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|
@ -25,8 +25,9 @@ namespace AxibugEmuOnline.Client.ClientCore
|
||||
public static RomLib nesRomLib;
|
||||
public static HttpAPI httpAPI;
|
||||
public static CacheManager CacheMgr;
|
||||
public static AppSceneLoader SceneLoader;
|
||||
public static AppRoom roomMgr;
|
||||
public static AppSettings settings;
|
||||
|
||||
#region Mono
|
||||
public static TickLoop tickLoop;
|
||||
private static CoroutineRunner coRunner;
|
||||
@ -38,11 +39,9 @@ namespace AxibugEmuOnline.Client.ClientCore
|
||||
public static string PersistentDataPath => Application.persistentDataPath;
|
||||
#endif
|
||||
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
|
||||
[RuntimeInitializeOnLoadMethod]
|
||||
static void Init()
|
||||
{
|
||||
settings = new AppSettings();
|
||||
|
||||
log = new LogManager();
|
||||
LogManager.OnLog += OnNoSugarNetLog;
|
||||
network = new NetworkHelper();
|
||||
@ -54,7 +53,9 @@ namespace AxibugEmuOnline.Client.ClientCore
|
||||
httpAPI = new HttpAPI();
|
||||
nesRomLib = new RomLib(EnumPlatform.NES);
|
||||
CacheMgr = new CacheManager();
|
||||
SceneLoader = new AppSceneLoader();
|
||||
roomMgr = new AppRoom();
|
||||
|
||||
var go = new GameObject("[AppAxibugEmuOnline]");
|
||||
GameObject.DontDestroyOnLoad(go);
|
||||
tickLoop = go.AddComponent<TickLoop>();
|
||||
|
@ -14,7 +14,6 @@ namespace AxibugEmuOnline.Client
|
||||
void Resume();
|
||||
void SetupScheme();
|
||||
void StartGame(RomFile romFile);
|
||||
void DoReset();
|
||||
}
|
||||
|
||||
public static class IEnumCoreTool
|
||||
|
@ -68,12 +68,5 @@ namespace AxibugEmuOnline.Client.Manager
|
||||
|
||||
ControlScheme.Current = ControlSchemeSetts.Normal;
|
||||
}
|
||||
|
||||
public void ResetGame()
|
||||
{
|
||||
if(m_emuCore.IsNull()) return;
|
||||
|
||||
m_emuCore.DoReset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,89 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class AppSceneLoader
|
||||
{
|
||||
public LoadTask CurrentTask { get; private set; }
|
||||
|
||||
Queue<LoadTask> m_tasks = new Queue<LoadTask>();
|
||||
Coroutine m_coroutine;
|
||||
public void BeginLoad(string scenePath, Action callback)
|
||||
{
|
||||
m_tasks.Enqueue(new LoadTask(scenePath, callback));
|
||||
if (m_coroutine == null)
|
||||
m_coroutine = App.StartCoroutine(TaskFlow());
|
||||
}
|
||||
|
||||
private IEnumerator TaskFlow()
|
||||
{
|
||||
while (m_tasks.Count > 0)
|
||||
{
|
||||
CurrentTask = m_tasks.Dequeue();
|
||||
|
||||
while (CurrentTask.MoveNext()) yield return null;
|
||||
|
||||
CurrentTask.Callback();
|
||||
}
|
||||
|
||||
CurrentTask = null;
|
||||
m_coroutine = null;
|
||||
}
|
||||
|
||||
public class LoadTask
|
||||
{
|
||||
public EnumTaskState State { get; private set; } = EnumTaskState.Idle;
|
||||
public float Progress => m_loadingOp != null ? m_loadingOp.progress : 0;
|
||||
|
||||
private AsyncOperation m_loadingOp;
|
||||
private string m_scenePath;
|
||||
private Action m_callback;
|
||||
public LoadTask(string scenePath, Action callback)
|
||||
{
|
||||
m_scenePath = scenePath;
|
||||
m_callback = callback;
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (State == EnumTaskState.Idle)
|
||||
{
|
||||
State = EnumTaskState.Running;
|
||||
m_loadingOp = SceneManager.LoadSceneAsync(m_scenePath, LoadSceneMode.Single);
|
||||
return true;
|
||||
}
|
||||
else if (State == EnumTaskState.Running)
|
||||
{
|
||||
m_loadingOp.allowSceneActivation = true;
|
||||
if (m_loadingOp.isDone)
|
||||
{
|
||||
State = EnumTaskState.Complete;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void Callback()
|
||||
{
|
||||
m_callback?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
public enum EnumTaskState
|
||||
{
|
||||
Idle,
|
||||
Running,
|
||||
Complete
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3173e9925c703b4aa648e7e65ac4260
|
||||
guid: 31fee02299bfd5141aefb2bbfb0555a9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 978f10f110fddd548b3f110c5e700a58
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,8 +0,0 @@
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class AppSettings
|
||||
{
|
||||
/// <summary> 背景颜色设定 </summary>
|
||||
public BgColorSettings BgColor { get; set; } = new BgColorSettings();
|
||||
}
|
||||
}
|
@ -1,84 +0,0 @@
|
||||
using DG.Tweening;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class BgColorSettings
|
||||
{
|
||||
public delegate void OnColorChangedHandle(XMBColor color);
|
||||
public event OnColorChangedHandle OnColorChanged;
|
||||
|
||||
/// <summary> 当前颜色 </summary>
|
||||
public XMBColor CurrentColor
|
||||
{
|
||||
get
|
||||
{
|
||||
var color1 = PlayerPrefs.GetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.color1)}", null);
|
||||
var color2 = PlayerPrefs.GetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.color2)}", null);
|
||||
var name = PlayerPrefs.GetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.Name)}", null);
|
||||
if (color1 == null || color2 == null || name == null)
|
||||
return DEFAULT;
|
||||
else
|
||||
return new XMBColor(name, color1, color2);
|
||||
}
|
||||
set
|
||||
{
|
||||
PlayerPrefs.SetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.color1)}", $"#{ColorUtility.ToHtmlStringRGB(value.color1)}");
|
||||
PlayerPrefs.SetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.color2)}", $"#{ColorUtility.ToHtmlStringRGB(value.color2)}");
|
||||
PlayerPrefs.SetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.Name)}", value.Name);
|
||||
|
||||
OnColorChanged?.Invoke(value);
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly XMBColor DEFAULT = new XMBColor("蓝", "#020754", "#0ab1dc");
|
||||
public List<XMBColor> Presets { get; private set; } = new List<XMBColor>()
|
||||
{
|
||||
DEFAULT,
|
||||
new XMBColor("白","#8a9fb2","#4e9eb6"),
|
||||
new XMBColor("黄","#987500","#d1a813"),
|
||||
new XMBColor("绿","#3e962b","#7ac25e"),
|
||||
new XMBColor("粉","#e65a8b","#c7acc6"),
|
||||
new XMBColor("墨绿","#00421a","#1c951f"),
|
||||
new XMBColor("紫","#633f93","#8763cc"),
|
||||
new XMBColor("天蓝","#038baa","#0ca2c2"),
|
||||
new XMBColor("红","#9c120e","#d73611"),
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
public struct XMBColor
|
||||
{
|
||||
public string Name;
|
||||
public Color color1;
|
||||
public Color color2;
|
||||
|
||||
public XMBColor(string name, string colorCodeStr1, string colorCodeStr2)
|
||||
{
|
||||
Name = name;
|
||||
ColorUtility.TryParseHtmlString(colorCodeStr1, out color1);
|
||||
ColorUtility.TryParseHtmlString(colorCodeStr2, out color2);
|
||||
}
|
||||
|
||||
public static XMBColor Lerp(XMBColor start, XMBColor endColor, float t)
|
||||
{
|
||||
var result = new XMBColor();
|
||||
result.Name = endColor.Name;
|
||||
result.color1 = Color.Lerp(start.color1, endColor.color1, t);
|
||||
result.color2 = Color.Lerp(start.color2, endColor.color2, t);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
int hash = 17;
|
||||
hash = hash * 23 + (Name != null ? Name.GetHashCode() : 0);
|
||||
hash = hash * 23 + color1.GetHashCode();
|
||||
hash = hash * 23 + color2.GetHashCode();
|
||||
return hash;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 84a76f8dddc2a6045bb73b2ee9887cd3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -13,31 +13,12 @@ namespace AxibugEmuOnline.Client
|
||||
public string WebSiteApi => WebHost + "/api";
|
||||
|
||||
public delegate void GetRomListAPI(Action<Resp_GameList> callback, int page, int pageSize = 10);
|
||||
public delegate void SearchRomListAPI(Action<Resp_GameList> callback, string searchKey, int page, int pageSize = 10);
|
||||
|
||||
public void GetNesRomList(Action<Resp_GameList> callback, int page, int pageSize = 10)
|
||||
{
|
||||
App.StartCoroutine(GetNesRomListFlow(page, pageSize, callback));
|
||||
}
|
||||
|
||||
public void SearchNesRomList(Action<Resp_GameList> callback, string searchKey, int page, int pageSize = 10)
|
||||
{
|
||||
App.StartCoroutine(SearchNesRomListFlow(searchKey, page, pageSize, callback));
|
||||
}
|
||||
private IEnumerator SearchNesRomListFlow(string searchKey, int page, int pageSize, Action<Resp_GameList> callback)
|
||||
{
|
||||
UnityWebRequest request = UnityWebRequest.Get($"{WebSiteApi}/NesRomList?Page={page}&PageSize={pageSize}&SearchKey={searchKey}");
|
||||
yield return request.SendWebRequest();
|
||||
|
||||
if (request.result != UnityWebRequest.Result.Success)
|
||||
{
|
||||
callback.Invoke(null);
|
||||
yield break;
|
||||
}
|
||||
|
||||
var resp = JsonUtility.FromJson<Resp_GameList>(request.downloadHandler.text);
|
||||
callback.Invoke(resp);
|
||||
}
|
||||
private IEnumerator GetNesRomListFlow(int page, int pageSize, Action<Resp_GameList> callback)
|
||||
{
|
||||
UnityWebRequest request = UnityWebRequest.Get($"{WebSiteApi}/NesRomList?Page={page}&PageSize={pageSize}");
|
||||
|
@ -37,8 +37,6 @@ namespace AxibugEmuOnline.Client
|
||||
public string Alias => IsUserRom ? Path.GetFileNameWithoutExtension(FileName) : webData.romName;
|
||||
/// <summary> 描述 </summary>
|
||||
public string Descript => IsUserRom ? string.Empty : webData.desc;
|
||||
/// <summary> 游戏类型 </summary>
|
||||
public string GameTypeDes => IsUserRom ? string.Empty : webData.gType;
|
||||
/// <summary> 小图URL </summary>
|
||||
public string ImageURL => IsUserRom ? string.Empty : webData.imgUrl;
|
||||
|
||||
|
@ -18,7 +18,6 @@ namespace AxibugEmuOnline.Client
|
||||
private Dictionary<int, RomFile> nesRomFileIdMapper = new Dictionary<int, RomFile>();
|
||||
private Dictionary<string, RomFile> nesRomFileNameMapper = new Dictionary<string, RomFile>();
|
||||
private HttpAPI.GetRomListAPI m_romGetFunc;
|
||||
private HttpAPI.SearchRomListAPI m_romSearchFunc;
|
||||
private EnumPlatform m_platform;
|
||||
|
||||
public RomLib(EnumPlatform platform)
|
||||
@ -28,7 +27,6 @@ namespace AxibugEmuOnline.Client
|
||||
{
|
||||
case EnumPlatform.NES:
|
||||
m_romGetFunc = App.httpAPI.GetNesRomList;
|
||||
m_romSearchFunc = App.httpAPI.SearchNesRomList;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -69,44 +67,23 @@ namespace AxibugEmuOnline.Client
|
||||
/// 获得所有Rom文件
|
||||
/// </summary>
|
||||
/// <param name="callback"></param>
|
||||
public void FetchRomCount(Action<RomFile[]> callback, string searchKey = null)
|
||||
public void FetchRomCount(Action<RomFile[]> callback)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(searchKey))
|
||||
m_romGetFunc((romList) =>
|
||||
{
|
||||
m_romGetFunc((romList) =>
|
||||
FetchPageCmd.Clear();
|
||||
nesRomFileIdMapper.Clear();
|
||||
nesRomFileNameMapper.Clear();
|
||||
nesRomFetchList = new RomFile[romList.resultAllCount];
|
||||
for (int i = 0; i < nesRomFetchList.Length; i++)
|
||||
{
|
||||
FetchPageCmd.Clear();
|
||||
nesRomFileIdMapper.Clear();
|
||||
nesRomFileNameMapper.Clear();
|
||||
nesRomFetchList = new RomFile[romList.resultAllCount];
|
||||
for (int i = 0; i < nesRomFetchList.Length; i++)
|
||||
{
|
||||
//以后考虑用对象池实例化RomFile
|
||||
nesRomFetchList[i] = new RomFile(m_platform, i, i / PAGE_SIZE);
|
||||
}
|
||||
SaveRomInfoFromWeb(romList);
|
||||
//以后考虑用对象池实例化RomFile
|
||||
nesRomFetchList[i] = new RomFile(m_platform, i, i / PAGE_SIZE);
|
||||
}
|
||||
SaveRomInfoFromWeb(romList);
|
||||
|
||||
callback.Invoke(nesRomFetchList);
|
||||
}, 0, PAGE_SIZE);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_romSearchFunc((romList) =>
|
||||
{
|
||||
FetchPageCmd.Clear();
|
||||
nesRomFileIdMapper.Clear();
|
||||
nesRomFileNameMapper.Clear();
|
||||
nesRomFetchList = new RomFile[romList.resultAllCount];
|
||||
for (int i = 0; i < nesRomFetchList.Length; i++)
|
||||
{
|
||||
//以后考虑用对象池实例化RomFile
|
||||
nesRomFetchList[i] = new RomFile(m_platform, i, i / PAGE_SIZE);
|
||||
}
|
||||
SaveRomInfoFromWeb(romList);
|
||||
|
||||
callback.Invoke(nesRomFetchList);
|
||||
}, searchKey, 0, PAGE_SIZE);
|
||||
}
|
||||
callback.Invoke(nesRomFetchList);
|
||||
}, 0, PAGE_SIZE);
|
||||
}
|
||||
|
||||
public void BeginFetchRomInfo(RomFile romFile)
|
||||
|
@ -1,5 +1,4 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxibugEmuOnline.Client.Common;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
@ -51,7 +50,7 @@ namespace AxibugEmuOnline.Client
|
||||
NesCore = null;
|
||||
}
|
||||
|
||||
private unsafe void Update()
|
||||
private void Update()
|
||||
{
|
||||
if (m_bPause) return;
|
||||
|
||||
@ -63,7 +62,7 @@ namespace AxibugEmuOnline.Client
|
||||
|
||||
var screenBuffer = NesCore.ppu.GetScreenPtr();
|
||||
var lineColorMode = NesCore.ppu.GetLineColorMode();
|
||||
VideoProvider.SetDrawData(screenBuffer, lineColorMode, 277, 240);
|
||||
VideoProvider.SetDrawData(screenBuffer, lineColorMode, 256, 240);
|
||||
}
|
||||
}
|
||||
|
||||
@ -113,9 +112,30 @@ namespace AxibugEmuOnline.Client
|
||||
}
|
||||
|
||||
|
||||
public void DoReset()
|
||||
|
||||
[Conditional("UNITY_EDITOR")]
|
||||
[ContextMenu("ImportNesDB")]
|
||||
public void ImportNesDB()
|
||||
{
|
||||
NesCore.Reset();
|
||||
var db = Resources.Load<RomDB>("NES/ROMDB");
|
||||
db.Clear();
|
||||
|
||||
var xmlStr = File.ReadAllText("nes20db.xml");
|
||||
var xml = XDocument.Parse(xmlStr);
|
||||
var games = xml.Element("nes20db").Elements("game");
|
||||
foreach (var game in games)
|
||||
{
|
||||
var crcStr = game.Element("rom").Attribute("crc32").Value;
|
||||
var crc = uint.Parse($"{crcStr}", System.Globalization.NumberStyles.HexNumber);
|
||||
|
||||
var mapper = int.Parse($"{game.Element("pcb").Attribute("mapper").Value}");
|
||||
|
||||
if (mapper > 255) continue;
|
||||
db.AddInfo(new RomDB.RomInfo { CRC = crc, Mapper = mapper });
|
||||
}
|
||||
|
||||
UnityEditor.EditorUtility.SetDirty(db);
|
||||
UnityEditor.AssetDatabase.SaveAssets();
|
||||
}
|
||||
|
||||
public void SetupScheme()
|
||||
@ -144,31 +164,5 @@ namespace AxibugEmuOnline.Client
|
||||
st.FromByte(data);
|
||||
NesCore.LoadState(st);
|
||||
}
|
||||
|
||||
|
||||
[Conditional("UNITY_EDITOR")]
|
||||
[ContextMenu("ImportNesDB")]
|
||||
public void ImportNesDB()
|
||||
{
|
||||
var db = Resources.Load<RomDB>("NES/ROMDB");
|
||||
db.Clear();
|
||||
|
||||
var xmlStr = File.ReadAllText("nes20db.xml");
|
||||
var xml = XDocument.Parse(xmlStr);
|
||||
var games = xml.Element("nes20db").Elements("game");
|
||||
foreach (var game in games)
|
||||
{
|
||||
var crcStr = game.Element("rom").Attribute("crc32").Value;
|
||||
var crc = uint.Parse($"{crcStr}", System.Globalization.NumberStyles.HexNumber);
|
||||
|
||||
var mapper = int.Parse($"{game.Element("pcb").Attribute("mapper").Value}");
|
||||
|
||||
if (mapper > 255) continue;
|
||||
db.AddInfo(new RomDB.RomInfo { CRC = crc, Mapper = mapper });
|
||||
}
|
||||
|
||||
UnityEditor.EditorUtility.SetDirty(db);
|
||||
UnityEditor.AssetDatabase.SaveAssets();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using VirtualNes;
|
||||
using VirtualNes.Core;
|
||||
using static AxibugEmuOnline.Client.PaletteDefine;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
@ -10,40 +9,24 @@ namespace AxibugEmuOnline.Client
|
||||
public class PatternViewer : MonoBehaviour
|
||||
{
|
||||
public RawImage img;
|
||||
public Text select;
|
||||
|
||||
private Color32[] m_lpPattern = new Color32[128 * 256];
|
||||
private Texture2D m_texture;
|
||||
private Dictionary<byte, RGBQUAD> colors = new Dictionary<byte, RGBQUAD>();
|
||||
|
||||
private int selectPal = 0;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_texture = new Texture2D(128, 256);
|
||||
m_texture.filterMode = FilterMode.Point;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKey(KeyCode.LeftAlt) && Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.T))
|
||||
{
|
||||
SwitchSelectPal();
|
||||
}
|
||||
Paint();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
img.gameObject.SetActive(true);
|
||||
if (selectPal < 4)
|
||||
{
|
||||
select.text = $"PatternView BG{(selectPal & 3):00}";
|
||||
}
|
||||
else
|
||||
{
|
||||
select.text = $"PatternView SP{(selectPal & 3):00}";
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
@ -55,16 +38,7 @@ namespace AxibugEmuOnline.Client
|
||||
{
|
||||
img.texture = m_texture;
|
||||
|
||||
ArrayRef<byte> pal = null;
|
||||
if (selectPal < 4)
|
||||
{
|
||||
pal = new ArrayRef<byte>(MMU.BGPAL, selectPal * 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
pal = new ArrayRef<byte>(MMU.SPPAL, (selectPal & 3) * 4);
|
||||
}
|
||||
|
||||
var pal = MMU.SPPAL;
|
||||
var palette = PaletteDefine.GetPaletteData();
|
||||
colors[0] = palette[pal[0]];
|
||||
colors[1] = palette[pal[1]];
|
||||
@ -74,7 +48,6 @@ namespace AxibugEmuOnline.Client
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
var Ptn = MMU.PPU_MEM_BANK[i];
|
||||
|
||||
int lpPtn = 0;
|
||||
for (int p = 0; p < 64; p++)
|
||||
{
|
||||
@ -108,18 +81,5 @@ namespace AxibugEmuOnline.Client
|
||||
var raw = map[(byte)v];
|
||||
return new Color32(raw.rgbRed, raw.rgbGreen, raw.rgbBlue, 255);
|
||||
}
|
||||
|
||||
void SwitchSelectPal()
|
||||
{
|
||||
selectPal = (selectPal + 1) & 7;
|
||||
if (selectPal < 4)
|
||||
{
|
||||
select.text = $"PatternView BG{(selectPal & 3):00}";
|
||||
}
|
||||
else
|
||||
{
|
||||
select.text = $"PatternView SP{(selectPal & 3):00}";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ namespace AxibugEmuOnline.Client
|
||||
|
||||
public RawImage Image;
|
||||
|
||||
private UInt32[] wrapTexBuffer;
|
||||
private IntPtr wrapTexBufferPointer;
|
||||
private Texture2D wrapTex;
|
||||
private int TexBufferSize;
|
||||
@ -23,22 +24,27 @@ namespace AxibugEmuOnline.Client
|
||||
DrawCanvas.worldCamera = Camera.main;
|
||||
}
|
||||
|
||||
public unsafe void SetDrawData(uint* screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
|
||||
public void SetDrawData(uint[] screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
|
||||
{
|
||||
if (wrapTex == null)
|
||||
{
|
||||
//wrapTex = new Texture2D(272, 240, TextureFormat.BGRA32, false);
|
||||
wrapTex = new Texture2D(272, 240, TextureFormat.RGBA32, false);
|
||||
wrapTex.filterMode = FilterMode.Point;
|
||||
wrapTexBuffer = screenData;
|
||||
|
||||
wrapTexBufferPointer = (IntPtr)screenData;
|
||||
// 固定数组,防止垃圾回收器移动它
|
||||
GCHandle handle = GCHandle.Alloc(wrapTexBuffer, GCHandleType.Pinned);
|
||||
// 获取数组的指针
|
||||
wrapTexBufferPointer = handle.AddrOfPinnedObject();
|
||||
|
||||
Image.texture = wrapTex;
|
||||
Image.material.SetTexture("_MainTex", wrapTex);
|
||||
|
||||
TexBufferSize = screenWidth * screenHeight * 4;
|
||||
TexBufferSize = wrapTexBuffer.Length * 4;
|
||||
|
||||
var palRaw = PaletteDefine.m_cnPalette[0];
|
||||
//pPal = new Texture2D(palRaw.Length, 1, TextureFormat.BGRA32, 1, true);
|
||||
pPal = new Texture2D(palRaw.Length, 1, TextureFormat.RGBA32, false);
|
||||
pPal.filterMode = FilterMode.Point;
|
||||
for (int i = 0; i < palRaw.Length; i++)
|
||||
|
@ -1,6 +1,6 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxibugEmuOnline.Client.Event;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
@ -8,11 +8,7 @@ namespace AxibugEmuOnline.Client
|
||||
{
|
||||
protected override void GetVirtualListDatas(Action<object> datas)
|
||||
{
|
||||
List<object> list = new List<object>()
|
||||
{
|
||||
App.settings.BgColor,
|
||||
};
|
||||
datas.Invoke(list);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,21 @@
|
||||
using AxibugEmuOnline.Client.UI;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class BgSettingItem : MenuItem, IVirtualItem
|
||||
{
|
||||
public int Index { get; set; }
|
||||
|
||||
public void SetData(object data)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetDependencyProperty(object data)
|
||||
{
|
||||
}
|
||||
|
||||
public void Release()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -1,102 +0,0 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxibugEmuOnline.Client.UI;
|
||||
using DG.Tweening;
|
||||
using DG.Tweening.Core;
|
||||
using DG.Tweening.Plugins.Options;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class BgSetting_Color : MenuItem, IVirtualItem
|
||||
{
|
||||
public int Index { get; set; }
|
||||
public BgColorSettings Datacontext { get; private set; }
|
||||
|
||||
public void SetData(object data)
|
||||
{
|
||||
Datacontext = (BgColorSettings)data;
|
||||
Datacontext.OnColorChanged += Setting_OnColorChanged;
|
||||
|
||||
UpdateView();
|
||||
}
|
||||
|
||||
private void Setting_OnColorChanged(XMBColor color)
|
||||
{
|
||||
UpdateView();
|
||||
}
|
||||
|
||||
private void UpdateView()
|
||||
{
|
||||
var color = Datacontext.CurrentColor;
|
||||
Icon.GetMaterial().SetColor("_Color1", color.color1);
|
||||
Icon.GetMaterial().SetColor("_Color2", color.color2);
|
||||
SetBaseInfo("Ö÷ĚâÉŤ", "ÉčÖĂÖ÷ĚâÉŤ", color.Name);
|
||||
}
|
||||
|
||||
public void SetDependencyProperty(object data)
|
||||
{
|
||||
SetSelectState(data is ThirdMenuRoot tr && tr.SelectIndex == Index);
|
||||
}
|
||||
|
||||
public void Release()
|
||||
{
|
||||
Datacontext.OnColorChanged -= Setting_OnColorChanged;
|
||||
}
|
||||
public override bool OnEnterItem()
|
||||
{
|
||||
var options = Datacontext.Presets.Select(preset => new ColorOption(preset)).ToList();
|
||||
var currentColor = Datacontext.CurrentColor;
|
||||
var index = options.FindIndex(op => op.Color.GetHashCode() == currentColor.GetHashCode());
|
||||
OptionUI.Instance.Pop(options, Mathf.Clamp(index, 0, options.Count - 1));
|
||||
return false;
|
||||
}
|
||||
|
||||
public class ColorOption : ExecuteMenu
|
||||
{
|
||||
public XMBColor Color;
|
||||
|
||||
public ColorOption(XMBColor color) : base(color.Name)
|
||||
{
|
||||
Color = color;
|
||||
}
|
||||
|
||||
public override void OnShow(OptionUI_MenuItem ui)
|
||||
{
|
||||
ui.IconUI.gameObject.SetActiveEx(true);
|
||||
ui.IconUI.SetMaterial(Resources.Load<Material>("Materials/XMBBackGroundPreview"));
|
||||
ui.IconUI.GetMaterial().SetColor("_Color1", Color.color1);
|
||||
ui.IconUI.GetMaterial().SetColor("_Color2", Color.color2);
|
||||
}
|
||||
|
||||
private static TweenerCore<float, float, FloatOptions> s_colorChangeTween;
|
||||
public override void OnFocus()
|
||||
{
|
||||
float progress = 0;
|
||||
XMBColor start = App.settings.BgColor.CurrentColor;
|
||||
XMBColor endColor = Color;
|
||||
|
||||
if (s_colorChangeTween != null)
|
||||
{
|
||||
s_colorChangeTween.Kill();
|
||||
s_colorChangeTween = null;
|
||||
}
|
||||
s_colorChangeTween = DOTween.To(() => progress, (x) =>
|
||||
{
|
||||
progress = x;
|
||||
var lerpColor = XMBColor.Lerp(start, endColor, x);
|
||||
App.settings.BgColor.CurrentColor = lerpColor;
|
||||
}, 1, 1f).SetEase(Ease.OutCubic);
|
||||
s_colorChangeTween.onComplete = () =>
|
||||
{
|
||||
s_colorChangeTween = null;
|
||||
};
|
||||
}
|
||||
|
||||
public override void OnExcute()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,13 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class SettingItemSelector : ItemSelector
|
||||
{
|
||||
protected override RectTransform OnGetTemplate(object data)
|
||||
{
|
||||
if (data is BgColorSettings) return ItemList[0];
|
||||
else return null;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e7f64bad63ce024eadbd9ddff940eee
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
@ -12,7 +12,9 @@ namespace AxibugEmuOnline.Client
|
||||
private PulseInvoker m_pulsInvoker_Up;
|
||||
private PulseInvoker m_pulsInvoker_Down;
|
||||
|
||||
[SerializeField]
|
||||
float PulseInvoke_Delay = 0.4f;
|
||||
[SerializeField]
|
||||
float PulseInvoke_Interval = 0.05f;
|
||||
|
||||
public abstract bool Enable { get; }
|
||||
@ -26,10 +28,6 @@ namespace AxibugEmuOnline.Client
|
||||
m_pulsInvoker_Down = new PulseInvoker(OnCmdSelectItemDown, PulseInvoke_Delay, PulseInvoke_Interval);
|
||||
}
|
||||
|
||||
protected virtual void OnEnable() { }
|
||||
protected virtual void OnDisable() { }
|
||||
protected virtual void OnDestroy() { }
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
m_pulsInvoker_Left.Update(Time.deltaTime);
|
||||
@ -38,7 +36,6 @@ namespace AxibugEmuOnline.Client
|
||||
m_pulsInvoker_Down.Update(Time.deltaTime);
|
||||
}
|
||||
|
||||
|
||||
public void ResetPulsInvoker()
|
||||
{
|
||||
m_pulsInvoker_Left.DisActive();
|
||||
|
@ -59,11 +59,11 @@ namespace AxibugEmuOnline.Client
|
||||
{
|
||||
if (!m_romfile.InfoReady)
|
||||
{
|
||||
SetBaseInfo("正在拉取", "---", "---");
|
||||
SetBaseInfo(string.Empty, string.Empty);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBaseInfo(m_romfile.Alias, m_romfile.Descript, m_romfile.GameTypeDes);
|
||||
SetBaseInfo(m_romfile.Alias, m_romfile.Descript);
|
||||
App.CacheMgr.GetSpriteCache(m_romfile.ImageURL, (img, url) =>
|
||||
{
|
||||
if (url != m_romfile.ImageURL) return;
|
||||
@ -90,8 +90,7 @@ namespace AxibugEmuOnline.Client
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected override void Update()
|
||||
private void Update()
|
||||
{
|
||||
DownloadingFlag.SetActiveEx(false);
|
||||
FileReadyFlag.SetActiveEx(false);
|
||||
@ -108,8 +107,6 @@ namespace AxibugEmuOnline.Client
|
||||
{
|
||||
FileReadyFlag.SetActiveEx(true);
|
||||
}
|
||||
|
||||
base.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxibugEmuOnline.Client.UI;
|
||||
using Codice.Client.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
@ -24,84 +25,9 @@ namespace AxibugEmuOnline.Client
|
||||
}
|
||||
}
|
||||
|
||||
private List<OptionMenu> m_options;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
m_options = new List<OptionMenu>()
|
||||
{
|
||||
new OptMenu_Search(this),
|
||||
new OptMenu_ShowAll(this),
|
||||
};
|
||||
}
|
||||
|
||||
public string SearchKey;
|
||||
protected override void GetVirtualListDatas(Action<object> datas)
|
||||
{
|
||||
RomLib.FetchRomCount((roms) => datas.Invoke(roms), SearchKey);
|
||||
}
|
||||
|
||||
public override bool OnEnterItem()
|
||||
{
|
||||
var res = base.OnEnterItem();
|
||||
if (res) CommandDispatcher.Instance.RegistController(this);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool OnExitItem()
|
||||
{
|
||||
var res = base.OnExitItem();
|
||||
if (res) CommandDispatcher.Instance.UnRegistController(this);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
protected override void OnCmdOptionMenu()
|
||||
{
|
||||
OptionUI.Instance.Pop(m_options);
|
||||
}
|
||||
|
||||
public class OptMenu_Search : ExecuteMenu
|
||||
{
|
||||
private RomListMenuItem m_romListUI;
|
||||
|
||||
public OptMenu_Search(RomListMenuItem romListUI, Sprite icon = null) : base("ËÑË÷", icon)
|
||||
{
|
||||
m_romListUI = romListUI;
|
||||
}
|
||||
|
||||
public override void OnExcute()
|
||||
{
|
||||
OverlayManager.Input((OnSearchCommit, "ÊäÈëRomÃû³Æ", m_romListUI.SearchKey));
|
||||
}
|
||||
|
||||
private void OnSearchCommit(string text)
|
||||
{
|
||||
m_romListUI.SearchKey = text;
|
||||
m_romListUI.RefreshUI();
|
||||
}
|
||||
}
|
||||
|
||||
public class OptMenu_ShowAll : ExecuteMenu
|
||||
{
|
||||
private RomListMenuItem m_ui;
|
||||
|
||||
public override bool Visible => !string.IsNullOrWhiteSpace(m_ui.SearchKey);
|
||||
|
||||
public OptMenu_ShowAll(RomListMenuItem romListUI, Sprite icon = null) : base("ÏÔʾȫ²¿", icon)
|
||||
{
|
||||
m_ui = romListUI;
|
||||
}
|
||||
|
||||
public override void OnExcute()
|
||||
{
|
||||
m_ui.SearchKey = null;
|
||||
m_ui.RefreshUI();
|
||||
}
|
||||
RomLib.FetchRomCount((roms) => datas.Invoke(roms));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -38,7 +38,6 @@ namespace AxibugEmuOnline.Client
|
||||
|
||||
m_stepPerformer = new StepPerformer(this);
|
||||
|
||||
menus.Add(new InGameUI_Reset(this));
|
||||
menus.Add(new InGameUI_SaveState(this));
|
||||
menus.Add(new InGameUI_LoadState(this));
|
||||
menus.Add(new InGameUI_QuitGame(this));
|
||||
@ -46,10 +45,9 @@ namespace AxibugEmuOnline.Client
|
||||
base.Awake();
|
||||
}
|
||||
|
||||
protected override void OnDestroy()
|
||||
private void OnDestroy()
|
||||
{
|
||||
Instance = null;
|
||||
base.OnDestroy();
|
||||
}
|
||||
|
||||
/// <summary> 괏닸우醵우亮 </summary>
|
||||
|
@ -1,28 +0,0 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class InGameUI_Reset : ExecuteMenu
|
||||
{
|
||||
private InGameUI m_gameUI;
|
||||
|
||||
public override bool Visible => !m_gameUI.IsNetPlay || App.roomMgr.IsHost;
|
||||
|
||||
public InGameUI_Reset(InGameUI gameUI) : base("¸´Î»", null)
|
||||
{
|
||||
m_gameUI = gameUI;
|
||||
}
|
||||
|
||||
public override void OnExcute()
|
||||
{
|
||||
if (!m_gameUI.IsNetPlay)
|
||||
{
|
||||
App.emu.ResetGame();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eedc9c8d06bb21242bb50bee6ca858fe
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -49,7 +49,7 @@ public class ItemPresent : GridLayoutGroup, IVirtualLayout
|
||||
{
|
||||
for (int i = 0; i < gap; i++)
|
||||
{
|
||||
ItemProxy item = new ItemProxy(this);
|
||||
ItemProxy item = new ItemProxy(ItemTemplate, this);
|
||||
children.Add(item);
|
||||
item.Width = cellSize.x;
|
||||
item.Height = cellSize.y;
|
||||
@ -74,11 +74,6 @@ public class ItemPresent : GridLayoutGroup, IVirtualLayout
|
||||
|
||||
private List<ItemProxy> handleChildren = new List<ItemProxy>();
|
||||
private bool m_dataDirty;
|
||||
private ItemSelector m_itemSelector;
|
||||
protected override void Awake()
|
||||
{
|
||||
m_itemSelector = gameObject.GetComponent<ItemSelector>();
|
||||
}
|
||||
|
||||
public override void CalculateLayoutInputHorizontal()
|
||||
{
|
||||
@ -507,7 +502,7 @@ public class ItemPresent : GridLayoutGroup, IVirtualLayout
|
||||
proxy.UpdateDP();
|
||||
}
|
||||
|
||||
//m_dataDirty = true;
|
||||
m_dataDirty = true;
|
||||
}
|
||||
|
||||
public Dictionary<GameObject, ScripteInterface> CacheItemScripts => _cacheItemScripts;
|
||||
@ -545,10 +540,4 @@ public class ItemPresent : GridLayoutGroup, IVirtualLayout
|
||||
|
||||
return this.GetItemUIIfExist(dataIndex);
|
||||
}
|
||||
|
||||
public RectTransform GetTemplate(object data)
|
||||
{
|
||||
if (m_itemSelector == null) return ItemTemplate;
|
||||
else return m_itemSelector.GetItemTemplate(data);
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ public interface IVirtualLayout
|
||||
public List<object> DataList { get; }
|
||||
public object DependencyProperty { get; }
|
||||
public RectTransform RectTransform { get; }
|
||||
public RectTransform GetTemplate(object data);
|
||||
|
||||
public Vector2 GetItemAnchorePos(int index);
|
||||
public RectTransform GetItemUIIfExist(int index);
|
||||
|
||||
@ -36,7 +36,7 @@ public class ItemProxy
|
||||
|
||||
private IVirtualLayout _parent;
|
||||
|
||||
private RectTransform _template => _parent.GetTemplate(_parent.DataList[Index]);
|
||||
private RectTransform _template;
|
||||
private RectTransform _runtimeInstance;
|
||||
private LayoutGroup _layoutElement;
|
||||
|
||||
@ -71,11 +71,15 @@ public class ItemProxy
|
||||
return lfi;
|
||||
}
|
||||
|
||||
public ItemProxy(IVirtualLayout parent)
|
||||
private Vector2? _forcePivot;
|
||||
public ItemProxy(RectTransform Template, IVirtualLayout parent, Vector2? forcePivot = null)
|
||||
{
|
||||
_template = Template;
|
||||
_parent = parent;
|
||||
_forcePivot = forcePivot;
|
||||
}
|
||||
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_runtimeInstance != null)
|
||||
@ -136,6 +140,10 @@ public class ItemProxy
|
||||
_runtimeInstance.gameObject.SetActive(true);
|
||||
_runtimeInstance.anchorMax = Vector2.up;
|
||||
_runtimeInstance.anchorMin = Vector2.up;
|
||||
if (_forcePivot != null)
|
||||
{
|
||||
_runtimeInstance.pivot = _forcePivot.Value;
|
||||
}
|
||||
_runtimeInstance.anchoredPosition = AnchoredPosition;
|
||||
_runtimeInstance.sizeDelta = new Vector2(Width, Height);
|
||||
}
|
||||
|
@ -1,16 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class ItemSelector : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
protected List<RectTransform> ItemList;
|
||||
|
||||
public RectTransform GetItemTemplate(object data)
|
||||
{
|
||||
return OnGetTemplate(data);
|
||||
}
|
||||
|
||||
protected abstract RectTransform OnGetTemplate(object data);
|
||||
}
|
||||
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c1183d0b3c0c5a4a8d3c4cf4c412ab9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -171,7 +171,6 @@ namespace AxibugEmuOnline.Client.UI
|
||||
{
|
||||
public Sprite Icon;
|
||||
public string Name;
|
||||
public string SubTitle;
|
||||
public string Description;
|
||||
public MenuItem OverrideTemplate;
|
||||
public List<MenuData> SubMenus;
|
||||
|
@ -6,17 +6,13 @@ using UnityEngine.UI;
|
||||
|
||||
namespace AxibugEmuOnline.Client.UI
|
||||
{
|
||||
public class MenuItem : CommandExecuter
|
||||
public class MenuItem : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
protected Image Icon;
|
||||
[SerializeField]
|
||||
protected Text Txt;
|
||||
[SerializeField]
|
||||
protected Text SubTitle;
|
||||
[SerializeField]
|
||||
protected Image spline;
|
||||
[SerializeField]
|
||||
protected Text Descript;
|
||||
[SerializeField]
|
||||
protected Transform Root;
|
||||
@ -36,17 +32,21 @@ namespace AxibugEmuOnline.Client.UI
|
||||
protected TweenerCore<float, float, FloatOptions> progressTween;
|
||||
protected float m_progress;
|
||||
|
||||
protected override void Awake()
|
||||
protected virtual void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
Reset();
|
||||
}
|
||||
|
||||
protected virtual void OnDestroy()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SetData(MenuData data)
|
||||
{
|
||||
Reset();
|
||||
|
||||
SetBaseInfo(data.Name, data.Description, data.SubTitle);
|
||||
SetBaseInfo(data.Name, data.Description);
|
||||
SetIcon(data.Icon);
|
||||
if (SubMenuItemGroup != null) SubMenuItemGroup.Init(data.SubMenus);
|
||||
}
|
||||
@ -63,17 +63,15 @@ namespace AxibugEmuOnline.Client.UI
|
||||
if (ShadowIcon != null) ShadowIcon.gameObject.SetActive(false);
|
||||
|
||||
if (InfoNode != null) InfoNode.alpha = 0;
|
||||
if (spline != null) spline.SetAlpha(0);
|
||||
if (ShadowIcon != null) ShadowIcon.gameObject.SetActiveEx(false);
|
||||
if (SubMenuItemGroup != null) SubMenuItemGroup.SetSelect(false);
|
||||
}
|
||||
|
||||
protected void SetBaseInfo(string name, string descript, string subTitle)
|
||||
protected void SetBaseInfo(string name, string descript)
|
||||
{
|
||||
this.name = name;
|
||||
|
||||
if (Txt != null) Txt.text = name;
|
||||
if (SubTitle != null) SubTitle.text = subTitle;
|
||||
if (Descript != null) Descript.text = descript;
|
||||
}
|
||||
|
||||
@ -97,11 +95,11 @@ namespace AxibugEmuOnline.Client.UI
|
||||
|
||||
if (progressTween != null) { progressTween.Kill(); progressTween = null; }
|
||||
|
||||
progressTween = DOTween.To(() => m_progress, (x) => m_progress = x, m_select ? 1 : 0, 0.3f)
|
||||
.OnUpdate(() =>
|
||||
progressTween = DOTween.To(() => m_progress, (x) => m_progress = x, m_select ? 1 : 0, 5)
|
||||
.SetSpeedBased().OnUpdate(() =>
|
||||
{
|
||||
if (InfoNode != null) InfoNode.alpha = m_progress;
|
||||
if (spline != null) spline.SetAlpha(m_progress);
|
||||
|
||||
Root.localScale = Vector3.one * Mathf.Lerp(UnSelectScale, SelectScale, m_progress);
|
||||
});
|
||||
}
|
||||
@ -109,7 +107,5 @@ namespace AxibugEmuOnline.Client.UI
|
||||
public virtual bool OnEnterItem() => true;
|
||||
|
||||
public virtual bool OnExitItem() => true;
|
||||
|
||||
public override bool Enable => true;
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +1,7 @@
|
||||
using DG.Tweening;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using static UnityEditor.Graphs.Styles;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
@ -35,13 +32,12 @@ namespace AxibugEmuOnline.Client
|
||||
get { return m_selectIndex; }
|
||||
set
|
||||
{
|
||||
var selectableItems = m_runtimeMenuItems.Where(t => t.Visible).ToList();
|
||||
value = Mathf.Clamp(value, 0, selectableItems.Count - 1);
|
||||
value = Mathf.Clamp(value, 0, m_runtimeMenuItems.Count - 1);
|
||||
if (m_selectIndex == value) return;
|
||||
|
||||
m_selectIndex = value;
|
||||
|
||||
OptionUI_MenuItem optionUI_MenuItem = selectableItems[m_selectIndex];
|
||||
OptionUI_MenuItem optionUI_MenuItem = m_runtimeMenuItems[m_selectIndex];
|
||||
optionUI_MenuItem.OnFocus();
|
||||
var itemUIRect = optionUI_MenuItem.transform as RectTransform;
|
||||
SelectBorder.pivot = itemUIRect.pivot;
|
||||
@ -86,8 +82,6 @@ namespace AxibugEmuOnline.Client
|
||||
}
|
||||
if (dirty)
|
||||
{
|
||||
Canvas.ForceUpdateCanvases();
|
||||
|
||||
if (m_runtimeMenuItems[SelectIndex].Visible == false)
|
||||
{
|
||||
bool find = false;
|
||||
@ -116,19 +110,11 @@ namespace AxibugEmuOnline.Client
|
||||
if (find)
|
||||
SelectIndex = currentSelect;
|
||||
}
|
||||
else
|
||||
{
|
||||
var selectItem = m_runtimeMenuItems[SelectIndex];
|
||||
var itemUIRect = selectItem.transform as RectTransform;
|
||||
SelectBorder.pivot = itemUIRect.pivot;
|
||||
SelectBorder.position = itemUIRect.position;
|
||||
SelectBorder.sizeDelta = itemUIRect.rect.size;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ControlScheme m_lastCS;
|
||||
public void Pop<T>(List<T> menus, int defaultIndex = 0) where T : OptionMenu
|
||||
public void Pop(List<OptionMenu> menus, int defaultIndex = 0)
|
||||
{
|
||||
ReleaseRuntimeMenus();
|
||||
foreach (var menu in menus) CreateRuntimeMenuItem(menu);
|
||||
@ -137,7 +123,7 @@ namespace AxibugEmuOnline.Client
|
||||
|
||||
Canvas.ForceUpdateCanvases();
|
||||
|
||||
m_selectIndex = defaultIndex;
|
||||
m_selectIndex = 0;
|
||||
OptionUI_MenuItem optionUI_MenuItem = m_runtimeMenuItems[defaultIndex];
|
||||
optionUI_MenuItem.OnFocus();
|
||||
var itemUIRect = optionUI_MenuItem.transform as RectTransform;
|
||||
@ -209,10 +195,6 @@ namespace AxibugEmuOnline.Client
|
||||
menuUI.SetData(executeMenu);
|
||||
m_runtimeMenuItems.Add(menuUI);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException($"Ôݲ»Ö§³ÖµÄ²Ëµ¥ÀàÐÍ{menuData.GetType().Name}");
|
||||
}
|
||||
}
|
||||
|
||||
private void ReleaseRuntimeMenus()
|
||||
@ -260,16 +242,22 @@ namespace AxibugEmuOnline.Client
|
||||
Name = name;
|
||||
Icon = icon;
|
||||
}
|
||||
|
||||
public virtual void OnFocus() { }
|
||||
public virtual void OnShow(OptionUI_MenuItem ui) { }
|
||||
}
|
||||
|
||||
public abstract class ExecuteMenu : OptionMenu
|
||||
public class ExecuteMenu : OptionMenu
|
||||
{
|
||||
public ExecuteMenu(string name, Sprite icon = null) : base(name, icon) { }
|
||||
|
||||
public abstract void OnExcute();
|
||||
public virtual void OnExcute() { }
|
||||
}
|
||||
|
||||
public abstract class ValueSetMenu : OptionMenu
|
||||
{
|
||||
public ValueSetMenu(string name) : base(name) { }
|
||||
|
||||
public abstract Type ValueType { get; }
|
||||
public abstract object ValueRaw { get; }
|
||||
public abstract void OnValueChanged(object newValue);
|
||||
}
|
||||
|
||||
public class ValueSetMenu<T> : ValueSetMenu
|
||||
@ -286,15 +274,4 @@ namespace AxibugEmuOnline.Client
|
||||
}
|
||||
protected ValueSetMenu(string name) : base(name) { }
|
||||
}
|
||||
|
||||
public abstract class ValueSetMenu : OptionMenu
|
||||
{
|
||||
public ValueSetMenu(string name) : base(name) { }
|
||||
|
||||
public abstract Type ValueType { get; }
|
||||
public abstract object ValueRaw { get; }
|
||||
public abstract void OnValueChanged(object newValue);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -6,5 +6,9 @@ namespace AxibugEmuOnline.Client
|
||||
{
|
||||
MenuData.OnExcute();
|
||||
}
|
||||
|
||||
public override void OnFocus()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,8 +12,6 @@ namespace AxibugEmuOnline.Client
|
||||
[SerializeField] Text m_MenuNameTxt;
|
||||
[SerializeField] Image m_Icon;
|
||||
|
||||
public Image IconUI => m_Icon;
|
||||
|
||||
public bool Visible => m_Menu.Visible;
|
||||
|
||||
protected OptionMenu m_Menu;
|
||||
@ -26,14 +24,13 @@ namespace AxibugEmuOnline.Client
|
||||
else
|
||||
{
|
||||
m_Icon.gameObject.SetActiveEx(true);
|
||||
m_Icon.SetMaterial(null);
|
||||
m_Icon.sprite = menuData.Icon;
|
||||
}
|
||||
|
||||
OnSetData(menuData);
|
||||
}
|
||||
|
||||
protected abstract void OnSetData(OptionMenu menuData);
|
||||
protected virtual void OnSetData(OptionMenu menuData) { }
|
||||
|
||||
public abstract void OnExecute();
|
||||
public abstract void OnFocus();
|
||||
@ -43,15 +40,5 @@ namespace AxibugEmuOnline.Client
|
||||
where T : OptionMenu
|
||||
{
|
||||
protected T MenuData => m_Menu as T;
|
||||
|
||||
protected override void OnSetData(OptionMenu menuData)
|
||||
{
|
||||
MenuData.OnShow(this);
|
||||
}
|
||||
|
||||
public override void OnFocus()
|
||||
{
|
||||
MenuData.OnFocus();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e1182d93bb09194297cdd775186071a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,54 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class InputUI : OverlayUI
|
||||
{
|
||||
[SerializeField]
|
||||
InputField m_input;
|
||||
|
||||
Action<string> OnCommit;
|
||||
|
||||
|
||||
protected override void OnShow(object param)
|
||||
{
|
||||
(Action<string> callback, string placeHolder, string defaultText) t = ((Action<string> callback, string placeHolder, string defaultText))param;
|
||||
|
||||
OnCommit = t.callback;
|
||||
(m_input.placeholder as Text).text = t.placeHolder;
|
||||
m_input.text = t.defaultText;
|
||||
}
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
|
||||
StartCoroutine(ActiveInput());
|
||||
}
|
||||
|
||||
private IEnumerator ActiveInput()
|
||||
{
|
||||
yield return new WaitForEndOfFrame();
|
||||
|
||||
m_input.Select();
|
||||
m_input.ActivateInputField();
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
protected override bool OnCmdEnter()
|
||||
{
|
||||
OnCommit?.Invoke(m_input.text);
|
||||
Close();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnCmdBack()
|
||||
{
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d366ee5eba9505c4ca908df5cfb35585
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,27 +0,0 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class OverlayManager : MonoBehaviour
|
||||
{
|
||||
static OverlayManager s_ins;
|
||||
|
||||
[SerializeField]
|
||||
InputUI m_InputUI;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
s_ins = this;
|
||||
|
||||
m_InputUI.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public static InputUI Input((Action<string> callback, string placeHolder, string defaultText) param)
|
||||
{
|
||||
s_ins.m_InputUI.Show(param);
|
||||
|
||||
return s_ins.m_InputUI;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 83ac6a2a0673d154cb98c7cc45663eb5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,58 +0,0 @@
|
||||
using DG.Tweening;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public abstract class OverlayUI : CommandExecuter
|
||||
{
|
||||
public override bool AloneMode => true;
|
||||
public override bool Enable => true;
|
||||
|
||||
public float StartAlpha = 0;
|
||||
public float StartScale = 1.2f;
|
||||
public float Duration = 0.5f;
|
||||
public Ease Ease;
|
||||
|
||||
[SerializeField]
|
||||
protected Transform m_root;
|
||||
[SerializeField]
|
||||
protected CanvasGroup m_cg;
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
|
||||
float progress = 0;
|
||||
DOTween.To(() => progress, (x) =>
|
||||
{
|
||||
progress = x;
|
||||
m_cg.alpha = Mathf.Lerp(StartAlpha, 1, x);
|
||||
m_root.localScale = Vector3.Lerp(Vector3.one * StartScale, Vector3.one, x);
|
||||
}, 1, Duration).SetEase(Ease).SetLink(gameObject, LinkBehaviour.KillOnDisable);
|
||||
|
||||
CommandDispatcher.Instance.RegistController(this);
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
base.OnDisable();
|
||||
|
||||
CommandDispatcher.Instance.UnRegistController(this);
|
||||
}
|
||||
|
||||
public void Show(object param)
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
OnShow(param);
|
||||
}
|
||||
public void Close()
|
||||
{
|
||||
OnClose();
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
protected abstract void OnShow(object param);
|
||||
protected virtual void OnClose() { }
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e46843c32ed1d454fb95a0c99728b6f4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -65,7 +65,7 @@ namespace AxibugEmuOnline.Client
|
||||
{
|
||||
var hostNick = roomInfo.GetHostNickName();
|
||||
roomInfo.GetRoomPlayers(out var cur, out var max);
|
||||
SetBaseInfo("--", $"<b>{hostNick}</b>的房间", $"{cur}/{max}");
|
||||
SetBaseInfo(string.Empty, $"<b>{hostNick}</b>的房间 - {cur}/{max}");
|
||||
SetIcon(null);
|
||||
|
||||
roomInfo.FetchRomFileInRoomInfo(EnumPlatform.NES, (room, romFile) =>
|
||||
@ -80,10 +80,9 @@ namespace AxibugEmuOnline.Client
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
private void Update()
|
||||
{
|
||||
UpdateRomInfoView();
|
||||
base.Update();
|
||||
}
|
||||
|
||||
private void UpdateRomInfoView()
|
||||
|
@ -1,7 +1,9 @@
|
||||
using AxibugEmuOnline.Client.UI;
|
||||
using Codice.Utils;
|
||||
using DG.Tweening;
|
||||
using DG.Tweening.Core;
|
||||
using DG.Tweening.Plugins.Options;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
@ -186,7 +188,7 @@ namespace AxibugEmuOnline.Client
|
||||
#if UNITY_EDITOR
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
var item = GameObject.Instantiate(template.gameObject, parent).GetComponent<MenuItem>();
|
||||
var item= GameObject.Instantiate(template.gameObject, parent).GetComponent<MenuItem>();
|
||||
item.transform.localPosition = Vector3.zero;
|
||||
return item;
|
||||
}
|
||||
|
@ -1,38 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public static class UITool
|
||||
{
|
||||
private static Dictionary<Graphic, Material> _caches = new Dictionary<Graphic, Material>();
|
||||
public static Material GetMaterial(this Graphic graphic)
|
||||
{
|
||||
if (_caches.TryGetValue(graphic, out var material))
|
||||
{
|
||||
return material;
|
||||
}
|
||||
else
|
||||
{
|
||||
var cloneMat = Material.Instantiate(graphic.material);
|
||||
_caches[graphic] = cloneMat;
|
||||
graphic.material = cloneMat;
|
||||
return cloneMat;
|
||||
}
|
||||
}
|
||||
public static void SetMaterial(this Graphic graphic, Material material)
|
||||
{
|
||||
graphic.material = material;
|
||||
_caches.Remove(graphic);
|
||||
}
|
||||
|
||||
public static void SetAlpha(this Graphic graphic, float alpha)
|
||||
{
|
||||
var temp = graphic.color;
|
||||
temp.a = alpha;
|
||||
graphic.color = temp;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6afcd2bba4414a74db17de9347dbbcef
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -49,5 +49,5 @@ Material:
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color1: {r: 0, g: 0.4, b: 1, a: 1}
|
||||
- _Color2: {r: 0, g: 0.69803923, b: 1, a: 1}
|
||||
- _Color2: {r: 0, g: 0.7, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
@ -2,9 +2,7 @@
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
|
||||
_Color ("Tint", Color) = (1,1,1,1)
|
||||
|
||||
_MainTex ("Sprite Texture", 2D) = "white" {}
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
@ -13,6 +11,7 @@
|
||||
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
|
||||
|
||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||
|
||||
[Space(10)]
|
||||
@ -89,7 +88,6 @@
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
float4 worldPosition : TEXCOORD1;
|
||||
float4 mask : TEXCOORD2;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
@ -97,9 +95,6 @@
|
||||
fixed4 _TextureSampleAdd;
|
||||
float4 _ClipRect;
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
float _UIMaskSoftnessX;
|
||||
float _UIMaskSoftnessY;
|
||||
|
||||
float wave(float x, float frequency, float speed, float midHeight, float maxHeight)
|
||||
{
|
||||
@ -121,17 +116,10 @@
|
||||
v2f OUT;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
||||
float4 vPosition = UnityObjectToClipPos(v.vertex);
|
||||
OUT.worldPosition = v.vertex;
|
||||
OUT.vertex = vPosition;
|
||||
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
|
||||
|
||||
float2 pixelSize = vPosition.w;
|
||||
pixelSize /= float2(1, 1) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
|
||||
|
||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
||||
float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
||||
OUT.texcoord = TRANSFORM_TEX(v.texcoord.xy, _MainTex);
|
||||
OUT.mask = float4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy)));
|
||||
OUT.texcoord =v.texcoord;
|
||||
|
||||
OUT.color = v.color * _Color;
|
||||
return OUT;
|
||||
@ -154,8 +142,8 @@
|
||||
|
||||
fixed4 frag(v2f IN) : SV_Target
|
||||
{
|
||||
float2 uv= IN.texcoord;
|
||||
// Lerped background
|
||||
float2 uv= IN.texcoord;
|
||||
// Lerped background
|
||||
|
||||
float amount = (uv.x + uv.y) / 2.0;
|
||||
float3 bg = lerp(_Color2, _Color1, amount);
|
||||
@ -177,19 +165,14 @@
|
||||
float waveCol2 = waveColor(uv, waveHeight2, maxHeight2, frequency2, power2);
|
||||
|
||||
float3 col = bg;
|
||||
|
||||
float3 waveCol1_temp=col/waveCol1;
|
||||
col = lerp(col,waveCol1_temp, step(uv.y, waveHeight1));
|
||||
|
||||
float3 waveCol2_temp=col/waveCol2;
|
||||
col = lerp(col,waveCol2_temp, step(uv.y, waveHeight2));
|
||||
col = lerp(col, waveCol1 * col, step(uv.y, waveHeight1));
|
||||
col = lerp(col, waveCol2 * col, step(uv.y, waveHeight2));
|
||||
|
||||
// Output to screen
|
||||
fixed4 fragColor = float4(col,1.0)*IN.color;
|
||||
fixed4 fragColor = float4(col,1.0);
|
||||
|
||||
#ifdef UNITY_UI_CLIP_RECT
|
||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
|
||||
fragColor.a *= m.x * m.y;
|
||||
fragColor.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
||||
#endif
|
||||
|
||||
#ifdef UNITY_UI_ALPHACLIP
|
||||
|
@ -1,207 +0,0 @@
|
||||
Shader "AxibugEmuOnline/XMBBackGroundPreview"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
|
||||
_Color ("Tint", Color) = (1,1,1,1)
|
||||
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
|
||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||
|
||||
[Space(10)]
|
||||
_Color1("Color1",Color) = (0,0.4,1,1)
|
||||
_Color2("Color2",Color) = (0,0.7,1,1)
|
||||
|
||||
[Header(Wave1)]
|
||||
_MidHeight1("MidHeight",Float) = 0.4
|
||||
_MaxHeight1("MaxHeigh",Float) = 0.5
|
||||
_Power1("Power",Float)=50.0
|
||||
_Frequency1("Frequency",Float)=2.0
|
||||
_Speed1("Speed",Float)=0.4
|
||||
|
||||
[Header(Wave2)]
|
||||
_MidHeight2("MidHeight",Float) = 0.42
|
||||
_MaxHeight2("MaxHeigh",Float) = 0.54
|
||||
_Power2("Power",Float)=50.0
|
||||
_Frequency2("Frequency",Float)=2.1
|
||||
_Speed2("Speed",Float)=0.3
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
"Queue"="Transparent"
|
||||
"IgnoreProjector"="True"
|
||||
"RenderType"="Transparent"
|
||||
"PreviewType"="Plane"
|
||||
"CanUseSpriteAtlas"="True"
|
||||
}
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref [_Stencil]
|
||||
Comp [_StencilComp]
|
||||
Pass [_StencilOp]
|
||||
ReadMask [_StencilReadMask]
|
||||
WriteMask [_StencilWriteMask]
|
||||
}
|
||||
|
||||
Cull Off
|
||||
Lighting Off
|
||||
ZWrite Off
|
||||
ZTest [unity_GUIZTestMode]
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ColorMask [_ColorMask]
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Default"
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 2.0
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityUI.cginc"
|
||||
|
||||
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
|
||||
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
|
||||
|
||||
struct appdata_t
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
float4 worldPosition : TEXCOORD1;
|
||||
float4 mask : TEXCOORD2;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
fixed4 _Color;
|
||||
fixed4 _TextureSampleAdd;
|
||||
float4 _ClipRect;
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
float _UIMaskSoftnessX;
|
||||
float _UIMaskSoftnessY;
|
||||
|
||||
float wave(float x, float frequency, float speed, float midHeight, float maxHeight)
|
||||
{
|
||||
return (sin(frequency * (x + speed * (((1. - (pow(cos(0.002 * (_Time.y + 400.)), 2.) + 1.) / 2.) + .1) * 2048.))) * (maxHeight - midHeight)) + midHeight;
|
||||
}
|
||||
float percentHigh(float currentY, float waveHeight, float maxHeight, float power)
|
||||
{
|
||||
float percentWave = max(waveHeight - currentY, 0.0) / maxHeight;
|
||||
return pow(1.0 - percentWave, power);
|
||||
}
|
||||
float waveColor(float2 uv, float waveHeight, float maxHeight, float frequency, float power)
|
||||
{
|
||||
float percentWave = percentHigh(uv.y, waveHeight, maxHeight, power);
|
||||
return clamp(percentWave + 0.8, 0.0, 1.0);
|
||||
}
|
||||
|
||||
v2f vert(appdata_t v)
|
||||
{
|
||||
v2f OUT;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
||||
float4 vPosition = UnityObjectToClipPos(v.vertex);
|
||||
OUT.worldPosition = v.vertex;
|
||||
OUT.vertex = vPosition;
|
||||
|
||||
float2 pixelSize = vPosition.w;
|
||||
pixelSize /= float2(1, 1) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
|
||||
|
||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
||||
float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
||||
OUT.texcoord = TRANSFORM_TEX(v.texcoord.xy, _MainTex);
|
||||
OUT.mask = float4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy)));
|
||||
|
||||
OUT.color = v.color * _Color;
|
||||
return OUT;
|
||||
}
|
||||
|
||||
float3 _Color1;
|
||||
float3 _Color2;
|
||||
|
||||
float _MidHeight1;
|
||||
float _MaxHeight1;
|
||||
float _Power1;
|
||||
float _Frequency1;
|
||||
float _Speed1;
|
||||
|
||||
float _MidHeight2;
|
||||
float _MaxHeight2;
|
||||
float _Power2;
|
||||
float _Frequency2;
|
||||
float _Speed2;
|
||||
|
||||
fixed4 frag(v2f IN) : SV_Target
|
||||
{
|
||||
float2 uv= IN.texcoord;
|
||||
// Lerped background
|
||||
|
||||
float amount = (uv.x + uv.y) / 2.0;
|
||||
float3 bg = lerp(_Color2, _Color1, amount);
|
||||
|
||||
// Overlayed sine waves
|
||||
float maxHeight1 = _MaxHeight1 + wave(0, 4.0,0.02, 0.0, 0.02);
|
||||
float power1 = _Power1; //Higher power means thinner line
|
||||
float frequency1 = _Frequency1 + wave(0.0, 3.0, 0.03, 0.0, 0.02);
|
||||
float speed1 = _Speed1 + wave(0.0, 2.2, 0.04, 0.0, 0.01);
|
||||
float waveHeight1 = wave(uv.x, frequency1, speed1, _MidHeight1, maxHeight1);
|
||||
float waveCol1 = waveColor(uv, waveHeight1, maxHeight1, frequency1, power1);
|
||||
|
||||
float midHeight2 = _MidHeight2;
|
||||
float maxHeight2 = _MaxHeight2 + wave(0.0, 3.0, 0.04, 0.0, 0.02);
|
||||
float power2 = _Power2; //Higher power means thinner line
|
||||
float frequency2 = _Frequency2 + wave(0.0, 4.0, 0.05, 0.0, 0.02);
|
||||
float speed2 = _Speed2 + wave(0.0, 2.0, 0.02, 0.0, 0.01);
|
||||
float waveHeight2 = wave(uv.x, frequency2, speed2, midHeight2, maxHeight2);
|
||||
float waveCol2 = waveColor(uv, waveHeight2, maxHeight2, frequency2, power2);
|
||||
|
||||
float3 col = bg;
|
||||
|
||||
float3 waveCol1_temp=col/waveCol1;
|
||||
col = lerp(col,waveCol1_temp, step(uv.y, waveHeight1));
|
||||
|
||||
float3 waveCol2_temp=col/waveCol2;
|
||||
col = lerp(col,waveCol2_temp, step(uv.y, waveHeight2));
|
||||
|
||||
// Output to screen
|
||||
fixed4 fragColor = float4(col,1.0)*IN.color;
|
||||
|
||||
#ifdef UNITY_UI_CLIP_RECT
|
||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
|
||||
fragColor.a *= m.x * m.y;
|
||||
#endif
|
||||
|
||||
#ifdef UNITY_UI_ALPHACLIP
|
||||
clip (fragColor.a - 0.001);
|
||||
#endif
|
||||
|
||||
return fragColor;
|
||||
}
|
||||
|
||||
|
||||
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 424d88aff12857f4aab1911fdb6e02e9
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,33 +0,0 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using static UnityEditor.Graphs.Styles;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class XMBBgChanger : MonoBehaviour
|
||||
{
|
||||
public Image imgUI;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
App.settings.BgColor.OnColorChanged += BgColor_OnColorChanged;
|
||||
|
||||
imgUI.GetMaterial().SetColor("_Color1", App.settings.BgColor.CurrentColor.color1);
|
||||
imgUI.GetMaterial().SetColor("_Color2", App.settings.BgColor.CurrentColor.color2);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
App.settings.BgColor.OnColorChanged -= BgColor_OnColorChanged;
|
||||
}
|
||||
|
||||
private void BgColor_OnColorChanged(XMBColor color)
|
||||
{
|
||||
imgUI.GetMaterial().SetColor("_Color1", color.color1);
|
||||
imgUI.GetMaterial().SetColor("_Color2", color.color2);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 34f3a870b3a425c4daead53193dcd9c2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,32 +0,0 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using Coffee.UIExtensions;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class XMBOptionBgChanger : MonoBehaviour
|
||||
{
|
||||
public UIGradient gradient;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
App.settings.BgColor.OnColorChanged += BgColor_OnColorChanged;
|
||||
|
||||
var color = App.settings.BgColor.CurrentColor;
|
||||
gradient.color1 = color.color1;
|
||||
gradient.color2 = color.color2;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
App.settings.BgColor.OnColorChanged -= BgColor_OnColorChanged;
|
||||
}
|
||||
|
||||
private void BgColor_OnColorChanged(XMBColor color)
|
||||
{
|
||||
gradient.color1 = color.color1;
|
||||
gradient.color2 = color.color2;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4a02adf5375469d4f8f18de467ab1deb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -4,7 +4,6 @@ namespace VirtualNes.Core
|
||||
{
|
||||
public class ArrayRef<T>
|
||||
{
|
||||
public T[] RawArray => m_rawArray;
|
||||
private T[] m_rawArray;
|
||||
private int m_offset;
|
||||
private int m_length;
|
||||
|
@ -10,7 +10,8 @@ namespace VirtualNes.Core
|
||||
{
|
||||
public class Mapper001 : Mapper
|
||||
{
|
||||
ushort last_addr;
|
||||
|
||||
uint last_addr;
|
||||
|
||||
BYTE patch;
|
||||
BYTE wram_patch;
|
||||
@ -130,6 +131,7 @@ namespace VirtualNes.Core
|
||||
}
|
||||
}
|
||||
|
||||
private ArrayRef<byte> _PROM_BANK = new ArrayRef<byte>();
|
||||
//void Mapper001::Write(WORD addr, BYTE data)
|
||||
public override void Write(ushort addr, byte data)
|
||||
{
|
||||
@ -143,11 +145,13 @@ namespace VirtualNes.Core
|
||||
{
|
||||
if (wram_bank != 0)
|
||||
{
|
||||
SetPROM_Bank(3, new ArrayRef<byte>(WRAM, 0x2000), BANKTYPE_RAM);
|
||||
_PROM_BANK.SetArray(WRAM, 0x2000);
|
||||
SetPROM_Bank(3, _PROM_BANK, BANKTYPE_RAM);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetPROM_Bank(3, new ArrayRef<byte>(WRAM, 0x0000), BANKTYPE_RAM);
|
||||
_PROM_BANK.SetArray(WRAM, 0x0000);
|
||||
SetPROM_Bank(3, _PROM_BANK, BANKTYPE_RAM);
|
||||
}
|
||||
wram_bank = wram_count = 0;
|
||||
}
|
||||
@ -288,11 +292,13 @@ namespace VirtualNes.Core
|
||||
{
|
||||
if (((reg[1] & 0x18) == 0))
|
||||
{
|
||||
SetPROM_Bank(3, new ArrayRef<byte>(WRAM, 0x0000), BANKTYPE_RAM);
|
||||
_PROM_BANK.SetArray(WRAM, 0x0000);
|
||||
SetPROM_Bank(3, _PROM_BANK, BANKTYPE_RAM);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetPROM_Bank(3, new ArrayRef<byte>(WRAM, 0x2000), BANKTYPE_RAM);
|
||||
_PROM_BANK.SetArray(WRAM, 0x2000);
|
||||
SetPROM_Bank(3, _PROM_BANK, BANKTYPE_RAM);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -26,11 +26,6 @@ namespace VirtualNes.Core
|
||||
protected byte vs_patch;
|
||||
protected byte vs_index;
|
||||
|
||||
public override bool IsStateSave()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] VS_TKO_Security = new byte[32]
|
||||
{
|
||||
0xff, 0xbf, 0xb7, 0x97, 0x97, 0x17, 0x57, 0x4f,
|
||||
|
@ -840,7 +840,7 @@ namespace VirtualNes.Core
|
||||
}
|
||||
}
|
||||
|
||||
internal unsafe void DrawFont(int x, int y, byte chr, byte col)
|
||||
internal void DrawFont(int x, int y, byte chr, byte col)
|
||||
{
|
||||
int i;
|
||||
int pFnt;
|
||||
@ -866,7 +866,7 @@ namespace VirtualNes.Core
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe void DrawBitmap(int x, int y, byte[] bitMap)
|
||||
private void DrawBitmap(int x, int y, byte[] bitMap)
|
||||
{
|
||||
int i, j;
|
||||
int h, v;
|
||||
@ -911,7 +911,7 @@ namespace VirtualNes.Core
|
||||
CPU_CALL_COUNT++;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
internal void Reset()
|
||||
{
|
||||
SaveSRAM();
|
||||
SaveDISK();
|
||||
@ -1024,7 +1024,7 @@ namespace VirtualNes.Core
|
||||
|
||||
|
||||
|
||||
public void SoftReset()
|
||||
internal void SoftReset()
|
||||
{
|
||||
pad.Reset();
|
||||
cpu.Reset();
|
||||
@ -1974,45 +1974,23 @@ namespace VirtualNes.Core
|
||||
// BANK0,1,2¤Ï¥Ð¥ó¥¯¥»©`¥Ö¤Ëév‚S¤Ê¤·
|
||||
// VirtuaNES0.30¤«¤é
|
||||
// ¥Ð¥ó¥¯£³¤ÏSRAMʹÓäËév¤ï¤é¤º¥»©`¥Ö
|
||||
for (byte i = 3; i < 8; i++)
|
||||
for (int i = 3; i < 8; i++)
|
||||
{
|
||||
MMU.CPU_MEM_TYPE[i] = state.mmu.CPU_MEM_TYPE[i];
|
||||
MMU.CPU_MEM_PAGE[i] = state.mmu.CPU_MEM_PAGE[i];
|
||||
if (MMU.CPU_MEM_TYPE[i] == MMU.BANKTYPE_ROM)
|
||||
MMU.SetPROM_8K_Bank(i, MMU.CPU_MEM_PAGE[i]);
|
||||
else
|
||||
{
|
||||
MMU.CPU_MEM_BANK[i].SetArray(state.CPU_MEM_BANK.ToArray(), 0);
|
||||
}
|
||||
}
|
||||
|
||||
// VRAM
|
||||
MemoryUtility.memcpy(MMU.VRAM, state.VRAM, 4 * 1024);
|
||||
// CRAM
|
||||
// SAVE VRAM MEMORY DATA
|
||||
for (int i = 0; i < 12; i++)
|
||||
{
|
||||
MMU.PPU_MEM_TYPE[i] = state.mmu.PPU_MEM_TYPE[i];
|
||||
MMU.PPU_MEM_PAGE[i] = state.mmu.PPU_MEM_PAGE[i];
|
||||
}
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
MMU.CRAM_USED[i] = state.mmu.CRAM_USED[i];
|
||||
}
|
||||
// SAVE VRAM MEMORY DATA
|
||||
for (byte i = 0; i < 12; i++)
|
||||
{
|
||||
if (state.mmu.PPU_MEM_TYPE[i] == MMU.BANKTYPE_VROM)
|
||||
{
|
||||
MMU.SetVROM_1K_Bank(i, state.mmu.PPU_MEM_PAGE[i]);
|
||||
}
|
||||
else if (state.mmu.PPU_MEM_TYPE[i] == MMU.BANKTYPE_CRAM)
|
||||
{
|
||||
MMU.SetCRAM_1K_Bank(i, state.mmu.PPU_MEM_PAGE[i]);
|
||||
}
|
||||
else if (state.mmu.PPU_MEM_TYPE[i] == MMU.BANKTYPE_VRAM)
|
||||
{
|
||||
MMU.SetVRAM_1K_Bank(i, state.mmu.PPU_MEM_PAGE[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Unknown bank types.");
|
||||
}
|
||||
}
|
||||
|
||||
// WRITE CPU RAM MEMORY BANK
|
||||
|
||||
@ -2046,7 +2024,17 @@ namespace VirtualNes.Core
|
||||
|
||||
// MMC STATE
|
||||
{
|
||||
mapper.LoadState(state.mmc.mmcdata);
|
||||
state.mmc = MMCSTAT.GetDefault();
|
||||
|
||||
// Create Header
|
||||
state.mmcBLOCK.ID = "MMC DATA";
|
||||
state.mmcBLOCK.BlockVersion = 0x0100;
|
||||
state.mmcBLOCK.BlockSize = state.mmc.GetSize();
|
||||
|
||||
if (mapper.IsStateSave())
|
||||
{
|
||||
mapper.LoadState(state.mmc.mmcdata);
|
||||
}
|
||||
}
|
||||
|
||||
//CONTROLLER STATE
|
||||
@ -2060,6 +2048,8 @@ namespace VirtualNes.Core
|
||||
|
||||
//SND STATE
|
||||
{
|
||||
state.snd = SNDSTAT.GetDefault();
|
||||
|
||||
var buffer = new StateReader(state.snd.snddata);
|
||||
apu.LoadState(buffer);
|
||||
}
|
||||
|
@ -1,24 +1,10 @@
|
||||
using Codice.CM.Client.Differences;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace VirtualNes.Core
|
||||
namespace VirtualNes.Core
|
||||
{
|
||||
public unsafe class PPU
|
||||
public class PPU
|
||||
{
|
||||
public const int SCREEN_WIDTH = 272;
|
||||
public const int SCREEN_WIDTH = 256 + 16;
|
||||
public const int SCREEN_HEIGHT = 240;
|
||||
|
||||
private GCHandle BGwriteGCH;
|
||||
private GCHandle BGmonoGCH;
|
||||
private GCHandle SPwriteGCH;
|
||||
|
||||
private byte* BGwrite;
|
||||
private byte* BGmono;
|
||||
private byte* SPwrite;
|
||||
|
||||
private static byte[][] CreateCOLORMAP()
|
||||
{
|
||||
byte[][] res = new byte[5][];
|
||||
@ -118,10 +104,9 @@ namespace VirtualNes.Core
|
||||
private ushort loopy_y;
|
||||
private ushort loopy_shift;
|
||||
|
||||
private GCHandle lpScreenGCH;
|
||||
private uint* lpScreen;
|
||||
private uint[] lpScreen;
|
||||
/// <summary> 作为lpScreen数组的索引 </summary>
|
||||
private uint* lpScanline;
|
||||
private int lpScanline;
|
||||
private int ScanlineNo;
|
||||
private byte[] lpColormode;
|
||||
|
||||
@ -152,22 +137,9 @@ namespace VirtualNes.Core
|
||||
}
|
||||
Bit2Rev[i] = c;
|
||||
}
|
||||
|
||||
BGwriteGCH = GCHandle.Alloc(new byte[33 + 1], GCHandleType.Pinned);
|
||||
BGmonoGCH = GCHandle.Alloc(new byte[33 + 1], GCHandleType.Pinned);
|
||||
SPwriteGCH = GCHandle.Alloc(new byte[33 + 1], GCHandleType.Pinned);
|
||||
BGwrite = (byte*)BGwriteGCH.AddrOfPinnedObject();
|
||||
BGmono = (byte*)BGmonoGCH.AddrOfPinnedObject();
|
||||
SPwrite = (byte*)SPwriteGCH.AddrOfPinnedObject();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
lpScreenGCH.Free();
|
||||
BGwriteGCH.Free();
|
||||
BGmonoGCH.Free();
|
||||
SPwriteGCH.Free();
|
||||
}
|
||||
public void Dispose() { }
|
||||
|
||||
internal byte Read(ushort addr)
|
||||
{
|
||||
@ -227,7 +199,7 @@ namespace VirtualNes.Core
|
||||
ScanlineNo = scanline;
|
||||
if (scanline < 240)
|
||||
{
|
||||
lpScanline = lpScreen + SCREEN_WIDTH * scanline;
|
||||
lpScanline = (SCREEN_WIDTH) * scanline;
|
||||
}
|
||||
}
|
||||
|
||||
@ -386,7 +358,7 @@ namespace VirtualNes.Core
|
||||
loopy_shift = 0;
|
||||
|
||||
if (lpScreen != null)
|
||||
Unsafe.InitBlockUnaligned(lpScreen, 0, SCREEN_WIDTH * SCREEN_HEIGHT);
|
||||
MemoryUtility.memset(lpScreen, 0, 0x3F, SCREEN_WIDTH * SCREEN_HEIGHT);
|
||||
if (lpColormode != null)
|
||||
MemoryUtility.memset(lpColormode, 0, SCREEN_HEIGHT);
|
||||
}
|
||||
@ -402,7 +374,7 @@ namespace VirtualNes.Core
|
||||
|
||||
if (lpScreen != null)
|
||||
{
|
||||
Unsafe.InitBlockUnaligned(lpScreen, 0x3F, SCREEN_WIDTH);
|
||||
MemoryUtility.memset(lpScreen, 0, 0x3F, SCREEN_WIDTH);
|
||||
}
|
||||
if (lpColormode != null)
|
||||
{
|
||||
@ -453,12 +425,18 @@ namespace VirtualNes.Core
|
||||
}
|
||||
}
|
||||
|
||||
private byte[] BGwrite = new byte[33 + 1];
|
||||
private byte[] BGmono = new byte[33 + 1];
|
||||
private byte[] SPwrite = new byte[33 + 1];
|
||||
|
||||
internal void Scanline(int scanline, bool bMax, bool bLeftClip)
|
||||
{
|
||||
int pScn = 0;
|
||||
int pBGw = 0;
|
||||
byte chr_h = 0, chr_l = 0, attr = 0;
|
||||
|
||||
Unsafe.InitBlockUnaligned(BGwrite, 0, 34);
|
||||
Unsafe.InitBlockUnaligned(BGmono, 0, 34);
|
||||
MemoryUtility.ZEROMEMORY(BGwrite, BGwrite.Length);
|
||||
MemoryUtility.ZEROMEMORY(BGmono, BGmono.Length);
|
||||
|
||||
// Linecolor mode
|
||||
lpColormode[scanline] = (byte)(((MMU.PPUREG[1] & PPU_BGCOLOR_BIT) >> 5) | ((MMU.PPUREG[1] & PPU_COLORMODE_BIT) << 7));
|
||||
@ -466,7 +444,7 @@ namespace VirtualNes.Core
|
||||
// Render BG
|
||||
if ((MMU.PPUREG[1] & PPU_BGDISP_BIT) == 0)
|
||||
{
|
||||
Unsafe.InitBlockUnaligned(lpScanline, MMU.BGPAL[0], SCREEN_WIDTH);
|
||||
MemoryUtility.memset(lpScreen, lpScanline, MMU.BGPAL[0], SCREEN_WIDTH);
|
||||
if (nes.GetRenderMethod() == EnumRenderMethod.TILE_RENDER)
|
||||
{
|
||||
nes.EmulationCPU(NES.FETCH_CYCLES * 4 * 32);
|
||||
@ -479,8 +457,9 @@ namespace VirtualNes.Core
|
||||
if (!bExtLatch)
|
||||
{
|
||||
// Without Extension Latch
|
||||
uint* pScn = lpScanline + (8 - loopy_shift);
|
||||
byte* pBGw = BGwrite;
|
||||
pScn = lpScanline + (8 - loopy_shift);
|
||||
pBGw = 0;
|
||||
|
||||
int tileofs = (MMU.PPUREG[0] & PPU_BGTBL_BIT) << 8;
|
||||
int ntbladr = 0x2000 + (MMU.loopy_v & 0x0FFF);
|
||||
int attradr = 0x23C0 + (MMU.loopy_v & 0x0C00) + ((MMU.loopy_v & 0x0380) >> 4);
|
||||
@ -496,6 +475,7 @@ namespace VirtualNes.Core
|
||||
|
||||
attradr &= 0x3FF;
|
||||
|
||||
|
||||
for (int i = 0; i < 33; i++)
|
||||
{
|
||||
tileadr = tileofs + pNTBL[ntbladr & 0x03FF] * 0x10 + loopy_y;
|
||||
@ -503,9 +483,17 @@ namespace VirtualNes.Core
|
||||
|
||||
if (cache_tile == tileadr && cache_attr == attr)
|
||||
{
|
||||
*(UInt128*)(pScn + 0) = *(UInt128*)(pScn - 8);
|
||||
*(UInt128*)(pScn + 4) = *(UInt128*)(pScn - 4);
|
||||
*(pBGw + 0) = *(pBGw - 1);
|
||||
lpScreen[pScn + 0] = lpScreen[pScn - 8];
|
||||
lpScreen[pScn + 0 + 1] = lpScreen[pScn - 8 + 1];
|
||||
lpScreen[pScn + 0 + 2] = lpScreen[pScn - 8 + 2];
|
||||
lpScreen[pScn + 0 + 3] = lpScreen[pScn - 8 + 3];
|
||||
|
||||
lpScreen[pScn + 4] = lpScreen[pScn - 4];
|
||||
lpScreen[pScn + 4 + 1] = lpScreen[pScn - 4 + 1];
|
||||
lpScreen[pScn + 4 + 2] = lpScreen[pScn - 4 + 2];
|
||||
lpScreen[pScn + 4 + 3] = lpScreen[pScn - 4 + 3];
|
||||
|
||||
BGwrite[pBGw + 0] = BGwrite[pBGw - 1];
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -513,20 +501,20 @@ namespace VirtualNes.Core
|
||||
cache_attr = attr;
|
||||
chr_l = MMU.PPU_MEM_BANK[tileadr >> 10][tileadr & 0x03FF];
|
||||
chr_h = MMU.PPU_MEM_BANK[tileadr >> 10][(tileadr & 0x03FF) + 8];
|
||||
*pBGw = (byte)(chr_h | chr_l);
|
||||
BGwrite[pBGw] = (byte)(chr_h | chr_l);
|
||||
|
||||
fixed (byte* pBGPAL = &MMU.BGPAL[attr])
|
||||
int pBGPAL = attr;
|
||||
{
|
||||
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
|
||||
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
|
||||
pScn[0] = pBGPAL[(c1 >> 6)];
|
||||
pScn[4] = pBGPAL[(c1 >> 2) & 3];
|
||||
pScn[1] = pBGPAL[(c2 >> 6)];
|
||||
pScn[5] = pBGPAL[(c2 >> 2) & 3];
|
||||
pScn[2] = pBGPAL[(c1 >> 4) & 3];
|
||||
pScn[6] = pBGPAL[c1 & 3];
|
||||
pScn[3] = pBGPAL[(c2 >> 4) & 3];
|
||||
pScn[7] = pBGPAL[c2 & 3];
|
||||
lpScreen[pScn + 0] = MMU.BGPAL[pBGPAL + (c1 >> 6)];
|
||||
lpScreen[pScn + 4] = MMU.BGPAL[pBGPAL + ((c1 >> 2) & 3)];
|
||||
lpScreen[pScn + 1] = MMU.BGPAL[pBGPAL + ((c1 >> 6))];
|
||||
lpScreen[pScn + 5] = MMU.BGPAL[pBGPAL + ((c2 >> 2) & 3)];
|
||||
lpScreen[pScn + 2] = MMU.BGPAL[pBGPAL + ((c1 >> 4) & 3)];
|
||||
lpScreen[pScn + 6] = MMU.BGPAL[pBGPAL + (c1 & 3)];
|
||||
lpScreen[pScn + 3] = MMU.BGPAL[pBGPAL + ((c2 >> 4) & 3)];
|
||||
lpScreen[pScn + 7] = MMU.BGPAL[pBGPAL + (c2 & 3)];
|
||||
}
|
||||
}
|
||||
pScn += 8;
|
||||
@ -554,8 +542,8 @@ namespace VirtualNes.Core
|
||||
else
|
||||
{
|
||||
// With Extension Latch(For MMC5)
|
||||
uint* pScn = lpScanline + (8 - loopy_shift);
|
||||
byte* pBGw = BGwrite;
|
||||
pScn = lpScanline + (8 - loopy_shift);
|
||||
pBGw = 0;
|
||||
|
||||
int ntbladr = 0x2000 + (MMU.loopy_v & 0x0FFF);
|
||||
int ntbl_x = ntbladr & 0x1F;
|
||||
@ -576,27 +564,35 @@ namespace VirtualNes.Core
|
||||
{
|
||||
cache_tile = ((chr_h << 8) + chr_l);
|
||||
cache_attr = attr;
|
||||
*pBGw = (byte)(chr_h | chr_l);
|
||||
BGwrite[pBGw] = (byte)(chr_h | chr_l);
|
||||
|
||||
fixed (byte* pBGPAL = &MMU.BGPAL[attr])
|
||||
int pBGPAL = attr;
|
||||
{
|
||||
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
|
||||
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
|
||||
pScn[0] = pBGPAL[(c1 >> 6)];
|
||||
pScn[4] = pBGPAL[(c1 >> 2) & 3];
|
||||
pScn[1] = pBGPAL[(c2 >> 6)];
|
||||
pScn[5] = pBGPAL[(c2 >> 2) & 3];
|
||||
pScn[2] = pBGPAL[(c1 >> 4) & 3];
|
||||
pScn[6] = pBGPAL[c1 & 3];
|
||||
pScn[3] = pBGPAL[(c2 >> 4) & 3];
|
||||
pScn[7] = pBGPAL[c2 & 3];
|
||||
lpScreen[pScn + 0] = MMU.BGPAL[pBGPAL + (c1 >> 6)];
|
||||
lpScreen[pScn + 4] = MMU.BGPAL[pBGPAL + ((c1 >> 2) & 3)];
|
||||
lpScreen[pScn + 1] = MMU.BGPAL[pBGPAL + (c2 >> 6)];
|
||||
lpScreen[pScn + 5] = MMU.BGPAL[pBGPAL + ((c2 >> 2) & 3)];
|
||||
lpScreen[pScn + 2] = MMU.BGPAL[pBGPAL + ((c1 >> 4) & 3)];
|
||||
lpScreen[pScn + 6] = MMU.BGPAL[pBGPAL + (c1 & 3)];
|
||||
lpScreen[pScn + 3] = MMU.BGPAL[pBGPAL + ((c2 >> 4) & 3)];
|
||||
lpScreen[pScn + 7] = MMU.BGPAL[pBGPAL + (c2 & 3)];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
*(UInt128*)(pScn + 0) = *(UInt128*)(pScn - 8);
|
||||
*(UInt128*)(pScn + 4) = *(UInt128*)(pScn - 4);
|
||||
*(pBGw + 0) = *(pBGw - 1);
|
||||
lpScreen[pScn + 0] = lpScreen[pScn - 8];
|
||||
lpScreen[pScn + 0 + 1] = lpScreen[pScn - 8 + 1];
|
||||
lpScreen[pScn + 0 + 2] = lpScreen[pScn - 8 + 2];
|
||||
lpScreen[pScn + 0 + 3] = lpScreen[pScn - 8 + 3];
|
||||
|
||||
lpScreen[pScn + 4] = lpScreen[pScn - 4];
|
||||
lpScreen[pScn + 4 + 1] = lpScreen[pScn - 4 + 1];
|
||||
lpScreen[pScn + 4 + 2] = lpScreen[pScn - 4 + 2];
|
||||
lpScreen[pScn + 4 + 3] = lpScreen[pScn - 4 + 3];
|
||||
|
||||
BGwrite[pBGw + 0] = BGwrite[pBGw - 1];
|
||||
}
|
||||
pScn += 8;
|
||||
pBGw++;
|
||||
@ -620,8 +616,8 @@ namespace VirtualNes.Core
|
||||
// Without Extension Latch
|
||||
if (!bExtNameTable)
|
||||
{
|
||||
uint* pScn = lpScanline + (8 - loopy_shift);
|
||||
byte* pBGw = BGwrite;
|
||||
pScn = lpScanline + (8 - loopy_shift);
|
||||
pBGw = 0;
|
||||
|
||||
int ntbladr = 0x2000 + (MMU.loopy_v & 0x0FFF);
|
||||
int attradr = 0x03C0 + ((MMU.loopy_v & 0x0380) >> 4);
|
||||
@ -653,27 +649,35 @@ namespace VirtualNes.Core
|
||||
|
||||
chr_l = MMU.PPU_MEM_BANK[tileadr >> 10][tileadr & 0x03FF];
|
||||
chr_h = MMU.PPU_MEM_BANK[tileadr >> 10][(tileadr & 0x03FF) + 8];
|
||||
*pBGw = (byte)(chr_l | chr_h);
|
||||
lpScreen[pBGw] = (byte)(chr_l | chr_h);
|
||||
|
||||
fixed (byte* pBGPAL = &MMU.BGPAL[attr])
|
||||
int pBGPAL = attr;
|
||||
{
|
||||
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
|
||||
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
|
||||
pScn[0] = pBGPAL[(c1 >> 6)];
|
||||
pScn[4] = pBGPAL[(c1 >> 2) & 3];
|
||||
pScn[1] = pBGPAL[(c2 >> 6)];
|
||||
pScn[5] = pBGPAL[(c2 >> 2) & 3];
|
||||
pScn[2] = pBGPAL[(c1 >> 4) & 3];
|
||||
pScn[6] = pBGPAL[c1 & 3];
|
||||
pScn[3] = pBGPAL[(c2 >> 4) & 3];
|
||||
pScn[7] = pBGPAL[c2 & 3];
|
||||
lpScreen[pScn + 0] = MMU.BGPAL[pBGPAL + (c1 >> 6)];
|
||||
lpScreen[pScn + 4] = MMU.BGPAL[pBGPAL + ((c1 >> 2) & 3)];
|
||||
lpScreen[pScn + 1] = MMU.BGPAL[pBGPAL + ((c2 >> 6))];
|
||||
lpScreen[pScn + 5] = MMU.BGPAL[pBGPAL + ((c2 >> 2) & 3)];
|
||||
lpScreen[pScn + 2] = MMU.BGPAL[pBGPAL + ((c1 >> 4) & 3)];
|
||||
lpScreen[pScn + 6] = MMU.BGPAL[pBGPAL + (c1 & 3)];
|
||||
lpScreen[pScn + 3] = MMU.BGPAL[pBGPAL + ((c2 >> 4) & 3)];
|
||||
lpScreen[pScn + 7] = MMU.BGPAL[pBGPAL + (c2 & 3)];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
*(UInt128*)(pScn + 0) = *(UInt128*)(pScn - 8);
|
||||
*(UInt128*)(pScn + 4) = *(UInt128*)(pScn - 4);
|
||||
*(pBGw + 0) = *(pBGw - 1);
|
||||
lpScreen[pScn + 0] = lpScreen[pScn - 8];
|
||||
lpScreen[pScn + 0 + 1] = lpScreen[pScn - 8 + 1];
|
||||
lpScreen[pScn + 0 + 2] = lpScreen[pScn - 8 + 2];
|
||||
lpScreen[pScn + 0 + 3] = lpScreen[pScn - 8 + 3];
|
||||
|
||||
lpScreen[pScn + 4] = lpScreen[pScn - 4];
|
||||
lpScreen[pScn + 4 + 1] = lpScreen[pScn - 4 + 1];
|
||||
lpScreen[pScn + 4 + 2] = lpScreen[pScn - 4 + 2];
|
||||
lpScreen[pScn + 4 + 3] = lpScreen[pScn - 4 + 3];
|
||||
|
||||
BGwrite[pBGw + 0] = BGwrite[pBGw - 1];
|
||||
}
|
||||
pScn += 8;
|
||||
pBGw++;
|
||||
@ -699,8 +703,8 @@ namespace VirtualNes.Core
|
||||
}
|
||||
else
|
||||
{
|
||||
uint* pScn = lpScanline + (8 - loopy_shift);
|
||||
byte* pBGw = BGwrite;
|
||||
pScn = lpScanline + (8 - loopy_shift);
|
||||
pBGw = 0;
|
||||
|
||||
int ntbladr;
|
||||
int tileadr;
|
||||
@ -729,27 +733,35 @@ namespace VirtualNes.Core
|
||||
|
||||
chr_l = MMU.PPU_MEM_BANK[tileadr >> 10][tileadr & 0x03FF];
|
||||
chr_h = MMU.PPU_MEM_BANK[tileadr >> 10][(tileadr & 0x03FF) + 8];
|
||||
*pBGw = (byte)(chr_l | chr_h);
|
||||
BGwrite[pBGw] = (byte)(chr_l | chr_h);
|
||||
|
||||
fixed (byte* pBGPAL = &MMU.BGPAL[attr])
|
||||
int pBGPAL = attr;
|
||||
{
|
||||
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
|
||||
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
|
||||
pScn[0] = pBGPAL[(c1 >> 6)];
|
||||
pScn[4] = pBGPAL[(c1 >> 2) & 3];
|
||||
pScn[1] = pBGPAL[(c2 >> 6)];
|
||||
pScn[5] = pBGPAL[(c2 >> 2) & 3];
|
||||
pScn[2] = pBGPAL[(c1 >> 4) & 3];
|
||||
pScn[6] = pBGPAL[c1 & 3];
|
||||
pScn[3] = pBGPAL[(c2 >> 4) & 3];
|
||||
pScn[7] = pBGPAL[c2 & 3];
|
||||
lpScreen[pScn + 0] = MMU.BGPAL[pBGPAL + (c1 >> 6)];
|
||||
lpScreen[pScn + 4] = MMU.BGPAL[pBGPAL + ((c1 >> 2) & 3)];
|
||||
lpScreen[pScn + 1] = MMU.BGPAL[pBGPAL + (c2 >> 6)];
|
||||
lpScreen[pScn + 5] = MMU.BGPAL[pBGPAL + ((c2 >> 2) & 3)];
|
||||
lpScreen[pScn + 2] = MMU.BGPAL[pBGPAL + ((c1 >> 4) & 3)];
|
||||
lpScreen[pScn + 6] = MMU.BGPAL[pBGPAL + (c1 & 3)];
|
||||
lpScreen[pScn + 3] = MMU.BGPAL[pBGPAL + ((c2 >> 4) & 3)];
|
||||
lpScreen[pScn + 7] = MMU.BGPAL[pBGPAL + (c2 & 3)];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
*(UInt128*)(pScn + 0) = *(UInt128*)(pScn - 8);
|
||||
*(UInt128*)(pScn + 4) = *(UInt128*)(pScn - 4);
|
||||
*(pBGw + 0) = *(pBGw - 1);
|
||||
lpScreen[pScn + 0] = lpScreen[pScn - 8];
|
||||
lpScreen[pScn + 0 + 1] = lpScreen[pScn - 8 + 1];
|
||||
lpScreen[pScn + 0 + 2] = lpScreen[pScn - 8 + 2];
|
||||
lpScreen[pScn + 0 + 3] = lpScreen[pScn - 8 + 3];
|
||||
|
||||
lpScreen[pScn + 4] = lpScreen[pScn - 4];
|
||||
lpScreen[pScn + 4 + 1] = lpScreen[pScn - 4 + 1];
|
||||
lpScreen[pScn + 4 + 2] = lpScreen[pScn - 4 + 2];
|
||||
lpScreen[pScn + 4 + 3] = lpScreen[pScn - 4 + 3];
|
||||
|
||||
BGwrite[pBGw + 0] = BGwrite[pBGw - 1];
|
||||
}
|
||||
pScn += 8;
|
||||
pBGw++;
|
||||
@ -775,8 +787,8 @@ namespace VirtualNes.Core
|
||||
else
|
||||
{
|
||||
// With Extension Latch(For MMC5)
|
||||
uint* pScn = lpScanline + (8 - loopy_shift);
|
||||
byte* pBGw = BGwrite;
|
||||
pScn = lpScanline + (8 - loopy_shift);
|
||||
pBGw = 0;
|
||||
|
||||
int ntbladr = 0x2000 + (MMU.loopy_v & 0x0FFF);
|
||||
int ntbl_x = ntbladr & 0x1F;
|
||||
@ -801,27 +813,35 @@ namespace VirtualNes.Core
|
||||
{
|
||||
cache_tile = ((chr_h << 8) + chr_l);
|
||||
cache_attr = attr;
|
||||
*pBGw = (byte)(chr_l | chr_h);
|
||||
BGwrite[pBGw] = (byte)(chr_l | chr_h);
|
||||
|
||||
fixed (byte* pBGPAL = &MMU.BGPAL[attr])
|
||||
int pBGPAL = attr;
|
||||
{
|
||||
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
|
||||
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
|
||||
pScn[0] = pBGPAL[(c1 >> 6)];
|
||||
pScn[4] = pBGPAL[(c1 >> 2) & 3];
|
||||
pScn[1] = pBGPAL[(c2 >> 6)];
|
||||
pScn[5] = pBGPAL[(c2 >> 2) & 3];
|
||||
pScn[2] = pBGPAL[(c1 >> 4) & 3];
|
||||
pScn[6] = pBGPAL[c1 & 3];
|
||||
pScn[3] = pBGPAL[(c2 >> 4) & 3];
|
||||
pScn[7] = pBGPAL[c2 & 3];
|
||||
lpScreen[pScn + 0] = MMU.BGPAL[pBGPAL + ((c1 >> 6))];
|
||||
lpScreen[pScn + 4] = MMU.BGPAL[pBGPAL + ((c1 >> 2) & 3)];
|
||||
lpScreen[pScn + 1] = MMU.BGPAL[pBGPAL + ((c2 >> 6))];
|
||||
lpScreen[pScn + 5] = MMU.BGPAL[pBGPAL + ((c2 >> 2) & 3)];
|
||||
lpScreen[pScn + 2] = MMU.BGPAL[pBGPAL + ((c1 >> 4) & 3)];
|
||||
lpScreen[pScn + 6] = MMU.BGPAL[pBGPAL + (c1 & 3)];
|
||||
lpScreen[pScn + 3] = MMU.BGPAL[pBGPAL + ((c2 >> 4) & 3)];
|
||||
lpScreen[pScn + 7] = MMU.BGPAL[pBGPAL + (c2 & 3)];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
*(UInt128*)(pScn + 0) = *(UInt128*)(pScn - 8);
|
||||
*(UInt128*)(pScn + 4) = *(UInt128*)(pScn - 4);
|
||||
*(pBGw + 0) = *(pBGw - 1);
|
||||
lpScreen[pScn + 0] = lpScreen[pScn - 8];
|
||||
lpScreen[pScn + 0 + 1] = lpScreen[pScn - 8 + 1];
|
||||
lpScreen[pScn + 0 + 2] = lpScreen[pScn - 8 + 2];
|
||||
lpScreen[pScn + 0 + 3] = lpScreen[pScn - 8 + 3];
|
||||
|
||||
lpScreen[pScn + 4] = lpScreen[pScn - 4];
|
||||
lpScreen[pScn + 4 + 1] = lpScreen[pScn - 4 + 1];
|
||||
lpScreen[pScn + 4 + 2] = lpScreen[pScn - 4 + 2];
|
||||
lpScreen[pScn + 4 + 3] = lpScreen[pScn - 4 + 3];
|
||||
|
||||
BGwrite[pBGw + 0] = BGwrite[pBGw - 1];
|
||||
}
|
||||
pScn += 8;
|
||||
pBGw++;
|
||||
@ -840,17 +860,17 @@ namespace VirtualNes.Core
|
||||
}
|
||||
if ((MMU.PPUREG[1] & PPU_BGCLIP_BIT) == 0 && bLeftClip)
|
||||
{
|
||||
uint* pScn = lpScanline + 8;
|
||||
pScn = lpScanline + 8;
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
pScn[i] = MMU.BGPAL[0];
|
||||
lpScreen[i] = MMU.BGPAL[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Render sprites
|
||||
var temp = ~PPU_SPMAX_FLAG;
|
||||
MMU.PPUREG[2] &= (byte)(MMU.PPUREG[2] & temp);
|
||||
MMU.PPUREG[2] = (byte)(MMU.PPUREG[2] & temp);
|
||||
|
||||
// 昞帵婜娫奜偱偁傟偽僉儍儞僙儖
|
||||
if (scanline > 239)
|
||||
@ -865,144 +885,145 @@ namespace VirtualNes.Core
|
||||
int spraddr = 0, sp_y = 0, sp_h = 0;
|
||||
chr_h = chr_l = 0;
|
||||
|
||||
fixed (byte* pBit2Rev = &Bit2Rev[0])
|
||||
|
||||
pBGw = 0;
|
||||
int pSPw = 0;
|
||||
int pBit2Rev = 0;
|
||||
|
||||
MemoryUtility.ZEROMEMORY(SPwrite, SPwrite.Length);
|
||||
|
||||
spmax = 0;
|
||||
Sprite sp = new Sprite(MMU.SPRAM, 0);
|
||||
sp_h = (MMU.PPUREG[0] & PPU_SP16_BIT) != 0 ? 15 : 7;
|
||||
|
||||
// Left clip
|
||||
if (bLeftClip && ((MMU.PPUREG[1] & PPU_SPCLIP_BIT) == 0))
|
||||
{
|
||||
byte* pBGw = BGwrite;
|
||||
byte* pSPw = SPwrite;
|
||||
Unsafe.InitBlockUnaligned(pSPw, 0, 34);
|
||||
SPwrite[0] = 0xFF;
|
||||
}
|
||||
|
||||
spmax = 0;
|
||||
Sprite sp = new Sprite(MMU.SPRAM, 0);
|
||||
sp_h = (MMU.PPUREG[0] & PPU_SP16_BIT) != 0 ? 15 : 7;
|
||||
for (int i = 0; i < 64; i++, sp.AddOffset(1))
|
||||
{
|
||||
sp_y = scanline - (sp.y + 1);
|
||||
// 僗僉儍儞儔僀儞撪偵SPRITE偑懚嵼偡傞偐傪僠僃僢僋
|
||||
if (sp_y != (sp_y & sp_h))
|
||||
continue;
|
||||
|
||||
// Left clip
|
||||
if (bLeftClip && ((MMU.PPUREG[1] & PPU_SPCLIP_BIT) == 0))
|
||||
if ((MMU.PPUREG[0] & PPU_SP16_BIT) == 0)
|
||||
{
|
||||
SPwrite[0] = 0xFF;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 64; i++, sp.AddOffset(1))
|
||||
{
|
||||
sp_y = scanline - (sp.y + 1);
|
||||
// 僗僉儍儞儔僀儞撪偵SPRITE偑懚嵼偡傞偐傪僠僃僢僋
|
||||
if (sp_y != (sp_y & sp_h))
|
||||
continue;
|
||||
|
||||
if ((MMU.PPUREG[0] & PPU_SP16_BIT) == 0)
|
||||
{
|
||||
// 8x8 Sprite
|
||||
spraddr = ((MMU.PPUREG[0] & PPU_SPTBL_BIT) << 9) + (sp.tile << 4);
|
||||
if ((sp.attr & SP_VMIRROR_BIT) == 0)
|
||||
spraddr += sp_y;
|
||||
else
|
||||
spraddr += 7 - sp_y;
|
||||
}
|
||||
// 8x8 Sprite
|
||||
spraddr = ((MMU.PPUREG[0] & PPU_SPTBL_BIT) << 9) + (sp.tile << 4);
|
||||
if ((sp.attr & SP_VMIRROR_BIT) == 0)
|
||||
spraddr += sp_y;
|
||||
else
|
||||
{
|
||||
// 8x16 Sprite
|
||||
spraddr = ((sp.tile & 1) << 12) + ((sp.tile & 0xFE) << 4);
|
||||
if ((sp.attr & SP_VMIRROR_BIT) == 0)
|
||||
spraddr += ((sp_y & 8) << 1) + (sp_y & 7);
|
||||
else
|
||||
spraddr += ((~sp_y & 8) << 1) + (7 - (sp_y & 7));
|
||||
}
|
||||
// Character pattern
|
||||
chr_l = MMU.PPU_MEM_BANK[spraddr >> 10][spraddr & 0x3FF];
|
||||
chr_h = MMU.PPU_MEM_BANK[spraddr >> 10][(spraddr & 0x3FF) + 8];
|
||||
|
||||
// Character latch(For MMC2/MMC4)
|
||||
if (bChrLatch)
|
||||
{
|
||||
nes.mapper.PPU_ChrLatch((ushort)spraddr);
|
||||
}
|
||||
|
||||
// pattern mask
|
||||
if ((sp.attr & SP_HMIRROR_BIT) != 0)
|
||||
{
|
||||
chr_l = pBit2Rev[chr_l];
|
||||
chr_h = pBit2Rev[chr_h];
|
||||
}
|
||||
byte SPpat = (byte)(chr_l | chr_h);
|
||||
|
||||
// Sprite hitcheck
|
||||
if (i == 0 && (MMU.PPUREG[2] & PPU_SPHIT_FLAG) == 0)
|
||||
{
|
||||
int BGpos = ((sp.x & 0xF8) + ((loopy_shift + (sp.x & 7)) & 8)) >> 3;
|
||||
int BGsft = 8 - ((loopy_shift + sp.x) & 7);
|
||||
byte BGmsk = (byte)(((pBGw[BGpos + 0] << 8) | pBGw[BGpos + 1]) >> BGsft);
|
||||
|
||||
if ((SPpat & BGmsk) != 0)
|
||||
{
|
||||
MMU.PPUREG[2] |= PPU_SPHIT_FLAG;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite mask
|
||||
int SPpos = sp.x / 8;
|
||||
int SPsft = 8 - (sp.x & 7);
|
||||
byte SPmsk = (byte)(((pSPw[SPpos + 0] << 8) | pSPw[SPpos + 1]) >> SPsft);
|
||||
ushort SPwrt = (ushort)(SPpat << SPsft);
|
||||
pSPw[SPpos + 0] = (byte)((pSPw[SPpos + 0]) | (SPwrt >> 8));
|
||||
pSPw[SPpos + 1] = (byte)((pSPw[SPpos + 1]) | (SPwrt & 0xFF));
|
||||
SPpat = (byte)(SPpat & ~SPmsk);
|
||||
|
||||
if ((sp.attr & SP_PRIORITY_BIT) != 0)
|
||||
{
|
||||
// BG > SP priority
|
||||
int BGpos = ((sp.x & 0xF8) + ((loopy_shift + (sp.x & 7)) & 8)) >> 3;
|
||||
int BGsft = 8 - ((loopy_shift + sp.x) & 7);
|
||||
byte BGmsk = (byte)(((pBGw[BGpos + 0] << 8) | pBGw[BGpos + 1]) >> BGsft);
|
||||
|
||||
SPpat = (byte)(SPpat & ~BGmsk);
|
||||
}
|
||||
|
||||
// Attribute
|
||||
fixed (byte* pSPPAL = &MMU.SPPAL[(sp.attr & SP_COLOR_BIT) << 2])
|
||||
{
|
||||
// Ptr
|
||||
uint* pScn = lpScanline + sp.x + 8;
|
||||
|
||||
if (!bExtMono)
|
||||
{
|
||||
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
|
||||
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
|
||||
if ((SPpat & 0x80) != 0) pScn[0] = pSPPAL[(c1 >> 6)];
|
||||
if ((SPpat & 0x08) != 0) pScn[4] = pSPPAL[(c1 >> 2) & 3];
|
||||
if ((SPpat & 0x40) != 0) pScn[1] = pSPPAL[(c2 >> 6)];
|
||||
if ((SPpat & 0x04) != 0) pScn[5] = pSPPAL[(c2 >> 2) & 3];
|
||||
if ((SPpat & 0x20) != 0) pScn[2] = pSPPAL[(c1 >> 4) & 3];
|
||||
if ((SPpat & 0x02) != 0) pScn[6] = pSPPAL[c1 & 3];
|
||||
if ((SPpat & 0x10) != 0) pScn[3] = pSPPAL[(c2 >> 4) & 3];
|
||||
if ((SPpat & 0x01) != 0) pScn[7] = pSPPAL[c2 & 3];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Monocrome effect (for Final Fantasy)
|
||||
byte mono = BGmono[((sp.x & 0xF8) + ((loopy_shift + (sp.x & 7)) & 8)) >> 3];
|
||||
|
||||
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
|
||||
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
|
||||
if ((SPpat & 0x80) != 0) pScn[0] = (byte)(pSPPAL[c1 >> 6] | mono);
|
||||
if ((SPpat & 0x08) != 0) pScn[4] = (byte)(pSPPAL[(c1 >> 2) & 3] | mono);
|
||||
if ((SPpat & 0x40) != 0) pScn[1] = (byte)(pSPPAL[c2 >> 6] | mono);
|
||||
if ((SPpat & 0x04) != 0) pScn[5] = (byte)(pSPPAL[(c2 >> 2) & 3] | mono);
|
||||
if ((SPpat & 0x20) != 0) pScn[2] = (byte)(pSPPAL[(c1 >> 4) & 3] | mono);
|
||||
if ((SPpat & 0x02) != 0) pScn[6] = (byte)(pSPPAL[c1 & 3] | mono);
|
||||
if ((SPpat & 0x10) != 0) pScn[3] = (byte)(pSPPAL[(c2 >> 4) & 3] | mono);
|
||||
if ((SPpat & 0x01) != 0) pScn[7] = (byte)(pSPPAL[c2 & 3] | mono);
|
||||
}
|
||||
}
|
||||
|
||||
if (++spmax > 8 - 1)
|
||||
{
|
||||
if (!bMax)
|
||||
break;
|
||||
}
|
||||
spraddr += 7 - sp_y;
|
||||
}
|
||||
if (spmax > 8 - 1)
|
||||
else
|
||||
{
|
||||
MMU.PPUREG[2] |= PPU_SPMAX_FLAG;
|
||||
// 8x16 Sprite
|
||||
spraddr = ((sp.tile & 1) << 12) + ((sp.tile & 0xFE) << 4);
|
||||
if ((sp.attr & SP_VMIRROR_BIT) == 0)
|
||||
spraddr += ((sp_y & 8) << 1) + (sp_y & 7);
|
||||
else
|
||||
spraddr += ((~sp_y & 8) << 1) + (7 - (sp_y & 7));
|
||||
}
|
||||
// Character pattern
|
||||
chr_l = MMU.PPU_MEM_BANK[spraddr >> 10][spraddr & 0x3FF];
|
||||
chr_h = MMU.PPU_MEM_BANK[spraddr >> 10][(spraddr & 0x3FF) + 8];
|
||||
|
||||
// Character latch(For MMC2/MMC4)
|
||||
if (bChrLatch)
|
||||
{
|
||||
nes.mapper.PPU_ChrLatch((ushort)spraddr);
|
||||
}
|
||||
|
||||
// pattern mask
|
||||
if ((sp.attr & SP_HMIRROR_BIT) != 0)
|
||||
{
|
||||
chr_l = Bit2Rev[pBit2Rev + chr_l];
|
||||
chr_h = Bit2Rev[pBit2Rev + chr_h];
|
||||
}
|
||||
byte SPpat = (byte)(chr_l | chr_h);
|
||||
|
||||
// Sprite hitcheck
|
||||
if (i == 0 && (MMU.PPUREG[2] & PPU_SPHIT_FLAG) == 0)
|
||||
{
|
||||
int BGpos = ((sp.x & 0xF8) + ((loopy_shift + (sp.x & 7)) & 8)) >> 3;
|
||||
int BGsft = 8 - ((loopy_shift + sp.x) & 7);
|
||||
|
||||
var temp1 = BGwrite[pBGw + BGpos + 0] << 8;
|
||||
var temp2 = BGwrite[pBGw + BGpos + 1];
|
||||
byte BGmsk = (byte)((temp1 | temp2) >> BGsft);
|
||||
|
||||
if ((SPpat & BGmsk) != 0)
|
||||
{
|
||||
MMU.PPUREG[2] |= PPU_SPHIT_FLAG;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite mask
|
||||
int SPpos = sp.x / 8;
|
||||
int SPsft = 8 - (sp.x & 7);
|
||||
byte SPmsk = (byte)((SPwrite[pSPw + SPpos + 0] << 8 | SPwrite[pSPw + SPpos + 1]) >> SPsft);
|
||||
ushort SPwrt = (ushort)(SPpat << SPsft);
|
||||
SPwrite[pSPw + SPpos + 0] = (byte)(SPwrite[pSPw + SPpos + 0] | SPwrt >> 8);
|
||||
SPwrite[pSPw + SPpos + 1] = (byte)(SPwrite[pSPw + SPpos + 1] | SPwrt & 0xFF);
|
||||
SPpat = (byte)(SPpat & ~SPmsk);
|
||||
|
||||
if ((sp.attr & SP_PRIORITY_BIT) != 0)
|
||||
{
|
||||
// BG > SP priority
|
||||
int BGpos = ((sp.x & 0xF8) + ((loopy_shift + (sp.x & 7)) & 8)) >> 3;
|
||||
int BGsft = 8 - ((loopy_shift + sp.x) & 7);
|
||||
byte BGmsk = (byte)(((BGwrite[pBGw + BGpos + 0] << 8) | BGwrite[pBGw + BGpos + 1]) >> BGsft);
|
||||
|
||||
SPpat = (byte)(SPpat & ~BGmsk);
|
||||
}
|
||||
|
||||
// Attribute
|
||||
int pSPPAL = (sp.attr & SP_COLOR_BIT) << 2;
|
||||
// Ptr
|
||||
pScn = lpScanline + sp.x + 8;
|
||||
|
||||
if (!bExtMono)
|
||||
{
|
||||
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
|
||||
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
|
||||
if ((SPpat & 0x80) != 0) lpScreen[pScn + 0] = MMU.SPPAL[pSPPAL + (c1 >> 6)];
|
||||
if ((SPpat & 0x08) != 0) lpScreen[pScn + 4] = MMU.SPPAL[pSPPAL + ((c1 >> 2) & 3)];
|
||||
if ((SPpat & 0x40) != 0) lpScreen[pScn + 1] = MMU.SPPAL[pSPPAL + ((c2 >> 6))];
|
||||
if ((SPpat & 0x04) != 0) lpScreen[pScn + 5] = MMU.SPPAL[pSPPAL + ((c2 >> 2) & 3)];
|
||||
if ((SPpat & 0x20) != 0) lpScreen[pScn + 2] = MMU.SPPAL[pSPPAL + ((c1 >> 4) & 3)];
|
||||
if ((SPpat & 0x02) != 0) lpScreen[pScn + 6] = MMU.SPPAL[pSPPAL + (c1 & 3)];
|
||||
if ((SPpat & 0x10) != 0) lpScreen[pScn + 3] = MMU.SPPAL[pSPPAL + ((c2 >> 4) & 3)];
|
||||
if ((SPpat & 0x01) != 0) lpScreen[pScn + 7] = MMU.SPPAL[pSPPAL + (c2 & 3)];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Monocrome effect (for Final Fantasy)
|
||||
byte mono = BGmono[((sp.x & 0xF8) + ((loopy_shift + (sp.x & 7)) & 8)) >> 3];
|
||||
|
||||
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
|
||||
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
|
||||
if ((SPpat & 0x80) != 0) lpScreen[pScn + 0] = (byte)(MMU.SPPAL[pSPPAL + (c1 >> 6)] | mono);
|
||||
if ((SPpat & 0x08) != 0) lpScreen[pScn + 4] = (byte)(MMU.SPPAL[pSPPAL + ((c1 >> 2) & 3)] | mono);
|
||||
if ((SPpat & 0x40) != 0) lpScreen[pScn + 1] = (byte)(MMU.SPPAL[pSPPAL + (c2 >> 6)] | mono);
|
||||
if ((SPpat & 0x04) != 0) lpScreen[pScn + 5] = (byte)(MMU.SPPAL[pSPPAL + ((c2 >> 2) & 3)] | mono);
|
||||
if ((SPpat & 0x20) != 0) lpScreen[pScn + 2] = (byte)(MMU.SPPAL[pSPPAL + ((c1 >> 4) & 3)] | mono);
|
||||
if ((SPpat & 0x02) != 0) lpScreen[pScn + 6] = (byte)(MMU.SPPAL[pSPPAL + (c1 & 3)] | mono);
|
||||
if ((SPpat & 0x10) != 0) lpScreen[pScn + 3] = (byte)(MMU.SPPAL[pSPPAL + ((c2 >> 4) & 3)] | mono);
|
||||
if ((SPpat & 0x01) != 0) lpScreen[pScn + 7] = (byte)(MMU.SPPAL[pSPPAL + (c2 & 3)] | mono);
|
||||
}
|
||||
|
||||
if (++spmax > 8 - 1)
|
||||
{
|
||||
if (!bMax)
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (spmax > 8 - 1)
|
||||
{
|
||||
MMU.PPUREG[2] |= PPU_SPMAX_FLAG;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1082,7 +1103,7 @@ namespace VirtualNes.Core
|
||||
MMU.PPUREG[2] |= PPU_VBLANK_FLAG;
|
||||
}
|
||||
|
||||
public uint* GetScreenPtr()
|
||||
public uint[] GetScreenPtr()
|
||||
{
|
||||
return lpScreen;
|
||||
}
|
||||
@ -1094,8 +1115,7 @@ namespace VirtualNes.Core
|
||||
|
||||
internal void SetScreenPtr(uint[] screenBuffer, byte[] colormode)
|
||||
{
|
||||
lpScreenGCH = GCHandle.Alloc(screenBuffer, GCHandleType.Pinned);
|
||||
lpScreen = (uint*)lpScreenGCH.AddrOfPinnedObject();
|
||||
lpScreen = screenBuffer;
|
||||
lpColormode = colormode;
|
||||
}
|
||||
|
||||
@ -1179,12 +1199,4 @@ namespace VirtualNes.Core
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public struct UInt128
|
||||
{
|
||||
public UInt32 a;
|
||||
public UInt32 b;
|
||||
public UInt32 c;
|
||||
public UInt32 d;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user