRAM_Bank(0, 0, 1, 1);
break;
case VRAM_VMIRROR:
SetVRAM_Bank(0, 1, 0, 1);
break;
case VRAM_MIRROR4L:
SetVRAM_Bank(0, 0, 0, 0);
break;
case VRAM_MIRROR4H:
SetVRAM_Bank(1, 1, 1, 1);
break;
case VRAM_MIRROR4:
SetVRAM_Bank(0, 1, 2, 3);
break;
}
}
internal static void SetVRAM_Mirror(int bank0, int bank1, int bank2, int bank3)
{
SetVRAM_1K_Bank(8, bank0);
SetVRAM_1K_Bank(9, bank1);
SetVRAM_1K_Bank(10, bank2);
SetVRAM_1K_Bank(11, bank3);
}
}
}

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@ -1,455 +0,0 @@
using System;
namespace VirtualNes.Core
{
public class X24C01
{
public const int X24C01_IDLE = 0; // Idle
public const int X24C01_ADDRESS = 1; // Address set
public const int X24C01_READ = 2; // Read
public const int X24C01_WRITE = 3; // Write
public const int X24C01_ACK = 4; // Acknowledge
public const int X24C01_ACK_WAIT = 5; // Acknowledge wait
int now_state, next_state;
int bitcnt;
byte addr, data;
byte sda;
byte scl_old, sda_old;
ArrayRef<byte> pEEPDATA;
public X24C01()
{
now_state = X24C01_IDLE;
next_state = X24C01_IDLE;
addr = 0;
data = 0;
sda = 0xFF;
scl_old = 0;
sda_old = 0;
pEEPDATA = null;
}
public void Reset(ArrayRef<byte> ptr)
{
now_state = X24C01_IDLE;
next_state = X24C01_IDLE;
addr = 0;
data = 0;
sda = 0xFF;
scl_old = 0;
sda_old = 0;
pEEPDATA = ptr;
}
public void Write(byte scl_in, byte sda_in)
{
// Clock line
byte scl_rise = (byte)(~scl_old & scl_in);
byte scl_fall = (byte)(scl_old & ~scl_in);
// Data line
byte sda_rise = (byte)(~sda_old & sda_in);
byte sda_fall = (byte)(sda_old & ~sda_in);
byte scl_old_temp = scl_old;
byte sda_old_temp = sda_old;
scl_old = scl_in;
sda_old = sda_in;
// Start condition?
if (scl_old_temp != 0 && sda_fall != 0)
{
now_state = X24C01_ADDRESS;
bitcnt = 0;
addr = 0;
sda = 0xFF;
return;
}
// Stop condition?
if (scl_old_temp != 0 && sda_rise != 0)
{
now_state = X24C01_IDLE;
sda = 0xFF;
return;
}
// SCL ____---- RISE
if (scl_rise != 0)
{
switch (now_state)
{
case X24C01_ADDRESS:
if (bitcnt < 7)
{
// 本来はMSB->LSB
addr = (byte)(addr & (~(1 << bitcnt)));
addr = (byte)(addr | ((sda_in != 0 ? 1 : 0) << bitcnt));
}
else
{
if (sda_in != 0)
{
next_state = X24C01_READ;
data = pEEPDATA[addr & 0x7F];
}
else
{
next_state = X24C01_WRITE;
}
}
bitcnt++;
break;
case X24C01_ACK:
sda = 0; // ACK
break;
case X24C01_READ:
if (bitcnt < 8)
{
// 本来はMSB->LSB
sda = (byte)((data & (1 << bitcnt)) != 0 ? 1 : 0);
}
bitcnt++;
break;
case X24C01_WRITE:
if (bitcnt < 8)
{
// 本来はMSB->LSB
data = (byte)(data & (~(1 << bitcnt)));
data = (byte)(data | ((sda_in != 0 ? 1 : 0) << bitcnt));
}
bitcnt++;
break;
case X24C01_ACK_WAIT:
if (sda_in == 0)
{
next_state = X24C01_IDLE;
}
break;
}
}
// SCL ----____ FALL
if (scl_fall != 0)
{
switch (now_state)
{
case X24C01_ADDRESS:
if (bitcnt >= 8)
{
now_state = X24C01_ACK;
sda = 0xFF;
}
break;
case X24C01_ACK:
now_state = next_state;
bitcnt = 0;
sda = 0xFF;
break;
case X24C01_READ:
if (bitcnt >= 8)
{
now_state = X24C01_ACK_WAIT;
addr = (byte)((addr + 1) & 0x7F);
}
break;
case X24C01_WRITE:
if (bitcnt >= 8)
{
now_state = X24C01_ACK;
next_state = X24C01_IDLE;
pEEPDATA[addr & 0x7F] = data;
addr = (byte)((addr + 1) & 0x7F);
}
break;
}
}
}
public byte Read()
{
return sda;
}
public void Load(byte[] p)
{
//now_state = *((INT*)&p[0]);
//next_state = *((INT*)&p[4]);
//bitcnt = *((INT*)&p[8]);
//addr = p[12];
//data = p[13];
//sda = p[14];
//scl_old = p[15];
//sda_old = p[16];
}
public void Save(byte[] p)
{
//*((INT*)&p[0]) = now_state;
//*((INT*)&p[4]) = next_state;
//*((INT*)&p[8]) = bitcnt;
//p[12] = addr;
//p[13] = data;
//p[14] = sda;
//p[15] = scl_old;
//p[16] = sda_old;
}
}
public class X24C02
{
public const int X24C02_IDLE = 0; // Idle
public const int X24C02_DEVADDR = 1; // Device address set
public const int X24C02_ADDRESS = 2; // Address set
public const int X24C02_READ = 3; // Read
public const int X24C02_WRITE = 4; // Write
public const int X24C02_ACK = 5; // Acknowledge
public const int X24C02_NAK = 6; // Not Acknowledge
public const int X24C02_ACK_WAIT = 7; // Acknowledge wait
int now_state, next_state;
int bitcnt;
byte addr, data, rw;
byte sda;
byte scl_old, sda_old;
ArrayRef<byte> pEEPDATA;
public X24C02()
{
now_state = X24C02_IDLE;
next_state = X24C02_IDLE;
addr = 0;
data = 0;
rw = 0;
sda = 0xFF;
scl_old = 0;
sda_old = 0;
pEEPDATA = null;
}
public void Reset(ArrayRef<byte> ptr)
{
now_state = X24C02_IDLE;
next_state = X24C02_IDLE;
addr = 0;
data = 0;
rw = 0;
sda = 0xFF;
scl_old = 0;
sda_old = 0;
pEEPDATA = ptr;
}
public void Write(byte scl_in, byte sda_in)
{
// Clock line
byte scl_rise = (byte)(~scl_old & scl_in);
byte scl_fall = (byte)(scl_old & ~scl_in);
// Data line
byte sda_rise = (byte)(~sda_old & sda_in);
byte sda_fall = (byte)(sda_old & ~sda_in);
byte scl_old_temp = scl_old;
byte sda_old_temp = sda_old;
scl_old = scl_in;
sda_old = sda_in;
// Start condition?
if (scl_old_temp != 0 && sda_fall != 0)
{
now_state = X24C02_DEVADDR;
bitcnt = 0;
sda = 0xFF;
return;
}
// Stop condition?
if (scl_old_temp != 0 && sda_rise != 0)
{
now_state = X24C02_IDLE;
sda = 0xFF;
return;
}
// SCL ____---- RISE
if (scl_rise != 0)
{
switch (now_state)
{
case X24C02_DEVADDR:
if (bitcnt < 8)
{
data = (byte)(data & (~(1 << (7 - bitcnt))));
data = (byte)(data | ((sda_in != 0 ? 1 : 0) << (7 - bitcnt)));
}
bitcnt++;
break;
case X24C02_ADDRESS:
if (bitcnt < 8)
{
addr = (byte)(addr & (~(1 << (7 - bitcnt))));
addr = (byte)(addr | ((sda_in != 0 ? 1 : 0) << (7 - bitcnt)));
}
bitcnt++;
break;
case X24C02_READ:
if (bitcnt < 8)
{
sda = (byte)((data & (1 << (7 - bitcnt))) != 0 ? 1 : 0);
}
bitcnt++;
break;
case X24C02_WRITE:
if (bitcnt < 8)
{
data = (byte)(data & (~(1 << (7 - bitcnt))));
data = (byte)(data | ((sda_in != 0 ? 1 : 0) << (7 - bitcnt)));
}
bitcnt++;
break;
case X24C02_NAK:
sda = 0xFF; // NAK
break;
case X24C02_ACK:
sda = 0; // ACK
break;
case X24C02_ACK_WAIT:
if (sda_in == 0)
{
next_state = X24C02_READ;
data = pEEPDATA[addr];
}
break;
}
}
// SCL ----____ FALL
if (scl_fall != 0)
{
switch (now_state)
{
case X24C02_DEVADDR:
if (bitcnt >= 8)
{
if ((data & 0xA0) == 0xA0)
{
now_state = X24C02_ACK;
rw = (byte)(data & 0x01);
sda = 0xFF;
if (rw != 0)
{
// Now address read
next_state = X24C02_READ;
data = pEEPDATA[addr];
}
else
{
next_state = X24C02_ADDRESS;
}
bitcnt = 0;
}
else
{
now_state = X24C02_NAK;
next_state = X24C02_IDLE;
sda = 0xFF;
}
}
break;
case X24C02_ADDRESS:
if (bitcnt >= 8)
{
now_state = X24C02_ACK;
sda = 0xFF;
if (rw != 0)
{
// Readでは絶対来ないが念の為
next_state = X24C02_IDLE;
}
else
{
// to Data Write
next_state = X24C02_WRITE;
}
bitcnt = 0;
}
break;
case X24C02_READ:
if (bitcnt >= 8)
{
now_state = X24C02_ACK_WAIT;
addr = (byte)((addr + 1) & 0xFF);
}
break;
case X24C02_WRITE:
if (bitcnt >= 8)
{
pEEPDATA[addr] = data;
now_state = X24C02_ACK;
next_state = X24C02_WRITE;
addr = (byte)((addr + 1) & 0xFF);
bitcnt = 0;
}
break;
case X24C02_NAK:
now_state = X24C02_IDLE;
bitcnt = 0;
sda = 0xFF;
break;
case X24C02_ACK:
now_state = next_state;
bitcnt = 0;
sda = 0xFF;
break;
case X24C02_ACK_WAIT:
now_state = next_state;
bitcnt = 0;
sda = 0xFF;
break;
}
}
}
public byte Read()
{
return sda;
}
public void Load(byte[] p)
{
//now_state = *((INT*)&p[0]);
//next_state = *((INT*)&p[4]);
//bitcnt = *((INT*)&p[8]);
//addr = p[12];
//data = p[13];
//rw = p[14];
//sda = p[15];
//scl_old = p[16];
//sda_old = p[17];
}
public void Save(byte[] p)
{
//*((INT*)&p[0]) = now_state;
//*((INT*)&p[4]) = next_state;
//*((INT*)&p[8]) = bitcnt;
//p[12] = addr;
//p[13] = data;
//p[14] = rw;
//p[15] = sda;
//p[16] = scl_old;
//p[17] = sda_old;
}
}
}

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using System;
namespace VirtualNes.Core
{
public abstract class Mapper
{
protected NES nes;
public Mapper(NES parent)
{
nes = parent;
}
public virtual void Dispose() { }
public abstract void Reset();
// $8000-$FFFF Memory write
public virtual void Write(ushort addr, byte data) { }
// $8000-$FFFF Memory read(Dummy)
public virtual void Read(ushort addr, byte data) { }
// $4100-$7FFF Lower Memory read/write
public virtual byte ReadLow(ushort addr)
{
// $6000-$7FFF WRAM
if (addr >= 0x6000 && addr <= 0x7FFF)
{
return MMU.CPU_MEM_BANK[addr >> 13][addr & 0x1FFF];
}
return (byte)(addr >> 8);
}
public virtual void WriteLow(ushort addr, byte data)
{
if (addr >= 0x6000 && addr <= 0x7FFF)
{
MMU.CPU_MEM_BANK[addr >> 13][addr & 0x1FFF] = data;
}
}
// $4018-$40FF Extention register read/write
public virtual byte ExRead(ushort addr) { return 0x00; }
public virtual void ExWrite(ushort addr, byte data) { }
public virtual byte ExCmdRead(EXCMDRD cmd) { return 0x00; }
public virtual void ExCmdWrite(EXCMDWR cmd, byte data) { }
// H sync/V sync/Clock sync
public virtual void HSync(int scanline) { }
public virtual void VSync() { }
public virtual void Clock(int cycles) { }
// PPU address bus latch
public virtual void PPU_Latch(ushort addr) { }
// PPU Character latch
public virtual void PPU_ChrLatch(ushort addr) { }
// PPU Extension character/palette
public virtual void PPU_ExtLatchX(int x) { }
public virtual void PPU_ExtLatch(ushort addr, ref byte chr_l, ref byte chr_h, ref byte attr) { }
// For State save
public virtual bool IsStateSave() { return false; }
public virtual void SaveState(byte[] p) { }
public virtual void LoadState(byte[] p) { }
// Extension commands
// For ExCmdRead command
public enum EXCMDRD
{
EXCMDRD_NONE = 0,
EXCMDRD_DISKACCESS,
}
// For ExCmdWrite command
public enum EXCMDWR
{
EXCMDWR_NONE = 0,
EXCMDWR_DISKINSERT,
EXCMDWR_DISKEJECT,
}
public static Mapper CreateMapper(NES parent, int no)
{
//todo : 实现加载mapper
switch (no)
{
case 0: return new Mapper000(parent);
case 1: return new Mapper001(parent);
case 2: return new Mapper002(parent);
case 3: return new Mapper003(parent);
case 4: return new Mapper004(parent);
case 5: return new Mapper005(parent);
case 6: return new Mapper006(parent);
case 7: return new Mapper007(parent);
case 8: return new Mapper008(parent);
case 9: return new Mapper009(parent);
case 10: return new Mapper010(parent);
case 11: return new Mapper011(parent);
case 12: return new Mapper012(parent);
case 13: return new Mapper013(parent);
case 15: return new Mapper015(parent);
case 16: return new Mapper016(parent);
case 17: return new Mapper017(parent);
case 18: return new Mapper018(parent);
case 19: return new Mapper019(parent);
case 21: return new Mapper021(parent);
case 22: return new Mapper022(parent);
case 23: return new Mapper023(parent);
case 24: return new Mapper024(parent);
case 25: return new Mapper025(parent);
case 26: return new Mapper026(parent);
case 27: return new Mapper027(parent);
case 32: return new Mapper032(parent);
case 33: return new Mapper033(parent);
case 34: return new Mapper034(parent);
case 35: return new Mapper035(parent);
case 40: return new Mapper040(parent);
case 41: return new Mapper041(parent);
case 42: return new Mapper042(parent);
case 43: return new Mapper043(parent);
case 44: return new Mapper044(parent);
case 45: return new Mapper045(parent);
case 46: return new Mapper046(parent);
case 47: return new Mapper047(parent);
case 48: return new Mapper048(parent);
case 50: return new Mapper050(parent);
case 51: return new Mapper051(parent);
case 57: return new Mapper057(parent);
case 58: return new Mapper058(parent);
case 60: return new Mapper060(parent);
case 61: return new Mapper061(parent);
case 62: return new Mapper062(parent);
case 64: return new Mapper064(parent);
case 65: return new Mapper065(parent);
case 66: return new Mapper066(parent);
case 67: return new Mapper067(parent);
case 68: return new Mapper068(parent);
case 69: return new Mapper069(parent);
case 70: return new Mapper070(parent);
case 71: return new Mapper071(parent);
case 72: return new Mapper072(parent);
case 73: return new Mapper073(parent);
case 74: return new Mapper074(parent);
case 75: return new Mapper075(parent);
case 76: return new Mapper076(parent);
case 77: return new Mapper077(parent);
case 78: return new Mapper078(parent);
case 79: return new Mapper079(parent);
case 80: return new Mapper080(parent);
case 82: return new Mapper082(parent);
case 83: return new Mapper083(parent);
case 85: return new Mapper085(parent);
case 86: return new Mapper086(parent);
case 87: return new Mapper087(parent);
case 88: return new Mapper088(parent);
case 89: return new Mapper089(parent);
case 90: return new Mapper090(parent);
case 91: return new Mapper091(parent);
case 92: return new Mapper092(parent);
case 93: return new Mapper093(parent);
case 94: return new Mapper094(parent);
case 95: return new Mapper095(parent);
case 96: return new Mapper096(parent);
case 97: return new Mapper097(parent);
case 99: return new Mapper099(parent);
case 100: return new Mapper100(parent);
case 101: return new Mapper101(parent);
case 105: return new Mapper105(parent);
case 108: return new Mapper108(parent);
case 109: return new Mapper109(parent);
case 110: return new Mapper110(parent);
case 111: return new Mapper111(parent);
case 112: return new Mapper112(parent);
case 113: return new Mapper113(parent);
case 114: return new Mapper114(parent);
case 115: return new Mapper115(parent);
case 116: return new Mapper116(parent);
case 117: return new Mapper117(parent);
case 118: return new Mapper118(parent);
case 119: return new Mapper119(parent);
case 122: return new Mapper122(parent);
case 133: return new Mapper133(parent);
case 134: return new Mapper134(parent);
case 135: return new Mapper135(parent);
case 140: return new Mapper140(parent);
case 142: return new Mapper142(parent);
case 151: return new Mapper151(parent);
case 160: return new Mapper160(parent);
case 162: return new Mapper162(parent);
case 163: return new Mapper163(parent);
case 164: return new Mapper164(parent);
case 165: return new Mapper165(parent);
case 167: return new Mapper167(parent);
case 175: return new Mapper175(parent);
case 176: return new Mapper176(parent);
case 178: return new Mapper178(parent);
case 180: return new Mapper180(parent);
case 181: return new Mapper181(parent);
case 182: return new Mapper182(parent);
case 183: return new Mapper183(parent);
case 185: return new Mapper185(parent);
case 187: return new Mapper187(parent);
case 188: return new Mapper188(parent);
case 189: return new Mapper189(parent);
case 190: return new Mapper190(parent);
case 191: return new Mapper191(parent);
case 192: return new Mapper192(parent);
case 193: return new Mapper193(parent);
case 194: return new Mapper194(parent);
case 195: return new Mapper195(parent);
case 198: return new Mapper198(parent);
case 199: return new Mapper199(parent);
case 200: return new Mapper200(parent);
case 201: return new Mapper201(parent);
case 202: return new Mapper202(parent);
case 216: return new Mapper216(parent);
case 222: return new Mapper222(parent);
case 225: return new Mapper225(parent);
case 226: return new Mapper226(parent);
case 227: return new Mapper227(parent);
case 228: return new Mapper228(parent);
case 229: return new Mapper229(parent);
case 230: return new Mapper230(parent);
case 231: return new Mapper231(parent);
case 232: return new Mapper232(parent);
case 233: return new Mapper233(parent);
case 234: return new Mapper234(parent);
case 235: return new Mapper235(parent);
case 236: return new Mapper236(parent);
case 240: return new Mapper240(parent);
case 241: return new Mapper241(parent);
case 242: return new Mapper242(parent);
case 243: return new Mapper243(parent);
case 244: return new Mapper244(parent);
case 245: return new Mapper245(parent);
case 246: return new Mapper246(parent);
case 248: return new Mapper248(parent);
case 249: return new Mapper249(parent);
case 251: return new Mapper251(parent);
case 252: return new Mapper252(parent);
case 254: return new Mapper254(parent);
case 255: return new Mapper255(parent);
default:
throw new NotImplementedException($"Mapper#{no:000} is not Impl");
}
}
}
}

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//////////////////////////////////////////////////////////////////////////
// Mapper000 //
//////////////////////////////////////////////////////////////////////////
using static VirtualNes.MMU;
using static VirtualNes.Core.CPU;
using INT = System.Int32;
using BYTE = System.Byte;
//using Codice.CM.Client.Differences;
namespace VirtualNes.Core
{
public class Mapper000 : Mapper
{
public Mapper000(NES parent) : base(parent) { }
public override void Reset()
{
switch (PROM_16K_SIZE)
{
default:
case 1: // 16K only
SetPROM_16K_Bank(4, 0);
SetPROM_16K_Bank(6, 0);
break;
case 2: // 32K
SetPROM_32K_Bank(0);
break;
}
uint crc = nes.rom.GetPROM_CRC();
if (crc == 0x4e7db5af)
{ // Circus Charlie(J)
nes.SetRenderMethod(EnumRenderMethod.POST_RENDER);
}
if (crc == 0x57970078)
{ // F-1 Race(J)
nes.SetRenderMethod(EnumRenderMethod.POST_RENDER);
}
if (crc == 0xaf2bbcbc // Mach Rider(JU)
|| crc == 0x3acd4bf1)
{ // Mach Rider(Alt)(JU)
nes.SetRenderMethod(EnumRenderMethod.POST_RENDER);
}
}
}
}

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@ -1,416 +0,0 @@
//////////////////////////////////////////////////////////////////////////
// Mapper001 Nintendo MMC1 //
//////////////////////////////////////////////////////////////////////////
using static VirtualNes.MMU;
using static VirtualNes.Core.CPU;
using INT = System.Int32;
using BYTE = System.Byte;
//using Codice.CM.Client.Differences;
namespace VirtualNes.Core
{
public class Mapper001 : Mapper
{
uint last_addr;
BYTE patch;
BYTE wram_patch;
BYTE wram_bank;
BYTE wram_count;
BYTE[] reg = new byte[4];
BYTE shift, regbuf;
public Mapper001(NES parent) : base(parent) { }
public override void Reset()
{
reg[0] = 0x0C; // D3=1,D2=1
reg[1] = reg[2] = reg[3] = 0;
shift = regbuf = 0;
patch = 0;
wram_patch = 0;
if (PROM_16K_SIZE < 32)
{
SetPROM_32K_Bank(0, 1, PROM_8K_SIZE - 2, PROM_8K_SIZE - 1);
}
else
{
// For 512K/1M byte Cartridge
SetPROM_16K_Bank(4, 0);
SetPROM_16K_Bank(6, 16 - 1);
patch = 1;
}
if (VROM_8K_SIZE != 0)
{
// SetVROM_8K_Bank( 0 );
}
uint crc = nes.rom.GetPROM_CRC();
if (crc == 0xb8e16bd0)
{ // Snow Bros.(J)
patch = 2;
}
// if( crc == 0x9b565541 ) { // Triathron, The(J)
// nes.SetFrameIRQmode( FALSE );
// }
if (crc == 0xc96c6f04)
{ // Venus Senki(J)
nes.SetRenderMethod(EnumRenderMethod.POST_ALL_RENDER);
}
// if( crc == 0x5e3f7004 ) { // Softball Tengoku(J)
// }
if (crc == 0x4d2edf70)
{ // Night Rider(J)
nes.SetRenderMethod(EnumRenderMethod.TILE_RENDER);
}
if (crc == 0xcd2a73f0)
{ // Pirates!(U)
nes.SetRenderMethod(EnumRenderMethod.TILE_RENDER);
patch = 2;
}
// if( crc == 0x09efe54b ) { // Majaventure - Mahjong Senki(J)
// nes.SetFrameIRQmode( FALSE );
// }
if (crc == 0x11469ce3)
{ // Viva! Las Vegas(J)
}
if (crc == 0xd878ebf5)
{ // Ninja Ryukenden(J)
nes.SetRenderMethod(EnumRenderMethod.POST_ALL_RENDER);
}
// if( crc == 0x7bd7b849 ) { // Nekketsu Koukou - Dodgeball Bu(J)
// }
if (crc == 0x466efdc2)
{ // Final Fantasy(J)
nes.SetRenderMethod(EnumRenderMethod.TILE_RENDER);
nes.ppu.SetExtMonoMode(true);
}
if (crc == 0xc9556b36)
{ // Final Fantasy I&II(J)
nes.SetRenderMethod(EnumRenderMethod.TILE_RENDER);
nes.ppu.SetExtMonoMode(true);
nes.SetSAVERAM_SIZE(16 * 1024);
wram_patch = 2;
}
if (crc == 0x717e1169)
{ // Cosmic Wars(J)
nes.SetRenderMethod(EnumRenderMethod.PRE_ALL_RENDER);
}
if (crc == 0xC05D2034)
{ // Snake's Revenge(U)
nes.SetRenderMethod(EnumRenderMethod.PRE_ALL_RENDER);
}
if (crc == 0xb8747abf // Best Play - Pro Yakyuu Special(J)
|| crc == 0x29449ba9 // Nobunaga no Yabou - Zenkoku Ban(J)
|| crc == 0x2b11e0b0 // Nobunaga no Yabou - Zenkoku Ban(J)(alt)
|| crc == 0x4642dda6 // Nobunaga's Ambition(U)
|| crc == 0xfb69743a // Aoki Ookami to Shiroki Mejika - Genghis Khan(J)
|| crc == 0x2225c20f // Genghis Khan(U)
|| crc == 0xabbf7217 // Sangokushi(J)
)
{
nes.SetSAVERAM_SIZE(16 * 1024);
wram_patch = 1;
wram_bank = 0;
wram_count = 0;
}
}
private ArrayRef<byte> _PROM_BANK = new ArrayRef<byte>();
//void Mapper001::Write(WORD addr, BYTE data)
public override void Write(ushort addr, byte data)
{
// DEBUGOUT( "MMC1 %04X=%02X\n", addr&0xFFFF,data&0xFF );
if (wram_patch == 1 && addr == 0xBFFF)
{
wram_count++;
wram_bank += (byte)(data & 0x01);
if (wram_count == 5)
{
if (wram_bank != 0)
{
_PROM_BANK.SetArray(WRAM, 0x2000);
SetPROM_Bank(3, _PROM_BANK, BANKTYPE_RAM);
}
else
{
_PROM_BANK.SetArray(WRAM, 0x0000);
SetPROM_Bank(3, _PROM_BANK, BANKTYPE_RAM);
}
wram_bank = wram_count = 0;
}
}
if (patch != 1)
{
if ((addr & 0x6000) != (last_addr & 0x6000))
{
shift = regbuf = 0;
}
last_addr = addr;
}
if ((data & 0x80) != 0)
{
shift = regbuf = 0;
// reg[0] = 0x0C; // D3=1,D2=1
reg[0] |= 0x0C; // D3=1,D2=1 残りはリセットされない
return;
}
if ((data & 0x01) != 0) regbuf |= (byte)(1 << shift);
if (++shift < 5)
return;
addr = (ushort)((addr & 0x7FFF) >> 13);
reg[addr] = regbuf;
// DEBUGOUT( "MMC1 %d=%02X\n", addr&0xFFFF,regbuf&0xFF );
regbuf = 0;
shift = 0;
if (patch != 1)
{
// For Normal Cartridge
switch (addr)
{
case 0:
if ((reg[0] & 0x02) != 0)
{
if ((reg[0] & 0x01) != 0) SetVRAM_Mirror(VRAM_HMIRROR);
else SetVRAM_Mirror(VRAM_VMIRROR);
}
else
{
if ((reg[0] & 0x01) != 0) SetVRAM_Mirror(VRAM_MIRROR4H);
else SetVRAM_Mirror(VRAM_MIRROR4L);
}
break;
case 1:
// Register #1
if (VROM_1K_SIZE != 0)
{
if ((reg[0] & 0x10) != 0)
{
// CHR 4K bank lower($0000-$0FFF)
SetVROM_4K_Bank(0, reg[1]);
// CHR 4K bank higher($1000-$1FFF)
SetVROM_4K_Bank(4, reg[2]);
}
else
{
// CHR 8K bank($0000-$1FFF)
SetVROM_8K_Bank(reg[1] >> 1);
}
}
else
{
// For Romancia
if ((reg[0] & 0x10) != 0)
{
SetCRAM_4K_Bank(0, reg[1]);
}
}
break;
case 2:
// Register #2
if (VROM_1K_SIZE != 0)
{
if ((reg[0] & 0x10) != 0)
{
// CHR 4K bank lower($0000-$0FFF)
SetVROM_4K_Bank(0, reg[1]);
// CHR 4K bank higher($1000-$1FFF)
SetVROM_4K_Bank(4, reg[2]);
}
else
{
// CHR 8K bank($0000-$1FFF)
SetVROM_8K_Bank(reg[1] >> 1);
}
}
else
{
// For Romancia
if ((reg[0] & 0x10) != 0)
{
SetCRAM_4K_Bank(4, reg[2]);
}
}
break;
case 3:
if (!((reg[0] & 0x08) != 0))
{
// PRG 32K bank ($8000-$FFFF)
SetPROM_32K_Bank(reg[3] >> 1);
}
else
{
if ((reg[0] & 0x04) != 0)
{
// PRG 16K bank ($8000-$BFFF)
SetPROM_16K_Bank(4, reg[3]);
SetPROM_16K_Bank(6, PROM_16K_SIZE - 1);
}
else
{
// PRG 16K bank ($C000-$FFFF)
SetPROM_16K_Bank(6, reg[3]);
SetPROM_16K_Bank(4, 0);
}
}
break;
}
}
else
{
// For 512K/1M byte Cartridge
INT PROM_BASE = 0;
if (PROM_16K_SIZE >= 32)
{
PROM_BASE = reg[1] & 0x10;
}
// For FinalFantasy I&II
if (wram_patch == 2)
{
if (((reg[1] & 0x18) == 0))
{
_PROM_BANK.SetArray(WRAM, 0x0000);
SetPROM_Bank(3, _PROM_BANK, BANKTYPE_RAM);
}
else
{
_PROM_BANK.SetArray(WRAM, 0x2000);
SetPROM_Bank(3, _PROM_BANK, BANKTYPE_RAM);
}
}
// Register #0
if (addr == 0)
{
if ((reg[0] & 0x02) != 0)
{
if ((reg[0] & 0x01) != 0) SetVRAM_Mirror(VRAM_HMIRROR);
else SetVRAM_Mirror(VRAM_VMIRROR);
}
else
{
if ((reg[0] & 0x01) != 0) SetVRAM_Mirror(VRAM_MIRROR4H);
else SetVRAM_Mirror(VRAM_MIRROR4L);
}
}
// Register #1
if (VROM_1K_SIZE != 0)
{
if ((reg[0] & 0x10) != 0)
{
// CHR 4K bank lower($0000-$0FFF)
SetVROM_4K_Bank(0, reg[1]);
}
else
{
// CHR 8K bank($0000-$1FFF)
SetVROM_8K_Bank(reg[1] >> 1);
}
}
else
{
// For Romancia
if ((reg[0] & 0x10) != 0)
{
SetCRAM_4K_Bank(0, reg[1]);
}
}
// Register #2
if (VROM_1K_SIZE != 0)
{
if ((reg[0] & 0x10) != 0)
{
// CHR 4K bank higher($1000-$1FFF)
SetVROM_4K_Bank(4, reg[2]);
}
}
else
{
// For Romancia
if ((reg[0] & 0x10) != 0)
{
SetCRAM_4K_Bank(4, reg[2]);
}
}
// Register #3
if (((reg[0] & 0x08) == 0))
{
// PRG 32K bank ($8000-$FFFF)
SetPROM_32K_Bank((reg[3] & (0xF + PROM_BASE)) >> 1);
}
else
{
if ((reg[0] & 0x04) != 0)
{
// PRG 16K bank ($8000-$BFFF)
SetPROM_16K_Bank(4, PROM_BASE + (reg[3] & 0x0F));
if (PROM_16K_SIZE >= 32) SetPROM_16K_Bank(6, PROM_BASE + 16 - 1);
}
else
{
// PRG 16K bank ($C000-$FFFF)
SetPROM_16K_Bank(6, PROM_BASE + (reg[3] & 0x0F));
if (PROM_16K_SIZE >= 32) SetPROM_16K_Bank(4, PROM_BASE);
}
}
}
}
//void Mapper001::SaveState(LPBYTE p)
public override void SaveState(byte[] p)
{
p[0] = reg[0];
p[1] = reg[1];
p[2] = reg[2];
p[3] = reg[3];
p[4] = shift;
p[5] = regbuf;
p[6] = wram_bank;
p[7] = wram_count;
}
//void Mapper001::LoadState(LPBYTE p)
public override void LoadState(byte[] p)
{
reg[0] = p[0];
reg[1] = p[1];
reg[2] = p[2];
reg[3] = p[3];
shift = p[4];
regbuf = p[5];
wram_bank = p[6];
wram_count = p[7];
}
public override bool IsStateSave()
{
return true;
}
}
}

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