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f03bb43bdf
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f275fa79c7
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 3efbb404fd0fa2440b59f2759cb66521, type: 3}
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m_Type: 0
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m_FillMethod: 4
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m_FillAmount: 1
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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m_ObjectHideFlags: 0
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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--- !u!1 &8884391103430529053
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--- !u!1 &8884391103430529053
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m_ObjectHideFlags: 0
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@ -1,4 +1,6 @@
|
|||||||
using AxibugProtobuf;
|
using AxibugProtobuf;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace AxibugEmuOnline.Client.InputDevices
|
namespace AxibugEmuOnline.Client.InputDevices
|
||||||
{
|
{
|
||||||
|
|||||||
@ -52,7 +52,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public SimpleFSM<SaveFile>.State GetCurrentState()
|
public SimpleFSM<SaveFile>.State GetState()
|
||||||
{
|
{
|
||||||
return FSM.CurrentState;
|
return FSM.CurrentState;
|
||||||
}
|
}
|
||||||
@ -63,7 +63,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
/// <summary> 存档顺序号,用于判断云存档和本地存档的同步状态,是否存在冲突 </summary>
|
/// <summary> 存档顺序号,用于判断云存档和本地存档的同步状态,是否存在冲突 </summary>
|
||||||
public uint Sequecen { get; private set; }
|
public uint Sequecen { get; private set; }
|
||||||
|
|
||||||
public SimpleFSM<SaveFile> FSM { get; private set; }
|
SimpleFSM<SaveFile> FSM;
|
||||||
byte[] m_savDataCaches;
|
byte[] m_savDataCaches;
|
||||||
byte[] m_screenShotCaches;
|
byte[] m_screenShotCaches;
|
||||||
Header m_headerCache;
|
Header m_headerCache;
|
||||||
@ -79,10 +79,8 @@ namespace AxibugEmuOnline.Client
|
|||||||
FSM.AddState<CheckingNetworkState>();//?
|
FSM.AddState<CheckingNetworkState>();//?
|
||||||
FSM.AddState<CheckingState>();
|
FSM.AddState<CheckingState>();
|
||||||
FSM.AddState<DownloadingState>();
|
FSM.AddState<DownloadingState>();
|
||||||
FSM.AddState<ConflictState>();
|
|
||||||
FSM.AddState<UploadingState>();
|
FSM.AddState<UploadingState>();
|
||||||
FSM.AddState<SyncedState>();
|
FSM.AddState<SyncedState>();
|
||||||
FSM.AddState<SyncFailedState>();
|
|
||||||
FSM.OnStateChanged += FSM_OnStateChanged;
|
FSM.OnStateChanged += FSM_OnStateChanged;
|
||||||
|
|
||||||
IsEmpty = !AxiIO.File.Exists(FilePath);
|
IsEmpty = !AxiIO.File.Exists(FilePath);
|
||||||
@ -219,7 +217,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void TrySync()
|
public void TrySync()
|
||||||
{
|
{
|
||||||
if (FSM.CurrentState is not IdleState && FSM.CurrentState is not SyncedState && FSM.CurrentState is not SyncFailedState) return;
|
if (FSM.CurrentState is not IdleState && FSM.CurrentState is not SyncedState) return;
|
||||||
|
|
||||||
FSM.ChangeState<CheckingNetworkState>();
|
FSM.ChangeState<CheckingNetworkState>();
|
||||||
}
|
}
|
||||||
@ -236,11 +234,6 @@ namespace AxibugEmuOnline.Client
|
|||||||
SyncingFilesUtility.Remove(this);
|
SyncingFilesUtility.Remove(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override string ToString()
|
|
||||||
{
|
|
||||||
return $"{EmuPlatform}|{RomID}|{SlotIndex}";
|
|
||||||
}
|
|
||||||
|
|
||||||
public static class SyncingFilesUtility
|
public static class SyncingFilesUtility
|
||||||
{
|
{
|
||||||
static SyncingFileRecord m_syncFiles = new SyncingFileRecord();
|
static SyncingFileRecord m_syncFiles = new SyncingFileRecord();
|
||||||
@ -322,6 +315,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
var jsonStr = JsonUtility.ToJson(temp);
|
var jsonStr = JsonUtility.ToJson(temp);
|
||||||
AxiPlayerPrefs.SetString("SYNCING_SAVE", jsonStr);
|
AxiPlayerPrefs.SetString("SYNCING_SAVE", jsonStr);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
|
|||||||
@ -29,8 +29,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
m_timeOut -= Time.deltaTime;
|
m_timeOut -= Time.deltaTime;
|
||||||
if (m_timeOut < 0) //已超时
|
if (m_timeOut < 0) //已超时
|
||||||
{
|
{
|
||||||
FSM.GetState<SyncFailedState>().Error = "拉取云存档数据超时";
|
FSM.ChangeState<IdleState>();
|
||||||
FSM.ChangeState<SyncFailedState>();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -45,15 +44,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (Host.Sequecen > (uint)NetData.Sequence)//本地序列号大于云存档序列号,视为冲突
|
FSM.ChangeState<DownloadingState>();
|
||||||
{
|
|
||||||
FSM.GetState<ConflictState>().NetData = NetData;
|
|
||||||
FSM.ChangeState<ConflictState>();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
FSM.ChangeState<DownloadingState>();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,5 +1,4 @@
|
|||||||
using AxibugEmuOnline.Client.Tools;
|
using AxibugEmuOnline.Client.Tools;
|
||||||
using AxibugProtobuf;
|
|
||||||
|
|
||||||
namespace AxibugEmuOnline.Client
|
namespace AxibugEmuOnline.Client
|
||||||
{
|
{
|
||||||
@ -7,7 +6,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
{
|
{
|
||||||
public class ConflictState : SimpleFSM<SaveFile>.State
|
public class ConflictState : SimpleFSM<SaveFile>.State
|
||||||
{
|
{
|
||||||
public Protobuf_Mine_GameSavInfo NetData { get; set; }
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1,6 +1,5 @@
|
|||||||
using AxibugEmuOnline.Client.ClientCore;
|
using AxibugEmuOnline.Client.ClientCore;
|
||||||
using AxibugEmuOnline.Client.Tools;
|
using AxibugEmuOnline.Client.Tools;
|
||||||
using AxibugProtobuf;
|
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace AxibugEmuOnline.Client
|
namespace AxibugEmuOnline.Client
|
||||||
@ -15,14 +14,14 @@ namespace AxibugEmuOnline.Client
|
|||||||
|
|
||||||
public override void OnEnter(SimpleFSM<SaveFile>.State preState)
|
public override void OnEnter(SimpleFSM<SaveFile>.State preState)
|
||||||
{
|
{
|
||||||
Protobuf_Mine_GameSavInfo netData = null;
|
var checkState = preState as CheckingState;
|
||||||
if (preState is CheckingState checkState)
|
|
||||||
|
var netData = checkState.NetData;
|
||||||
|
|
||||||
|
if (Host.Sequecen >= (uint)netData.Sequence)
|
||||||
{
|
{
|
||||||
netData = checkState.NetData;
|
FSM.ChangeState<ConflictState>();
|
||||||
}
|
return;
|
||||||
else if (preState is ConflictState conflictState) //由冲突状态转换为下载状态,代表使用网络存档覆盖本地
|
|
||||||
{
|
|
||||||
netData = conflictState.NetData;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
m_sequece = (uint)netData.Sequence;
|
m_sequece = (uint)netData.Sequence;
|
||||||
@ -43,8 +42,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
|
|
||||||
if (m_downloadTask.downloadHandler.bHadErr) //下载失败
|
if (m_downloadTask.downloadHandler.bHadErr) //下载失败
|
||||||
{
|
{
|
||||||
FSM.GetState<SyncFailedState>().Error = m_downloadTask.downloadHandler.ErrInfo;
|
FSM.ChangeState<IdleState>();
|
||||||
FSM.ChangeState<SyncFailedState>();
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -1,18 +0,0 @@
|
|||||||
using AxibugEmuOnline.Client.ClientCore;
|
|
||||||
using AxibugEmuOnline.Client.Tools;
|
|
||||||
|
|
||||||
namespace AxibugEmuOnline.Client
|
|
||||||
{
|
|
||||||
public partial class SaveFile
|
|
||||||
{
|
|
||||||
public class SyncFailedState : SimpleFSM<SaveFile>.State
|
|
||||||
{
|
|
||||||
public string Error { get; set; }
|
|
||||||
|
|
||||||
public override void OnEnter(SimpleFSM<SaveFile>.State preState)
|
|
||||||
{
|
|
||||||
App.log.Error($"同步失败:{Error}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 36be8767f260af04ba9ed88d2d4cd775
|
|
||||||
@ -7,10 +7,7 @@ namespace AxibugEmuOnline.Client.Tools
|
|||||||
public partial class SimpleFSM<HOST>
|
public partial class SimpleFSM<HOST>
|
||||||
{
|
{
|
||||||
public event Action OnStateChanged;
|
public event Action OnStateChanged;
|
||||||
|
|
||||||
private Dictionary<Type, State> m_states = new Dictionary<Type, State>();
|
private Dictionary<Type, State> m_states = new Dictionary<Type, State>();
|
||||||
private bool isInTransition = false; // 新增:标识是否处于切换过程中
|
|
||||||
private Queue<Type> pendingStateQueue = new Queue<Type>(); // 新增:延迟请求的队列
|
|
||||||
|
|
||||||
public HOST Host { get; private set; }
|
public HOST Host { get; private set; }
|
||||||
|
|
||||||
@ -19,15 +16,15 @@ namespace AxibugEmuOnline.Client.Tools
|
|||||||
Host = host;
|
Host = host;
|
||||||
}
|
}
|
||||||
|
|
||||||
private State m_currentState;
|
private State m_current;
|
||||||
public State CurrentState
|
public State CurrentState
|
||||||
{
|
{
|
||||||
get => m_currentState;
|
get => m_current;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (m_currentState == value) return;
|
if (m_current == value) return;
|
||||||
|
|
||||||
m_currentState = value;
|
m_current = value;
|
||||||
OnStateChanged?.Invoke();
|
OnStateChanged?.Invoke();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -43,59 +40,47 @@ namespace AxibugEmuOnline.Client.Tools
|
|||||||
return (T)state;
|
return (T)state;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void BackToLast()
|
||||||
|
{
|
||||||
|
if (m_current == null) return;
|
||||||
|
if (m_current.LastState == null) return;
|
||||||
|
|
||||||
|
if (m_states.Values.FirstOrDefault(s => s == m_current.LastState) is State lastState)
|
||||||
|
{
|
||||||
|
m_current.LastState = null;
|
||||||
|
m_current.OnExit(lastState);
|
||||||
|
|
||||||
|
lastState.OnEnter(m_current);
|
||||||
|
m_current = lastState;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Stop()
|
||||||
|
{
|
||||||
|
if (m_current != null)
|
||||||
|
{
|
||||||
|
m_current.OnExit(null);
|
||||||
|
m_current = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var state in m_states.Values)
|
||||||
|
state.LastState = null;
|
||||||
|
}
|
||||||
|
|
||||||
public void ChangeState<T>() where T : State, new()
|
public void ChangeState<T>() where T : State, new()
|
||||||
{
|
{
|
||||||
var stateType = typeof(T);
|
var stateType = typeof(T);
|
||||||
if (!m_states.ContainsKey(stateType))
|
m_states.TryGetValue(stateType, out State nextState);
|
||||||
return;
|
|
||||||
|
|
||||||
// 如果处于切换中,加入队列等待后续处理
|
|
||||||
if (isInTransition)
|
|
||||||
{
|
|
||||||
pendingStateQueue.Enqueue(stateType);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 标记开始切换
|
|
||||||
isInTransition = true;
|
|
||||||
InternalChangeState(stateType);
|
|
||||||
isInTransition = false; // 切换结束
|
|
||||||
|
|
||||||
// 处理队列中积累的切换请求
|
|
||||||
ProcessPendingQueue();
|
|
||||||
}
|
|
||||||
|
|
||||||
// 新增:实际执行状态切换的方法
|
|
||||||
private void InternalChangeState(Type stateType)
|
|
||||||
{
|
|
||||||
State nextState = m_states[stateType];
|
|
||||||
if (nextState == null) return;
|
if (nextState == null) return;
|
||||||
|
|
||||||
State preState = CurrentState;
|
if (m_current != null) m_current.OnExit(nextState);
|
||||||
// 退出当前状态
|
|
||||||
if (preState != null) preState.OnExit(nextState);
|
|
||||||
|
|
||||||
// 更新当前状态
|
var preState = m_current;
|
||||||
CurrentState = nextState;
|
m_current = nextState;
|
||||||
CurrentState.LastState = preState;
|
|
||||||
|
|
||||||
// 进入新状态
|
m_current.LastState = preState;
|
||||||
CurrentState.OnEnter(preState);
|
m_current.OnEnter(preState);
|
||||||
}
|
|
||||||
|
|
||||||
// 新增:处理队列中的切换请求
|
|
||||||
private void ProcessPendingQueue()
|
|
||||||
{
|
|
||||||
while (pendingStateQueue.Count > 0)
|
|
||||||
{
|
|
||||||
Type nextType = pendingStateQueue.Dequeue();
|
|
||||||
if (!m_states.ContainsKey(nextType)) continue;
|
|
||||||
|
|
||||||
isInTransition = true;
|
|
||||||
InternalChangeState(nextType);
|
|
||||||
isInTransition = false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public T GetState<T>() where T : State, new()
|
public T GetState<T>() where T : State, new()
|
||||||
@ -106,11 +91,11 @@ namespace AxibugEmuOnline.Client.Tools
|
|||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
CurrentState?.OnUpdate();
|
m_current?.OnUpdate();
|
||||||
foreach (var state in m_states.Values)
|
foreach (var state in m_states.Values)
|
||||||
{
|
{
|
||||||
if (state == CurrentState) continue;
|
if (state == m_current) continue;
|
||||||
state.AnyStateUpdate(CurrentState);
|
state.AnyStateUpdate(m_current);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -33,23 +33,17 @@ namespace AxibugEmuOnline.Client
|
|||||||
public override Type MenuUITemplateType => typeof(OptionUI_SavSlotItem);
|
public override Type MenuUITemplateType => typeof(OptionUI_SavSlotItem);
|
||||||
public SaveFile SavFile { get; private set; }
|
public SaveFile SavFile { get; private set; }
|
||||||
|
|
||||||
|
List<InternalOptionMenu> m_subOptions = new List<InternalOptionMenu>();
|
||||||
public override string Name => SavFile.AutoSave ? "自动存档" : $"存档{SavFile.SlotIndex}";
|
public override string Name => SavFile.AutoSave ? "自动存档" : $"存档{SavFile.SlotIndex}";
|
||||||
|
|
||||||
SaveMenuItem saveMENU;
|
|
||||||
LoadMenuItem loadMENU;
|
|
||||||
RetryMenuItem retryMENU;
|
|
||||||
UseLocalSaveMenuItem useLocalMENU;
|
|
||||||
UseRemoteSaveMenuItem useRemoteMENU;
|
|
||||||
|
|
||||||
public SaveSlotMenu(InGameUI inGameui, SaveFile savFile)
|
public SaveSlotMenu(InGameUI inGameui, SaveFile savFile)
|
||||||
{
|
{
|
||||||
SavFile = savFile;
|
SavFile = savFile;
|
||||||
|
|
||||||
saveMENU = new SaveMenuItem(inGameui, savFile);
|
//非自动存档,增加保存选项
|
||||||
loadMENU = new LoadMenuItem(inGameui, savFile);
|
if (!savFile.AutoSave) m_subOptions.Add(new SaveMenuItem(inGameui, savFile));
|
||||||
retryMENU = new RetryMenuItem(inGameui, savFile);
|
//添加读取选项
|
||||||
useLocalMENU = new UseLocalSaveMenuItem(inGameui, savFile);
|
m_subOptions.Add(new LoadMenuItem(inGameui, savFile));
|
||||||
useRemoteMENU = new UseRemoteSaveMenuItem(inGameui, savFile);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnShow(OptionUI_MenuItem ui)
|
public override void OnShow(OptionUI_MenuItem ui)
|
||||||
@ -61,21 +55,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
|
|
||||||
protected override List<InternalOptionMenu> GetOptionMenus()
|
protected override List<InternalOptionMenu> GetOptionMenus()
|
||||||
{
|
{
|
||||||
var menus = new List<InternalOptionMenu>();
|
return m_subOptions;
|
||||||
|
|
||||||
if (SavFile.GetCurrentState() is SaveFile.ConflictState)
|
|
||||||
{
|
|
||||||
menus.Add(useRemoteMENU);
|
|
||||||
menus.Add(useLocalMENU);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (SavFile.GetCurrentState() is SaveFile.SyncFailedState) menus.Add(retryMENU);
|
|
||||||
if (!SavFile.AutoSave) menus.Add(saveMENU);
|
|
||||||
if (!SavFile.IsEmpty) menus.Add(loadMENU);
|
|
||||||
}
|
|
||||||
|
|
||||||
return menus;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class SaveMenuItem : ExecuteMenu
|
public class SaveMenuItem : ExecuteMenu
|
||||||
@ -131,66 +111,6 @@ namespace AxibugEmuOnline.Client
|
|||||||
OverlayManager.HideSideBar();
|
OverlayManager.HideSideBar();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class RetryMenuItem : ExecuteMenu
|
|
||||||
{
|
|
||||||
SaveFile m_savFile;
|
|
||||||
InGameUI m_ingameUI;
|
|
||||||
public override string Name => "重试";
|
|
||||||
public override bool Visible => m_savFile.GetCurrentState() is SaveFile.SyncFailedState;
|
|
||||||
|
|
||||||
public RetryMenuItem(InGameUI inGameui, SaveFile savFile)
|
|
||||||
{
|
|
||||||
m_ingameUI = inGameui;
|
|
||||||
m_savFile = savFile;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnExcute(OptionUI optionUI, ref bool cancelHide)
|
|
||||||
{
|
|
||||||
cancelHide = true;
|
|
||||||
m_savFile.TrySync();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class UseRemoteSaveMenuItem : ExecuteMenu
|
|
||||||
{
|
|
||||||
SaveFile m_savFile;
|
|
||||||
InGameUI m_ingameUI;
|
|
||||||
public override string Name => "使用云端存档";
|
|
||||||
|
|
||||||
public UseRemoteSaveMenuItem(InGameUI inGameui, SaveFile savFile)
|
|
||||||
{
|
|
||||||
m_ingameUI = inGameui;
|
|
||||||
m_savFile = savFile;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnExcute(OptionUI optionUI, ref bool cancelHide)
|
|
||||||
{
|
|
||||||
if (m_savFile.GetCurrentState() is not SaveFile.ConflictState) return;
|
|
||||||
cancelHide = true;
|
|
||||||
m_savFile.FSM.ChangeState<SaveFile.DownloadingState>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class UseLocalSaveMenuItem : ExecuteMenu
|
|
||||||
{
|
|
||||||
SaveFile m_savFile;
|
|
||||||
InGameUI m_ingameUI;
|
|
||||||
public override string Name => "使用本地存档";
|
|
||||||
|
|
||||||
public UseLocalSaveMenuItem(InGameUI inGameui, SaveFile savFile)
|
|
||||||
{
|
|
||||||
m_ingameUI = inGameui;
|
|
||||||
m_savFile = savFile;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnExcute(OptionUI optionUI, ref bool cancelHide)
|
|
||||||
{
|
|
||||||
if (m_savFile.GetCurrentState() is not SaveFile.ConflictState) return;
|
|
||||||
cancelHide = true;
|
|
||||||
m_savFile.FSM.ChangeState<SaveFile.UploadingState>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -14,10 +14,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
public Text UI_SavTime;
|
public Text UI_SavTime;
|
||||||
|
|
||||||
public GameObject UI_Disconnect;
|
public GameObject UI_Disconnect;
|
||||||
public GameObject UI_DownloadError;
|
public GameObject UI_Syncing;
|
||||||
public GameObject UI_Downloading;
|
|
||||||
public GameObject UI_Uploading;
|
|
||||||
public GameObject UI_Checking;
|
|
||||||
public GameObject UI_Conflict;
|
public GameObject UI_Conflict;
|
||||||
public GameObject UI_Synced;
|
public GameObject UI_Synced;
|
||||||
|
|
||||||
@ -27,13 +24,12 @@ namespace AxibugEmuOnline.Client
|
|||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
m_stateNodes[typeof(SaveFile.CheckingState)] = UI_Checking;
|
m_stateNodes[typeof(SaveFile.CheckingState)] = UI_Syncing;
|
||||||
m_stateNodes[typeof(SaveFile.ConflictState)] = UI_Conflict;
|
m_stateNodes[typeof(SaveFile.ConflictState)] = UI_Conflict;
|
||||||
m_stateNodes[typeof(SaveFile.DownloadingState)] = UI_Downloading;
|
m_stateNodes[typeof(SaveFile.DownloadingState)] = UI_Syncing;
|
||||||
m_stateNodes[typeof(SaveFile.SyncedState)] = UI_Synced;
|
m_stateNodes[typeof(SaveFile.SyncedState)] = UI_Synced;
|
||||||
m_stateNodes[typeof(SaveFile.UploadingState)] = UI_Uploading;
|
m_stateNodes[typeof(SaveFile.UploadingState)] = UI_Syncing;
|
||||||
m_stateNodes[typeof(SaveFile.CheckingNetworkState)] = UI_Disconnect;
|
m_stateNodes[typeof(SaveFile.CheckingNetworkState)] = UI_Disconnect;
|
||||||
m_stateNodes[typeof(SaveFile.SyncFailedState)] = UI_DownloadError;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnSetData(InternalOptionMenu menuData)
|
protected override void OnSetData(InternalOptionMenu menuData)
|
||||||
@ -84,7 +80,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
|
|
||||||
private void UpdateStateNode()
|
private void UpdateStateNode()
|
||||||
{
|
{
|
||||||
var stateType = MenuData.SavFile.GetCurrentState().GetType();
|
var stateType = MenuData.SavFile.GetState().GetType();
|
||||||
|
|
||||||
foreach (var item in m_stateNodes)
|
foreach (var item in m_stateNodes)
|
||||||
{
|
{
|
||||||
|
|||||||
@ -347,13 +347,14 @@ namespace VirtualNes.Core
|
|||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
fp?.Close();
|
fp?.Close();
|
||||||
//Debuger.LogError($"Loading TurboFile Error.\n{ex}");
|
Debuger.LogError($"Loading TurboFile Error.\n{ex}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LoadDISK()
|
private void LoadDISK()
|
||||||
{
|
{
|
||||||
//todo : 磁碟机读取支持 by alienjack
|
//todo : 磁碟机读取支持
|
||||||
|
Debuger.LogError($"磁碟机尚未支持");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LoadSRAM()
|
private void LoadSRAM()
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user