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e9428e2cc6
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fe616214a9
@ -1,6 +1,5 @@
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using AxibugEmuOnline.Client.ClientCore;
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using AxibugEmuOnline.Client.ClientCore;
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using AxibugEmuOnline.Client.Event;
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using System;
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using System.Collections.Generic;
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namespace AxibugEmuOnline.Client
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@ -12,7 +11,7 @@ namespace AxibugEmuOnline.Client
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public RomFile RomFile => m_rom;
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public override bool Enable => gameObject.activeInHierarchy;
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/// <summary> 指示该游戏实例是否处于联机模式 </summary>
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/// <summary> 指示该游戏实例是否处于联机模式 </summary>
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public bool IsNetPlay
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{
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get
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@ -54,13 +53,13 @@ namespace AxibugEmuOnline.Client
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base.OnDestroy();
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}
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/// <summary> 保存快速快照 </summary>
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/// <summary> 保存快速快照 </summary>
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public void SaveQuickState(object state)
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{
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m_state = state;
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}
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/// <summary>
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/// 读取快速快照
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/// 读取快速快照
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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@ -69,31 +68,21 @@ namespace AxibugEmuOnline.Client
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return m_state;
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}
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private bool m_delayCreateRoom;
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public void Show(RomFile currentRom, IEmuCore core)
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{
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m_delayCreateRoom = false;
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m_state = null;//清空游戏快照
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m_state = null;//清空游戏快照
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CommandDispatcher.Instance.RegistController(this);
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m_rom = currentRom;
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Core = core;
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m_stepPerformer.Reset();
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if (!App.roomMgr.InRoom)
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if (App.user.IsLoggedIn && !App.roomMgr.InRoom)
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{
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if (App.user.IsLoggedIn)
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App.roomMgr.SendCreateRoom(m_rom.ID, 0, m_rom.Hash);
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else
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{
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m_delayCreateRoom = true;
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OverlayManager.PopTip("稍后将会建立房间");
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}
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App.roomMgr.SendCreateRoom(m_rom.ID, 0, m_rom.Hash);
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}
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Eventer.Instance.RegisterEvent(EEvent.OnLoginSucceed, OnLoggedIn);
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Eventer.Instance.RegisterEvent<int>(EEvent.OnRoomWaitStepChange, OnServerStepUpdate);
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Eventer.Instance.RegisterEvent(EEvent.OnMineJoinRoom, OnRoomJoin);
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gameObject.SetActiveEx(true);
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@ -108,19 +97,6 @@ namespace AxibugEmuOnline.Client
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}
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}
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private void OnRoomJoin()
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{
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m_delayCreateRoom = false;
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}
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private void OnLoggedIn()
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{
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if (m_delayCreateRoom)
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{
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App.roomMgr.SendCreateRoom(m_rom.ID, 0, m_rom.Hash);
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}
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}
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private void OnServerStepUpdate(int step)
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{
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m_stepPerformer.Perform(step);
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@ -138,21 +114,23 @@ namespace AxibugEmuOnline.Client
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{
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OverlayManager.PopSideBar(menus, 0, PopMenu_OnHide);
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if (!IsNetPlay)//单人模式暂停模拟器
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if (!IsNetPlay)//单人模式暂停模拟器
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{
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Core.Pause();
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}
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}
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//菜单关闭时候
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//菜单关闭时候
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private void PopMenu_OnHide()
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{
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if (!IsNetPlay)//单人模式恢复模拟器的暂停
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if (!IsNetPlay)//单人模式恢复模拟器的暂停
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Core.Resume();
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}
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public void QuitGame()
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{
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Eventer.Instance.UnregisterEvent<int>(EEvent.OnRoomWaitStepChange, OnServerStepUpdate);
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Eventer.Instance.UnregisterEvent(EEvent.OnLoginSucceed, OnLoggedIn);
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Eventer.Instance.UnregisterEvent(EEvent.OnMineJoinRoom, OnRoomJoin);
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App.roomMgr.SendLeavnRoom();
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App.emu.StopGame();
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}
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@ -1,9 +1,6 @@
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using AxibugEmuOnline.Client.ClientCore;
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using AxibugEmuOnline.Client.ClientCore;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.Presets;
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using UnityEngine;
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using VirtualNes.Core;
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using static AxibugEmuOnline.Client.FilterManager;
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namespace AxibugEmuOnline.Client
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@ -12,34 +9,14 @@ namespace AxibugEmuOnline.Client
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{
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private InGameUI m_gameUI;
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public InGameUI_FilterSetting(InGameUI gameUI) : base("滤镜", null)
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public InGameUI_FilterSetting(InGameUI gameUI) : base("Â˾µ", null)
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{
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m_gameUI = gameUI;
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}
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protected override List<OptionMenu> GetOptionMenus()
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{
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List<OptionMenu> menus = new List<OptionMenu>();
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menus.Add(new FilterNone(m_gameUI.RomFile));
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menus.AddRange(App.filter.Filters.Select(f => new FilterMenu(m_gameUI.RomFile, f) as OptionMenu));
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return menus;
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}
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public class FilterNone : ExecuteMenu
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{
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private RomFile m_rom;
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public FilterNone(RomFile rom) : base("取消滤镜", null)
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{
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m_rom = rom;
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}
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public override void OnExcute(OptionUI optionUI, ref bool cancelHide)
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{
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App.filter.ShutDownFilter();
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App.filter.SetupFilter(m_rom, null, null);
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}
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return App.filter.Filters.Select(f => new FilterMenu(m_gameUI.RomFile, f) as OptionMenu).ToList();
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}
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public class FilterMenu : ExpandMenu
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